THE JOB
What is at stake in EXP lane
Minions on this side provide extra experience early in the match. That pace can unlock an important ability first, provided the hero collects the wave without giving away health or position in a trade that achieves nothing.
Fighters are common, but tanks, assassins and other hybrids also cover EXP. This directory follows the lanes recorded on each profile rather than a power ranking. Flexible heroes appear in every position they can fill.
Three EXP lane responsibilities
Control the wave
Pushing, matching or holding minions changes when you can leave and how much the opponent loses by following.
Use the level lead
Unlocking a strong ability first creates a brief window. Waiting until the opponent catches up wastes that timing.
Enter from the side
During a team fight, an EXP laner often takes a different angle from the front line to split enemy attention.







































