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Mobile Legends/Heroes/Julian
IF / MLBB#116

SEASON 41 PROFILE

Scarlet Raven

Julian

AssassinFighterJungleEXP Lane

Julian empowers the third different ability he casts through Smith's Legacy. Scythe provides damage and slow, Sword movement and Chain control; deciding which one comes third defines whether the play needs damage, safety or a knock-up.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Julian guide for Season 41

DAMAGE
Magic
ATTACK
Melee
SPECIALTY
Chase / Magic Damage
MAIN POSITIONS
Jungle / EXP Lane
IN THE GAME SINCE
24 May 2022
  1. 01EARLY GAME

    Clear the route and prepare two different casts before visiting a lane. Choose enhanced Chain if the target can still escape, or enhanced Sword when Julian needs to reposition and continue the fight.

  2. 02MID GAME

    Around Turtle, enhanced Chain can secure control, while enhanced Sword crosses a dangerous area. Do not repeat one sequence when opponents are already waiting for it.

  3. 03LATE GAME

    Late in the game, use Winter Crown after a deep entry and wait for abilities to return. Guinevere or Chip punish predictable chains.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

Jungle Tempo

Default jungle setup built for fast magic-penetration pressure, enhanced-skill burst, and safer objective fights after the first three items.

11,600 GOLD
  1. WHAT IT DOES

    +10 magicpenFlat. +40 Movement Speed

    magicpenFlat
    +10
    Movement Speed
    +40
  2. WHAT IT DOES

    +75 Magic Power. +5% Movement Speed. 10 Magic Penetration. Magic: Magic: Dealing damage to enemy heroes will reduce their Magic Defense by 3+(0.3*Hero Level) for 2 seconds. Stacks up to 3 times.

    Magic Power
    +75
    Movement Speed
    +5%
  3. WHAT IT DOES

    +10% Lifesteal. +20% Attack Speed. +60 Magic Power. +5% Cooldown Reduction. Affliction: Basic Attacks deal extra 50 (+30% Magic Power) Magic Damage. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks

    Lifesteal
    +10%
    Attack Speed
    +20%
    Magic Power
    +60
    Cooldown Reduction
    +5%
  4. WHAT IT DOES

    +60 Magic Power. 40% Magic Penetration. Spellbreaker: When attacking an enemy, gains 0.1% extra Magic Penetration for each point of the enemy's Magic Defense, capped at 20%.

    Magic Power
    +60
  5. WHAT IT DOES

    +165 Magic Power. Mystery: Gains 21%-35% extra Magic Power(Scales with level).

    Magic Power
    +165
  6. WHAT IT DOES

    +400 HP. +45 Adaptive Attack. +5% Cooldown Reduction. Frozen (active): Become frozen, untargetable, and immune to damage for 2 seconds (100 seconds cooldown). Cannot move or cast skills while frozen, but skills already cast won't be interrupted.

    HP
    +400
    Adaptive Attack
    +45
    Cooldown Reduction
    +5%
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Magic Power
+30
Cooldown Reduction
+5%
Magic Penetration
+8
STANDARD TALENT

Gain 5 Adaptive Penetration. Gain Physical Penetration if extra Physical Attack is higher than extra Magic Power; otherwise, gain Magic Penetration.

STANDARD TALENT

Damage against Lord and Turtle is increased by 15%. This bonus is halved against regular Creeps and doesn't affect the damage of Retribution.

CORE TALENT

Dealing damage greater than 7% of an enemy hero's Max HP 3 times within 5s will scorch the target for an additional 162-750 Adaptive Damage (scales with level). Cooldown 15 seconds.

BATTLE SPELL
35s
Retribution

Deals true damage to a creep or minion and enables Jungle equipment. After enough jungle participation, it upgrades and helps secure Turtle and Lord.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+90 Magic Power. Guard: Gain a 800 (+100 Total Magic Power) Shield that will regenerate 20s after being damaged. the shield also grants 30 Movement Speed while it lasts and 150 Movement Speed for 1s after it breaks

Magic Power
+90
↔
WHAT IT DOES

+400 HP. +45 Adaptive Attack. +5% Cooldown Reduction. Frozen (active): Become frozen, untargetable, and immune to damage for 2 seconds (100 seconds cooldown). Cannot move or cast skills while frozen, but skills already cast won't be interrupted.

HP
+400
Adaptive Attack
+45
Cooldown Reduction
+5%

Blood Wings FOR Winter CrownUse when your team has reliable setup and you can spend the final slot on shielded chase instead of stasis.

WHAT IT DOES

+300 HP. +60 Magic Power. +5% Movement Speed. Scorch: Burn target for 3s, dealing Magic Damage equal to 1.5% of the target's Max HP per second. Lifebane: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3 seconds.

HP
+300
Magic Power
+60
Movement Speed
+5%
↔
WHAT IT DOES

+165 Magic Power. Mystery: Gains 21%-35% extra Magic Power(Scales with level).

Magic Power
+165

Glowing Wand FOR Holy CrystalUse when enemy sustain or shield supports are keeping the first target alive through your enhanced combo.

WHAT IT DOES

+400 HP. +75 Magic Power. 20% Hybrid Lifesteal. Recharge: Increases Magic Power by 5 after dealing Magic Damage (this effect stacks up to 6 times and can only gain 1 stack every 0.4s). When reaching full stacks, increases Magic Damage by 12% for 3s.

HP
+400
Magic Power
+75
↔
WHAT IT DOES

+165 Magic Power. Mystery: Gains 21%-35% extra Magic Power(Scales with level).

Magic Power
+165

Concentrated Energy FOR Holy CrystalUse when fights are extended and you need repeated magic-damage trades instead of one heavier burst window.

WHAT IT DOES

+18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

Magic Defense
+18
Movement Speed
+40
↔
WHAT IT DOES

+10 magicpenFlat. +40 Movement Speed

magicpenFlat
+10
Movement Speed
+40

Tough Boots FOR Arcane BootsUse against drafts where early crowd control decides whether you can finish the enhanced skill cycle.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    After casting two different skills, Julian enhances the third. Casting the enhanced skill puts all of his skills on a 6–9 second cooldown based on his level. For 5 seconds after any skill, his Basic Attacks deal 100 extra Magic Damage and pull the target slightly toward him; casting another skill refreshes the duration. Each skill hit on an enemy hero grants 15% Hybrid Lifesteal for 5 seconds, stacking up to three times.

  2. HOW IT WORKS

    Julian hurls a flying scythe in the target direction, dealing 380–700 Magic Damage to enemies along the way and slowing them by 30% for 1 second. The scythe disappears upon hitting a non-minion enemy.

    HOW IT WORKS

    Julian hurls enhanced scythes in the target direction, dealing 380–700 Magic Damage to enemies along the way and slowing them by 50% for 1 second. Upon hitting a non-minion enemy or reaching the maximum distance, the scythes will continue to fly at a lower speed, dealing 65–185 Magic Damage every 0.3 seconds to nearby enemies (up to 9 times).

  3. HOW IT WORKS

    Julian summons a flying sword and dashes in the target direction, dealing 400–540 Magic Damage to enemies along the way.

    HOW IT WORKS

    Julian summons a large number of flying swords and dashes in the target direction, dealing 60–100 Magic Damage every 0.1 seconds to enemies along the way (up to 9 times). Julian's untargetable and invisible during the dash. After a short delay, he'll reappear at the farthest end.

  4. HOW IT WORKS

    Julian casts chains at the target location, dealing 300–440 Magic Damage to enemies hit after a short delay and immobilizing them for 1.2 seconds.

    HOW IT WORKS

    Julian casts chains at the target location, dealing 40–60 Magic Damage every 0.2 seconds to enemies hit and slowing them by 30%. Enemies that are still in the area at the end of the skill duration will take 250–370 extra magic damage and be knocked airborne for 0.8 seconds.

IF / LIVE META

Julian in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERB
WIN RATE
49.92%
PICK RATE
0.98%
BAN RATE
2.01%
WIN-RATE CHANGE
-0.14 pp
OUR READING

Julian sits close to the middle of the field. The draft and player execution currently matter more than a headline number.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026NO PICKS OR BANS

Julian has not been picked or banned in this event so far. That tells us about this tournament's draft, not whether the hero works in ranked.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Julian's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

1documented patches

1 patches shown

  1. v1.8.20ADJUSTMENT
    • ADJUSTMENTSmith's Legacy: Cooldown: 10-6.5s → 9-6s
    Check original notes · MLBB Wiki
03

THE DRAFT

Julian in the draft: strengths, counters and teammates

GOOD INTO

Esmeralda and Faramis give Julian time to prepare an empowered ability that answers their defence.

EsmeraldaTank / MageX.BorgFighterSunFighter
WATCH OUT FOR

Guinevere can interrupt the sequence, while Chip relocates the fight away from the point Julian prepared.

BeatrixMarksmanGuinevereFighterGrangerMarksman
WORKS WELL WITH

Hylos keeps targets close, and Atlas groups several enemies for an enhanced Chain or Scythe.

KhufraTankValentinaMageGrangerMarksman

See all 5 counters, favorable matchups and best teammates for Julian

04

COLLECTION

Julian skins: what you can get right now

Available now2

Silent Edge, a Julian skin
AVAILABLE
Silent Edge
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Megumi Fushiguro, a Julian skin
AVAILABLE
Megumi Fushiguro
ORIGIN / EVENTMLBB × Jujutsu Kaisen collaboration

Available in the MLBB × Jujutsu Kaisen rerun until September 11, 2026; exchange remains open until September 13. Availability may vary by region.

Locked right now2

Meowkin Tracker, a Julian skin
NOT AVAILABLE NOW
Meowkin Tracker
ORIGIN / EVENTMystic Meow event; recorded release on 6 August 2025

It was obtainable through the Mystic Meow event; recorded release on 6 August 2025. It is not currently available.

Kurapika, a Julian skin
NOT AVAILABLE NOW
Kurapika
ORIGIN / EVENTMLBB × HUNTER×HUNTER collaboration

It was obtainable through the MLBB × HUNTER×HUNTER collaboration. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Julian

01What is the best lane for Julian?+

Julian is currently played mainly in Jungle and EXP Lane. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Julian build should I use?+

Start with «Jungle Tempo». The other options, «EXP Burst Skirmisher» and «Mid Pickoff», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Julian?+

Beatrix, Guinevere and Granger are the first counters to consider. Guinevere can interrupt the sequence, while Chip relocates the fight away from the point Julian prepared.

04Which Julian skins can be obtained now?+

2 skins are marked as obtainable right now. 2 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
AlucardAlphaBalmondBane

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