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Mobile Legends/Heroes/Alice
IF / MLBB#004

SEASON 41 PROFILE

Queen of Blood

Alice

TankMageEXP LaneJungle

Crimson Gleam gives Alice a long-range entry, Crimson Blood Banquet heals her when abilities connect, and Throne of Ruin reduces incoming damage. She should commit once enemy knock-ups, roots and displacements are on cooldown: the more opponents she reaches, the harder she is to remove.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Alice guide for Season 41

DAMAGE
Magic
ATTACK
Melee
SPECIALTY
Charge / Regen
MAIN POSITIONS
EXP Lane / Jungle
IN THE GAME SINCE
2016
  1. 01EARLY GAME

    Hit enemy heroes with abilities to build Crimson Blood Banquet stacks and recover health. Use Crimson Gleam to clear or move, but never teleport without knowing where the enemy jungler is.

  2. 02MID GAME

    Look for fights in tight spaces, where Doom Waltz can hit several enemies and Throne of Ruin forces the opposition to spread out.

  3. 03LATE GAME

    When defending the base, wait until enemy knock-ups, roots or displacements have been spent before teleporting with Crimson Gleam. Cast Throne of Ruin as Alice arrives to reduce incoming damage; going first and alone simply gives away the kill.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

EXP Sustain Frontline

Default EXP setup for ranked drafts where Alice needs Clock plus Oracle online, then burn and sustain to hold objective fights.

10,530 GOLD
  1. WHAT IT DOES

    +18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

    Magic Defense
    +18
    Movement Speed
    +40
  2. WHAT IT DOES

    +400 HP. +400 Mana. +45 Magic Power. +10% Cooldown Reduction. Destiny: Gains 4.5(+0.5*Hero Level) Hybrid Defense for 5 seconds when dealing Magic Damage to enemy heroes, stacking up to 6 times (can gain 1 stack every 0.4 second). Gift: When HP drops below 50%, recovers 15% of HP over the next 3 seconds. When Mana drops below 50%, restores 15% of Mana over the next 3 seconds. Cooldown: 60s.

    HP
    +400
    Mana
    +400
    Magic Power
    +45
    Cooldown Reduction
    +10%
  3. WHAT IT DOES

    +850 HP. +20 Physical Defense. +20 Magic Defense. +10% Cooldown Reduction. Bless: Received Shield and HP Regen effects are increased by 25%.

    HP
    +850
    Physical Defense
    +20
    Magic Defense
    +20
    Cooldown Reduction
    +10%
  4. WHAT IT DOES

    +300 HP. +60 Magic Power. +5% Movement Speed. Scorch: Burn target for 3s, dealing Magic Damage equal to 1.5% of the target's Max HP per second. Lifebane: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3 seconds.

    HP
    +300
    Magic Power
    +60
    Movement Speed
    +5%
  5. WHAT IT DOES

    +400 HP. +75 Magic Power. 20% Hybrid Lifesteal. Recharge: Increases Magic Power by 5 after dealing Magic Damage (this effect stacks up to 6 times and can only gain 1 stack every 0.4s). When reaching full stacks, increases Magic Damage by 12% for 3s.

    HP
    +400
    Magic Power
    +75
  6. WHAT IT DOES

    +600 HP. +20 Physical Defense. +10% Cooldown Reduction. Brute Force: Each second after dealing damage, gain 6 Adaptive Attack and 2% extra Movement Speed for 4 seconds, up to 6 stacks. Gain 15% extra Control Duration Reduction at full stacks.

    HP
    +600
    Physical Defense
    +20
    Cooldown Reduction
    +10%
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Hybrid Regen
+12
HP
+275
Adaptive Attack
+22
STANDARD TALENT

Gain 16 Adaptive Attack.

STANDARD TALENT

Movement Speed in the Jungle and River is increased by 10%. This bonus is halved when in combat with enemy heroes, Lord or Turtle.

CORE TALENT

Dealing damage with skills deals 4% of target's Max HP extra Adaptive Damage and restores 2% Mana on hit. (If the hero does not use Mana, restores 1% HP instead. The extra Adaptive Damage dealt to non-hero units is up to 120. Cooldown: 5 seconds.

BATTLE SPELL
75s
Vengeance

For three seconds, reduces damage taken by 35% and returns 40% of the damage received to the attacker as Magic Damage.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+40 Physical Defense. +5% Movement Speed. +40 Magic Defense. Fortress Shield: For each enemy hero within 5 units, Hybrid Defense is increased by 8, up to 40. Lifebane: Reduces Shield and HP Regen effects of nearby enemies within 5 units to 60% of normal for 1 second.

Physical Defense
+40
Movement Speed
+5%
Magic Defense
+40
↔
WHAT IT DOES

+300 HP. +60 Magic Power. +5% Movement Speed. Scorch: Burn target for 3s, dealing Magic Damage equal to 1.5% of the target's Max HP per second. Lifebane: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3 seconds.

HP
+300
Magic Power
+60
Movement Speed
+5%

Dominance Ice FOR Glowing WandUse against sustain fighters or carries near you during Blood Banquet. Lifebane's aura suppresses healing on all nearby enemies, and Fortress Shield scales hybrid defense per enemy hero in range.

WHAT IT DOES

+600 HP. +10% Spell Vamp. +40 Adaptive Attack. +10% Cooldown Reduction. Demonize: When HP drops below 40%, gains 30% Damage Reduction for 3 seconds and reduces the skill cooldown by 2 seconds. This effect has a 60 seconds cooldown. Defiance: For every 1% HP lost, damage is increased by 0.25%, up to 15%

HP
+600
Spell Vamp
+10%
Adaptive Attack
+40
Cooldown Reduction
+10%
↔
WHAT IT DOES

+600 HP. +20 Physical Defense. +10% Cooldown Reduction. Brute Force: Each second after dealing damage, gain 6 Adaptive Attack and 2% extra Movement Speed for 4 seconds, up to 6 stacks. Gain 15% extra Control Duration Reduction at full stacks.

HP
+600
Physical Defense
+20
Cooldown Reduction
+10%

Queen's Wings FOR Brute Force BreastplateUse when burst damage is dropping you low before the second Doom Waltz cycle.

WHAT IT DOES

+400 HP. +45 Adaptive Attack. +5% Cooldown Reduction. Frozen (active): Become frozen, untargetable, and immune to damage for 2 seconds (100 seconds cooldown). Cannot move or cast skills while frozen, but skills already cast won't be interrupted.

HP
+400
Adaptive Attack
+45
Cooldown Reduction
+5%
↔
WHAT IT DOES

+600 HP. +20 Physical Defense. +10% Cooldown Reduction. Brute Force: Each second after dealing damage, gain 6 Adaptive Attack and 2% extra Movement Speed for 4 seconds, up to 6 stacks. Gain 15% extra Control Duration Reduction at full stacks.

HP
+600
Physical Defense
+20
Cooldown Reduction
+10%

Winter Crown FOR Brute Force BreastplateUse against late-game pickoff comps where one stasis can buy time for your team to collapse.

WHAT IT DOES

+300 HP. +10% Spell Vamp. +60 Magic Power. +7% Movement Speed. Ice Bound: When skill deals damage to an enemy hero, it will slow them by 10% for 2s (stacks up to 3 times). This effect has a 0.4s cooldown

HP
+300
Spell Vamp
+10%
Magic Power
+60
Movement Speed
+7%
↔
WHAT IT DOES

+400 HP. +75 Magic Power. 20% Hybrid Lifesteal. Recharge: Increases Magic Power by 5 after dealing Magic Damage (this effect stacks up to 6 times and can only gain 1 stack every 0.4s). When reaching full stacks, increases Magic Damage by 12% for 3s.

HP
+400
Magic Power
+75

Ice Queen Wand FOR Concentrated EnergyUse when mobile frontliners keep leaving your aura before the second skill cycle connects.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    When Alice's skills hit an enemy, she gains 1 Crimson stack for 4 seconds. At 2 stacks, Blood Banquet activates, dealing 25 Magic Damage plus 0.5%–2.5% of the target's Max HP, based on Alice's level, and restoring her HP every 0.5 seconds. Hitting a hero with a skill refreshes the duration. While Blood Banquet is active, Alice gains 8% Movement Speed. Its damage against Creeps is capped at 70 plus 10 per Hero Level.

  2. HOW IT WORKS

    Alice fires blood energy forward, dealing 100–200 Magic Damage. Before the blood energy dissipates, this skill can be cast again to activate Scarlet Shadow, allowing Alice to blink to the blood energy's location.

  3. HOW IT WORKS

    Alice performs a deadly dance, dealing 350–550 Magic Damage to nearby enemies and slowing them by 70% for 1 second. If Blood Banquet is active at this time, it also scorches enemies, dealing 300% of Blood Banquet's damage and healing Alice for the same amount.

  4. HOW IT WORKS

    Alice surrounds herself with blood, gaining Control Immunity and 50% Damage Reduction while slowing herself by 50%. After 1.5 seconds, she descends with force, dealing 500–700 Magic Damage to all enemies in range and immobilizing them for 1 second. While charging her Ultimate, Alice can only use Scarlet Shadow.

IF / LIVE META

Alice in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERB
WIN RATE
50.52%
PICK RATE
0.62%
BAN RATE
3.43%
WIN-RATE CHANGE
-0.15 pp
OUR READING

Alice sits close to the middle of the field. The draft and player execution currently matter more than a headline number.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026USED IN COMPETITION
PICKS
18
RECORD
9-9
BANS
11
DRAFT PRESENCE
25.66%

Alice has appeared in the tournament draft 29 times. This is tournament context, not a global verdict on the hero.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Alice's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

16documented patches

16 patches shown

  1. v1.9.20BUFF
    21 September 2024
    • BUFFAttribute: Mana Regen per Second: 3.6 → 6
    • BUFFAttribute: Mana Growth per Level: 100 → 150
    Check original notes · MLBB Wiki
  2. v1.8.08ADJUSTMENT
    • BUFFBlood Ancestry: Siege Minions now drop 2 blood orbs when killed.
    • NERFBlood Ancestry: Max HP Increase Per Orb: 10 → 8
    • NERFBlood Ancestry: Max Mana Increase Per Orb: 20 → 15
    • NERFBlood Ancestry: Number of Orbs Required for Extra Movement Speed: 50 → 60
    Check original notes · MLBB Wiki
  3. v1.5.38ADJUSTMENT
    • NERFBlood Ode: Base Damage: 140-180 → 120-160
    • NERFBlood Ode: HP Regen: 70-80 → 60-80
    • BUFFBlood Ode: Mana Cost: 50-100 → 50-90
    Check original notes · MLBB Wiki
  4. v1.5.18BUFF
    12 October 2020
    • BUFFBlood Ode: Base Damage: 120-180 → 140-180
    • BUFFBlood Ode: Mana Cost: 60-100 → 50-100
    Check original notes · MLBB Wiki
Open the earlier archive · 12 patches
  1. v1.5.16ADJUSTMENT
    • BUFFBlood Ancestry: After absorbing 25 blood orbs, increases 10% Magic Lifesteal → 15% Shield and HP Restoration.
    • ADJUSTMENTBlood Ancestry: Each blood orb she absorbs will restore 50 Mana for her.
    • ADJUSTMENTFlowing Blood: Damage: 350-650+180% Magic Power → 400-600+120% Magic Power
    • NERFFlowing Blood: Cooldown: 4s → 5s
    • BUFFFlowing Blood: Mana Cost: 90-140 → 50-75
    • ADJUSTMENTFlowing Blood: After the first cast, you can see the location of the Blood Stream by holding down the skill icon.
    • BUFFBlood Awe: Mana Cost: 90-115 → 50-75
    • ADJUSTMENTBlood Ode: Cooldown removed.
    • ADJUSTMENTBlood Ode: Costs Mana continuously when the skill is on.
    • NERFBlood Ode: Mana Cost: 50 → 60-100
    • NERFBlood Ode: Damage: 160-220+70% Magic Power → 120-180+50% Magic Power
    • NERFBlood Ode: HP Restoration: 80-120+30% Magic Power → 80-100+20% Magic Power
    Check original notes · MLBB Wiki
  2. v1.4.94ADJUSTMENT
    • ADJUSTMENTadded role Added Tank Role.
    Check original notes · MLBB Wiki
  3. v1.1.80BUFF
    • BUFFBlood Ode: Initial Spell Vamp adjusted from 30/55/80 to 40/60/80.
    Check original notes · MLBB Wiki
  4. v1.1.78ADJUSTMENT
    • ADJUSTMENTBlood Ode: Fixed the issue of incorrect lifesteal bonus.
    Check original notes · MLBB Wiki
  5. v1.1.76ADJUSTMENT
    • ADJUSTMENTSpecial effects optimized on the boundary/link
    Check original notes · MLBB Wiki
  6. v1.1.74ADJUSTMENT
    • BUFFBlood Ode: Now cannot be interrupted by knocking airborne effect and transforming effect.
    • NERFBlood Ode: Stunning effect has been changed to the trapping effect.
    • ADJUSTMENTBlood Ode: Enemies affected will be unable to move for 1.2 sec.
    • BUFFBlood Ancestry: Increased HP provided by each layer has been adjusted from 6 points to 10 points.
    Check original notes · MLBB Wiki
  7. v1.1.66ADJUSTMENT
    • NERFBlood Awe: Stunning effect’s duration decreases from 1 sec to 0.6 sec
    • BUFFBlood Awe: Lowing effect increases from 60% to 70%
    Check original notes · MLBB Wiki
  8. v1.1.64ADJUSTMENT
    • ADJUSTMENTFlowing Blood: Fixes the problem that the animation time of the second-stage damage doesn't sync with the actual time.
    Check original notes · MLBB Wiki
  9. v1.1.60ADJUSTMENT
    • BUFFBlood Ode: Basic damage increases from 80/100/120 to 140/180/220
    • BUFFBlood Ode: HP bonus increases from 0.3 to 0.6
    • NERFBlood Ode: HP bonus of Spell Vamp decreases from 0.2 to 0.15
    • NERFBlood Ode: Basic effect of Spell Vamp decreases from 40/60/80 HP to 30/55/80 HP
    • NERFBlood Ode: Skill's effective radius decreases from 4 to 3.3
    • NERFBlood Ode: Mana cost increases from 135/150/165 to 135/165/195
    • NERFBlood Ode: Cooldown increases from 40/35/30 sec to 42/39/36 sec.
    • NERFFlowing Blood: Basic damage decreases from 300/340/380/420/460/500 to 300/330/360/390/420/450
    • NERFFlowing Blood: HP bonus decreases from 1.7 to 1.5
    • NERFFlowing Blood: Flying distance of the blood orb reduces from 10 to 8.5.
    • NERFBlood Awe: Mana cost is adjusted from 120 for all levels to 110/120/130/140/150/160
    Check original notes · MLBB Wiki
  10. v1.1.44ADJUSTMENT
    • ADJUSTMENTBlood Ancestry: When was killed nearby minions, will produce a blood orb. Absorbing blood will permanently increase HP.
    Check original notes · MLBB Wiki
  11. v1.1.42ADJUSTMENT
    • ADJUSTMENTBlood Awe: Deals magic damage to surrounding enemies and stuns them. After the stun is over, the enemy will be slowed down for a short time.
    Check original notes · MLBB Wiki
  12. v1.1.38BUFF
    • BUFFAttribute: Increased the HP growth of each level from 157 to 191.
    Check original notes · MLBB Wiki
03

THE DRAFT

Alice in the draft: strengths, counters and teammates

GOOD INTO

Gloo, Khufra and Tigreal cluster near their targets, giving Alice several bodies to damage and heal from at once.

GlooTankAtlasTankTigrealTank
WATCH OUT FOR

Karrie burns through her maximum health and Valir can push her away before Throne of Ruin offsets the incoming damage.

AngelaSupportKarrieMarksmanMashaFighter / Tank
WORKS WELL WITH

Angela extends her survival during the engage, while Valentina adds another magic threat that prevents the enemy from itemising solely against Alice.

YveMageAngelaSupportValentinaMage

See all 5 counters, favorable matchups and best teammates for Alice

04

COLLECTION

Alice skins: what you can get right now

Available now2

Spirit Woman, a Alice skin
AVAILABLE
Spirit Woman
ORIGIN / EVENTin-game shop: 399 Diamonds

Permanently available through the in-game shop: 399 Diamonds.

Divine Owl, a Alice skin
AVAILABLE
Divine Owl
ORIGIN / EVENTin-game shop: 749 Diamonds

Permanently available through the in-game shop: 749 Diamonds.

Locked right now4

Wizardry Teacher, a Alice skin
NOT AVAILABLE NOW
Wizardry Teacher
ORIGIN / EVENTLucky Box draw; recorded release in 2017

It was obtainable through the Lucky Box draw; recorded release in 2017. It is not currently available.

Steam Glider, a Alice skin
NOT AVAILABLE NOW
Steam Glider
ORIGIN / EVENTFebruary 2019 StarLight Pass

It was obtainable through the February 2019 StarLight Pass. It is not currently available.

Jade Empress, a Alice skin
NOT AVAILABLE NOW
Jade Empress
ORIGIN / EVENTRanked Season 29 reward

It was obtainable through the Ranked Season 29 reward. It is not currently available.

Darknet Temptress, a Alice skin
NOT AVAILABLE NOW
Darknet Temptress
ORIGIN / EVENTCollection System

It was obtainable through the Collection System. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Alice

01What is the best lane for Alice?+

Alice is currently played mainly in EXP Lane and Jungle. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Alice build should I use?+

Start with «EXP Sustain Frontline». The other options, «Jungle Tempo Drain» and «EXP Anti-Burst Control», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Alice?+

Angela, Karrie and Masha are the first counters to consider. Karrie burns through her maximum health and Valir can push her away before Throne of Ruin offsets the incoming damage.

04Which Alice skins can be obtained now?+

2 skins are marked as obtainable right now. 4 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
EsmeraldaUranusHarithTerizla

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