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Mobile Legends/Heroes/Badang
IF / MLBB#077

SEASON 41 PROFILE

Tribal Warrior

Badang

FighterRoamingEXP Lane

Badang pushes with Fist Wind, creates a wall through Fist Break and unloads Fist Crack into anyone trapped there. His threat depends less on chasing people and more on finding a wall, a narrow route or a teammate that removes the escape.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Badang guide for Season 41

DAMAGE
Physical
ATTACK
Melee
SPECIALTY
Charge / Burst
MAIN POSITIONS
Roaming / EXP Lane
IN THE GAME SINCE
15 January 2019
  1. 01EARLY GAME

    In EXP lane, use Fist Wind to hit both the wave and the opponent without pushing them toward safety. Keep Fist Break until the wall placement is clear.

  2. 02MID GAME

    Rotate through narrow entrances and force fights near terrain. If the wall traps a priority target, commit the ultimate; if it only catches the tank, hold Fist Crack.

  3. 03LATE GAME

    Late in the game, stop looking for frontal engages. A side Flicker into Fist Break can decide the fight, but only after locating control threats such as Lolita or Khufra.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

EXP Attack-Effect Default

Default EXP setup built around Demon Hunter Sword and Golden Staff attack-effect pressure after Badang lands a clean wall.

10,810 GOLD
  1. WHAT IT DOES

    +18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

    Magic Defense
    +18
    Movement Speed
    +40
  2. WHAT IT DOES

    +20% Attack Speed. +35 Physical Attack. Devour: Basic attacks deal 8% of the target's current HP as extra physical damage (capped at 60 against minions). Devour: Each Basic Attack recovers (10+4* Hero Level) HP, and counts as an Attack Effect

    Attack Speed
    +20%
    Physical Attack
    +35
  3. WHAT IT DOES

    +15% Attack Speed. +55 Physical Attack. Swift: Every 1% of critical chance gained will increase attack speed by 1%. Endless Strike: After every 2 non-critical Basic Attacks. the Attack Speed of the next Basic Attack is increased by 80% (and Attack Speed cap is increased to 500%) and triggers Attack Effects an additional 2 time(s).

    Attack Speed
    +15%
    Physical Attack
    +55
  4. WHAT IT DOES

    +30% Attack Speed. +30 Physical Attack. +5% Movement Speed. Corrosion: Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5s. Stacks up to 5 times. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.

    Attack Speed
    +30%
    Physical Attack
    +30
    Movement Speed
    +5%
  5. WHAT IT DOES

    +60 Physical Attack. Armor Buster: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

    Physical Attack
    +60
  6. WHAT IT DOES

    +10% Lifesteal. +20% Attack Speed. +30 Physical Attack. Dragon Scale: Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). Lifeline: When taking damage that reduces HP below 30%, gains a (120*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.

    Lifesteal
    +10%
    Attack Speed
    +20%
    Physical Attack
    +30
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Adaptive Penetration
+14
Adaptive Attack
+10
Movement Speed
+3%
STANDARD TALENT

Gain 5 Adaptive Penetration. Gain Physical Penetration if extra Physical Attack is higher than extra Magic Power; otherwise, gain Magic Penetration.

STANDARD TALENT

If there is only one enemy hero nearby, damage dealt to them is increased by 7%.

CORE TALENT

Dealing damage with Basic Attacks increases Movement Speed by 30% for 1.5s and restores 75-180 HP (scales with level). Cooldown: 10 seconds.

BATTLE SPELL
120s
Flicker

Blinks the hero a short distance in the chosen direction. It can be used to engage, reposition, escape, or cross some walls.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+18 Physical Defense. +40 Movement Speed. Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20

Physical Defense
+18
Movement Speed
+40
↔
WHAT IT DOES

+18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

Magic Defense
+18
Movement Speed
+40

Warrior Boots FOR Tough BootsUse into physical EXP lanes when control duration is not the main threat.

WHAT IT DOES

+20% Attack Speed. +80 Physical Attack. Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s. Punish: Increase damage by 8% against enemy heroes with higher extra HP.

Attack Speed
+20%
Physical Attack
+80
↔
WHAT IT DOES

+10% Lifesteal. +20% Attack Speed. +30 Physical Attack. Dragon Scale: Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). Lifeline: When taking damage that reduces HP below 30%, gains a (120*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.

Lifesteal
+10%
Attack Speed
+20%
Physical Attack
+30

Sea Halberd FOR Rose Gold MeteorUse when healing, shields, or high-extra-HP frontliners survive the first wall combo.

WHAT IT DOES

+800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

HP
+800
Physical Defense
+15
↔
WHAT IT DOES

+10% Lifesteal. +20% Attack Speed. +30 Physical Attack. Dragon Scale: Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). Lifeline: When taking damage that reduces HP below 30%, gains a (120*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.

Lifesteal
+10%
Attack Speed
+20%
Physical Attack
+30

Immortality FOR Rose Gold MeteorUse for final Lord fights when one failed flank can decide the game.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Every Basic Attack that hits grants Badang 1 Chivalry Fist stack. At 4 stacks, his next Basic Attack deals 50 plus 30% of his Total Physical Attack as extra Physical Damage and knocks enemies back. Enemies knocked into an obstacle are stunned for 0.6 seconds; Minions and Creeps are stunned directly. Fist Wind generated by Badang's skills triggers this effect immediately, and Fist Wind from his Ultimate extends the stun to 1 second.

  2. HOW IT WORKS

    Badang releases Fist Wind in the selected direction, dealing 125–225 Physical Damage, slowing enemies by 30% for 1.5 seconds, and knocking them back. The projectile explodes against an obstacle for another 100–175 Physical Damage in the area. It can trigger Attack Effects and grants one Chivalry Fist stack. Badang stores up to two charges and recovers one every 10.4 seconds.

  3. HOW IT WORKS

    Badang dashes in the target direction, dealing 230–330 Physical Damage to enemies in his path and gaining a Shield for 5 seconds. He stops when he hits an enemy hero, slightly knocks them back, and creates an obstacle behind them for 4 seconds. The obstacle deals 130–180 Physical Damage to enemies it hits. Cast the skill again to remove the obstacle.

  4. HOW IT WORKS

    Badang throws a flurry of punches in the target direction, dealing 60–120 Physical Damage to enemies hit 9 times over 2.5 seconds (can trigger attack effects). The Fist Wind generated by the punches will explode upon hitting an obstacle, dealing 30–60 Physical Damage to nearby enemies. Badang is immune to control effects for the duration.

IF / LIVE META

Badang in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERB
WIN RATE
50.47%
PICK RATE
1.02%
BAN RATE
1.27%
WIN-RATE CHANGE
-0.14 pp
OUR READING

Badang sits close to the middle of the field. The draft and player execution currently matter more than a headline number.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026USED IN COMPETITION
PICKS
9
RECORD
4-5
BANS
4
DRAFT PRESENCE
11.5%

Badang has appeared in the tournament draft 13 times. This is tournament context, not a global verdict on the hero.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Badang's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

11documented patches

11 patches shown

  1. v2.1.67ADJUSTMENT
    22 April 2026
    • ADJUSTMENTLane: Exp Lane / Roaming → Roaming / Exp Lane
    Check original notes · MLBBHub
  2. v1.6.72ADJUSTMENT
    • ADJUSTMENTChivalry Fist: Fixed an issue where the extra damage could also trigger attack effects.
    • ADJUSTMENTFist Wind: Base Damage: 220-395 → 250-400
    Check original notes · MLBB Wiki
  3. v1.6.42ADJUSTMENT
    • ADJUSTMENTChivalry Fist: Passive's Extra Damage: 20% Physical Attack → 50 + 30% Physical Attack
    • ADJUSTMENTChivalry Fist: Fist Wind generated by Badang's Fist Wind and Fist Crack can directly trigger this extra damage and stun minions.
    Check original notes · MLBB Wiki
  4. v1.4.76ADJUSTMENT
    • ADJUSTMENTQigong Fist: Increased the Stun Duration from 0.5 seconds to 0.8 seconds.
    • ADJUSTMENTFist Crack: Increased the Stun Duration from 0.5 seconds to 0.8 seconds.
    Check original notes · MLBB Wiki
Open the earlier archive · 7 patches
  1. v1.4.70ADJUSTMENT
    • ADJUSTMENTFist Break: Cooldown adjusted to 10s at all levels.
    • ADJUSTMENTFist Crack: Basic Damage reduced by 30 at all levels.
    • ADJUSTMENTFist Crack: Explosion damage reduced accordingly.
    Check original notes · MLBB Wiki
  2. v1.4.44ADJUSTMENT
    • ADJUSTMENTFist Crack: Basic Damage adjusted from 120/150/180 to 100/140/180.
    • ADJUSTMENTFist Crack: CD decreased from 34s to 30s at all levels.
    Check original notes · MLBB Wiki
  3. v1.4.36ADJUSTMENT
    • ADJUSTMENTChivalry Fist: Basic Attack decreased from 119 to 111.
    Check original notes · MLBB Wiki
  4. v1.4.20ADJUSTMENT
    • ADJUSTMENTFist Break: The Basic Damage when hitting enemies adjusted from 200 + Skill Levelx30 to 210 + Skill Levelx20.
    • ADJUSTMENTFist Break: The Basic Damage dealt to enemies by the obstacle adjusted from 110 + Skill Levelx20 to 120 + Skill Levelx10.
    • ADJUSTMENTFist Break: If Badang casts this skill and doesn't hit enemy hero, 40% of CD Reduction will be returned.
    • ADJUSTMENTFist Break: Reduced its Cooldown by 1s at all levels.
    • ADJUSTMENTFist Crack: Increased the coefficient by 1.5.
    • ADJUSTMENTFist Crack: Fixed an issue where Shield will not get bonus from Physical ATK.
    • ADJUSTMENTQigong Fist: The Slowing Effect decreased from 50% to 30%.
    • ADJUSTMENTQigong Fist: Optimized the animation in the battlefield.
    Check original notes · MLBB Wiki
  5. v1.3.96ADJUSTMENT
    • ADJUSTMENTChivalry Fist: Now Wind Fist of this skill can also get Passive effect.
    Check original notes · MLBB Wiki
  6. v1.3.60ADJUSTMENT
    • ADJUSTMENTFist Break: Reduced Cooldown by 1.5s at all Levels.
    Check original notes · MLBB Wiki
  7. v1.3.52ADJUSTMENT
    • ADJUSTMENTAttributes: Adjusted HP Growth from 205 to 220.
    • ADJUSTMENTQigong Fist: Adjusted cooldown to 7 / 6.6 / 6.2 / 5.8 / 5.4 / 5 seconds from 7 / 6.7 / 6.4 / 6.1 / 5.8 / 5.5.
    • ADJUSTMENTFist Break: Now the obstacles can be removed by using the skill again.
    • ADJUSTMENTFist Break: Optimized the logic of the obstacles.
    • ADJUSTMENTFist Break: Optimized skill icon.
    • ADJUSTMENTFist Crack: Ajusted base damage to 72 / 90 /108 from 60 / 78 / 96.
    Check original notes · MLBB Wiki
03

THE DRAFT

Badang in the draft: strengths, counters and teammates

GOOD INTO

Masha and Fanny rely on specific routes to reach their targets; a well-placed wall cuts those paths and creates room for Fist Crack.

FannyAssassinPaquitoFighter / AssassinClaudeMarksman
WATCH OUT FOR

Lolita can absorb much of Badang's frontal damage, while Esmeralda survives the close contact and turns shields into her own advantage.

NovariaMageEsmeraldaTank / MageGatotkacaTank / Fighter
WORKS WELL WITH

Phoveus punishes attempts to escape the enclosure, while Aldous adds pressure to the same target Badang holds in place.

MashaFighter / TankAldousFighterKhaleedFighter

See all 5 counters, favorable matchups and best teammates for Badang

04

COLLECTION

Badang skins: what you can get right now

Available now2

Ironfists, a Badang skin
AVAILABLE
Ironfists
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Susanoo, a Badang skin
AVAILABLE
Susanoo
ORIGIN / EVENTin-game shop: 749 Diamonds

Permanently available through the in-game shop: 749 Diamonds.

Locked right now4

Leo, a Badang skin
NOT AVAILABLE NOW
Leo
ORIGIN / EVENTZodiac Summon (23 July-22 August 2026)

It was obtainable through Zodiac Summon (23 July-22 August 2026). It is not currently available.

Fist of Zen, a Badang skin
NOT AVAILABLE NOW
Fist of Zen
ORIGIN / EVENTGrand Collection event; recorded release on 3 April 2021

It was obtainable through the Grand Collection event; recorded release on 3 April 2021. It is not currently available.

Pegasus Seiya, a Badang skin
NOT AVAILABLE NOW
Pegasus Seiya
ORIGIN / EVENTSaint Seiya event; recorded release on 24 October 2022

It was obtainable through the Saint Seiya event; recorded release on 24 October 2022. It is not currently available.

Sagittarius Seiya, a Badang skin
NOT AVAILABLE NOW
Sagittarius Seiya
ORIGIN / EVENTMLBB × Saint Seiya collaboration

It was obtainable through the MLBB × Saint Seiya collaboration. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Badang

01What is the best lane for Badang?+

Badang is currently played mainly in Roaming and EXP Lane. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Badang build should I use?+

Start with «EXP Attack-Effect Default». The other options, «Anti-Sustain Wall Punish» and «Tank Control Side Lane», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Badang?+

Novaria, Esmeralda and Gatotkaca are the first counters to consider. Lolita can absorb much of Badang's frontal damage, while Esmeralda survives the close contact and turns shields into her own advantage.

04Which Badang skins can be obtained now?+

2 skins are marked as obtainable right now. 4 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
ChouTerizlaJawheadCici

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