PATHING AND NEUTRAL OBJECTIVES

Mobile Legends jungle heroes

Jungle turns neutral monsters into levels, gold and pressure across all three lanes. Pathing matters because a hero cannot cover both sides at once. Each choice between a camp, gank and objective should answer the current map state.

See all 37 heroes
S41
HEROES
37
MULTI-POSITION
19
ROLES
5
REVIEWED

37 JUNGLE HEROES

Every jungle hero and guide

This alphabetical list includes every profile tagged Jungle and does not rank competitive strength. Check builds, emblems, spell, counters and changes.

  1. Aamon, Duke of Shards109
    AssassinAamon

    Jungle

  2. Alice, Queen of Blood004
    Tank / MageAlice

    EXP Lane · Jungle

  3. Alpha, Blade of Enmity028
    FighterAlpha

    Jungle · EXP Lane

  4. Alucard, Demon Hunter007
    Fighter / AssassinAlucard

    Jungle

  5. Aulus, Warrior of Ferocity108
    FighterAulus

    Jungle

  6. Balmond, Bloody Beast002
    FighterBalmond

    Jungle · EXP Lane

  7. Bane, Frozen King011
    Fighter / MageBane

    Jungle · EXP Lane

  8. Barats, Dino Rider099
    Tank / FighterBarats

    Jungle

  9. Baxia, Mystic Tortoise087
    TankBaxia

    Jungle · Roam

  10. Dyrroth, Prince of the Abyss085
    FighterDyrroth

    EXP Lane · Jungle

  11. Fanny, Blade Dancer017
    AssassinFanny

    Jungle

  12. Fredrinn, Rogue Appraiser117
    Fighter / TankFredrinn

    Jungle

  13. Freya, Valkyrie022
    FighterFreya

    EXP Lane · Jungle

  14. Gusion, Holy Blade056
    AssassinGusion

    Jungle · Mid Lane

  15. Hanzo, Akuma Ninja069
    AssassinHanzo

    Jungle

  16. Harith, Time Traveler073
    MageHarith

    Gold Lane · Jungle

  17. Harley, Mage Genius042
    Assassin / MageHarley

    Jungle · Mid Lane

  18. Hayabusa, Crimson Shadow021
    AssassinHayabusa

    Jungle

  19. Helcurt, Shadowbringer051
    AssassinHelcurt

    Jungle · Roam

  20. Hirara, Fallen Scarlet133
    AssassinHirara

    Jungle

  21. Joy, Flash of Miracle118
    AssassinJoy

    Jungle

  22. Julian, Scarlet Raven116
    Assassin / FighterJulian

    Jungle · EXP Lane

  23. Karina, Shadow Blade008
    AssassinKarina

    Jungle

  24. Lancelot, Blade of Roses047
    AssassinLancelot

    Jungle

  25. Leomord, Sworn Sword067
    FighterLeomord

    Jungle

  26. Ling, Cyan Finch084
    AssassinLing

    Jungle

  27. Lukas, Beast of Light127
    FighterLukas

    EXP Lane · Jungle

  28. Martis, Ashura King058
    FighterMartis

    Jungle · EXP Lane

  29. Natalia, Bright Claw024
    AssassinNatalia

    Jungle · Roam

  30. Nolan, Cosmic Wayfinder122
    AssassinNolan

    Jungle

  31. Popol and Kupa, Icefield Companions094
    MarksmanPopol and Kupa

    Jungle · Gold Lane

  32. Roger, Dire Wolf Hunter039
    Fighter / MarksmanRoger

    Jungle

  33. Saber, Wandering Sword003
    AssassinSaber

    Jungle · Roam

  34. Sun, Monkey King027
    FighterSun

    EXP Lane · Jungle

  35. Suyou, Mask of the Immortal126
    Assassin / FighterSuyou

    Jungle

  36. Yi Sun-shin, Paenlong Legend030
    Assassin / MarksmanYi Sun-shin

    Jungle

  37. Yin, Martial Genius113
    Fighter / AssassinYin

    Jungle · EXP Lane

THE JOB

What a jungler actually controls

Retribution helps secure camps and contest objectives, but the spell cannot replace preparation. Arriving with levels, health and nearby teammates matters as much as timing the final hit on Turtle or Lord.

Assassins and fighters are common, while tanks, mages and marksmen can also fill the position. Individual profiles show lane, damage type and build notes to separate an early ganker from a scaling choice.

Three pathing decisions

01

Clear with a purpose

A route connects levels, buffs and position. A camp is worth taking when it moves the jungler toward the next useful window.

02

Attack a viable lane

A gank needs control, damage or a closed exit. Forcing an impossible play gives the opposing jungle free time.

03

Prepare the objective

Map information, pushed lanes and an available Retribution reduce the variables around Turtle or Lord.

BEFORE THE PICK

How to choose a jungler for the draft

Compare clear speed, objective access and engage pattern. The most mobile hero is not automatically the one that completes the team's damage and control.

  1. 01

    Set the first timing

    Some kits pressure after a short clear while others need a level or item. Pathing should serve that power window.

  2. 02

    Find allied control

    A laner who can hold the target makes a gank more reliable and avoids wasting time on a long chase.

  3. 03

    Balance the damage

    Jungle receives major resources. Its physical or magic damage should keep one resistance from covering the entire draft.

KEEP EXPLORING

Change the role or the position

A hero can cover more than one job. Switch between both views without losing the direct route to any profile.

Roles

Positions