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Mobile Legends/Heroes/Sora
IF / MLBB#131

SEASON 41 PROFILE

Shifting Cloud

Sora

FighterAssassinEXP Lane

Sora uses Shifting Skies to change state, altering Sundering Strike and Windstride around the chosen form. The kit contains damage, control and mobility, but the correct version must be prepared before committing to a target.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Sora guide for Season 41

DAMAGE
Physical
ATTACK
Melee
SPECIALTY
Charge / Burst
MAIN POSITIONS
EXP Lane
IN THE GAME SINCE
18 December 2025
  1. 01EARLY GAME

    Test the trade with Sundering Strike and keep Windstride as an answer to enemy movement. Change state outside enemy reach when the required skill is not yet clear.

  2. 02MID GAME

    Push EXP before Turtle and arrive from the side. Engage Natan or Rafaela after their defence is spent rather than the first visible body.

  3. 03LATE GAME

    Late in the game, avoid Phoveus and Khufra's zones until their control is used. Shifting Skies should prepare a specific function rather than change form without purpose.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

EXP Lane Default

Default EXP setup for ranked games where Sora wants War Axe contact, Hunter Strike chase tempo, and enough durability to choose Thunder or Torrent after first contact.

11,050 GOLD
  1. WHAT IT DOES

    +18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

    Magic Defense
    +18
    Movement Speed
    +40
  2. WHAT IT DOES

    +400 HP. +8% Spell Vamp. +35 Physical Attack. +10% Cooldown Reduction. Fighting Spirit: Attacks grants 12 extra Physical Attack per second for 4 seconds, up to 6 stacks. Deals 10% extra True Damage based on the damage dealt (no damage reduction counted) at full stacks. (Marksmen, Mages, and Supports only receive 50% of these stacked effects.)

    HP
    +400
    Spell Vamp
    +8%
    Physical Attack
    +35
    Cooldown Reduction
    +10%
  3. WHAT IT DOES

    +80 Physical Attack. +10% Cooldown Reduction. 15 Physical Penetration. Retribution: Dealing damage to an enemy hero or Creep for 5 times in a row and grants 50% extra Movement Speed that decays rapidly over 3s. This effect has 8s cooldown.

    Physical Attack
    +80
    Cooldown Reduction
    +10%
  4. WHAT IT DOES

    +600 HP. +20 Physical Defense. +10% Cooldown Reduction. Brute Force: Each second after dealing damage, gain 6 Adaptive Attack and 2% extra Movement Speed for 4 seconds, up to 6 stacks. Gain 15% extra Control Duration Reduction at full stacks.

    HP
    +600
    Physical Defense
    +20
    Cooldown Reduction
    +10%
  5. WHAT IT DOES

    +600 HP. +10% Spell Vamp. +40 Adaptive Attack. +10% Cooldown Reduction. Demonize: When HP drops below 40%, gains 30% Damage Reduction for 3 seconds and reduces the skill cooldown by 2 seconds. This effect has a 60 seconds cooldown. Defiance: For every 1% HP lost, damage is increased by 0.25%, up to 15%

    HP
    +600
    Spell Vamp
    +10%
    Adaptive Attack
    +40
    Cooldown Reduction
    +10%
  6. WHAT IT DOES

    +800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

    HP
    +800
    Physical Defense
    +15
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Hybrid Lifesteal
+10%
Adaptive Attack
+16
Hybrid Defense
+8
STANDARD TALENT

Gain 225 extra max HP.

STANDARD TALENT

Gain 6% Spell Vamp. Each hero kill or assist grants an additional 0.5% Spell Vamp, up to 12 stacks.

CORE TALENT

Brave Smite: Dealing skill damage to an enemy hero recovers 5% Max HP. CD: 6 seconds.

BATTLE SPELL
120s
Flicker

Blinks the hero a short distance in the chosen direction. It can be used to engage, reposition, escape, or cross some walls.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+18 Physical Defense. +40 Movement Speed. Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20

Physical Defense
+18
Movement Speed
+40
↔
WHAT IT DOES

+18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

Magic Defense
+18
Movement Speed
+40

Warrior Boots FOR Tough BootsUse against mostly physical EXP lanes when control duration is not stopping Sora from finishing the second cast.

WHAT IT DOES

+60 Physical Attack. Armor Buster: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

Physical Attack
+60
↔
WHAT IT DOES

+800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

HP
+800
Physical Defense
+15

Malefic Roar FOR ImmortalityUse when the enemy front line is stacking Physical Defense and your team still needs Sora to finish kills.

WHAT IT DOES

+20% Attack Speed. +80 Physical Attack. Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s. Punish: Increase damage by 8% against enemy heroes with higher extra HP.

Attack Speed
+20%
Physical Attack
+80
↔
WHAT IT DOES

+800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

HP
+800
Physical Defense
+15

Sea Halberd FOR ImmortalityUse against shield, healing, or high-extra-HP targets that recover through Sora's first engage.

WHAT IT DOES

+900 HP. +2 HP Regen. +48 Magic Defense. Shield: Upon taking Magic Damage, gains 25% Magic Damage Reduction for 3s (applies before taking damage). Regains this effect 5s after leaving combat.

HP
+900
HP Regen
+2
Magic Defense
+48
↔
WHAT IT DOES

+600 HP. +10% Spell Vamp. +40 Adaptive Attack. +10% Cooldown Reduction. Demonize: When HP drops below 40%, gains 30% Damage Reduction for 3 seconds and reduces the skill cooldown by 2 seconds. This effect has a 60 seconds cooldown. Defiance: For every 1% HP lost, damage is increased by 0.25%, up to 15%

HP
+600
Spell Vamp
+10%
Adaptive Attack
+40
Cooldown Reduction
+10%

Athena's Shield FOR Queen's WingsUse when burst magic removes Sora before Queen's Wings can turn the fight.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Sora can ascend to Thunder or Torrent by using Shifting Skies. After ascending, dealing damage to heroes or summoned units grants 1 stack of Cloudstep. At 5 stacks, he unlocks his True Art. Thunder converts 30% of his Max HP into Physical Attack at a rate of 1 Physical Attack per 10 Max HP. Torrent converts 30% of his Physical Attack into Max HP at a rate of 10 Max HP per 1 Physical Attack.

  2. HOW IT WORKS

    Sora strikes twice, dealing 140–220 Physical Damage, then lunges forward, dealing 240–440 Physical Damage. He can dash after striking.

    HOW IT WORKS

    Sora strikes four times, dealing 140–220 Physical Damage, then lunges forward, dealing 240–440 Physical Damage. He can move freely during this skill.

    HOW IT WORKS

    Sora strikes twice, dealing 140–220 Physical Damage and slowing enemies by 40%. He then lunges forward, dealing 240–440 Physical Damage and stunning enemies for 0.5 seconds.

  3. HOW IT WORKS

    Sora leaps forward, dealing 140–200 Physical Damage. If he hits an enemy hero or reaches max range, he slams the ground, dealing an additional 140–200 Physical Damage and slowing them by 40% for 0.5 seconds. Successful hits reduce the cooldown by 2 seconds.

    HOW IT WORKS

    Sora leaps forward, dealing 120–180 Physical Damage, then summons a thunderstorm that hits for 120–180 Physical Damage and slows them by 50% for 0.5 seconds. This skill can be cast again within 4 seconds if it hits an enemy.

    HOW IT WORKS

    Sora leaps forward, dealing 140–200 Physical Damage and knocking enemies back to the landing point. He then smashes the ground, deals 140–200 Physical Damage and knocks enemies airborne for 0.5 seconds. A successful hit reduces the cooldown by 2 seconds.

  4. HOW IT WORKS

    Swipe left to ascend into Thunder for 10 seconds. Sora briefly gains bonus Movement Speed and becomes untargetable, then summons lightning that strikes nearby enemies 3 times and deals 140–200 Physical Damage with each strike. Swipe right to ascend into Torrent for 10 seconds. After a brief delay, Sora pulls in nearby enemies and deals 250–450 Physical Damage.

    HOW IT WORKS

    Sora leaps into the air and strikes a target area 15 times, dealing 60–100 Physical Damage with each hit. Sora can move freely during this skill.

    HOW IT WORKS

    Sora leaps into the air and strikes the target area 5 times, dealing 100–150 Physical Damage and briefly stunning enemies with each hit. Sora can move freely and ignore terrain during the skill.

IF / LIVE META

Sora in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERB
WIN RATE
49.67%
PICK RATE
0.65%
BAN RATE
6.22%
WIN-RATE CHANGE
-0.05 pp
OUR READING

Sora sits close to the middle of the field. The draft and player execution currently matter more than a headline number.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026USED IN COMPETITION
PICKS
14
RECORD
5-9
BANS
7
DRAFT PRESENCE
18.58%

Sora has appeared in the tournament draft 21 times. This is tournament context, not a global verdict on the hero.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Sora's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

3documented patches

3 patches shown

  1. v2.1.67NERF
    22 April 2026
    • NERFWindstride - Thunder Rush: Base Damage on Hit: 140-200 (+ 55% Total Physical Attack) → 120-180 (+ 45% Total Physical Attack)
    • NERFWindstride - Thunder Rush: Extra Damage: 140-200 (+ 8% Total HP) → 120-180 (+ 6% Total HP)
    • NERFUltimate: Cooldown - Thunder: 24s-16s → 32s-24s
    Check original notes · MLBBHub
  2. v2.1.47NERF
    28 January 2026
    • NERFUltimate: Torrent Form's Cooldown: 24-16s → 32-24s
    Check original notes · MLBBHub
  3. v2.1.40ADJUSTMENT
    18 December 2025
    • ADJUSTMENTSora received a rework.
    Check original notes · MLBBHub
03

THE DRAFT

Sora in the draft: strengths, counters and teammates

GOOD INTO

Estes and Masha provide direct targets against which Sora can adapt control and damage.

EstesSupportEsmeraldaTank / MageLapu-LapuFighter
WATCH OUT FOR

Phoveus punishes Windstride, while Khufra blocks movement inside Bouncing Ball.

KhufraTankClaudeMarksmanPhoveusFighter
WORKS WELL WITH

Lukas adds another changing threat, and Chip opens angles that keep Sora from entering frontally.

FaramisSupport / MageBaneFighter / MageKhaleedFighter

See all 5 counters, favorable matchups and best teammates for Sora

04

COLLECTION

Sora skins: what you can get right now

Available now1

Azure Cloud, a Sora skin
AVAILABLE
Azure Cloud
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Locked right now0

Limited and retired skins will appear here with their original event.

05

QUICK ANSWERS

The questions players ask about Sora

01What is the best lane for Sora?+

Sora is currently played mainly in EXP Lane. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Sora build should I use?+

Start with «EXP Lane Default». The other options, «Torrent Frontline» and «Jungle Objective Bruiser», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Sora?+

Khufra, Claude and Phoveus are the first counters to consider. Phoveus punishes Windstride, while Khufra blocks movement inside Bouncing Ball.

04Which Sora skins can be obtained now?+

1 skin is marked as obtainable right now. There are no other catalogued skins locked behind a retired event at this time.

SAME ROLE OR LANEView all heroes
UranusRubyBenedettaArlott

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