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Mobile Legends/Heroes/Terizla
IF / MLBB#082

SEASON 41 PROFILE

Executioner

Terizla

FighterTankEXP Lane

Terizla hits slowly and extremely hard. Execution Strike delivers three hammer swings, while Penalty Zone keeps several enemies within reach. His damage reduction lets him endure pressure, but every missed swing matters because speed will not recover the lost time.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Terizla guide for Season 41

DAMAGE
Physical
ATTACK
Melee
SPECIALTY
Burst / Crowd Control
MAIN POSITIONS
EXP Lane
IN THE GAME SINCE
4 June 2019
  1. 01EARLY GAME

    Secure minions with Revenge Strike and do not waste Execution Strike while the opponent still holds a dash. The third swing matters most, so use the first two to close the escape route.

  2. 02MID GAME

    Rotate after pushing the wave and place Penalty Zone where enemies want to defend, not where they are already fleeing. A preceding Flicker can hide the true engage range.

  3. 03LATE GAME

    Around Lord, protect an entrance and force the fight inside Penalty Zone. If Diggie still has Time Journey or Mathilda can pull an ally away with Guiding Wind, wait for those abilities before casting the ultimate.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

EXP Flicker Engage

Default EXP setup for games where Terizla must create the first catch with Flicker plus Penalty Zone, then convert low-HP passives into a second hammer cycle.

11,000 GOLD
  1. WHAT IT DOES

    +18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

    Magic Defense
    +18
    Movement Speed
    +40
  2. WHAT IT DOES

    +400 HP. +8% Spell Vamp. +35 Physical Attack. +10% Cooldown Reduction. Fighting Spirit: Attacks grants 12 extra Physical Attack per second for 4 seconds, up to 6 stacks. Deals 10% extra True Damage based on the damage dealt (no damage reduction counted) at full stacks. (Marksmen, Mages, and Supports only receive 50% of these stacked effects.)

    HP
    +400
    Spell Vamp
    +8%
    Physical Attack
    +35
    Cooldown Reduction
    +10%
  3. WHAT IT DOES

    +600 HP. +10% Spell Vamp. +40 Adaptive Attack. +10% Cooldown Reduction. Demonize: When HP drops below 40%, gains 30% Damage Reduction for 3 seconds and reduces the skill cooldown by 2 seconds. This effect has a 60 seconds cooldown. Defiance: For every 1% HP lost, damage is increased by 0.25%, up to 15%

    HP
    +600
    Spell Vamp
    +10%
    Adaptive Attack
    +40
    Cooldown Reduction
    +10%
  4. WHAT IT DOES

    +40 Physical Defense. +5% Movement Speed. +40 Magic Defense. Fortress Shield: For each enemy hero within 5 units, Hybrid Defense is increased by 8, up to 40. Lifebane: Reduces Shield and HP Regen effects of nearby enemies within 5 units to 60% of normal for 1 second.

    Physical Defense
    +40
    Movement Speed
    +5%
    Magic Defense
    +40
  5. WHAT IT DOES

    +10% Lifesteal. +20% Attack Speed. +30 Physical Attack. Dragon Scale: Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). Lifeline: When taking damage that reduces HP below 30%, gains a (120*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.

    Lifesteal
    +10%
    Attack Speed
    +20%
    Physical Attack
    +30
  6. WHAT IT DOES

    +800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

    HP
    +800
    Physical Defense
    +15
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Hybrid Lifesteal
+10%
Adaptive Attack
+16
Hybrid Defense
+8
STANDARD TALENT

Gain 8 extra Physical & Magic Defense.

STANDARD TALENT

Gain 6% Spell Vamp. Each hero kill or assist grants an additional 0.5% Spell Vamp, up to 12 stacks.

CORE TALENT

Brave Smite: Dealing skill damage to an enemy hero recovers 5% Max HP. CD: 6 seconds.

BATTLE SPELL
120s
Flicker

Blinks the hero a short distance in the chosen direction. It can be used to engage, reposition, escape, or cross some walls.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+18 Physical Defense. +40 Movement Speed. Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20

Physical Defense
+18
Movement Speed
+40
↔
WHAT IT DOES

+18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

Magic Defense
+18
Movement Speed
+40

Warrior Boots FOR Tough BootsUse into physical EXP lanes when crowd control is light and Valor will decide the first two waves.

WHAT IT DOES

+900 HP. +2 HP Regen. +48 Magic Defense. Shield: Upon taking Magic Damage, gains 25% Magic Damage Reduction for 3s (applies before taking damage). Regains this effect 5s after leaving combat.

HP
+900
HP Regen
+2
Magic Defense
+48
↔
WHAT IT DOES

+10% Lifesteal. +20% Attack Speed. +30 Physical Attack. Dragon Scale: Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). Lifeline: When taking damage that reduces HP below 30%, gains a (120*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.

Lifesteal
+10%
Attack Speed
+20%
Physical Attack
+30

Athena's Shield FOR Rose Gold MeteorUse when burst magic can remove you before Queen's Wings and Body of Smith can stabilize the entry.

WHAT IT DOES

+920 HP. +4 HP Regen. +40 Physical Defense. Deter: When hit by a skill, reduces the attacker's Physical Damage by 6% for 2s (this effect stacks up to 3 times).

HP
+920
HP Regen
+4
Physical Defense
+40
↔
WHAT IT DOES

+10% Lifesteal. +20% Attack Speed. +30 Physical Attack. Dragon Scale: Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). Lifeline: When taking damage that reduces HP below 30%, gains a (120*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.

Lifesteal
+10%
Attack Speed
+20%
Physical Attack
+30

Antique Cuirass FOR Rose Gold MeteorUse against repeated physical skill burst from fighters or assassins that must hit you before the carry is exposed.

WHAT IT DOES

+850 HP. +20 Physical Defense. +20 Magic Defense. +10% Cooldown Reduction. Bless: Received Shield and HP Regen effects are increased by 25%.

HP
+850
Physical Defense
+20
Magic Defense
+20
Cooldown Reduction
+10%
↔
WHAT IT DOES

+10% Lifesteal. +20% Attack Speed. +30 Physical Attack. Dragon Scale: Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). Lifeline: When taking damage that reduces HP below 30%, gains a (120*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.

Lifesteal
+10%
Attack Speed
+20%
Physical Attack
+30

Oracle FOR Rose Gold MeteorUse when extra received healing and shielding matter more than Rose Gold Meteor's low-HP shield and hybrid defense.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Terizla gains 1% extra Damage Reduction (up to 20%) for every 2.5% HP lost. He cannot gain extra Attack Speed and converts every 1% of extra Attack Speed he would receive into 1 point of Physical Attack.

  2. HOW IT WORKS

    Terizla cracks the ground with his hammer and the fissure will spread out, dealing 300–450 Physical Damage. After the fissure hits the first target, it will drill into the target and slow them by 30%. At the same time, Terizla's Movement Speed will be increased by 15-40% for 3.5 seconds. The fissure on target will then explode, dealing 300–450 Physical Damage.

  3. HOW IT WORKS

    Terizla swings his hammer in a fan-shaped area ahead and can cast the skill up to 3 times. The first two attacks deal 90–315 Physical Damage each, while the third deals 225–450 Physical Damage. Enemies hit are slowed by 20% for 1.5 seconds, and the slow can stack. The skill deals 80%–100% damage to Minions.

  4. HOW IT WORKS

    Terizla jumps to the designated area, dealing 300–600 Physical Damage and knocking enemies airborne for 0.6 seconds. He then summons Scaffold and slows enemies by 25-45%. Scaffold sends a hook toward enemy heroes in range, pulling them several times and dealing 150–250 Physical Damage with each pull.

IF / LIVE META

Terizla in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERB
WIN RATE
50.82%
PICK RATE
0.39%
BAN RATE
0.29%
WIN-RATE CHANGE
-0.2 pp
OUR READING

Terizla is a niche choice here. The result is worth watching, but a low pick rate means it should not be read in isolation.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026USED IN COMPETITION
PICKS
0
RECORD
0-0
BANS
1
DRAFT PRESENCE
0.88%

Terizla has appeared in the tournament draft 1 times. This is tournament context, not a global verdict on the hero.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Terizla's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

12documented patches

12 patches shown

  1. v2.1.67BUFF
    22 April 2026
    • BUFFTerizla received a buff.
    Check original notes · MLBBHub
  2. v1.5.62ADJUSTMENT
    • NERFPassive: Max Damage Reduction: 45% → 35%
    • BUFFSkill 2: Damage to Minions: 60% → 60%-100%
    • BUFFUltimate: Cooldown: 48-36s → 40-30s
    Check original notes · MLBB Wiki
  3. v1.5.44ADJUSTMENT
    • ADJUSTMENTWe've aimed at enhancing Terizla's competence in the Exp Lane and expected that he could use Skill 1 more frequently to attack enemies.
    • BUFFSkill 1: Cooldown: 10-8s → 7s
    • BUFFSkill 1: Damage Ratio to Minions: 50% → 60%
    Check original notes · MLBB Wiki
  4. v1.5.32BUFF
    • BUFFCooldown: 7-5.5s → 5s
    • BUFFSlow effect: 30-40% → 40%-50%
    Check original notes · MLBB Wiki
Open the earlier archive · 8 patches
  1. v1.5.24ADJUSTMENT
    • ADJUSTMENTSkill 2: Fixed the incorrect damage.
    Check original notes · MLBB Wiki
  2. v1.5.16ADJUSTMENT
    • BUFFPassive: Every 2.5% of HP lost converted to 1% Damage Reduction (up to 35%) → Every 2% of HP lost converted to 1% Damage Reduction (up to 45%)
    • BUFFSkill 2: Cooldown: 7 → 7-5.5s
    • NERFSkill 2: / New Effect: Deals only 50% damage to minions.
    Check original notes · MLBB Wiki
  3. v1.5.08ADJUSTMENT
    • ADJUSTMENTTerizla can hardly control the enemies even if his Ultimate has hit them, and his burst interval is relatively long in the late game compared to other heroes of the same type. Hence, we have strengthened the control effect and reduced the cooldown for his Ultimate.
    • BUFFUltimate: Cooldown adjusted from 48-42 to 48-36s
    • BUFFUltimate: Movement Speed reduction increased by 10% at all levels.
    Check original notes · MLBB Wiki
  4. v1.4.94ADJUSTMENT
    • ADJUSTMENTAdjusted label specialty - Damage/Burst to Burst/Crowd Control.
    Check original notes · MLBB Wiki
  5. v1.4.70BUFF
    • BUFFSlow Effect adjusted from 20% at all levels to 20%/25%/30%.
    Check original notes · MLBB Wiki
  6. v1.4.20ADJUSTMENT
    • ADJUSTMENTNow every 1% of Terizla's HP lost will be converted to 2.5% Damage Reduction.
    • ADJUSTMENTMax Damage Reduction is 35%.
    • NERFThe Slowing Effect decreased from 55% to 20%.
    • NERFSlightly decreased the range when hooking enemies.
    Check original notes · MLBB Wiki
  7. v1.3.96ADJUSTMENT
    • BUFFThe damage dealt by explosive fissure increased from 10% of enemy's lost HP to 20%.
    • ADJUSTMENTAdjusted Mana consumed from 50/55/60/65/70/75 in first phase, 0 in the last 2 phase to 25 in each phase.
    Check original notes · MLBB Wiki
  8. v1.3.88ADJUSTMENT
    • ADJUSTMENTFixed an issue where this skill wouldn't be interrupted.
    • ADJUSTMENTOptimized the display effects of his skills.
    Check original notes · MLBB Wiki
03

THE DRAFT

Terizla in the draft: strengths, counters and teammates

GOOD INTO

Argus and Phoveus accept close, predictable fights where Terizla can complete all three swings.

CarmillaSupport / TankArgusFighterBenedettaAssassin / Fighter
WATCH OUT FOR

X.Borg wears him down from range, while Diggie can free an entire team from Penalty Zone.

X.BorgFighterValirMageGordMage
WORKS WELL WITH

Lukas keeps opponents in close range, and Angela helps Terizla survive long enough to finish Execution Strike.

FlorynSupportAngelaSupportLuo YiMage

See all 5 counters, favorable matchups and best teammates for Terizla

04

COLLECTION

Terizla skins: what you can get right now

Available now3

Abyss Guard, a Terizla skin
AVAILABLE
Abyss Guard
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Flare, a Terizla skin
AVAILABLE
Flare
ORIGIN / EVENTin-game shop: 599 Diamonds

Permanently available through the in-game shop: 599 Diamonds.

Flames of Judgement, a Terizla skin
AVAILABLE
Flames of Judgement
ORIGIN / EVENTin-game shop: 899 Diamonds

Permanently available through the in-game shop: 899 Diamonds.

Locked right now3

Hammer Giant, a Terizla skin
NOT AVAILABLE NOW
Hammer Giant
ORIGIN / EVENTthe 2020 Trickster's Village Halloween draw, guaranteed on the tenth attempt

It was obtainable through the 2020 Trickster's Village Halloween draw, guaranteed on the tenth attempt. It is not currently available.

Rustwreck, a Terizla skin
NOT AVAILABLE NOW
Rustwreck
ORIGIN / EVENTRanked Season 22 reward

It was obtainable through the Ranked Season 22 reward. It is not currently available.

Soulblight Tyrant, a Terizla skin
NOT AVAILABLE NOW
Soulblight Tyrant
ORIGIN / EVENTGrand Collection event; recorded release on 3 February 2025

It was obtainable through the Grand Collection event; recorded release on 3 February 2025. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Terizla

01What is the best lane for Terizla?+

Terizla is currently played mainly in EXP Lane. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Terizla build should I use?+

Start with «EXP Flicker Engage». The other options, «EXP Vengeance Frontline» and «EXP Anti-Sustain Wall», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Terizla?+

X.Borg, Valir and Gord are the first counters to consider. X.Borg wears him down from range, while Diggie can free an entire team from Penalty Zone.

04Which Terizla skins can be obtained now?+

3 skins are marked as obtainable right now. 3 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
SilvannaYu ZhongMashaThamuz

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