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Mobile Legends/Heroes/Dyrroth
IF / MLBB#085

SEASON 41 PROFILE

Prince of the Abyss

Dyrroth

FighterEXP LaneJungle

Dyrroth closes the gap through Spectre Step and uses Abysm Strike to finish targets based on their missing health. His best trades are decided before the ultimate; once the opponent spends an escape, the final strike becomes much harder to avoid.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Dyrroth guide for Season 41

DAMAGE
Physical
ATTACK
Melee
SPECIALTY
Charge / Burst
MAIN POSITIONS
EXP Lane / Jungle
IN THE GAME SINCE
25 June 2019
  1. 01EARLY GAME

    Poke with Burst Strike and keep Spectre Step to follow after the opponent retreats. Spending both parts without tracking the enemy jungler removes the exit.

  2. 02MID GAME

    Push EXP and approach Turtle from the side. Target whoever is already low or relies heavily on armour; Abysm Strike should finish the play rather than open it.

  3. 03LATE GAME

    Late in the game, look for a pick before the full five-on-five. Dyrroth struggles when he must channel the ultimate in front of the entire enemy team.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

EXP Pickoff Default

Default EXP setup for Dyrroth games where he plays fog-of-war pickoffs, arms Heptaseas, and converts one isolated target into Sky Piercer stacks.

10,330 GOLD
  1. WHAT IT DOES

    +18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

    Magic Defense
    +18
    Movement Speed
    +40
  2. WHAT IT DOES

    +250 HP. +70 Physical Attack. 15 Physical Penetration. Ambush: If no damage is taken or dealt within 5s, the next Basic Attack will deal extra Physical Damage equal to 160 plus 40% Physical Attack, and inflict 40% slow effects upon the target for 1.5s.

    HP
    +250
    Physical Attack
    +70
  3. WHAT IT DOES

    +80 Physical Attack. +10% Cooldown Reduction. 15 Physical Penetration. Retribution: Dealing damage to an enemy hero or Creep for 5 times in a row and grants 50% extra Movement Speed that decays rapidly over 3s. This effect has 8s cooldown.

    Physical Attack
    +80
    Cooldown Reduction
    +10%
  4. WHAT IT DOES

    +60 Adaptive Attack. +15 Movement Speed. Lethality: After dealing damage to an enemy hero, executes the hero if their HP is lower than 4%. Gains 10 stack(s) of Lifebane for each kill and loses 30% of current stack(s) for each death. Each stack of Lifebane increases the HP threshold of the execute effect by 0.1%, stacking up 80 times

    Adaptive Attack
    +60
    Movement Speed
    +15
  5. WHAT IT DOES

    +20% Attack Speed. +80 Physical Attack. Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s. Punish: Increase damage by 8% against enemy heroes with higher extra HP.

    Attack Speed
    +20%
    Physical Attack
    +80
  6. WHAT IT DOES

    +800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

    HP
    +800
    Physical Defense
    +15
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Adaptive Penetration
+14
Adaptive Attack
+10
Movement Speed
+3%
STANDARD TALENT

Gain 5 Adaptive Penetration. Gain Physical Penetration if extra Physical Attack is higher than extra Magic Power; otherwise, gain Magic Penetration.

STANDARD TALENT

If there is only one enemy hero nearby, damage dealt to them is increased by 7%.

CORE TALENT

When damaging heroes below 30% HP, instantly recover 15% of Lost HP and gains 20% Movement Speed. Additional Effect: Reset cooldown upon killing an enemy hero. Duration: 3 seconds. Cooldown: 30 seconds.

BATTLE SPELL
120s
Flicker

Blinks the hero a short distance in the chosen direction. It can be used to engage, reposition, escape, or cross some walls.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+18 Physical Defense. +40 Movement Speed. Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20

Physical Defense
+18
Movement Speed
+40
↔
WHAT IT DOES

+18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

Magic Defense
+18
Movement Speed
+40

Warrior Boots FOR Tough BootsUse into physical EXP lanes when crowd control is light and the first two waves are decided by armor trades.

WHAT IT DOES

+60 Physical Attack. Armor Buster: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

Physical Attack
+60
↔
WHAT IT DOES

+20% Attack Speed. +80 Physical Attack. Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s. Punish: Increase damage by 8% against enemy heroes with higher extra HP.

Attack Speed
+20%
Physical Attack
+80

Malefic Roar FOR Sea HalberdUse when the priority target is stacking Physical Defense instead of relying on shield, HP regen, or high extra HP.

WHAT IT DOES

+160 Physical Attack. +5% Movement Speed. Despair: Dealing damage to non-Minion enemies below 50% HP grants 25% extra Physical Attack for 2 seconds (takes effect before the damage is dealt).

Physical Attack
+160
Movement Speed
+5%
↔
WHAT IT DOES

+800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

HP
+800
Physical Defense
+15

Blade of Despair FOR ImmortalityUse only when ahead and closing, before late Lord fights make one death more expensive than extra damage.

WHAT IT DOES

+10% Lifesteal. +20% Attack Speed. +30 Physical Attack. Dragon Scale: Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). Lifeline: When taking damage that reduces HP below 30%, gains a (120*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.

Lifesteal
+10%
Attack Speed
+20%
Physical Attack
+30
↔
WHAT IT DOES

+800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

HP
+800
Physical Defense
+15

Rose Gold Meteor FOR ImmortalityUse against magic burst when the Lifeline shield saves the first entry better than a delayed revive.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    When Dyrroth's Rage reaches 50%, he will enhance Burst Strike - Abyss Enhanced and Spectre Step - Abyss Enhanced. After each 2 Basic Attacks, Dyrroth will release Circle Strike, dealing 160% Total Physical Attack to enemies in the circle and regenerating 50 + 40% of the damage dealt HP (Circle Strike doesn't have ATK Effect). Each time he hits an enemy hero, the CD of Burst Strike and Spectre Step will be decreased by 1 second.

  2. HOW IT WORKS

    Dyrroth releases Burst Strike in the chosen direction. Each burst deals 200–450 Physical Damage and slows enemies by 25% for 1.5 seconds. Repeated hits deal less damage, and the skill deals 75% damage to Minions. Abyss Enhanced increases its range, raises the damage to 140%, and doubles the slow.

  3. HOW IT WORKS

    Dyrroth dashes in the designated direction. He will stop when he hits a non-minion target, dealing 230–355 Physical Damage to enemies. When he uses this skill again, he will lock onto a target and release a Fatal Strike, dealing a total of 345–570 Physical Damage. Enemy heroes or creeps hit by Fatal Strike will have their Physical Defense reduced by 40% for 4 seconds. Abyss Enhanced: Fatal Strike will deal 150% of the original damage, slow the target by an extra 90% for 1 second and reduce the target's Physical Defense by 60% instead for 4 seconds.

  4. HOW IT WORKS

    After a short delay, Dyrroth launches a destructive strike in the target direction. The attack cannot be interrupted, deals 650–1250 Physical Damage to enemies in its path and slows them by 55% for 0.8 seconds.

IF / LIVE META

Dyrroth in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERB
WIN RATE
50%
PICK RATE
1.99%
BAN RATE
2.41%
WIN-RATE CHANGE
+0.48 pp
OUR READING

Dyrroth sits close to the middle of the field. The draft and player execution currently matter more than a headline number.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026USED IN COMPETITION
PICKS
4
RECORD
2-2
BANS
4
DRAFT PRESENCE
7.08%

Dyrroth has appeared in the tournament draft 8 times. This is tournament context, not a global verdict on the hero.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Dyrroth's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

6documented patches

6 patches shown

  1. v2.1.67BUFF
    22 April 2026
    • BUFFPassive: Circle Strike Damage: 160% Total Physical Attack → 150%-180% Total Physical Attack (scales with level)
    • BUFFPassive: Regen Effect: 20 + 8% of Max HP → 7%-10% of Max HP (scales with level)
    • BUFFSkill 1: Cooldown: 5s → 6-4s
    • BUFFSkill 1: Base Damage: 200-450 → 240-520
    • BUFFSkill 2: Cooldown: 8-4s → 6s
    Check original notes · MLBBHub
  2. v1.8.44ADJUSTMENT
    • ADJUSTMENTAbysm Strike: New Effect: This skill can no longer be interrupted by control effects.
    Check original notes · MLBB Wiki
  3. v1.6.50ADJUSTMENT
    • BUFFSpectre Step: Cooldown: 12-8s → 8-4s
    • ADJUSTMENTSpectre Step: New Effect: The skill goes into cooldown after the second cast hits (on the first cast if the second cast isn't released).
    Check original notes · MLBB Wiki
  4. v1.5.62ADJUSTMENT
    • ADJUSTMENTThe Son of Darkness was already starting to have trouble fitting in with the current version, so we have augmented his early-stage regen capability a little.
    • BUFFPassive: HP regenerated from enhanced Basic Attacks: 40% of damage dealt → 50 + 40% of damage dealt
    Check original notes · MLBB Wiki
Open the earlier archive · 2 patches
  1. v1.5.16NERF
    • NERFSkill 1: Deals only 75% damage to minions.
    Check original notes · MLBB Wiki
  2. v1.4.44NERF
    • NERFDecreased the damage of the consecutive strikes
    Check original notes · MLBB Wiki
03

THE DRAFT

Dyrroth in the draft: strengths, counters and teammates

GOOD INTO

Uranus and Esmeralda rely on durability, but Dyrroth strips their defence and finishes the health they lose.

EsmeraldaTank / MageUranusTankAliceTank / Mage
WATCH OUT FOR

Masha survives the first burst through multiple health bars, while Thamuz wins if he extends the trade.

ThamuzFighterMartisFighterDiggieSupport
WORKS WELL WITH

Bane adds poke before Abysm Strike, and Sun splits enemy attention during Dyrroth's engage.

HanzoAssassinLukasFighterBaxiaTank

See all 5 counters, favorable matchups and best teammates for Dyrroth

04

COLLECTION

Dyrroth skins: what you can get right now

Available now2

Scalebore, a Dyrroth skin
AVAILABLE
Scalebore
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

V.E.N.O.M. Cobra, a Dyrroth skin
AVAILABLE
V.E.N.O.M. Cobra
ORIGIN / EVENTin-game shop: 899 Diamonds

Permanently available through the in-game shop: 899 Diamonds.

Locked right now5

Orochi Chris, a Dyrroth skin
NOT AVAILABLE NOW
Orochi Chris
ORIGIN / EVENTKOF event; recorded release on 22 August 2020

It was obtainable through the KOF event; recorded release on 22 August 2020. It is not currently available.

Ruins Scavenger, a Dyrroth skin
NOT AVAILABLE NOW
Ruins Scavenger
ORIGIN / EVENTDecember 2019 StarLight Pass

It was obtainable through the December 2019 StarLight Pass. It is not currently available.

Naraka Flame, a Dyrroth skin
NOT AVAILABLE NOW
Naraka Flame
ORIGIN / EVENTGrand Collection event; recorded release on 5 January 2022

It was obtainable through the Grand Collection event; recorded release on 5 January 2022. It is not currently available.

Gon, a Dyrroth skin
NOT AVAILABLE NOW
Gon
ORIGIN / EVENTHUNTER×HUNTER event; recorded release on 14 January 2025

It was obtainable through the HUNTER×HUNTER event; recorded release on 14 January 2025. It is not currently available.

Guile, a Dyrroth skin
NOT AVAILABLE NOW
Guile
ORIGIN / EVENTthe MLBB × Street Fighter 6 ROUND1 draw (3 July-18 August 2026)

It was obtainable through the MLBB × Street Fighter 6 ROUND1 draw (3 July-18 August 2026). It is not currently available.

05

QUICK ANSWERS

The questions players ask about Dyrroth

01What is the best lane for Dyrroth?+

Dyrroth is currently played mainly in EXP Lane and Jungle. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Dyrroth build should I use?+

Start with «EXP Pickoff Default». The other options, «EXP Sustain Bruiser» and «Jungle Execute Tempo», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Dyrroth?+

Thamuz, Martis and Diggie are the first counters to consider. Masha survives the first burst through multiple health bars, while Thamuz wins if he extends the trade.

04Which Dyrroth skins can be obtained now?+

2 skins are marked as obtainable right now. 5 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
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