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Mobile Legends/Heroes/Khaleed
IF / MLBB#098

SEASON 41 PROFILE

Desert Scimitar

Khaleed

FighterRoamingEXP Lane

Khaleed charges Sand Walk while moving, chains Desert Tornado swings and recovers through Quicksand Guard. Raging Sandstorm gives him a long, control-immune approach, ideal for arriving from an angle opponents are not watching.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Khaleed guide for Season 41

DAMAGE
Physical
ATTACK
Melee
SPECIALTY
Damage / Regen
MAIN POSITIONS
Roaming / EXP Lane
IN THE GAME SINCE
7 August 2020
  1. 01EARLY GAME

    Charge Sand Walk before approaching and complete the Desert Tornado swings without abandoning the wave. Quicksand Guard heals heavily, but any control interrupts the channel.

  2. 02MID GAME

    Rotate from EXP or roaming with Raging Sandstorm ready and aim behind the target to cut off the retreat. Do not cast while teammates are still clearing.

  3. 03LATE GAME

    Late in the game, protect a flank and make opponents respect Raging Sandstorm. Channel Quicksand Guard after the enemy spends its stuns and knock-ups; either effect interrupts the healing.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

Roam Thunder Control

Default roam setup that turns Sand Walk into a Thunder Belt engage tool while keeping enough defense to survive after the first ult angle.

10,680 GOLD
  1. WHAT IT DOES

    +18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

    Magic Defense
    +18
    Movement Speed
    +40
  2. WHAT IT DOES

    +800 HP. +15 Physical Defense. +15 Magic Defense. +20 Movement Speed. Thunderbolt: Every 4 seconds, the next Basic Attack deals 50 (+100% Total Physical Defense) (+100% Total Magic Defense) extra True Damage to the target and enemies around them, and briefly slows them by 99%. Hybrid Defense permanently increases by 1 each time the attack hits an enemy hero. (This effect is reduced to 50% for Marksmen and Mages)

    HP
    +800
    Physical Defense
    +15
    Magic Defense
    +15
    Movement Speed
    +20
  3. WHAT IT DOES

    +40 Physical Defense. +5% Movement Speed. +40 Magic Defense. Fortress Shield: For each enemy hero within 5 units, Hybrid Defense is increased by 8, up to 40. Lifebane: Reduces Shield and HP Regen effects of nearby enemies within 5 units to 60% of normal for 1 second.

    Physical Defense
    +40
    Movement Speed
    +5%
    Magic Defense
    +40
  4. WHAT IT DOES

    +850 HP. +20 Physical Defense. +20 Magic Defense. +10% Cooldown Reduction. Bless: Received Shield and HP Regen effects are increased by 25%.

    HP
    +850
    Physical Defense
    +20
    Magic Defense
    +20
    Cooldown Reduction
    +10%
  5. WHAT IT DOES

    +920 HP. +4 HP Regen. +40 Physical Defense. Deter: When hit by a skill, reduces the attacker's Physical Damage by 6% for 2s (this effect stacks up to 3 times).

    HP
    +920
    HP Regen
    +4
    Physical Defense
    +40
  6. WHAT IT DOES

    +800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

    HP
    +800
    Physical Defense
    +15
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

HP
+500
Hybrid Defense
+10
HP Regen
+4
STANDARD TALENT

Gain 225 extra max HP.

STANDARD TALENT

When HP is below 50%, Damage Reduction is increased by 5%.

CORE TALENT

After the next Basic Attack, deal 100(+7% Total HP) Magic Damage to nearby enemies. Cooldown: 15s.

BATTLE SPELL
120s
Flicker

Blinks the hero a short distance in the chosen direction. It can be used to engage, reposition, escape, or cross some walls.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+950 HP. +12 HP Regen. +40 Magic Defense. Holy Blessing: Taking Magic Damage grants 6-20 Magic Defense (scales with level) for 5s, up to 6 stacks (1 stack only every 0.6s).

HP
+950
HP Regen
+12
Magic Defense
+40
↔
WHAT IT DOES

+920 HP. +4 HP Regen. +40 Physical Defense. Deter: When hit by a skill, reduces the attacker's Physical Damage by 6% for 2s (this effect stacks up to 3 times).

HP
+920
HP Regen
+4
Physical Defense
+40

Radiant Armor FOR Antique CuirassUse against repeated magic poke, burn, or DPS that keeps hitting Khaleed while Quicksand Guard is channeling.

WHAT IT DOES

+900 HP. +2 HP Regen. +48 Magic Defense. Shield: Upon taking Magic Damage, gains 25% Magic Damage Reduction for 3s (applies before taking damage). Regains this effect 5s after leaving combat.

HP
+900
HP Regen
+2
Magic Defense
+48
↔
WHAT IT DOES

+920 HP. +4 HP Regen. +40 Physical Defense. Deter: When hit by a skill, reduces the attacker's Physical Damage by 6% for 2s (this effect stacks up to 3 times).

HP
+920
HP Regen
+4
Physical Defense
+40

Athena's Shield FOR Antique CuirassUse when one burst mage decides the fight before Khaleed can spend the S2 heal.

WHAT IT DOES

+55 Movement Speed. +35% Slow Reduction

Movement Speed
+55
Slow Reduction
+35%
↔
WHAT IT DOES

+18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

Magic Defense
+18
Movement Speed
+40

Rapid Boots FOR Tough BootsUse when the enemy has low crowd control and Khaleed's main job is crossing river first for vision and Thunder Belt stacks.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Khaleed accumulates Desert Power while moving. After Desert Power is fully charged, he will glide on sand, increasing Movement Speed by 35%, making his next Basic Attack deal 50 Physical Damage to the target (cannot critically strike), and reducing the target's Movement Speed by 40% for 1.5 seconds.

  2. HOW IT WORKS

    Khaleed whirls his scimitar, dealing 200–525 Physical Damage to enemies in the area and pulling them toward him. The skill can be used up to 3 times in a row and deals 50%-75% damage to Minions and Creeps.

  3. HOW IT WORKS

    Khaleed channels for up to 4 seconds. Every 0.5 seconds, he restores 60–135 HP plus 5%–10% of his lost HP and gains 10 Desert Power. He also reduces incoming damage by 35%–50%. The surrounding quicksand slows enemies by 60%. Any control effect interrupts the channel.

  4. HOW IT WORKS

    Khaleed rides the sandstorm and charges toward a designated location, dealing 100–250 Physical Damage to enemies along the way and knocking them toward his destination. Khaleed is immune to control effects during this process. Upon reaching the destination, Khaleed will smash the ground, dealing 450–750 Physical Damage to enemies in the area and stunning them for 1 second, and fully charges his Desert Power.

IF / LIVE META

Khaleed in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERB
WIN RATE
50.87%
PICK RATE
0.16%
BAN RATE
0.15%
WIN-RATE CHANGE
-0.26 pp
OUR READING

Khaleed is a niche choice here. The result is worth watching, but a low pick rate means it should not be read in isolation.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026USED IN COMPETITION
PICKS
9
RECORD
5-4
BANS
2
DRAFT PRESENCE
9.73%

Khaleed has appeared in the tournament draft 11 times. This is tournament context, not a global verdict on the hero.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Khaleed's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

3documented patches

3 patches shown

  1. v2.1.88ADJUSTMENT
    17 June 2026
    • ADJUSTMENTSkill 1: Damage: 200-400 (+ 140% of Total Physical Attack) → 175-400 (+ 130% of Total Physical Attack)
    • ADJUSTMENTSkill 1: Damage on Minions: 50%-75% → 60%-85%
    • ADJUSTMENTSkill 2: Cooldown: 22-17s → 18-13s
    Check original notes · MLBBHub
  2. v1.8.78ADJUSTMENT
    • ADJUSTMENTSand Walk: Reduced the backswing of enhanced basic attacks by 50%.
    Check original notes · MLBB Wiki
  3. v1.8.30ADJUSTMENT
    • ADJUSTMENTDesert Tornado: The skill will now cast 3 times with or without hitting a target.
    • ADJUSTMENTDesert Tornado: Slightly increased the dash speed.
    • ADJUSTMENTDesert Tornado: Base Damage: 180-480 + 125% Physical Attack → 200-525 + 140% Physical Attack
    • ADJUSTMENTDesert Tornado: Damage on Minions: 50% → 50%-75%
    • ADJUSTMENTDesert Tornado: Removed Effect: 15% damage increase per hit
    • ADJUSTMENTQuicksand Guard: Damage Reduction: 50%-70% → 35%-50%
    • ADJUSTMENTRaging Sandstorm: Slightly increased channelling speed.
    Check original notes · MLBB Wiki
03

THE DRAFT

Khaleed in the draft: strengths, counters and teammates

GOOD INTO

Yin and Harley rely on direct entries that Raging Sandstorm can cross or counter.

NovariaMageYu ZhongFighterSuyouAssassin / Fighter
WATCH OUT FOR

Phoveus punishes Khaleed's movement, while Yve creates slow zones that make Desert Tornado difficult to complete.

ArlottFighter / AssassinRafaelaSupportPhoveusFighter
WORKS WELL WITH

Masha splits attention across side lanes, and Vale receives targets knocked up by the sandstorm.

MashaFighter / TankAldousFighterSoraFighter / Assassin

See all 5 counters, favorable matchups and best teammates for Khaleed

04

COLLECTION

Khaleed skins: what you can get right now

Available now2

Prince of Sand, a Khaleed skin
AVAILABLE
Prince of Sand
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Wave Strider, a Khaleed skin
AVAILABLE
Wave Strider
ORIGIN / EVENTin-game shop: 899 Diamonds

Permanently available through the in-game shop: 899 Diamonds.

Locked right now2

Crescent Scimitar, a Khaleed skin
NOT AVAILABLE NOW
Crescent Scimitar
ORIGIN / EVENTthe in-game shop, where it launched for 599 Diamonds in March 2021

It was obtainable through the in-game shop, where it launched for 599 Diamonds in March 2021. It is not currently available.

Desert Salamander, a Khaleed skin
NOT AVAILABLE NOW
Desert Salamander
ORIGIN / EVENTRanked Season 36 reward

It was obtainable through the Ranked Season 36 reward. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Khaleed

01What is the best lane for Khaleed?+

Khaleed is currently played mainly in Roaming and EXP Lane. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Khaleed build should I use?+

Start with «Roam Thunder Control». The other options, «Roam Rapid Vision» and «EXP Sustain Bruiser», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Khaleed?+

Arlott, Rafaela and Phoveus are the first counters to consider. Phoveus punishes Khaleed's movement, while Yve creates slow zones that make Desert Tornado difficult to complete.

04Which Khaleed skins can be obtained now?+

2 skins are marked as obtainable right now. 2 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
KaleaLukasChouHilda

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