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Mobile Legends/Heroes/Freya
IF / MLBB#022

SEASON 41 PROFILE

Valkyrie

Freya

FighterEXP LaneJungle

Power of Einherjar fuels repeated Valkyrie Slash casts, while Valkyrie Descent turns Freya into a sustained basic-attack threat. She wants a fight that keeps targets close; being forced to chase on foot wastes her charges without dealing damage.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Freya guide for Season 41

DAMAGE
Physical
ATTACK
Melee
SPECIALTY
Chase / Damage
MAIN POSITIONS
EXP Lane / Jungle
IN THE GAME SINCE
November 2016
  1. 01EARLY GAME

    In EXP Lane, build Sacred Orbs through basic attacks and use Leap of Faith when the jump provides a shield, deals damage and still leaves a route away from the enemy jungler.

  2. 02MID GAME

    Activate Valkyrie Descent before the extended part of the fight, not after the enemy has escaped. Inspire should overlap with that attack window.

  3. 03LATE GAME

    In final fights, enter after an ally stuns or knocks up the target and stay on the hero who can no longer create distance.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

EXP Inspire Duelist

Default EXP lane setup for winning extended melee trades with Inspire, Corrosion Scythe uptime, and crit-backed basic attacks.

11,650 GOLD
  1. WHAT IT DOES

    +18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

    Magic Defense
    +18
    Movement Speed
    +40
  2. WHAT IT DOES

    +30% Attack Speed. +30 Physical Attack. +5% Movement Speed. Corrosion: Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5s. Stacks up to 5 times. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.

    Attack Speed
    +30%
    Physical Attack
    +30
    Movement Speed
    +5%
  3. WHAT IT DOES

    +60 Physical Attack. +25% Crit Chance. 30% Critical Damage. Doom: When Basic Attacks Crit, they deal extra True Damage equal to 12% of the damage before reduction.

    Physical Attack
    +60
    Crit Chance
    +25%
  4. WHAT IT DOES

    +250 HP. +5 Mana Regen. +8% Hybrid Lifesteal. +60 Physical Attack. +10% Cooldown Reduction. +5% Movement Speed. Divine Justice: After casting a skill, the next Basic Attack within 3 seconds deals 60% Physical Attack as extra True Damage (1.5 seconds cooldown). Chase Fate: Triggering Divine Justice grants 10% extra Movement Speed.

    HP
    +250
    Mana Regen
    +5
    Hybrid Lifesteal
    +8%
    Physical Attack
    +60
    Cooldown Reduction
    +10%
    Movement Speed
    +5%
  5. WHAT IT DOES

    +60 Physical Attack. Armor Buster: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

    Physical Attack
    +60
  6. WHAT IT DOES

    +800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

    HP
    +800
    Physical Defense
    +15
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Adaptive Penetration
+14
Adaptive Attack
+10
Movement Speed
+3%
STANDARD TALENT

Gain 5% Crit Chance and 5% extra Crit Damage.

STANDARD TALENT

Physical Attack and Magic Power gained from equipment, emblem, talents, and skills are increased by 8%.

CORE TALENT

After every 3 separate Basic Attacks or skills hit an enemy hero, all damage dealt increases by 8% for 6 seconds. (A single Basic Attack or skill that deals damage multiple times only counts as 1. Cooldown: 6 seconds.)

BATTLE SPELL
75s
Inspire

Empowers the next six Basic Attacks for five seconds: it greatly increases Attack Speed and its cap, ignores part of the target's Hybrid Defense, and restores HP on hit.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+70 Physical Attack. +10% Cooldown Reduction. +20% Crit Chance. Supreme Warrior: After casting an Ultimate, increase Movement Speed by 30% for 7.5s. This effect has a 15s cooldown.

Physical Attack
+70
Cooldown Reduction
+10%
Crit Chance
+20%
↔
WHAT IT DOES

+60 Physical Attack. Armor Buster: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

Physical Attack
+60

Great Dragon Spear FOR Malefic RoarUse when enemy armor is low and you need the post-ultimate movement speed to keep targets inside Valkyrie range.

WHAT IT DOES

+20% Attack Speed. +80 Physical Attack. Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s. Punish: Increase damage by 8% against enemy heroes with higher extra HP.

Attack Speed
+20%
Physical Attack
+80
↔
WHAT IT DOES

+60 Physical Attack. Armor Buster: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

Physical Attack
+60

Sea Halberd FOR Malefic RoarUse against shield supports, healing EXP laners, or high-extra-HP frontliners before they finish two defense items.

WHAT IT DOES

+10% Lifesteal. +20% Attack Speed. +30 Physical Attack. Dragon Scale: Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). Lifeline: When taking damage that reduces HP below 30%, gains a (120*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.

Lifesteal
+10%
Attack Speed
+20%
Physical Attack
+30
↔
WHAT IT DOES

+800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

HP
+800
Physical Defense
+15

Rose Gold Meteor FOR ImmortalityUse against magic burst that hits before Immortality can convert into a useful second life.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Freya gains 1 Sacred Orb with each Basic Attack (up to 6 Sacred Orbs). Consuming 1 Sacred Orb grants Freya 100% Attack Speed for her next Basic Attack (max 6 stacks). Sacred Orbs gradually recover when out of combat.

  2. HOW IT WORKS

    Freya leaps to the target area and strikes the ground with her shield, gaining a shield and dealing 200–300 Physical Damage to enemies within while knocking them airborne for 0.4 seconds.

  3. HOW IT WORKS

    Freya charges forward and slashes, dealing 150–300 Physical Damage and slowing enemies by 30% for 0.5 seconds. This skill has no base cooldown but consumes 2 Sacred Orbs per cast. This skill deals 50% damage to creeps.

  4. HOW IT WORKS

    Freya selects a target area and dives down as a Valkyrie (gaining Control Immunity and 50% Damage Reduction), dealing 300–550 Physical Damage and 40% slow to enemies in her path and at the landing point for 2 seconds. Upon landing, Freya enters the Valkyrie state for 12 seconds, during which her Basic Attacks deal 30-60 extra damage (extra damage cannot Crit) and she recovers HP per Basic Attack, and her Basic Attacks deal splash damage.

IF / LIVE META

Freya in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERC
WIN RATE
47.98%
PICK RATE
0.6%
BAN RATE
2.04%
WIN-RATE CHANGE
-0.04 pp
OUR READING

Freya is struggling to convert games in this rank. That does not erase good matchups, but blind-picking the hero is difficult to justify right now.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026USED IN COMPETITION
PICKS
19
RECORD
14-5
BANS
90
DRAFT PRESENCE
96.46%

Freya has appeared in the tournament draft 109 times. This is tournament context, not a global verdict on the hero.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Freya's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

11documented patches

11 patches shown

  1. v2.1.88NERF
    17 June 2026
    • NERFSkill 2: Range: 3.5 → 3.3
    • NERFUltimate: Cooldown: 34-26s → 44-28s
    • NERFUltimate: Enhanced Basic Attack Range: 3.5 → 3.3
    • NERFUltimate: Ultimate Duration: 12s → 10s
    Check original notes · MLBBHub
  2. v2.1.61NERF
    11 March 2026
    • NERFUltimate: Base HP Regen per Basic Attack: 60-120 → 40-80
    Check original notes · MLBBHub
  3. v2.1.40BUFF
    18 December 2025
    • BUFFUltimate: Cooldown: 54-46s (Starts on cast) → 34-26s (Starts after cast) Gains 50% damage reduction while diving down.
    Check original notes · MLBBHub
  4. v2.1.30ADJUSTMENT
    4 November 2025
    • ADJUSTMENTFreya received a rework.
    Check original notes · MLBBHub
Open the earlier archive · 7 patches
  1. v1.8.08ADJUSTMENT
    • NERFSkill 2: Cooldown: 9-6s → 10-8s
    • BUFFSkill 2: Time to cast the skill again: 5s → 3.5s
    • NERFSkill 2: Max Attack Speed → +200% Attack Speed
    Check original notes · MLBB Wiki
  2. v1.6.50ADJUSTMENT
    • BUFFLeap of Faith: Cooldown: 10-7.5s → 8-6s
    • NERFValkyrie Descent: Cooldown: 46-40s → 54-46s
    Check original notes · MLBB Wiki
  3. v1.6.34ADJUSTMENT
    • BUFFSkill 2: Dash distance slightly increased.
    • ADJUSTMENTSkill 2: , but Freya will stop upon hitting an enemy hero.
    Check original notes · MLBB Wiki
  4. v1.5.16NERF
    • NERFSkill 2: Damage dealt by the 4th cast: 150% → 120%
    Check original notes · MLBB Wiki
  5. v1.4.94ADJUSTMENT
    • ADJUSTMENTAdjusted label specialty - Charge/Burst to Chase/Damage.
    Check original notes · MLBB Wiki
  6. v1.4.76ADJUSTMENT
    • ADJUSTMENTIncreased the Leap Distance: Adjusted to 1 Sacred Orb to Enhance this skill once.
    • NERFSpirit Ward: Reduced the Basic Damage by 30 at all levels, from 160-260 to 130-230 for the 1st to 3rd casts.
    Check original notes · MLBB Wiki
  7. v1.4.70ADJUSTMENT
    • BUFFLeap of Faith: Stun duration increased to 0.4/0.8/1.2s.
    • BUFFValkyrie Descent: Shield increased from 500-800 to 600-900.
    • ADJUSTMENTValkyrie Descent: Fixed the issue that Basic Attacks can’t benefit from Physical Lifesteal while the skill is active.
    • ADJUSTMENTValkyrie Descent: Fixed the issue that under a certain condition, Freya will get permanent max Attack Speed.
    • ADJUSTMENTValkyrie Descent: Fix the issue that she cannot deal damage to where she stands.
    Check original notes · MLBB Wiki
03

THE DRAFT

Freya in the draft: strengths, counters and teammates

GOOD INTO

Aulus and Masha accept the close-range trade Freya wants and struggle to break her chain of attacks.

HanzoAssassinSunFighterKaguraMage
WATCH OUT FOR

Phoveus punishes her movement and Minsitthar restricts Leap of Faith, two answers that break her access to the target.

MinsittharFighterPhoveusFighterFrancoTank
WORKS WELL WITH

Yve limits escape routes and Diggie prevents area control from ending Valkyrie Descent too early.

ChipSupport / TankKhufraTankLuo YiMage

See all 5 counters, favorable matchups and best teammates for Freya

04

COLLECTION

Freya skins: what you can get right now

Available now6

Dark Rose, a Freya skin
AVAILABLE
Dark Rose
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Beach Sweetheart, a Freya skin
AVAILABLE
Beach Sweetheart
ORIGIN / EVENTin-game shop: 749 Diamonds

Permanently available through the in-game shop: 749 Diamonds.

Gladiator, a Freya skin
AVAILABLE
Gladiator
ORIGIN / EVENTin-game shop: 599 Diamonds

Permanently available through the in-game shop: 599 Diamonds.

Raven Shogun, a Freya skin
AVAILABLE
Raven Shogun
ORIGIN / EVENTin-game shop: 899 Diamonds

Permanently available through the in-game shop: 899 Diamonds.

S.A.B.E.R. Manhunter, a Freya skin
AVAILABLE
S.A.B.E.R. Manhunter
ORIGIN / EVENTin-game shop: 899 Diamonds

Permanently available through the in-game shop: 899 Diamonds.

Galactic Vanquisher, a Freya skin
AVAILABLE
Galactic Vanquisher
ORIGIN / EVENTMagic Shop: 200 Magic Cores

Permanently available through the Magic Shop: 200 Magic Cores.

Locked right now3

Dragon Hunter, a Freya skin
NOT AVAILABLE NOW
Dragon Hunter
ORIGIN / EVENTMarch 2017 StarLight Pass

It was obtainable through the March 2017 StarLight Pass. It is not currently available.

War Angel, a Freya skin
NOT AVAILABLE NOW
War Angel
ORIGIN / EVENTLucky Box draw; recorded release in 2017

It was obtainable through the Lucky Box draw; recorded release in 2017. It is not currently available.

Christmas Carnival, a Freya skin
NOT AVAILABLE NOW
Christmas Carnival
ORIGIN / EVENTChristmas event; recorded release in 2018; originally offered for 749 Diamonds

It was obtainable through the Christmas event; recorded release in 2018; originally offered for 749 Diamonds. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Freya

01What is the best lane for Freya?+

Freya is currently played mainly in EXP Lane and Jungle. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Freya build should I use?+

Start with «EXP Inspire Duelist». The other options, «Jungle Tempo Cleanup» and «EXP Anti-Burst Bruiser», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Freya?+

Minsitthar, Phoveus and Franco are the first counters to consider. Phoveus punishes her movement and Minsitthar restricts Leap of Faith, two answers that break her access to the target.

04Which Freya skins can be obtained now?+

6 skins are marked as obtainable right now. 3 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
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