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WHAT DO YOU WANT TO SEE?

10Edición en español
Mobile Legends/Heroes/Silvanna
IF / MLBB#090

SEASON 42 PROFILE

Imperial Knightess

Silvanna

FighterEXP Lane

Silvanna leaps with Imperial Justice and traps one enemy inside its circle, where Spiral Strangling deals damage and creates a shield. The catch is powerful, but it also tells everyone exactly where she will stand for the next few seconds.

DATA REVIEWED 13.10.2026 · PATCH 2.2.16

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Silvanna guide for Season 42

DAMAGE
Magic
ATTACK
Melee
SPECIALTY
Initiator / Magic Damage
MAIN POSITIONS
EXP Lane
IN THE GAME SINCE
17 December 2019
  1. 01EARLY GAME

    Build Knightess' Resolve stacks before committing to a long trade. Cometic Lance can test space and move Silvanna; keep its follow-up when the enemy jungler is missing.

  2. 02MID GAME

    At objectives, cast Imperial Justice on an enemy damage dealer only when the team can follow. Trapping a tank away from everyone rarely justifies the ultimate.

  3. 03LATE GAME

    Late in the game, wait for Barats, Edith or Yin to show their control. Spiral Strangling needs time to complete its spins, and any interruption removes a large part of the damage.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

EXP Pickoff Bruiser

Default EXP lane setup for ranked games where Silvanna needs one reliable catch, repeated Magic Defense shred, anti-sustain burn, and enough durability to survive the counterturn.

11,060 GOLD
  1. WHAT IT DOES

    +18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

    Magic Defense
    +18
    Movement Speed
    +40
  2. WHAT IT DOES

    +75 Magic Power. +5% Movement Speed. 10 Magic Penetration. Magic: Magic: Dealing damage to enemy heroes will reduce their Magic Defense by 3+(0.3*Hero Level) for 2 seconds. Stacks up to 3 times.

    Magic Power
    +75
    Movement Speed
    +5%
  3. WHAT IT DOES

    +400 HP. +75 Magic Power. 20% Hybrid Lifesteal. Recharge: Increases Magic Power by 5 after dealing Magic Damage (this effect stacks up to 6 times and can only gain 1 stack every 0.4s). When reaching full stacks, increases Magic Damage by 12% for 3s.

    HP
    +400
    Magic Power
    +75
  4. WHAT IT DOES

    +300 HP. +60 Magic Power. +5% Movement Speed. Scorch: Burn target for 3s, dealing Magic Damage equal to 1.5% of the target's Max HP per second. Lifebane: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3 seconds.

    HP
    +300
    Magic Power
    +60
    Movement Speed
    +5%
  5. WHAT IT DOES

    +920 HP. +4 HP Regen. +40 Physical Defense. Deter: When hit by a skill, reduces the attacker's Physical Damage by 6% for 2s (this effect stacks up to 3 times).

    HP
    +920
    HP Regen
    +4
    Physical Defense
    +40
  6. WHAT IT DOES

    +800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

    HP
    +800
    Physical Defense
    +15
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

STANDARD TALENT

Gain 5 Adaptive Penetration. Gain Physical Penetration if extra Physical Attack is higher than extra Magic Power; otherwise, gain Magic Penetration.

STANDARD TALENT

Equipment can be purchased at 95% of their base price.

CORE TALENT

Dealing damage greater than 7% of an enemy hero's Max HP 3 times within 5s will scorch the target for an additional 162-750 Adaptive Damage (scales with level). Cooldown 15 seconds.

BATTLE SPELL
120s
Flicker

Blinks the hero a short distance in the chosen direction. It can be used to engage, reposition, escape, or cross some walls.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+10 magicpenFlat. +40 Movement Speed

magicpenFlat
+10
Movement Speed
+40
↔
WHAT IT DOES

+18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

Magic Defense
+18
Movement Speed
+40

Arcane Boots FOR Tough BootsUse when the enemy EXP lane lacks early crowd control and the first cage needs more Magic Penetration than tenacity.

WHAT IT DOES

+900 HP. +2 HP Regen. +48 Magic Defense. Shield: Upon taking Magic Damage, gains 25% Magic Damage Reduction for 3s (applies before taking damage). Regains this effect 5s after leaving combat.

HP
+900
HP Regen
+2
Magic Defense
+48
↔
WHAT IT DOES

+920 HP. +4 HP Regen. +40 Physical Defense. Deter: When hit by a skill, reduces the attacker's Physical Damage by 6% for 2s (this effect stacks up to 3 times).

HP
+920
HP Regen
+4
Physical Defense
+40

Athena's Shield FOR Antique CuirassUse against front-loaded magic burst that can remove Silvanna before Spiral Strangling finishes, when the counterturn is magic rather than physical.

WHAT IT DOES

+60 Magic Power. 40% Magic Penetration. Spellbreaker: When attacking an enemy, gains 0.1% extra Magic Penetration for each point of the enemy's Magic Defense, capped at 20%.

Magic Power
+60
↔
WHAT IT DOES

+800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

HP
+800
Physical Defense
+15

Divine Glaive FOR ImmortalityUse when the enemy front line stacks Magic Defense and your team still needs Silvanna to finish trapped targets.

WHAT IT DOES

+400 HP. +45 Adaptive Attack. +5% Cooldown Reduction. Frozen (active): Become frozen, untargetable, and immune to damage for 2 seconds (100 seconds cooldown). Cannot move or cast skills while frozen, but skills already cast won't be interrupted.

HP
+400
Adaptive Attack
+45
Cooldown Reduction
+5%
↔
WHAT IT DOES

+800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

HP
+800
Physical Defense
+15

Winter Crown FOR ImmortalityUse when the enemy saves counterburst for after your ultimate lands and stasis can protect the full spin.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Silvanna's Basic Attacks deal 25 Magic Damage. Silvanna's attacks apply a mark on enemy heroes for 5 seconds on hit, each mark reducing their Physical & Magic Defense by 3–6 (up to 5 stacks). Silvanna deals 30% extra damage to enemy heroes with the max number of marks.

  2. HOW IT WORKS

    Silvanna dashes forward. Upon reaching the max range or hitting a non-minion enemy, she swings her lance, dealing 250 Magic Damage to nearby enemies and stunning them for 1 second.

  3. HOW IT WORKS

    Silvanna thrusts her lance in the target direction and spins it 6 times while gaining a 350-point shield plus 150% of her Total Magic Power. Each spin deals 165 Magic Damage plus 45% of her Total Magic Power and slightly pulls enemies toward the centre. She adds one spin for every 50% extra Attack Speed. The skill deals 50% damage to Minions, counts as a Basic Attack, and cannot critically strike.

  4. HOW IT WORKS

    Silvanna leaps to the target location and creates a Circle of Light upon landing, dealing 350 Magic Damage to enemies in the area, slowing them by 40% for 1.5 seconds, and restraining the closest enemy hero to the area for 3.5 seconds. (This skill cannot be interrupted) Silvanna gains 100% extra Attack Speed and 40% extra Lifesteal when in the Circle.

IF / LIVE META

Silvanna in ranked and pro play

AUTOMATIC SNAPSHOT28 Oct 2026
CURRENT TIERB
WIN RATE
51.45%
PICK RATE
1.02%
BAN RATE
1.93%
WIN-RATE CHANGE
+0.35 pp
OUR READING

Silvanna sits close to the middle of the field. The draft and player execution currently matter more than a headline number.

Seven-day ranked data, updated 28 Oct 2026 · MLBBHub · cross-checked with MLBB.io

Historical tournament snapshot, checked 28 Oct 2026

PRO / MLBB Mid Season Cup 2026NO PICKS OR BANS

Silvanna was not picked or banned in this historical snapshot. That tells us about this tournament's draft, not whether the hero works in ranked.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Silvanna's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

8documented patches

8 patches shown

  1. v1.6.58ADJUSTMENT
    • BUFFAttribute: Attack Speed Ratio: 80% → 100%
    • BUFFKnightess' Resolve: Basic Attack's Magic Power Bonus: 60% → 75%
    • NERFSpiral Strangling: Pulling force slightly reduced.
    Check original notes · MLBB Wiki
  2. v1.5.62ADJUSTMENT
    • NERFAttribute: Ratio of Attack Speed inherited: 100% → 80%
    • NERFKnightess' Resolve: Basic Attack Damage: 45 + 75% Physical Attack + 45% Magic Power → 25 + 45% Physical Attack + 60% Magic Power
    • ADJUSTMENTKnightess' Resolve: New Effect: Gains stacks of Passive with Basic Attacks, where the full-stacked Passive effect can also be triggered.
    • NERFSpiral Strangling: Shield: 450-675 + 105% Magic Power → 250-400 + 150% Magic Power
    • NERFImperial Justice: Cooldown: 38s → 46-38s
    Check original notes · MLBB Wiki
  3. v1.5.16ADJUSTMENT
    • BUFFSpiral Strangling: Magic Power Bonus for each attack: 35% → 45%
    • NERFSpiral Strangling: Damage to minions: 75% → 50%
    • ADJUSTMENTImperial Justice: Magic Lifesteal gain: 100% → 80%-120%
    Check original notes · MLBB Wiki
  4. v1.4.94ADJUSTMENT
    • ADJUSTMENTremoved role Removed Secondary Role - Mage.
    • ADJUSTMENTadded specialty New Label - Magic Damage.
    • ADJUSTMENTPartially Adjusted label specialty - Initiator/Charge to Initiator/Magic Damage.
    Check original notes · MLBB Wiki
Open the earlier archive · 4 patches
  1. v1.4.70NERF
    • NERFCometic Lance: No longer increases her movement speed.
    Check original notes · MLBB Wiki
  2. v1.4.60BUFF
    • BUFFSpiral Strangling: Damage increased from 150-225 to 165-255.
    • BUFFImperial Justice: Slightly increased the cast speed.
    • BUFFImperial Justice: CD reduced from 45s to 38s (All Level)
    Check original notes · MLBB Wiki
  3. v1.4.50BUFF
    • BUFFSpiral Strangling: Basic Shield increased from 340-540 to 450-675.
    • BUFFSpiral Strangling: Magic Power Bonus increased from 70% to 105%.
    Check original notes · MLBB Wiki
  4. v1.4.44ADJUSTMENT
    • BUFFKnightess' Resolve: Basic Damage of Basic Attack increased from 0 to 45.
    • NERFKnightess' Resolve: Physical Attack Bonus decreased from 100% to 75%.
    • BUFFSpiral Strangling: Basic Shield increased from 300-450 to 340-540.
    • NERFSpiral Strangling: Magic Power Bonus decreased from 100% to 70%.
    • ADJUSTMENTSpiral Strangling: added role Added Secondary Role - Mage.
    • ADJUSTMENTSpiral Strangling: Changed the hero role to Fighter/Mage.
    Check original notes · MLBB Wiki
03

THE DRAFT

Silvanna in the draft: strengths, counters and teammates

GOOD INTO

Floryn and Aamon struggle when Imperial Justice removes distance and prevents them from leaving the circle.

AamonAssassinAldousFighterSunFighter
WATCH OUT FOR

Barats can interrupt Silvanna, while Karina avoids part of the damage and waits out Spiral Strangling.

KarinaAssassinBaratsTank / FighterWanwanMarksman
WORKS WELL WITH

Hylos controls the space around the circle, while Estes keeps Silvanna alive throughout the channel.

ChipSupport / TankMarcelSupportFaramisSupport / Mage

See all 5 counters, favorable matchups and best teammates for Silvanna

04

COLLECTION

Silvanna skins: catalogue and acquisition

Confirmed availability1

Hallowed Lance, a Silvanna skin
AVAILABLE
Hallowed Lance
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Limited and upcoming8

Midnight Justice, a Silvanna skin
EVENT / UPCOMING
Midnight Justice
ORIGIN / EVENTthe Midnight Summoning draw, guaranteed on the eighth attempt

It was obtainable through the Midnight Summoning draw, guaranteed on the eighth attempt. Availability depends on the event or a new rotation. Check the client.

Pure Heroine, a Silvanna skin
EVENT / UPCOMING
Pure Heroine
ORIGIN / EVENTOctober 2020 StarLight Pass

It was obtainable through the October 2020 StarLight Pass. Availability depends on the event or a new rotation. Check the client.

Queen Frost, a Silvanna skin
EVENT / UPCOMING
Queen Frost
ORIGIN / EVENTGrand Collection event; recorded release on 8 March 2022

It was obtainable through the Grand Collection event; recorded release on 8 March 2022. Availability depends on the event or a new rotation. Check the client.

Future Cop, a Silvanna skin
EVENT / UPCOMING
Future Cop
ORIGIN / EVENTCredit Score Maintaining Task

It was obtainable through the Credit Score Maintaining Task. Availability depends on the event or a new rotation. Check the client.

Verdant Lancer, a Silvanna skin
EVENT / UPCOMING
Verdant Lancer
ORIGIN / EVENTSeason 29 first-recharge reward

It was obtainable through the Season 29 first-recharge reward. Availability depends on the event or a new rotation. Check the client.

Alluring Mystique, a Silvanna skin
EVENT / UPCOMING
Alluring Mystique
ORIGIN / EVENTValentine event; recorded release on 13 February 2024

It was obtainable through the Valentine event; recorded release on 13 February 2024. Availability depends on the event or a new rotation. Check the client.

Classroom Charm, a Silvanna skin
EVENT / UPCOMING
Classroom Charm
ORIGIN / EVENTthe free Youth Fair Silvanna's Gallery event (17 July-6 August 2024)

It was obtainable through the free Youth Fair Silvanna's Gallery event (17 July-6 August 2024). Availability depends on the event or a new rotation. Check the client.

Meowkin Warden, a Silvanna skin
EVENT / UPCOMING
Meowkin Warden
ORIGIN / EVENTMystic Meow event; recorded release on 11 June 2025

It was obtainable through the Mystic Meow event; recorded release on 11 June 2025. Availability depends on the event or a new rotation. Check the client.

05

QUICK ANSWERS

The questions players ask about Silvanna

01What is the best lane for Silvanna?+

Silvanna is currently played mainly in EXP Lane. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Silvanna build should I use?+

Start with «EXP Pickoff Bruiser». The other options, «EXP Sustain Duelist» and «Jungle Tempo Cage», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Silvanna?+

Karina, Barats and Wanwan are the first counters to consider. Barats can interrupt Silvanna, while Karina avoids part of the damage and waits out Spiral Strangling.

04Which Silvanna skins can be obtained now?+

1 non-default skins have confirmed availability at this review. 8 more are limited or upcoming, with the original acquisition method recorded. Check the current event or shop in your client before spending.

SAME ROLE OR LANEView all heroes
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