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Mobile Legends/Heroes/Masha
IF / MLBB#088

SEASON 42 PROFILE

Wild-oats Fist

Masha

FighterTankEXP Lane

Primal Pact gives Masha three health bars. Skills leave Wounds that Basic Attacks can break to trigger Feral, granting speed, control resistance and claw attacks. Her reworked kit no longer uses Wild Power or Thunderclap.

DATA REVIEWED 13.10.2026 · PATCH 2.2.16

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Masha guide for Season 42

DAMAGE
Physical
ATTACK
Melee
SPECIALTY
Push / Damage
MAIN POSITIONS
EXP Lane
IN THE GAME SINCE
17 September 2019
  1. 01EARLY GAME

    In EXP, hit with Feral Swipe and move around the enemy to break the Wound with a Basic Attack. Changing angle is how you trigger Feral.

  2. 02MID GAME

    Claw Strike closes the gap or helps you retreat. Losing a health bar resets its cooldown, so check your health before committing the escape.

  3. 03LATE GAME

    Savage Maul charges into a hero and stuns them. Choose a target your team can finish and leave yourself a route out.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

EXP Bruiser Sprint

Default EXP setup that lets Masha stack War Axe, hold targets with Corrosion, and survive long enough for repeated HP-bar trades.

11,060 GOLD
  1. WHAT IT DOES

    +18 Physical Defense. +40 Movement Speed. Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20

    Physical Defense
    +18
    Movement Speed
    +40
  2. WHAT IT DOES

    +400 HP. +8% Spell Vamp. +35 Physical Attack. +10% Cooldown Reduction. Fighting Spirit: Attacks grants 12 extra Physical Attack per second for 4 seconds, up to 6 stacks. Deals 10% extra True Damage based on the damage dealt (no damage reduction counted) at full stacks. (Marksmen, Mages, and Supports only receive 50% of these stacked effects.)

    HP
    +400
    Spell Vamp
    +8%
    Physical Attack
    +35
    Cooldown Reduction
    +10%
  3. WHAT IT DOES

    +30% Attack Speed. +30 Physical Attack. +5% Movement Speed. Corrosion: Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5s. Stacks up to 5 times. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.

    Attack Speed
    +30%
    Physical Attack
    +30
    Movement Speed
    +5%
  4. WHAT IT DOES

    +800 HP. +15 Physical Defense. +15 Magic Defense. +20 Movement Speed. Thunderbolt: Every 4 seconds, the next Basic Attack deals 50 (+100% Total Physical Defense) (+100% Total Magic Defense) extra True Damage to the target and enemies around them, and briefly slows them by 99%. Hybrid Defense permanently increases by 1 each time the attack hits an enemy hero. (This effect is reduced to 50% for Marksmen and Mages)

    HP
    +800
    Physical Defense
    +15
    Magic Defense
    +15
    Movement Speed
    +20
  5. WHAT IT DOES

    +600 HP. +10% Spell Vamp. +40 Adaptive Attack. +10% Cooldown Reduction. Demonize: When HP drops below 40%, gains 30% Damage Reduction for 3 seconds and reduces the skill cooldown by 2 seconds. This effect has a 60 seconds cooldown. Defiance: For every 1% HP lost, damage is increased by 0.25%, up to 15%

    HP
    +600
    Spell Vamp
    +10%
    Adaptive Attack
    +40
    Cooldown Reduction
    +10%
  6. WHAT IT DOES

    +800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

    HP
    +800
    Physical Defense
    +15
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Hybrid Lifesteal
+10%
Adaptive Attack
+16
Hybrid Defense
+8
STANDARD TALENT

Gain 8 extra Physical & Magic Defense.

STANDARD TALENT

Gain 6% Spell Vamp. Each hero kill or assist grants an additional 0.5% Spell Vamp, up to 12 stacks.

CORE TALENT

Brave Smite: Dealing skill damage to an enemy hero recovers 5% Max HP. CD: 6 seconds.

BATTLE SPELL
100s
Sprint

Greatly increases Movement Speed for six seconds and grants Slow Immunity. The speed boost is strongest at the start and then decays.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

Magic Defense
+18
Movement Speed
+40
↔
WHAT IT DOES

+18 Physical Defense. +40 Movement Speed. Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20

Physical Defense
+18
Movement Speed
+40

Tough Boots FOR Warrior BootsUse when slows, chain control, or early magic poke keep Masha from reaching the marked side of a Wound.

WHAT IT DOES

+20% Attack Speed. +80 Physical Attack. Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s. Punish: Increase damage by 8% against enemy heroes with higher extra HP.

Attack Speed
+20%
Physical Attack
+80
↔
WHAT IT DOES

+800 HP. +15 Physical Defense. +15 Magic Defense. +20 Movement Speed. Thunderbolt: Every 4 seconds, the next Basic Attack deals 50 (+100% Total Physical Defense) (+100% Total Magic Defense) extra True Damage to the target and enemies around them, and briefly slows them by 99%. Hybrid Defense permanently increases by 1 each time the attack hits an enemy hero. (This effect is reduced to 50% for Marksmen and Mages)

HP
+800
Physical Defense
+15
Magic Defense
+15
Movement Speed
+20

Sea Halberd FOR Thunder BeltUse against healing, shield supports, or high-extra-HP fighters when anti-sustain matters before defense stacking.

WHAT IT DOES

+850 HP. +20 Physical Defense. +20 Magic Defense. +10% Cooldown Reduction. Bless: Received Shield and HP Regen effects are increased by 25%.

HP
+850
Physical Defense
+20
Magic Defense
+20
Cooldown Reduction
+10%
↔
WHAT IT DOES

+800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

HP
+800
Physical Defense
+15

Oracle FOR ImmortalityUse when Masha can reset between trades and needs stronger claw-strike healing and out-of-combat Feral recovery more than a revive.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Bear's Blessing: Masha has 3 HP Bars, each inheriting 50% of her Equipment HP bonuses. When an HP bar is depleted, she removes control effects and blocks damage once. She gains Feral by dealing damage to enemy heroes or creeps. Feral converts into HP after leaving combat. Power of Wildness: After Masha's skills deal damage to an enemy hero, she leaves Wound in a random direction. Her Basic Attacks can break the Wound and cause her to enter the Feral state. Feral: Masha gains 15% Resilience, Attack Speed, and Movement Speed. Her next 3 Basic Attacks become fan-shaped claw strikes, dealing 3% of target Max HP extra physical damage to enemies in the area (extra damage does not apply to Turrets) and recovering 4% HP. It lasts 3 seconds. Breaking a Wound again during the Feral state will refresh its duration. Up to 6 claw strikes can be stored.

  2. HOW IT WORKS

    Masha releases energy foward, dealing 250–450 Physical Damage to enemies in its path. If an enemy hero is hit, they are slowed by 50% for 1 second.

  3. HOW IT WORKS

    Masha dashes in the target direction, dealing 120–240 Physical Damage. Whenever an HP bar is depleted, the cooldown of Claw Strike resets.

  4. HOW IT WORKS

    Masha charges toward an enemy hero, dealing 300–600 Physical Damage and stunning them for 1 second while knocking back nearby enemies.

IF / LIVE META

Masha in ranked and pro play

AUTOMATIC SNAPSHOT13 Oct 2026
CURRENT TIERS
WIN RATE
59.88%
PICK RATE
0.6%
BAN RATE
32.43%
WIN-RATE CHANGE
+2.02 pp
OUR READING

Masha is being removed from a large share of drafts. The ban rate matters as much as the win rate here: plenty of players do not want to face the pick at all.

Seven-day ranked data, updated 13 Oct 2026 · MLBBHub · cross-checked with MLBB.io

Historical tournament snapshot, checked 13 Oct 2026

PRO / MLBB Mid Season Cup 2026NO PICKS OR BANS

Masha was not picked or banned in this historical snapshot. That tells us about this tournament's draft, not whether the hero works in ranked.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Masha's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

12documented patches

12 patches shown

  1. v2.2.16ADJUSTMENT
    16 September 2026
    • ADJUSTMENTMasha received a rework.
    Check original notes · MLBBHub
  2. v1.6.72ADJUSTMENT
    • ADJUSTMENTAttribute: Base Physical Attack: 101 → 91
    • ADJUSTMENTWild Power: HP Cost: 3% at All Levels → 4%-3%
    • ADJUSTMENTThunderclap: Base Damage: 400-600 → 300-600
    • ADJUSTMENTThunderclap: Cooldown: 20-16s → 36-20s
    Check original notes · MLBB Wiki
  3. v1.5.32ADJUSTMENT
    • NERFHowl Shock: Extra Damage of Enhanced Basic Attack: 1-4% → 1-2.5% (of the target's Max HP)
    • ADJUSTMENTThunderclap: Damage Reduction: 30% → 30-40%
    Check original notes · MLBB Wiki
  4. v1.4.94ADJUSTMENT
    • NERFWild Power: Reduced Bonus Base Damage on Basic Attack from 150 → 120.
    • ADJUSTMENTWild Power: removed role Removed Secondary Role - Tank.
    • ADJUSTMENTWild Power: Partially Adjusted label specialty - Regen/Damage to Push/Damage.
    • ADJUSTMENTWild Power: Fixed the issue with the damage numbers of Wild Power and Thunderclap.
    Check original notes · MLBB Wiki
Open the earlier archive · 8 patches
  1. v1.4.86ADJUSTMENT
    • ADJUSTMENTLife Recovery: Reduced the Activation Time after leaving combat from 5 seconds → 3 seconds.
    • BUFFLife Recovery: Increased the Energy Regeneration per second from 3 → 4.
    • NERFLife Recovery: Reduced the HP Growth from 201 → 156.
    Check original notes · MLBB Wiki
  2. v1.4.76ADJUSTMENT
    • ADJUSTMENTWild Power: Increased the Basic Damage Bonus from each Basic Attack from 60-80 → 150 at all levels.
    • ADJUSTMENTWild Power: Adjusted the Movement Speed from 25-35% → 30% at all levels.
    • ADJUSTMENTWild Power: Adjusted the Target's Max HP Bonus Damage from 3-5.5% → 1-4%.
    • ADJUSTMENTThunderclap: Reduced the Cooldown from 30-24 seconds → 20-16 seconds.
    • ADJUSTMENTThunderclap: Adjusted the Damage Reduction from 25-35% → 30%.
    • ADJUSTMENTThunderclap: Adjusted the Duration → 3 seconds.
    • ADJUSTMENTThunderclap: Increased the Base Physical Defense from 12 → 20.
    • ADJUSTMENTThunderclap: Reduced the Physical Defense Growth from 3.5 → 2.9.
    Check original notes · MLBB Wiki
  3. v1.4.70ADJUSTMENT
    • ADJUSTMENTWild Power: Basic Damage of the enhanced Basic Attack increased from 40 → 60.
    Check original notes · MLBB Wiki
  4. v1.4.60ADJUSTMENT
    • ADJUSTMENTHowl Shock: Slow Duration increased from 1 → 2s.
    • ADJUSTMENTWild Power: When active, deals more Basic Damage equals to 36 + Skill Lv*4 with Basic ATK.
    • NERFWild Power: Max HP consumed per second increased by 1%.
    • ADJUSTMENTAncient Strength: Physical Lifesteal Boost when the 1st HP bar is gone increased from 10% → 25%.
    • ADJUSTMENTAncient Strength: When the 2nd HP bar is lost, the bonus Physical Lifesteal increases from 20% → 40%.
    • ADJUSTMENTAncient Strength: Energy Regen from attacking heroes or creeps increased from 5 → 8, that from attacking other units reduced from 5 to 3.
    • NERFAncient Strength: Total HP Growth reduced from 300 → 201.
    Check original notes · MLBB Wiki
  5. v1.4.50ADJUSTMENT
    • ADJUSTMENTAttributes: Basic HP of all the 3 HP Bars increased by 10%.
    • ADJUSTMENTWild Power: The Percentage of the additional damage increased by 0.5% at all levels.
    • NERFWild Power: Now, if the target is a Turret or Minion, only 30% of additional damage will be caused.
    Check original notes · MLBB Wiki
  6. v1.4.44ADJUSTMENT
    • NERFWild Power: Movement Speed decreased by 5% at all levels.
    • NERFWild Power: HP Consume increased by 0.2% at all levels.
    • ADJUSTMENTThunderclap: Slowdown Duration incerased from 0.5s → 1s.
    • ADJUSTMENTThunderclap: Damage Reduction Duration increased from 3s → 5s.
    Check original notes · MLBB Wiki
  7. v1.4.36ADJUSTMENT
    • ADJUSTMENTAncient Strength: The ATK Speed increased by each 1% HP lost decreased from 1.2% → 1%.
    • ADJUSTMENTAncient Strength: Extra Physical Lifesteal gained by the last HP bar decreased from 20% → 10%.
    • ADJUSTMENTAncient Strength: Decreased the speed of her Energy Regen.
    • ADJUSTMENTThunderclap: Now after using the ultimate, Masha will get a 25%-35% Damage Reduction buff for 3s.
    Check original notes · MLBB Wiki
  8. v1.4.28ADJUSTMENT
    • ADJUSTMENTWild Power: The extra percent-based damage dealt to the target decreased 1% at all levels.
    • ADJUSTMENTThunderclap: The Cooldown of this skill is increased 6s at all levels.
    • ADJUSTMENTThunderclap: Current HP Deduction decreased from 50% → 30%.
    • NERFThunderclap: At the same time, the calculation of the damage dealt to Creeps is modified (some extra damage dealt will have the limit), so that Masha's enhanced Basic Attack can deal higher damage to Creeps when the Crit Chance is triggered.
    • ADJUSTMENTThunderclap: Now when Masha uses the Equipment Items - Rose Gold Meteor and Queen's Wings, the Equipment Unique Passive will be triggered based on the total HP of 3 HP bars.
    • ADJUSTMENTThunderclap: Fixed an issue where the enemies would not attack Masha first when she had more than 1 HP bar.
    Check original notes · MLBB Wiki
03

THE DRAFT

Masha in the draft: strengths, counters and teammates

GOOD INTO

Yu Zhong and Fanny invest heavily in an initial engage that Masha can absorb by losing one health bar.

EudoraMageGlooTankYu ZhongFighter
WATCH OUT FOR

Sun buys time with clones, while Argus refuses to die during the moment Masha wants to finish the fight.

EstesSupportKimmyMarksman / MageUranusTank
WORKS WELL WITH

Chip turns side-lane pressure into an immediate arrival, while Aulus adds another threat that scales into a longer game.

BaneFighter / MageYveMageGuinevereFighter

See all 5 counters, favorable matchups and best teammates for Masha

04

COLLECTION

Masha skins: catalogue and acquisition

Confirmed availability2

Winter Guard, a Masha skin
AVAILABLE
Winter Guard
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Dragon Armor, a Masha skin
AVAILABLE
Dragon Armor
ORIGIN / EVENTin-game shop: 899 Diamonds

Permanently available through the in-game shop: 899 Diamonds.

Limited and upcoming4

Combat Maiden, a Masha skin
EVENT / UPCOMING
Combat Maiden
ORIGIN / EVENTFebruary 2020 StarLight Pass

It was obtainable through the February 2020 StarLight Pass. Availability depends on the event or a new rotation. Check the client.

Spirited Gauntlet, a Masha skin
EVENT / UPCOMING
Spirited Gauntlet
ORIGIN / EVENTRanked Season 23 reward

It was obtainable through the Ranked Season 23 reward. Availability depends on the event or a new rotation. Check the client.

Rogue Talon, a Masha skin
EVENT / UPCOMING
Rogue Talon
ORIGIN / EVENTthe Rogue Talon's Summon draw

It was obtainable through the Rogue Talon's Summon draw. Availability depends on the event or a new rotation. Check the client.

Mai Shiranui, a Masha skin
EVENT / UPCOMING
Mai Shiranui
ORIGIN / EVENTKOF event; recorded release on 24 April 2024

It was obtainable through the KOF event; recorded release on 24 April 2024. Availability depends on the event or a new rotation. Check the client.

05

QUICK ANSWERS

The questions players ask about Masha

01What is the best lane for Masha?+

Masha is currently played mainly in EXP Lane. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Masha build should I use?+

Start with «EXP Bruiser Sprint». The other options, «Side Lane Pickoff Execute» and «Jungle Objective Ice», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Masha?+

Estes, Kimmy and Uranus are the first counters to consider. Sun buys time with clones, while Argus refuses to die during the moment Masha wants to finish the fight.

04Which Masha skins can be obtained now?+

2 non-default skins have confirmed availability at this review. 4 more are limited or upcoming, with the original acquisition method recorded. Check the current event or shop in your client before spending.

SAME ROLE OR LANEView all heroes
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