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Mobile Legends/Heroes/Masha
IF / MLBB#088

SEASON 41 PROFILE

Wild-oats Fist

Masha

FighterTankEXP Lane

Masha has three health bars through Ancient Strength and spends them to cast abilities. She can tear down a turret, cross the map with Wild Power or lunge onto a target with Thunderclap, but every choice consumes the same resource that keeps her alive.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Masha guide for Season 41

DAMAGE
Physical
ATTACK
Melee
SPECIALTY
Push / Damage
MAIN POSITIONS
EXP Lane
IN THE GAME SINCE
17 September 2019
  1. 01EARLY GAME

    Pressure EXP and calculate how much health can be spent before help arrives. Wild Power serves both entry and retreat, so do not leave it running while Masha is hitting nothing.

  2. 02MID GAME

    If five opponents group around Turtle, push the opposite lane or approach from behind. Thunderclap should land on a valuable target, not the first tank in sight.

  3. 03LATE GAME

    Late in the game, alternate turret pressure with short entries. Losing a health bar can ignore one instance of damage, but committing without an exit lets opponents burn through all three.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

EXP Bruiser Sprint

Default EXP setup that lets Masha stack War Axe, hold targets with Corrosion, and survive long enough for repeated HP-bar trades.

11,060 GOLD
  1. WHAT IT DOES

    +18 Physical Defense. +40 Movement Speed. Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20

    Physical Defense
    +18
    Movement Speed
    +40
  2. WHAT IT DOES

    +400 HP. +8% Spell Vamp. +35 Physical Attack. +10% Cooldown Reduction. Fighting Spirit: Attacks grants 12 extra Physical Attack per second for 4 seconds, up to 6 stacks. Deals 10% extra True Damage based on the damage dealt (no damage reduction counted) at full stacks. (Marksmen, Mages, and Supports only receive 50% of these stacked effects.)

    HP
    +400
    Spell Vamp
    +8%
    Physical Attack
    +35
    Cooldown Reduction
    +10%
  3. WHAT IT DOES

    +30% Attack Speed. +30 Physical Attack. +5% Movement Speed. Corrosion: Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5s. Stacks up to 5 times. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.

    Attack Speed
    +30%
    Physical Attack
    +30
    Movement Speed
    +5%
  4. WHAT IT DOES

    +800 HP. +15 Physical Defense. +15 Magic Defense. +20 Movement Speed. Thunderbolt: Every 4 seconds, the next Basic Attack deals 50 (+100% Total Physical Defense) (+100% Total Magic Defense) extra True Damage to the target and enemies around them, and briefly slows them by 99%. Hybrid Defense permanently increases by 1 each time the attack hits an enemy hero. (This effect is reduced to 50% for Marksmen and Mages)

    HP
    +800
    Physical Defense
    +15
    Magic Defense
    +15
    Movement Speed
    +20
  5. WHAT IT DOES

    +600 HP. +10% Spell Vamp. +40 Adaptive Attack. +10% Cooldown Reduction. Demonize: When HP drops below 40%, gains 30% Damage Reduction for 3 seconds and reduces the skill cooldown by 2 seconds. This effect has a 60 seconds cooldown. Defiance: For every 1% HP lost, damage is increased by 0.25%, up to 15%

    HP
    +600
    Spell Vamp
    +10%
    Adaptive Attack
    +40
    Cooldown Reduction
    +10%
  6. WHAT IT DOES

    +800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

    HP
    +800
    Physical Defense
    +15
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Hybrid Lifesteal
+10%
Adaptive Attack
+16
Hybrid Defense
+8
STANDARD TALENT

Gain 8 extra Physical & Magic Defense.

STANDARD TALENT

Gain 6% Spell Vamp. Each hero kill or assist grants an additional 0.5% Spell Vamp, up to 12 stacks.

CORE TALENT

Brave Smite: Dealing skill damage to an enemy hero recovers 5% Max HP. CD: 6 seconds.

BATTLE SPELL
100s
Sprint

Greatly increases Movement Speed for six seconds and grants Slow Immunity. The speed boost is strongest at the start and then decays.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

Magic Defense
+18
Movement Speed
+40
↔
WHAT IT DOES

+18 Physical Defense. +40 Movement Speed. Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20

Physical Defense
+18
Movement Speed
+40

Tough Boots FOR Warrior BootsUse when slows, chain control, or early magic poke stop Masha from sticking through Wild Power.

WHAT IT DOES

+20% Attack Speed. +80 Physical Attack. Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s. Punish: Increase damage by 8% against enemy heroes with higher extra HP.

Attack Speed
+20%
Physical Attack
+80
↔
WHAT IT DOES

+800 HP. +15 Physical Defense. +15 Magic Defense. +20 Movement Speed. Thunderbolt: Every 4 seconds, the next Basic Attack deals 50 (+100% Total Physical Defense) (+100% Total Magic Defense) extra True Damage to the target and enemies around them, and briefly slows them by 99%. Hybrid Defense permanently increases by 1 each time the attack hits an enemy hero. (This effect is reduced to 50% for Marksmen and Mages)

HP
+800
Physical Defense
+15
Magic Defense
+15
Movement Speed
+20

Sea Halberd FOR Thunder BeltUse against healing, shield supports, or high-extra-HP fighters when anti-sustain matters before defense stacking.

WHAT IT DOES

+850 HP. +20 Physical Defense. +20 Magic Defense. +10% Cooldown Reduction. Bless: Received Shield and HP Regen effects are increased by 25%.

HP
+850
Physical Defense
+20
Magic Defense
+20
Cooldown Reduction
+10%
↔
WHAT IT DOES

+800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

HP
+800
Physical Defense
+15

Oracle FOR ImmortalityUse when Masha can reset between trades and needs stronger Life Recovery and shield value more than a revive.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Blessed by the Bear King, Masha has 3 HP bars and won't die until all of them are depleted. She can ignore an instance of damage each time she loses an HP bar. When Masha only has two HP bars left, skills will only require 50% of their original HP Cost to cast. When Masha only has one HP bar left, she doesn't need to spend HP to cast skills.

  2. HOW IT WORKS

    Passive: Power of the Wild makes Masha's Basic Attacks deal extra Physical Damage equal to 1% of the target's Max HP, capped at 60 against Creeps and with no effect on Turrets or the Base. Active: Masha spends 24% HP to gain 60% Movement Speed for 1.5 seconds. The extra damage from Power of the Wild rises by 2%–4% of the target's Max HP, and her next two Basic Attacks gain 50% Attack Speed.

  3. HOW IT WORKS

    Masha spends 24% HP to roar at enemies, dealing 200–300 Physical Damage and reducing their Attack Speed by 50% for 2 seconds.

  4. HOW IT WORKS

    Masha gains Energy when dealing damage to enemies and extra Energy when dealing damage with Wild Power. After leaving combat for 3 seconds, Masha can activate this skill to spend half a full bar of Energy to recover a full HP bar. Masha is invincible while casting this skill.

  5. HOW IT WORKS

    Masha spends 34% HP to lunge at an enemy hero (immune to control effects during the lunge), dealing 200–500 Physical Damage, slowing them by 25% for 2 seconds, and knocking back nearby enemies. The cooldown of this skill will be reset each time Masha loses an HP bar.

IF / LIVE META

Masha in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERS
WIN RATE
56.97%
PICK RATE
0.11%
BAN RATE
0.33%
WIN-RATE CHANGE
-0.32 pp
OUR READING

Masha is a niche choice here. The result is worth watching, but a low pick rate means it should not be read in isolation.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026NO PICKS OR BANS

Masha has not been picked or banned in this event so far. That tells us about this tournament's draft, not whether the hero works in ranked.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Masha's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

11documented patches

11 patches shown

  1. v1.6.72ADJUSTMENT
    • ADJUSTMENTAttribute: Base Physical Attack: 101 → 91
    • ADJUSTMENTWild Power: HP Cost: 3% at All Levels → 4%-3%
    • ADJUSTMENTThunderclap: Base Damage: 400-600 → 300-600
    • ADJUSTMENTThunderclap: Cooldown: 20-16s → 36-20s
    Check original notes · MLBB Wiki
  2. v1.5.32ADJUSTMENT
    • NERFHowl Shock: Extra Damage of Enhanced Basic Attack: 1-4% → 1-2.5% (of the target's Max HP)
    • ADJUSTMENTThunderclap: Damage Reduction: 30% → 30-40%
    Check original notes · MLBB Wiki
  3. v1.4.94ADJUSTMENT
    • NERFWild Power: Reduced Bonus Base Damage on Basic Attack from 150 → 120.
    • ADJUSTMENTWild Power: removed role Removed Secondary Role - Tank.
    • ADJUSTMENTWild Power: Partially Adjusted label specialty - Regen/Damage to Push/Damage.
    • ADJUSTMENTWild Power: Fixed the issue with the damage numbers of Wild Power and Thunderclap.
    Check original notes · MLBB Wiki
  4. v1.4.86ADJUSTMENT
    • ADJUSTMENTLife Recovery: Reduced the Activation Time after leaving combat from 5 seconds → 3 seconds.
    • BUFFLife Recovery: Increased the Energy Regeneration per second from 3 → 4.
    • NERFLife Recovery: Reduced the HP Growth from 201 → 156.
    Check original notes · MLBB Wiki
Open the earlier archive · 7 patches
  1. v1.4.76ADJUSTMENT
    • ADJUSTMENTWild Power: Increased the Basic Damage Bonus from each Basic Attack from 60-80 → 150 at all levels.
    • ADJUSTMENTWild Power: Adjusted the Movement Speed from 25-35% → 30% at all levels.
    • ADJUSTMENTWild Power: Adjusted the Target's Max HP Bonus Damage from 3-5.5% → 1-4%.
    • ADJUSTMENTThunderclap: Reduced the Cooldown from 30-24 seconds → 20-16 seconds.
    • ADJUSTMENTThunderclap: Adjusted the Damage Reduction from 25-35% → 30%.
    • ADJUSTMENTThunderclap: Adjusted the Duration → 3 seconds.
    • ADJUSTMENTThunderclap: Increased the Base Physical Defense from 12 → 20.
    • ADJUSTMENTThunderclap: Reduced the Physical Defense Growth from 3.5 → 2.9.
    Check original notes · MLBB Wiki
  2. v1.4.70ADJUSTMENT
    • ADJUSTMENTWild Power: Basic Damage of the enhanced Basic Attack increased from 40 → 60.
    Check original notes · MLBB Wiki
  3. v1.4.60ADJUSTMENT
    • ADJUSTMENTHowl Shock: Slow Duration increased from 1 → 2s.
    • ADJUSTMENTWild Power: When active, deals more Basic Damage equals to 36 + Skill Lv*4 with Basic ATK.
    • NERFWild Power: Max HP consumed per second increased by 1%.
    • ADJUSTMENTAncient Strength: Physical Lifesteal Boost when the 1st HP bar is gone increased from 10% → 25%.
    • ADJUSTMENTAncient Strength: When the 2nd HP bar is lost, the bonus Physical Lifesteal increases from 20% → 40%.
    • ADJUSTMENTAncient Strength: Energy Regen from attacking heroes or creeps increased from 5 → 8, that from attacking other units reduced from 5 to 3.
    • NERFAncient Strength: Total HP Growth reduced from 300 → 201.
    Check original notes · MLBB Wiki
  4. v1.4.50ADJUSTMENT
    • ADJUSTMENTAttributes: Basic HP of all the 3 HP Bars increased by 10%.
    • ADJUSTMENTWild Power: The Percentage of the additional damage increased by 0.5% at all levels.
    • NERFWild Power: Now, if the target is a Turret or Minion, only 30% of additional damage will be caused.
    Check original notes · MLBB Wiki
  5. v1.4.44ADJUSTMENT
    • NERFWild Power: Movement Speed decreased by 5% at all levels.
    • NERFWild Power: HP Consume increased by 0.2% at all levels.
    • ADJUSTMENTThunderclap: Slowdown Duration incerased from 0.5s → 1s.
    • ADJUSTMENTThunderclap: Damage Reduction Duration increased from 3s → 5s.
    Check original notes · MLBB Wiki
  6. v1.4.36ADJUSTMENT
    • ADJUSTMENTAncient Strength: The ATK Speed increased by each 1% HP lost decreased from 1.2% → 1%.
    • ADJUSTMENTAncient Strength: Extra Physical Lifesteal gained by the last HP bar decreased from 20% → 10%.
    • ADJUSTMENTAncient Strength: Decreased the speed of her Energy Regen.
    • ADJUSTMENTThunderclap: Now after using the ultimate, Masha will get a 25%-35% Damage Reduction buff for 3s.
    Check original notes · MLBB Wiki
  7. v1.4.28ADJUSTMENT
    • ADJUSTMENTWild Power: The extra percent-based damage dealt to the target decreased 1% at all levels.
    • ADJUSTMENTThunderclap: The Cooldown of this skill is increased 6s at all levels.
    • ADJUSTMENTThunderclap: Current HP Deduction decreased from 50% → 30%.
    • NERFThunderclap: At the same time, the calculation of the damage dealt to Creeps is modified (some extra damage dealt will have the limit), so that Masha's enhanced Basic Attack can deal higher damage to Creeps when the Crit Chance is triggered.
    • ADJUSTMENTThunderclap: Now when Masha uses the Equipment Items - Rose Gold Meteor and Queen's Wings, the Equipment Unique Passive will be triggered based on the total HP of 3 HP bars.
    • ADJUSTMENTThunderclap: Fixed an issue where the enemies would not attack Masha first when she had more than 1 HP bar.
    Check original notes · MLBB Wiki
03

THE DRAFT

Masha in the draft: strengths, counters and teammates

GOOD INTO

Yu Zhong and Fanny invest heavily in an initial engage that Masha can absorb by losing one health bar.

AliceTank / MageWanwanMarksmanYu ZhongFighter
WATCH OUT FOR

Sun buys time with clones, while Argus refuses to die during the moment Masha wants to finish the fight.

SunFighterRafaelaSupportFaramisSupport / Mage
WORKS WELL WITH

Chip turns side-lane pressure into an immediate arrival, while Aulus adds another threat that scales into a longer game.

ChipSupport / TankMathildaSupport / AssassinLunoxMage

See all 5 counters, favorable matchups and best teammates for Masha

04

COLLECTION

Masha skins: what you can get right now

Available now2

Winter Guard, a Masha skin
AVAILABLE
Winter Guard
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Dragon Armor, a Masha skin
AVAILABLE
Dragon Armor
ORIGIN / EVENTin-game shop: 899 Diamonds

Permanently available through the in-game shop: 899 Diamonds.

Locked right now4

Combat Maiden, a Masha skin
NOT AVAILABLE NOW
Combat Maiden
ORIGIN / EVENTFebruary 2020 StarLight Pass

It was obtainable through the February 2020 StarLight Pass. It is not currently available.

Spirited Gauntlet, a Masha skin
NOT AVAILABLE NOW
Spirited Gauntlet
ORIGIN / EVENTRanked Season 23 reward

It was obtainable through the Ranked Season 23 reward. It is not currently available.

Rogue Talon, a Masha skin
NOT AVAILABLE NOW
Rogue Talon
ORIGIN / EVENTthe Rogue Talon's Summon draw

It was obtainable through the Rogue Talon's Summon draw. It is not currently available.

Mai Shiranui, a Masha skin
NOT AVAILABLE NOW
Mai Shiranui
ORIGIN / EVENTKOF event; recorded release on 24 April 2024

It was obtainable through the KOF event; recorded release on 24 April 2024. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Masha

01What is the best lane for Masha?+

Masha is currently played mainly in EXP Lane. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Masha build should I use?+

Start with «EXP Bruiser Sprint». The other options, «Side Lane Pickoff Execute» and «Jungle Objective Ice», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Masha?+

Sun, Rafaela and Faramis are the first counters to consider. Sun buys time with clones, while Argus refuses to die during the moment Masha wants to finish the fight.

04Which Masha skins can be obtained now?+

2 skins are marked as obtainable right now. 4 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
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