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Mobile Legends/Heroes/Yin
IF / MLBB#113

SEASON 41 PROFILE

Martial Genius

Yin

FighterAssassinJungleEXP Lane

Yin uses My Turn to pull one enemy into a separate duel and gains extra damage while no allies are nearby. The ultimate can remove a jungler from an objective or separate a protector from the team even when it does not end in a kill.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Yin guide for Season 41

DAMAGE
Physical
ATTACK
Melee
SPECIALTY
Burst / Control
MAIN POSITIONS
Jungle / EXP Lane
IN THE GAME SINCE
18 January 2022
  1. 01EARLY GAME

    Accelerate with Charged Punch and keep Instant Blast to stun after the dash. In lane, do not cast My Turn without knowing whether Yin wins the duel he creates.

  2. 02MID GAME

    Around Turtle, remove the enemy jungler just before the contest or take Floryn and Estes out of the fight. The team should know which target is about to disappear.

  3. 03LATE GAME

    Late in the game, Wanwan or Zhuxin may survive and punish Yin inside the domain. Choose the opponent who has already used Purify or an escape ability rather than the most attractive name.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

Jungle Pickoff Default

Default jungle setup for reaching level four on time, isolating a carry with Ice Retribution, and converting one domain kill into reset tempo.

12,000 GOLD
  1. WHAT IT DOES

    +18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

    Magic Defense
    +18
    Movement Speed
    +40
  2. WHAT IT DOES

    +400 HP. +8% Spell Vamp. +35 Physical Attack. +10% Cooldown Reduction. Fighting Spirit: Attacks grants 12 extra Physical Attack per second for 4 seconds, up to 6 stacks. Deals 10% extra True Damage based on the damage dealt (no damage reduction counted) at full stacks. (Marksmen, Mages, and Supports only receive 50% of these stacked effects.)

    HP
    +400
    Spell Vamp
    +8%
    Physical Attack
    +35
    Cooldown Reduction
    +10%
  3. WHAT IT DOES

    +80 Physical Attack. +10% Cooldown Reduction. 15 Physical Penetration. Retribution: Dealing damage to an enemy hero or Creep for 5 times in a row and grants 50% extra Movement Speed that decays rapidly over 3s. This effect has 8s cooldown.

    Physical Attack
    +80
    Cooldown Reduction
    +10%
  4. WHAT IT DOES

    +160 Physical Attack. +5% Movement Speed. Despair: Dealing damage to non-Minion enemies below 50% HP grants 25% extra Physical Attack for 2 seconds (takes effect before the damage is dealt).

    Physical Attack
    +160
    Movement Speed
    +5%
  5. WHAT IT DOES

    +60 Physical Attack. Armor Buster: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

    Physical Attack
    +60
  6. WHAT IT DOES

    +800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

    HP
    +800
    Physical Defense
    +15
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Adaptive Penetration
+14
Adaptive Attack
+10
Movement Speed
+3%
STANDARD TALENT

Gain 5 Adaptive Penetration. Gain Physical Penetration if extra Physical Attack is higher than extra Magic Power; otherwise, gain Magic Penetration.

STANDARD TALENT

Damage against Lord and Turtle is increased by 15%. This bonus is halved against regular Creeps and doesn't affect the damage of Retribution.

CORE TALENT

When damaging heroes below 30% HP, instantly recover 15% of Lost HP and gains 20% Movement Speed. Additional Effect: Reset cooldown upon killing an enemy hero. Duration: 3 seconds. Cooldown: 30 seconds.

BATTLE SPELL
35s
Retribution

Deals true damage to a creep or minion and enables Jungle equipment. After enough jungle participation, it upgrades and helps secure Turtle and Lord.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+18 Physical Defense. +40 Movement Speed. Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20

Physical Defense
+18
Movement Speed
+40
↔
WHAT IT DOES

+18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

Magic Defense
+18
Movement Speed
+40

Warrior Boots FOR Tough BootsUse when the enemy draft is mostly physical and crowd control is not the main reason your domain fails.

WHAT IT DOES

+20% Attack Speed. +80 Physical Attack. Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s. Punish: Increase damage by 8% against enemy heroes with higher extra HP.

Attack Speed
+20%
Physical Attack
+80
↔
WHAT IT DOES

+60 Physical Attack. Armor Buster: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

Physical Attack
+60

Sea Halberd FOR Malefic RoarUse when the isolated target relies on healing, shields, or high extra HP more than armor stacking.

WHAT IT DOES

+10% Lifesteal. +20% Attack Speed. +30 Physical Attack. Dragon Scale: Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). Lifeline: When taking damage that reduces HP below 30%, gains a (120*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.

Lifesteal
+10%
Attack Speed
+20%
Physical Attack
+30
↔
WHAT IT DOES

+800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

HP
+800
Physical Defense
+15

Rose Gold Meteor FOR ImmortalityUse against magic burst when the Lifeline shield saves the first entry better than a delayed revive.

WHAT IT DOES

+600 HP. +10% Spell Vamp. +40 Adaptive Attack. +10% Cooldown Reduction. Demonize: When HP drops below 40%, gains 30% Damage Reduction for 3 seconds and reduces the skill cooldown by 2 seconds. This effect has a 60 seconds cooldown. Defiance: For every 1% HP lost, damage is increased by 0.25%, up to 15%

HP
+600
Spell Vamp
+10%
Adaptive Attack
+40
Cooldown Reduction
+10%
↔
WHAT IT DOES

+800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

HP
+800
Physical Defense
+15

Queen's Wings FOR ImmortalityUse when Yin is ahead but the target survives long enough that a low-HP damage reduction window matters.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    If there are no nearby allies within 4 units, Yin's damage is increased to 120% and gains 8% Spell Vamp.

  2. HOW IT WORKS

    Yin gains 60% Movement Speed that decays over 3 seconds and enhances his next Basic Attack during that time. The enhanced attack deals 25–100 Physical Damage. If it hits an enemy, Yin throws another charged punch forward that deals 360–560 Physical Damage along its path. Successfully releasing the charged punch reduces the skill's cooldown by 35%.

    HOW IT WORKS

    Lieh smashes the area ahead up to 9 times. Each hit deals 130–180 Physical Damage and slows enemies by 75% for 0.2 seconds. Lieh is immune to control effects during the skill, and the attack speed gradually increases. The first half of the sequence automatically locks on to nearby enemies; the second half cannot change direction. Lieh can move or cast another skill during that second half to end the sequence early.

  3. HOW IT WORKS

    Yin dashes forward, leaving Golden Rings behind while dealing 75–150 Physical Damage to enemies along the way. He gains 30% extra Damage Reduction for 4 seconds if an enemy hero is hit. After 1 second, Golden Rings will catch up with Yin, dealing 150–300 Physical Damage to enemies it passes through and stunning them for 1 second.

    HOW IT WORKS

    Lieh launches a flying kick forward, leaves Golden Rings behind, and deals 75–150 Physical Damage to enemies along the way, slightly knocking them back. If he hits an enemy hero, he gains 30% Damage Reduction for 4 seconds. After 1 second, the Golden Rings catch up with Lieh, dealing 150–300 Physical Damage to enemies they pass through and stunning them for 1.25 seconds.

  4. HOW IT WORKS

    After a short delay, Yin pulls an enemy, excluding pets and clones, into his domain for up to 8 seconds and transforms into Lieh. While inside, neither hero can be affected by skills from outside the domain. Lieh gains stronger skills and 50–80 Physical and Magic Defense for 8 seconds. The domain ends early if either hero is killed. If Lieh kills the enemy, he restores 20% of his Max HP, leaves the domain with Frenzy Strike and Instant Blast reset, and remains as Lieh for 8 seconds. If Yin fails to pull the target into his domain, the skill enters a 3-second cooldown.

IF / LIVE META

Yin in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERC
WIN RATE
48.59%
PICK RATE
0.57%
BAN RATE
2.54%
WIN-RATE CHANGE
+0.1 pp
OUR READING

Yin sits close to the middle of the field. The draft and player execution currently matter more than a headline number.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026NO PICKS OR BANS

Yin has not been picked or banned in this event so far. That tells us about this tournament's draft, not whether the hero works in ranked.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Yin's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

1documented patches

1 patches shown

  1. v1.6.58BUFF
    • BUFFCharged Punch: Base Damage: 320-520 → 360-560
    • BUFFFrenzy Strike: Base Damage: 115-165 → 130-180
    • BUFFInstant Blast (Lieh): Knockback duration slightly increased.
    Check original notes · MLBB Wiki
03

THE DRAFT

Yin in the draft: strengths, counters and teammates

GOOD INTO

Minsitthar cannot protect the team with King's Calling, and Diggie cannot cleanse its control with Time Journey when Yin locks either hero inside the domain.

MinsittharFighterFlorynSupportEstesSupport
WATCH OUT FOR

Wanwan can cleanse control, while Chip changes the map around the moment before or after the domain.

WanwanMarksmanEsmeraldaTank / MageKhaleedFighter
WORKS WELL WITH

Kaja locks the target down before My Turn, and Khaleed pressures the team left outside.

YveMageAldousFighterChipSupport / Tank

See all 5 counters, favorable matchups and best teammates for Yin

04

COLLECTION

Yin skins: what you can get right now

Available now2

Fists of Valor, a Yin skin
AVAILABLE
Fists of Valor
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Yuji Itadori, a Yin skin
AVAILABLE
Yuji Itadori
ORIGIN / EVENTMLBB × Jujutsu Kaisen collaboration

Available in the MLBB × Jujutsu Kaisen rerun until September 11, 2026; exchange remains open until September 13. Availability may vary by region.

Locked right now3

M-World Yin, a Yin skin
NOT AVAILABLE NOW
M-World Yin
ORIGIN / EVENTM-World event; recorded release on 30 April 2022

It was obtainable through the M-World event; recorded release on 30 April 2022. It is not currently available.

Eternal Guardian, a Yin skin
NOT AVAILABLE NOW
Eternal Guardian
ORIGIN / EVENTAugust 2023 StarLight Pass

It was obtainable through the August 2023 StarLight Pass. It is not currently available.

Eren, a Yin skin
NOT AVAILABLE NOW
Eren
ORIGIN / EVENTMLBB × Attack on Titan collaboration

It was obtainable through the MLBB × Attack on Titan collaboration. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Yin

01What is the best lane for Yin?+

Yin is currently played mainly in Jungle and EXP Lane. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Yin build should I use?+

Start with «Jungle Pickoff Default». The other options, «EXP Isolate Burst» and «Jungle Domain Bruiser», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Yin?+

Wanwan, Esmeralda and Khaleed are the first counters to consider. Wanwan can cleanse control, while Chip changes the map around the moment before or after the domain.

04Which Yin skins can be obtained now?+

2 skins are marked as obtainable right now. 3 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
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