PROTECTION AND TEAM TEMPO

Mobile Legends supports

Supports multiply what teammates can already do through healing, shields, control, mobility or information. Most move around the map as roamers, while hybrid roles protect in different ways. Find every support profile and its job here.

See all 15 heroes
S41
HEROES
15
MULTI-ROLE
8
POSITIONS
2
REVIEWED

15 SUPPORTS

Every support hero and guide

The alphabetical directory is not a power ranking. Hybrid heroes appear under both roles, and each profile covers lanes, abilities, build notes and counters.

  1. Angela, Bunnylove055
    SupportAngela

    Roam

  2. Carmilla, Shadow of Twilight092
    Support / TankCarmilla

    Roam

  3. Chip, Phase Technician124
    Support / TankChip

    Roam

  4. Diggie, Timekeeper048
    SupportDiggie

    Roam

  5. Estes, Moon Elf King034
    SupportEstes

    Roam

  6. Faramis, Soul Binder076
    Support / MageFaramis

    Mid Lane · Roam

  7. Floryn, The Budding Hope112
    SupportFloryn

    Roam

  8. Johnson, Wild Engine032
    Tank / SupportJohnson

    Roam

  9. Kaja, Nazar King062
    SupportKaja

    Roam

  10. Kalea, Surging Wave128
    Support / FighterKalea

    Roam

  11. Lolita, Steel Elf020
    Support / TankLolita

    Roam

  12. Marcel, Soul Photographer132
    SupportMarcel

    Roam

  13. Mathilda, Swift Plume102
    Support / AssassinMathilda

    Roam

  14. Minotaur, Son of Minos019
    Tank / SupportMinotaur

    Roam

  15. Rafaela, Wings of Holiness014
    SupportRafaela

    Roam

THE JOB

What makes a support useful

A support can decide a fight without taking the elimination. Keeping a damage dealer active, cancelling an enemy engage or speeding up a rotation changes what the team can do next. That outcome matters more than adding to a personal stat line.

Support includes healers, protectors, initiators and control specialists. Several heroes overlap with Tank, Fighter or Assassin. Lanes and specialties on each profile show whether the hero answers pressure, starts the play or follows it.

Three ways to enable teammates

01

Protect the win condition

Healing, shields and control matter most when saved for the ally who needs time to finish dealing damage.

02

Connect the map

Moving after a wave or recall can create an early arrival without leaving the gold laner alone at the wrong time.

03

Answer the engage

A support may hold control to interrupt a diver instead of starting the fight. The lineup decides which use matters more.

BEFORE THE PICK

Which support fits the lineup

Begin with the ally who must stay active and the threat trying to remove that ally. Healing, engage and peel answer different draft problems.

  1. 01

    Name the ally you enable

    An immobile marksman, an engaging fighter and a mobile assassin need different tools to complete their play.

  2. 02

    Engage or respond

    If the team already starts fights reliably, holding control or protection for the enemy response may add more value.

  3. 03

    Time the roam

    Moving without information can expose a lane. A useful route matches the wave and the team's next objective.

KEEP EXPLORING

Change the role or the position

A hero can cover more than one job. Switch between both views without losing the direct route to any profile.

Roles

Positions