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Mobile Legends/Heroes/Jawhead
IF / MLBB#054

SEASON 41 PROFILE

Steel Sweetheart

Jawhead

FighterRoamingEXP Lane

Ejector speeds Jawhead up, grants a shield and can throw an ally or enemy, while Unstoppable Force locks a charge onto one hero. The throw's direction decides the play; delivering the right opponent matters more than adding damage without thought.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Jawhead guide for Season 41

DAMAGE
Physical
ATTACK
Melee
SPECIALTY
Charge / Burst
MAIN POSITIONS
Roaming / EXP Lane
IN THE GAME SINCE
January 2018
  1. 01EARLY GAME

    Pressure lane or jungle with Smart Missiles, keeping only one nearby target when possible so the hits concentrate.

  2. 02MID GAME

    Use Ejector to throw an enemy towards your team or remove an ally from danger. Check that the teammate has not disabled allied throws.

  3. 03LATE GAME

    Unstoppable Force engages onto the priority target, but wait until they cannot hide behind a tank that blocks the arrival.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

Roam Conceal Pickoff

Default roam setup for hidden Ejector angles, faster Flicker cycles, and enough shield value to live after delivering the target.

11,060 GOLD
  1. WHAT IT DOES

    +55 Movement Speed. +35% Slow Reduction

    Movement Speed
    +55
    Slow Reduction
    +35%
  2. WHAT IT DOES

    +40 Physical Defense. +5% Movement Speed. +40 Magic Defense. Fortress Shield: For each enemy hero within 5 units, Hybrid Defense is increased by 8, up to 40. Lifebane: Reduces Shield and HP Regen effects of nearby enemies within 5 units to 60% of normal for 1 second.

    Physical Defense
    +40
    Movement Speed
    +5%
    Magic Defense
    +40
  3. WHAT IT DOES

    +850 HP. +20 Physical Defense. +20 Magic Defense. +10% Cooldown Reduction. Bless: Received Shield and HP Regen effects are increased by 25%.

    HP
    +850
    Physical Defense
    +20
    Magic Defense
    +20
    Cooldown Reduction
    +10%
  4. WHAT IT DOES

    +920 HP. +4 HP Regen. +40 Physical Defense. Deter: When hit by a skill, reduces the attacker's Physical Damage by 6% for 2s (this effect stacks up to 3 times).

    HP
    +920
    HP Regen
    +4
    Physical Defense
    +40
  5. WHAT IT DOES

    +900 HP. +2 HP Regen. +48 Magic Defense. Shield: Upon taking Magic Damage, gains 25% Magic Damage Reduction for 3s (applies before taking damage). Regains this effect 5s after leaving combat.

    HP
    +900
    HP Regen
    +2
    Magic Defense
    +48
  6. WHAT IT DOES

    +800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

    HP
    +800
    Physical Defense
    +15
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Healing Effect
+12%
Cooldown Reduction
+10%
Movement Speed
+6%
STANDARD TALENT

Gain 4% extra Movement Speed.

STANDARD TALENT

Cooldowns of Battle Spells and equipment's active skills are reduced by 12% initially. Each hero kill or assist grants an additional 1% reduction, up to 8 stacks.

CORE TALENT

After damaging an enemy hero, allied heroes deal 6% more damage to them and gain 10% Movement Speed. Duration: 3 seconds. Cooldown: 4 seconds.

BATTLE SPELL + BLESSING
120s
Flicker

Blinks the hero a short distance in the chosen direction. It can be used to engage, reposition, escape, or cross some walls.

Conceal

Conceals the group and grants 40% Movement Speed for five seconds. It ends when dealing or taking damage. Cooldown: 60 seconds.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

Magic Defense
+18
Movement Speed
+40
↔
WHAT IT DOES

+55 Movement Speed. +35% Slow Reduction

Movement Speed
+55
Slow Reduction
+35%

Tough Boots FOR Rapid BootsUse when chain control or slows stop Jawhead from finishing the Ejector throw after entering vision.

WHAT IT DOES

+950 HP. +12 HP Regen. +40 Magic Defense. Holy Blessing: Taking Magic Damage grants 6-20 Magic Defense (scales with level) for 5s, up to 6 stacks (1 stack only every 0.6s).

HP
+950
HP Regen
+12
Magic Defense
+40
↔
WHAT IT DOES

+900 HP. +2 HP Regen. +48 Magic Defense. Shield: Upon taking Magic Damage, gains 25% Magic Damage Reduction for 3s (applies before taking damage). Regains this effect 5s after leaving combat.

HP
+900
HP Regen
+2
Magic Defense
+48

Radiant Armor FOR Athena's ShieldUse against repeated magic poke or burn damage where stacked Magic Defense outvalues one burst shield window.

WHAT IT DOES

+1550 HP. +20 HP Regen. Recovery: Regenerates 2.5% Max HP per second (reduced to 0.5% Max HP per second over 5s after taking damage).

HP
+1550
HP Regen
+20
↔
WHAT IT DOES

+850 HP. +20 Physical Defense. +20 Magic Defense. +10% Cooldown Reduction. Bless: Received Shield and HP Regen effects are increased by 25%.

HP
+850
Physical Defense
+20
Magic Defense
+20
Cooldown Reduction
+10%

Guardian Helmet FOR OracleUse when Jawhead keeps surviving first contact but has to reset HP before the next bush rotation.

WHAT IT DOES

+70 Physical Defense. 20% Critical Damage Reduction. Bladed Armor: When struck by a Basic Attack, deals Physical Damage equal to 30% of the incoming damage (calculated before Damage Reduction) plus 20% of the hero's Physical Defense to the attacker and slows them by 15% for 1s.

Physical Defense
+70
↔
WHAT IT DOES

+920 HP. +4 HP Regen. +40 Physical Defense. Deter: When hit by a skill, reduces the attacker's Physical Damage by 6% for 2s (this effect stacks up to 3 times).

HP
+920
HP Regen
+4
Physical Defense
+40

Blade Armor FOR Antique CuirassUse when the enemy marksman is the main follow-up threat and must hit Jawhead after the fling lands.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Jawhead's attacks apply a stack of Mecha Suppression on hit (up to 10 stacks). Each stack lasts 3 seconds and increases the damage of Jawhead's Basic Attacks to the enemy by 8%.

  2. HOW IT WORKS

    Jawhead launches up to 12 missiles at random nearby enemies over 5 seconds, each missile dealing 135–260 Physical Damage to the enemy hit.

  3. HOW IT WORKS

    Jawhead gains 30% Movement Speed and a shield for a short time. Recast: Jawhead throws the nearest unit to the selected location, prioritising heroes. Enemies in the landing area take 300–500 Physical Damage and are stunned for 0.5 seconds. Allied heroes can be thrown without taking damage.

  4. HOW IT WORKS

    Jawhead charges at the target enemy hero, dealing 350–600 Physical Damage and briefly stunning them. Enemies around the target take the same amount of damage and are knocked back. Jawhead is immune to control effects during the charge.

IF / LIVE META

Jawhead in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERC
WIN RATE
47.91%
PICK RATE
0.4%
BAN RATE
0.41%
WIN-RATE CHANGE
+0.03 pp
OUR READING

Jawhead is a niche choice here. The result is worth watching, but a low pick rate means it should not be read in isolation.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026USED IN COMPETITION
PICKS
1
RECORD
0-1
BANS
0
DRAFT PRESENCE
0.88%

Jawhead has appeared in the tournament draft 1 times. This is tournament context, not a global verdict on the hero.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Jawhead's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

9documented patches

9 patches shown

  1. v1.6.26ADJUSTMENT
    • ADJUSTMENTSupport ability reduced, damage ability increased.
    • NERFSkill 2: Cooldown: 12-10s → 15-12s
    • ADJUSTMENTUltimate: / Damage: 400-700 + 100% Total Physical Attack → 350-600 + 150% Total Physical Attack
    Check original notes · MLBB Wiki
  2. v1.5.88ADJUSTMENT
    • ADJUSTMENTJawhead optimized its armor, making it lighter and more breathable.
    • NERFSkill 2: Base Shield: 350-800 → 250-600
    • BUFFSkill 2: Total Physical Attack Bonus for the Damage Absorption of the Shield: 140% → 180%
    • ADJUSTMENTSkill 2: Throw Forbidden (Used to avoid being thrown by an ally Jawhead)
    • ADJUSTMENTSkill 2: Renamed as "Throw Forbidden".
    • ADJUSTMENTSkill 2: Optimized its icon.
    Check original notes · MLBB Wiki
  3. v1.5.46ADJUSTMENT
    • ADJUSTMENTAs a Fighter, Jawhead has stronger early-game sustainability and higher burst damage than Tanks, which often restricts the use of some Tanks. Therefore, we adjusted his early- and late-game Max HP to better fit his role as a Fighter.
    • NERFAttribute: Base HP: 2778 → 2658
    • BUFFAttribute: HP Growth: 215 → 223
    Check original notes · MLBB Wiki
  4. v1.5.38ADJUSTMENT
    • ADJUSTMENTJawhead has high burst damage and a strong ability to take damage in the early game. Hence, we've adjusted the ratio of his Shield to weaken his ability to take damage.
    • NERFSkill 2: Base Shield: 600-1000 → 350-800
    • BUFFSkill 2: Total Physical Attack Bonus: 100% → 140%
    Check original notes · MLBB Wiki
Open the earlier archive · 5 patches
  1. v1.4.20BUFF
    • BUFFBasic Damage adjusted from 60 + Skill Levelx20 to 110 + Skill Levelx15.
    Check original notes · MLBB Wiki
  2. v1.3.88BUFF
    • BUFFBasic Shield increased from 280+SkillLevel*70 to 520+SkillLevel*80.
    Check original notes · MLBB Wiki
  3. v1.3.60BUFF
    • BUFFSmart Missiles Fired: Increased the growth of its Basic Damage.
    Check original notes · MLBB Wiki
  4. v1.3.52NERF
    • NERFSmart Missiles: Adjusted Basic Damage to 65+SkillLevel*15 from 70+SkillLevel*10.
    Check original notes · MLBB Wiki
  5. v1.3.44BUFF
    • BUFFEjector: Adjusted the Basic Shield to 350/420/490/560/630/700 from 200/300/400/500/600/700.
    Check original notes · MLBB Wiki
03

THE DRAFT

Jawhead in the draft: strengths, counters and teammates

GOOD INTO

Zilong and Saber need a direct route; Ejector can remove or deliver them to the team as they engage.

NolanAssassinHelcurtAssassinZilongFighter / Assassin
WATCH OUT FOR

Sun fills Smart Missiles with false targets, while Lolita protects the group during Unstoppable Force's arrival.

SunFighterEsmeraldaTank / MageGlooTank
WORKS WELL WITH

Marcel controls the landing area and Grock closes the thrown enemy's exit with a wall.

RafaelaSupportEstesSupportDiggieSupport

See all 5 counters, favorable matchups and best teammates for Jawhead

04

COLLECTION

Jawhead skins: what you can get right now

Available now3

Girl Scout, a Jawhead skin
AVAILABLE
Girl Scout
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

The Nutcracker, a Jawhead skin
AVAILABLE
The Nutcracker
ORIGIN / EVENTin-game shop: 749 Diamonds

Permanently available through the in-game shop: 749 Diamonds.

Cyber Ranger, a Jawhead skin
AVAILABLE
Cyber Ranger
ORIGIN / EVENTin-game shop: 749 Diamonds

Permanently available through the in-game shop: 749 Diamonds.

Locked right now6

Space Explorer, a Jawhead skin
NOT AVAILABLE NOW
Space Explorer
ORIGIN / EVENTJuly 2018 StarLight Pass

It was obtainable through the July 2018 StarLight Pass. It is not currently available.

Foo Quarterback, a Jawhead skin
NOT AVAILABLE NOW
Foo Quarterback
ORIGIN / EVENTStarLight Shop: 3 StarLight Gems

It was obtainable through the StarLight Shop: 3 StarLight Gems. It is not currently available.

Samurai Mech, a Jawhead skin
NOT AVAILABLE NOW
Samurai Mech
ORIGIN / EVENTGrand Collection event; recorded release on 24 April 2024

It was obtainable through the Grand Collection event; recorded release on 24 April 2024. It is not currently available.

Candy Bear, a Jawhead skin
NOT AVAILABLE NOW
Candy Bear
ORIGIN / EVENTJune 2021 StarLight Pass

It was obtainable through the June 2021 StarLight Pass. It is not currently available.

Victory Loader, a Jawhead skin
NOT AVAILABLE NOW
Victory Loader
ORIGIN / EVENTRanked Season 33 reward

It was obtainable through the Ranked Season 33 reward. It is not currently available.

Proto Guardian, a Jawhead skin
NOT AVAILABLE NOW
Proto Guardian
ORIGIN / EVENTDino Pals event; recorded release on 5 July 2025

It was obtainable through the Dino Pals event; recorded release on 5 July 2025. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Jawhead

01What is the best lane for Jawhead?+

Jawhead is currently played mainly in Roaming and EXP Lane. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Jawhead build should I use?+

Start with «Roam Conceal Pickoff». The other options, «EXP Burst Bruiser» and «Jungle Tempo Pickoff», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Jawhead?+

Sun, Esmeralda and Gloo are the first counters to consider. Sun fills Smart Missiles with false targets, while Lolita protects the group during Unstoppable Force's arrival.

04Which Jawhead skins can be obtained now?+

3 skins are marked as obtainable right now. 6 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
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