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Mobile Legends/Heroes/Hilda
IF / MLBB#035

SEASON 41 PROFILE

Power of Megalith

Hilda

FighterTankRoamingEXP Lane

Blessing of Wilderness regenerates Hilda inside bushes and empowers her next attack when she leaves. Combat Ritual speeds up the engage and Power of Wildness finishes a target; the better she uses brush, the less health and time she spends between pressure attempts.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Hilda guide for Season 41

DAMAGE
Physical
ATTACK
Melee
SPECIALTY
Damage / Regen
MAIN POSITIONS
Roaming / EXP Lane
IN THE GAME SINCE
2017
  1. 01EARLY GAME

    Invade only with information from the lanes and chain bushes to recover health. Entering the enemy jungle alone turns regeneration into false confidence.

  2. 02MID GAME

    Trigger Combat Ritual when leaving brush and use Art of Hunting on a target that cannot retreat behind the team.

  3. 03LATE GAME

    In final fights, Power of Wildness should finish a kill or interrupt an important skill. Jumping onto the healthy tank leaves Hilda far from the damage dealers.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

Roam Invade Dire Hit

Default roam setup for invading, marking the enemy core, and using Dire Hit plus Power of Wildness to finish low-health targets.

10,970 GOLD
  1. WHAT IT DOES

    +18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

    Magic Defense
    +18
    Movement Speed
    +40
  2. WHAT IT DOES

    +800 HP. +15 Physical Defense. +15 Magic Defense. +20 Movement Speed. Thunderbolt: Every 4 seconds, the next Basic Attack deals 50 (+100% Total Physical Defense) (+100% Total Magic Defense) extra True Damage to the target and enemies around them, and briefly slows them by 99%. Hybrid Defense permanently increases by 1 each time the attack hits an enemy hero. (This effect is reduced to 50% for Marksmen and Mages)

    HP
    +800
    Physical Defense
    +15
    Magic Defense
    +15
    Movement Speed
    +20
  3. WHAT IT DOES

    +40 Physical Defense. +5% Movement Speed. +40 Magic Defense. Fortress Shield: For each enemy hero within 5 units, Hybrid Defense is increased by 8, up to 40. Lifebane: Reduces Shield and HP Regen effects of nearby enemies within 5 units to 60% of normal for 1 second.

    Physical Defense
    +40
    Movement Speed
    +5%
    Magic Defense
    +40
  4. WHAT IT DOES

    +920 HP. +4 HP Regen. +40 Physical Defense. Deter: When hit by a skill, reduces the attacker's Physical Damage by 6% for 2s (this effect stacks up to 3 times).

    HP
    +920
    HP Regen
    +4
    Physical Defense
    +40
  5. WHAT IT DOES

    +900 HP. +2 HP Regen. +48 Magic Defense. Shield: Upon taking Magic Damage, gains 25% Magic Damage Reduction for 3s (applies before taking damage). Regains this effect 5s after leaving combat.

    HP
    +900
    HP Regen
    +2
    Magic Defense
    +48
  6. WHAT IT DOES

    +800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

    HP
    +800
    Physical Defense
    +15
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

HP
+500
Hybrid Defense
+10
HP Regen
+4
STANDARD TALENT

Gain 225 extra max HP.

STANDARD TALENT

When HP is below 50%, Damage Reduction is increased by 5%.

CORE TALENT

After the next Basic Attack, deal 100(+7% Total HP) Magic Damage to nearby enemies. Cooldown: 15s.

BATTLE SPELL + BLESSING
100s
Sprint

Greatly increases Movement Speed for six seconds and grants Slow Immunity. The speed boost is strongest at the start and then decays.

Dire Hit

Builds Force while moving. From 20 stacks onward, the next hit consumes them to deal extra True Damage. More stacks mean more damage.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+950 HP. +12 HP Regen. +40 Magic Defense. Holy Blessing: Taking Magic Damage grants 6-20 Magic Defense (scales with level) for 5s, up to 6 stacks (1 stack only every 0.6s).

HP
+950
HP Regen
+12
Magic Defense
+40
↔
WHAT IT DOES

+900 HP. +2 HP Regen. +48 Magic Defense. Shield: Upon taking Magic Damage, gains 25% Magic Damage Reduction for 3s (applies before taking damage). Regains this effect 5s after leaving combat.

HP
+900
HP Regen
+2
Magic Defense
+48

Radiant Armor FOR Athena's ShieldUse against sustained magic poke or burn damage that keeps tagging Hilda before she can reset in a bush.

WHAT IT DOES

+70 Physical Defense. 20% Critical Damage Reduction. Bladed Armor: When struck by a Basic Attack, deals Physical Damage equal to 30% of the incoming damage (calculated before Damage Reduction) plus 20% of the hero's Physical Defense to the attacker and slows them by 15% for 1s.

Physical Defense
+70
↔
WHAT IT DOES

+920 HP. +4 HP Regen. +40 Physical Defense. Deter: When hit by a skill, reduces the attacker's Physical Damage by 6% for 2s (this effect stacks up to 3 times).

HP
+920
HP Regen
+4
Physical Defense
+40

Blade Armor FOR Antique CuirassUse when a basic-attack marksman must hit Hilda during objective fights and chase exits.

WHAT IT DOES

+1550 HP. +20 HP Regen. Recovery: Regenerates 2.5% Max HP per second (reduced to 0.5% Max HP per second over 5s after taking damage).

HP
+1550
HP Regen
+20
↔
WHAT IT DOES

+900 HP. +2 HP Regen. +48 Magic Defense. Shield: Upon taking Magic Damage, gains 25% Magic Damage Reduction for 3s (applies before taking damage). Regains this effect 5s after leaving combat.

HP
+900
HP Regen
+2
Magic Defense
+48

Guardian Helmet FOR Athena's ShieldUse when the enemy magic threat is low and Hilda needs faster health resets between jungle invades.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Hilda recovers 2% HP per second while in the bush. Entering a bush enhances her next Basic Attack, which deals 110 Physical Damage to the target, reduces the target's Movement Speed by 40%, and deals 40 Physical Damage to enemies behind the target. After using the enhanced Basic Attack, this effect enters a 6 second cooldown. Hilda's Basic Attack and skills apply a Wilderness Mark on hit, which lasts up to 4 seconds and stacks up to 6. Each stack reduces the enemy hero's Physical Defense and Magic Defense by 3%.

  2. HOW IT WORKS

    Hilda gains 60% Movement Speed for 3 seconds and receives a shield that absorbs damage equal to 10% Max HP, lasting 3 seconds.

  3. HOW IT WORKS

    Hilda locks onto an enemy and can cast the skill up to three times, dealing 220–420 Physical Damage with each strike. The second strike also damages nearby enemies. The third knocks the target and surrounding enemies back.

  4. HOW IT WORKS

    Hilda leaps forward and slashes the target enemy, dealing 600–1000 Physical Damage and stunning them for 0.2 seconds. Nearby enemies take 60% damage. Each Wilderness Mark stack makes Power of Wildness deals extra damage equal to 2.5% of the target's Max HP. At maximum stacks, that extra damage rises to 20% of the target's Max HP.

IF / LIVE META

Hilda in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERB
WIN RATE
50.86%
PICK RATE
0.63%
BAN RATE
3.61%
WIN-RATE CHANGE
-0.36 pp
OUR READING

Hilda sits close to the middle of the field. The draft and player execution currently matter more than a headline number.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026USED IN COMPETITION
PICKS
5
RECORD
1-4
BANS
4
DRAFT PRESENCE
7.96%

Hilda has appeared in the tournament draft 9 times. This is tournament context, not a global verdict on the hero.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Hilda's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

12documented patches

12 patches shown

  1. v2.1.88NERF
    17 June 2026
    • NERFAttribute: Base HP: 2680 → 2600
    • NERFSkill 1: Shield: 10%-20% of Max HP → 10%-30% of Max HP
    • NERFSkill 2: Damage: 220-420 (+ 100% of Total Physical Attack) → 200-400 (+ 90% of Physical Attack)
    Check original notes · MLBBHub
  2. v2.1.61BUFF
    11 March 2026
    • BUFFHilda received a buff.
    Check original notes · MLBBHub
  3. v2.1.30BUFF
    4 November 2025
    • BUFFPassive: Pursuit Speed of Enhanced Basic Attack: 10 → 13
    • BUFFPassive: Each stack reduces the target's Physical Defense and Magic Defense by: 4% → 3%
    Check original notes · MLBBHub
  4. v1.5.38NERF
    • NERFBlessing of Wilderness: Shield gained when entering the bush: 20% → 15% of Max HP
    Check original notes · MLBB Wiki
Open the earlier archive · 8 patches
  1. v1.5.24NERF
    • NERFPower of Wildness: Damage Increase of each stack of Power of Wildness: 50-60 → 25-35
    Check original notes · MLBB Wiki
  2. v1.4.94ADJUSTMENT
    • ADJUSTMENTCombat Ritual: Fixed the issue where the Basic Attack cannot trigger attack effects.
    • ADJUSTMENTPower of Wildness: Stack Number is now shown below the HP Bar.
    • BUFFPower of Wildness: Increased Base Damage per Stack: 40-50 → 50-60.
    • ADJUSTMENTPower of Wildness: Reduced Maximum Stack Limit: 10 → 8.
    • ADJUSTMENTPower of Wildness: Fixed the issue where the skill range is too little before reaching full stacks.
    • ADJUSTMENTPower of Wildness: switched Switched label specialty - Regen/Damage to Damage/Regen.
    Check original notes · MLBB Wiki
  3. v1.4.86ADJUSTMENT
    • ADJUSTMENTBlessing of Wilderness: HP Restoration when HP is below 30%.
    • BUFFBlessing of Wilderness: Increased the Max HP Shield from entering a bush, from 10% to 20%.
    • NERFCombat Ritual: Reduced the Slow from 70% to 40%.
    • BUFFArt of Hunting: Increased the Basic Damage on each cast by 15 at all levels, from 170-270 to 185-285.
    • BUFFArt of Hunting: Increased The Skill Range for the 2nd and 3rd casts.
    • ADJUSTMENTPower of Wildness: Accumulating Max Stacks will increase the damage of by 80-160.
    • ADJUSTMENTPower of Wildness: Accumulating Max Stacks will increase the damage of the skill by 50%.
    • BUFFPower of Wildness: Increased the Basic Damage by 100 by all levels, from 700-900 to 800-1000.
    • ADJUSTMENTPower of Wildness: Adjusted the Physical Penetration at Max Stacks from 60% to 40%.
    Check original notes · MLBB Wiki
  4. v1.4.60BUFF
    • BUFFBlessing of Wilderness: HP Regen in the bush increased from 1.5% to 2% per second.
    Check original notes · MLBB Wiki
  5. v1.4.36ADJUSTMENT
    • ADJUSTMENTArt of Hunting: At all levels, the CD adjusted to 9s.
    • BUFFArt of Hunting: Basic Damage adjusted from [90 + (Skill Level*30)] to [150 + (Skill Level*20)]
    Check original notes · MLBB Wiki
  6. v1.3.96ADJUSTMENT
    • BUFFBlessing of Wilderness: HP Regen Speed increased from 1% of Max HP to 1.5% of Max HP.
    • ADJUSTMENTCombat Ritual: Fixed an issue where this skill would deal wrong damage to protected Turret.
    Check original notes · MLBB Wiki
  7. v1.3.60BUFF
    • BUFFArt of Hunting: Adjusted Physical Attack Bonus to 1 from 0.9.
    Check original notes · MLBB Wiki
  8. v1.3.52BUFF
    • BUFFPower of Wildness: Reduced its Cooldown by 5s of all Levels.
    Check original notes · MLBB Wiki
03

THE DRAFT

Hilda in the draft: strengths, counters and teammates

GOOD INTO

Novaria and Granger depend on preparing damage at range; Hilda can emerge from brush and deny that time.

HarleyAssassin / MageGrangerMarksmanDiggieSupport
WATCH OUT FOR

Karrie burns through her maximum health, while Esmeralda turns Combat Ritual's shield to her own advantage.

AamonAssassinZhuxinMageAlphaFighter
WORKS WELL WITH

Minsitthar restricts escape options, and Saber turns Hilda's opening pressure into an immediate execution.

MinsittharFighterSilvannaFighterArgusFighter

See all 5 counters, favorable matchups and best teammates for Hilda

04

COLLECTION

Hilda skins: what you can get right now

Available now2

Power of Wildness, a Hilda skin
AVAILABLE
Power of Wildness
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Bass Craze, a Hilda skin
AVAILABLE
Bass Craze
ORIGIN / EVENTin-game shop: 749 Diamonds

Permanently available through the in-game shop: 749 Diamonds.

Locked right now3

Flower of the Wastes, a Hilda skin
NOT AVAILABLE NOW
Flower of the Wastes
ORIGIN / EVENTRanked Season 5 reward

It was obtainable through the Ranked Season 5 reward. It is not currently available.

Sacred Guard, a Hilda skin
NOT AVAILABLE NOW
Sacred Guard
ORIGIN / EVENTMentoring Program

It was obtainable through the Mentoring Program. It is not currently available.

Aries, a Hilda skin
NOT AVAILABLE NOW
Aries
ORIGIN / EVENTZodiac Summon

It was obtainable through the Zodiac Summon. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Hilda

01What is the best lane for Hilda?+

Hilda is currently played mainly in Roaming and EXP Lane. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Hilda build should I use?+

Start with «Roam Invade Dire Hit». The other options, «Roam Conceal Pickoff» and «EXP Bruiser Execute», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Hilda?+

Aamon, Zhuxin and Alpha are the first counters to consider. Karrie burns through her maximum health, while Esmeralda turns Combat Ritual's shield to her own advantage.

04Which Hilda skins can be obtained now?+

2 skins are marked as obtainable right now. 3 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
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