Skip to content
INSERTFUTURE
HomeGamingMLBBGTA VIReviewsAIHardwareMascot
Support us
ACCOUNTES

WHAT DO YOU WANT TO SEE?

01Home02Gaming03MLBB04GTA VI05Reviews06AI07Hardware08Mascot09Support us010Edición en español
INSERTFUTURE
HomeGamingMLBBGTA VIReviewsAIHardwareMascot
Support us
ACCOUNTES

WHAT DO YOU WANT TO SEE?

01Home02Gaming03MLBB04GTA VI05Reviews06AI07Hardware08Mascot09Support us010Edición en español
Mobile Legends/Heroes/Argus
IF / MLBB#045

SEASON 41 PROFILE

Dark Angel

Argus

FighterEXP Lane

Eternal Evil prevents Argus from dying for several seconds and converts damage taken into recovery when it ends. Demonic Grip keeps him on target, but the ultimate only matters if he can continue attacking throughout it.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Argus guide for Season 41

DAMAGE
Physical
ATTACK
Melee
SPECIALTY
Charge / Burst
MAIN POSITIONS
EXP Lane
IN THE GAME SINCE
2017
  1. 01EARLY GAME

    Charge Warmonger on the wave and use Demonic Grip when there is room to chain the empowered attack without drawing the jungler.

  2. 02MID GAME

    Trigger Eternal Evil before lethal damage and keep attacking; using it while running away restores far less health.

  3. 03LATE GAME

    Once the lanes lengthen, pressure a side and force an answer from someone who cannot simply wait out the ultimate.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

EXP Attack-Effect Default

Default ranked setup built around Corrosion slow, Demon Hunter Sword HP pressure, and Golden Staff attack-effect repeats.

11,020 GOLD
  1. WHAT IT DOES

    +15% Attack Speed. +40 Movement Speed

    Attack Speed
    +15%
    Movement Speed
    +40
  2. WHAT IT DOES

    +30% Attack Speed. +30 Physical Attack. +5% Movement Speed. Corrosion: Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5s. Stacks up to 5 times. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.

    Attack Speed
    +30%
    Physical Attack
    +30
    Movement Speed
    +5%
  3. WHAT IT DOES

    +20% Attack Speed. +35 Physical Attack. Devour: Basic attacks deal 8% of the target's current HP as extra physical damage (capped at 60 against minions). Devour: Each Basic Attack recovers (10+4* Hero Level) HP, and counts as an Attack Effect

    Attack Speed
    +20%
    Physical Attack
    +35
  4. WHAT IT DOES

    +15% Attack Speed. +55 Physical Attack. Swift: Every 1% of critical chance gained will increase attack speed by 1%. Endless Strike: After every 2 non-critical Basic Attacks. the Attack Speed of the next Basic Attack is increased by 80% (and Attack Speed cap is increased to 500%) and triggers Attack Effects an additional 2 time(s).

    Attack Speed
    +15%
    Physical Attack
    +55
  5. WHAT IT DOES

    +60 Physical Attack. Armor Buster: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

    Physical Attack
    +60
  6. WHAT IT DOES

    +15% Attack Speed. +40 Physical Attack. +20% Crit Chance. 20% Lifesteal. Frenzy: Critical strikes grant 20% extra Attack Speed for 2 seconds.

    Attack Speed
    +15%
    Physical Attack
    +40
    Crit Chance
    +20%
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Attack Speed
+15%
Adaptive Attack
+16
Adaptive Penetration
+10%
STANDARD TALENT

Gain 10% Extra Attack Speed.

STANDARD TALENT

Physical Attack and Magic Power gained from equipment, emblem, talents, and skills are increased by 8%.

CORE TALENT

After every 3 separate Basic Attacks or skills hit an enemy hero, all damage dealt increases by 8% for 6 seconds. (A single Basic Attack or skill that deals damage multiple times only counts as 1. Cooldown: 6 seconds.)

BATTLE SPELL
120s
Flicker

Blinks the hero a short distance in the chosen direction. It can be used to engage, reposition, escape, or cross some walls.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+20% Attack Speed. +80 Physical Attack. Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s. Punish: Increase damage by 8% against enemy heroes with higher extra HP.

Attack Speed
+20%
Physical Attack
+80
↔
WHAT IT DOES

+15% Attack Speed. +40 Physical Attack. +20% Crit Chance. 20% Lifesteal. Frenzy: Critical strikes grant 20% extra Attack Speed for 2 seconds.

Attack Speed
+15%
Physical Attack
+40
Crit Chance
+20%

Sea Halberd FOR Haas's ClawsUse when sustain, shields, or high-extra-HP frontliners are keeping the first target alive.

WHAT IT DOES

+10% Lifesteal. +20% Attack Speed. +30 Physical Attack. Dragon Scale: Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). Lifeline: When taking damage that reduces HP below 30%, gains a (120*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.

Lifesteal
+10%
Attack Speed
+20%
Physical Attack
+30
↔
WHAT IT DOES

+60 Physical Attack. Armor Buster: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

Physical Attack
+60

Rose Gold Meteor FOR Malefic RoarUse against magic burst that can force Eternal Evil before Argus reaches basic-attack range.

WHAT IT DOES

+10% Lifesteal. +20% Attack Speed. +30 Physical Attack. Wind Chant (active): Become immune to all Physical Damage for 2s. (Duration is halved when used by non-marksmen).

Lifesteal
+10%
Attack Speed
+20%
Physical Attack
+30
↔
WHAT IT DOES

+15% Attack Speed. +40 Physical Attack. +20% Crit Chance. 20% Lifesteal. Frenzy: Critical strikes grant 20% extra Attack Speed for 2 seconds.

Attack Speed
+15%
Physical Attack
+40
Crit Chance
+20%

Wind of Nature FOR Haas's ClawsUse against physical basic-attack burst when one immunity window decides the Lord fight.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Argus's Demonic Blade gains 5 Malice Energy per second, and each Basic Attack grants 25 Malice Energy. Critical strikes grant an additional 25 Energy. At 100 Malice Energy, his next Basic Attack becomes Demonic Slash, dealing 80 Physical Damage, restoring HP, and ignoring 30% of the target's Physical Defense. Each Demonic Slash consumes 100 Energy, and Argus can store up to 200.

  2. HOW IT WORKS

    Argus extends a demonic hand in the selected direction. It deals 125–250 Physical Damage to the first enemy hero or Creep hit, stuns them for 0.7 seconds, and pulls Argus and the target toward each other. The target is then slowed by 40% for 2 seconds. If the hand misses, Argus pulls himself to its destination. Recast: Argus dashes and strikes in the selected direction, dealing 175–300 Physical Damage along the path.

  3. HOW IT WORKS

    After a short delay, Argus thrusts his Demonic Blade in the selected direction, dealing 60–180 Physical Damage. The wind-up becomes faster with more Attack Speed. Hitting an enemy hero grants 100 Malice Energy and empowers Argus for 3 seconds, giving him 30%–55% Attack Speed and making Demonic Slash restore 50 Malice Energy. Meteoric Sword counts as a Basic Attack, can trigger Attack Effects, and can critically strike.

  4. HOW IT WORKS

    Argus draws his Meteoric Sword and removes all debuffs from himself, except Suppression, dealing 150–300 plus 50% of his Total Physical Attack as Physical Damage to nearby enemies and gaining Death Immunity for 4 seconds. When the state ends, he converts all damage dealt to heroes during this period into HP. Passive: If Argus takes fatal damage while Eternal Evil is ready, the skill triggers automatically but grants Death Immunity for only 3 seconds.

IF / LIVE META

Argus in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERA
WIN RATE
54.34%
PICK RATE
0.32%
BAN RATE
0.78%
WIN-RATE CHANGE
+0.33 pp
OUR READING

Argus is a niche choice here. The result is worth watching, but a low pick rate means it should not be read in isolation.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026NO PICKS OR BANS

Argus has not been picked or banned in this event so far. That tells us about this tournament's draft, not whether the hero works in ranked.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Argus's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

8documented patches

8 patches shown

  1. v2.1.90BUFF
    8 July 2026
    • BUFFPassive: Demonic Slash Damage: 80 (+ 50% Total Physical Attack) → 120 (+ 25% Total Physical Attack)
    • BUFFPassive: Demonic Slash Regen: 100 (+ 10% Total Physical Attack) → 140
    • BUFFSkill 2: Base Damage: 60-180 → 120-180
    Check original notes · MLBBHub
  2. v2.1.88BUFF
    17 June 2026
    • BUFFBase Attack: 111 → 120
    • BUFFBase HP: 2450 → 2600
    • BUFFAttack Growth: 6 → 8
    • BUFFAttack Speed Growth: 1% → 1.5%
    • BUFFExtra Attack Speed Bonus: 100% → 80%
    • BUFFBase Movement Speed: 260 → 240
    • BUFFPassive: Demonic Slash Damage: 180 (+ 80% Total Physical Attack) → 80 (+ 50% Total Physical Attack)
    • BUFFPassive: Demonic Slash Regen: 150 (+ 10% Total Physical Attack) → 100 (+ 10% Total Physical Attack)
    • BUFFPassive: Demonic Slash ignores: 40% of the target's Physical Defense → 30% of the target's Physical Defense
    • BUFFPassive: Energy Regen per Basic Attack: 10 → 25
    • BUFFPassive: Extra Energy Regen on Crit: 10 → 25
    • BUFFSkill 1: Cooldown: 12s → 12-10s
    • BUFFSkill 2: Cooldown: 10-8s → 8-6s
    • BUFFSkill 2: Base Damage: 120-240 → 60-180
    • BUFFUltimate: Cooldown: 60s-50s → 42s-35s
    Check original notes · MLBBHub
  3. v1.6.26ADJUSTMENT
    • ADJUSTMENTBurst damage and lane clearing ability slightly increased.
    • BUFFPassive: Enhanced Basic Attack's Physical Attack Bonus: 80% → 100%
    • ADJUSTMENTSkill 2: New Effect: Damage to minions increased to 200%.
    Check original notes · MLBB Wiki
  4. v1.6.18ADJUSTMENT
    • BUFFUltimate: Cooldown: 65-55s → 36-30s
    • NERFUltimate: Duration: 5s → 4s
    • ADJUSTMENTUltimate: New Effect: Argus is immune to slow effects while the skill is active.
    Check original notes · MLBB Wiki
Open the earlier archive · 4 patches
  1. v1.5.88ADJUSTMENT
    • ADJUSTMENTArgus sacrificed part of his power. He's now one step closer to either immortality or death.
    • NERFPassive: Physical Attack Bonus for enhanced Basic Attacks: 100% → 80%
    • ADJUSTMENTSkill 2: Triggers a bleeding effect on creeps.
    • BUFFUltimate: Reduced the cooldown by 5s for all levels.
    Check original notes · MLBB Wiki
  2. v1.5.78ADJUSTMENT
    • ADJUSTMENTPassive: Argus' 3-strike combo from his Passive has been reduced to 2 strikes, the first carried out by Argus and the second by his shadow image. Besides, now he does not charge forth with the final strike. With these changes, it should feel even better to play as Argus when he's got a high Attack Speed.
    • BUFFSkill 1: Greatly increased the width of the skill range.
    • BUFFSkill 1: Cooldown: 15-11s → 12s
    • ADJUSTMENTSkill 2: Base Damage: 200-350 + 80% Physical Attack → 300-400 + 40% Physical Attack
    Check original notes · MLBB Wiki
  3. v1.5.70ADJUSTMENT
    • ADJUSTMENTHaving listened to your opinions, we've focused on improving the experience of using his enhanced Basic Attacks, optimizing how they feel to use and the damage they deal. In the interests of balance, we'll be reducing his Physical Attack somewhat.
    • NERFAttribute: Reduced Base Physical Attack and Physical Attack Growth.
    • BUFFPassive: First Two Basic Attacks' Damage: 85% Physical Attack → 100% Physical Attack
    • BUFFPassive: Third Basic Attack's Damage: 100% Physical Attack → 110% Physical Attack
    • BUFFPassive: Increased the Attack Speed of enhanced Basic Attacks.
    • BUFFPassive: Slightly increased the Energy gained when dealing damage.
    • NERFPassive: Slightly reduced the Energy gained per second.
    • ADJUSTMENTPassive: If an enhanced Basic Attack kills an enemy, the attack will no longer continue.
    • BUFFSkill 1: Slightly widened skill range.
    • NERFSkill 1: Slightly reduced stun duration.
    Check original notes · MLBB Wiki
  4. v1.3.60ADJUSTMENT
    • ADJUSTMENTFixed a problem where the model's hand disappears when the skilI touches the ground.
    Check original notes · MLBB Wiki
03

THE DRAFT

Argus in the draft: strengths, counters and teammates

GOOD INTO

Saber and Helcurt rely on a burst kill that Eternal Evil can deny completely.

HelcurtAssassinSaberAssassinArlottFighter / Assassin
WATCH OUT FOR

Uranus and Terizla survive the ultimate and can control Argus until he becomes vulnerable again.

EsmeraldaTank / MagePhoveusFighterUranusTank
WORKS WELL WITH

Gloo holds the enemy team in place and Kaja delivers a target Argus can attack throughout the full duration.

GlooTankHildaFighter / TankBalmondFighter

See all 5 counters, favorable matchups and best teammates for Argus

04

COLLECTION

Argus skins: what you can get right now

Available now2

Light of Dawn, a Argus skin
AVAILABLE
Light of Dawn
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Catastrophe, a Argus skin
AVAILABLE
Catastrophe
ORIGIN / EVENTin-game shop: 599 Diamonds

Permanently available through the in-game shop: 599 Diamonds.

Locked right now3

Dark Draconic, a Argus skin
NOT AVAILABLE NOW
Dark Draconic
ORIGIN / EVENTNovember 2017 StarLight Pass

It was obtainable through the November 2017 StarLight Pass. It is not currently available.

Darth Vader, a Argus skin
NOT AVAILABLE NOW
Darth Vader
ORIGIN / EVENTStar Wars event; recorded release on 10 July 2021

It was obtainable through the Star Wars event; recorded release on 10 July 2021. It is not currently available.

Winged Nightmare, a Argus skin
NOT AVAILABLE NOW
Winged Nightmare
ORIGIN / EVENTRanked Season 27 reward

It was obtainable through the Ranked Season 27 reward. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Argus

01What is the best lane for Argus?+

Argus is currently played mainly in EXP Lane. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Argus build should I use?+

Start with «EXP Attack-Effect Default». The other options, «Split-Push Crit Pressure» and «CC and Burst Safe», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Argus?+

Esmeralda, Phoveus and Uranus are the first counters to consider. Uranus and Terizla survive the ultimate and can control Argus until he becomes vulnerable again.

04Which Argus skins can be obtained now?+

2 skins are marked as obtainable right now. 3 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
AldousThamuzGuinevereX.Borg

THE INSERT FUTURE NEWSLETTER

THE BEST OF GAMING AND AI, STRAIGHT TO YOUR INBOX.

Gaming, GTA VI and AI worth opening. You can unsubscribe with one click.

INSERTFUTURE

The future doesn't wait. It gets inserted.

press@insertfuture.com
CHANNELSGamingMobile LegendsArtificial intelligenceHardwareGTA VI dossierArchive
THE PUBLICATIONAbout usEditorial teamGLITCHIEAdvertise with usSupport usCookies
FOLLOW US (GLITCHIE runs them)Instagram
INSERTFUTURE
© 2026 INSERT FUTUREIF://SYSTEM.ONLINEGLITCHIE ON DUTY