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Mobile Legends/Heroes/Alpha
IF / MLBB#028

SEASON 41 PROFILE

Blade of Enmity

Alpha

FighterJungleEXP Lane

Beta attacks after Alpha's skills and marks enemies after two hits, while Force Swing heals according to the targets struck. Spear of Alpha brings both parts together: engage, crowd control and Beta's follow-up in one area.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Alpha guide for Season 41

DAMAGE
Physical
ATTACK
Melee
SPECIALTY
Charge / Damage
MAIN POSITIONS
Jungle / EXP Lane
IN THE GAME SINCE
January 2017
  1. 01EARLY GAME

    Hit both wave and hero with Rotary Impact to advance Beta's mark without taking an unnecessary melee trade.

  2. 02MID GAME

    Use Spear of Alpha when Force Swing can follow through several targets. Healing from a crowded area completely changes how long the engage lasts.

  3. 03LATE GAME

    Late in the game, do not chase the farthest hero. Chain skills into whoever is in reach to keep Beta active and sustain the recovery.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

EXP Sustain Default

Default EXP lane setup for extended trades, second-entry teamfights, and games where Alpha must survive long enough for repeated Beta lasers.

10,900 GOLD
  1. WHAT IT DOES

    +18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

    Magic Defense
    +18
    Movement Speed
    +40
  2. WHAT IT DOES

    +400 HP. +8% Spell Vamp. +35 Physical Attack. +10% Cooldown Reduction. Fighting Spirit: Attacks grants 12 extra Physical Attack per second for 4 seconds, up to 6 stacks. Deals 10% extra True Damage based on the damage dealt (no damage reduction counted) at full stacks. (Marksmen, Mages, and Supports only receive 50% of these stacked effects.)

    HP
    +400
    Spell Vamp
    +8%
    Physical Attack
    +35
    Cooldown Reduction
    +10%
  3. WHAT IT DOES

    +600 HP. +10% Spell Vamp. +40 Adaptive Attack. +10% Cooldown Reduction. Demonize: When HP drops below 40%, gains 30% Damage Reduction for 3 seconds and reduces the skill cooldown by 2 seconds. This effect has a 60 seconds cooldown. Defiance: For every 1% HP lost, damage is increased by 0.25%, up to 15%

    HP
    +600
    Spell Vamp
    +10%
    Adaptive Attack
    +40
    Cooldown Reduction
    +10%
  4. WHAT IT DOES

    +600 HP. +20 Physical Defense. +10% Cooldown Reduction. Brute Force: Each second after dealing damage, gain 6 Adaptive Attack and 2% extra Movement Speed for 4 seconds, up to 6 stacks. Gain 15% extra Control Duration Reduction at full stacks.

    HP
    +600
    Physical Defense
    +20
    Cooldown Reduction
    +10%
  5. WHAT IT DOES

    +850 HP. +20 Physical Defense. +20 Magic Defense. +10% Cooldown Reduction. Bless: Received Shield and HP Regen effects are increased by 25%.

    HP
    +850
    Physical Defense
    +20
    Magic Defense
    +20
    Cooldown Reduction
    +10%
  6. WHAT IT DOES

    +800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

    HP
    +800
    Physical Defense
    +15
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Hybrid Lifesteal
+10%
Adaptive Attack
+16
Hybrid Defense
+8
STANDARD TALENT

Gain 8 extra Physical & Magic Defense.

STANDARD TALENT

Gain 6% Spell Vamp. Each hero kill or assist grants an additional 0.5% Spell Vamp, up to 12 stacks.

CORE TALENT

Brave Smite: Dealing skill damage to an enemy hero recovers 5% Max HP. CD: 6 seconds.

BATTLE SPELL
75s
Vengeance

For three seconds, reduces damage taken by 35% and returns 40% of the damage received to the attacker as Magic Damage.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+18 Physical Defense. +40 Movement Speed. Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20

Physical Defense
+18
Movement Speed
+40
↔
WHAT IT DOES

+18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

Magic Defense
+18
Movement Speed
+40

Warrior Boots FOR Tough BootsUse into physical EXP lanes when the enemy control chain is light enough to skip Fortitude.

WHAT IT DOES

+40 Physical Defense. +5% Movement Speed. +40 Magic Defense. Fortress Shield: For each enemy hero within 5 units, Hybrid Defense is increased by 8, up to 40. Lifebane: Reduces Shield and HP Regen effects of nearby enemies within 5 units to 60% of normal for 1 second.

Physical Defense
+40
Movement Speed
+5%
Magic Defense
+40
↔
WHAT IT DOES

+850 HP. +20 Physical Defense. +20 Magic Defense. +10% Cooldown Reduction. Bless: Received Shield and HP Regen effects are increased by 25%.

HP
+850
Physical Defense
+20
Magic Defense
+20
Cooldown Reduction
+10%

Dominance Ice FOR OracleUse when sustain fighters, attack-speed marksmen, or shield-heavy cores must damage you first.

WHAT IT DOES

+900 HP. +2 HP Regen. +48 Magic Defense. Shield: Upon taking Magic Damage, gains 25% Magic Damage Reduction for 3s (applies before taking damage). Regains this effect 5s after leaving combat.

HP
+900
HP Regen
+2
Magic Defense
+48
↔
WHAT IT DOES

+800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

HP
+800
Physical Defense
+15

Athena's Shield FOR ImmortalityUse when a burst mage can remove you before Queen's Wings and Vengeance can stabilize the fight.

WHAT IT DOES

+920 HP. +4 HP Regen. +40 Physical Defense. Deter: When hit by a skill, reduces the attacker's Physical Damage by 6% for 2s (this effect stacks up to 3 times).

HP
+920
HP Regen
+4
Physical Defense
+40
↔
WHAT IT DOES

+850 HP. +20 Physical Defense. +20 Magic Defense. +10% Cooldown Reduction. Bless: Received Shield and HP Regen effects are increased by 25%.

HP
+850
Physical Defense
+20
Magic Defense
+20
Cooldown Reduction
+10%

Antique Cuirass FOR OracleUse against repeated physical skill burst from fighters or assassins that reaches you before Force Swing lands.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Whenever Alpha casts a skill, Beta attacks with him. Enemies hit twice by Beta are marked; when Alpha damages a marked target, Beta follows up with a laser that deals True Damage and briefly slows them.

  2. HOW IT WORKS

    Alpha unleashes an energy wave in the target direction, dealing 100–200 Physical Damage to enemies in its path and slowing them by 40% for 1 second. Beta then strafes enemies along the same path, dealing 60–120 True Damage.

  3. HOW IT WORKS

    After a short delay, Alpha swings his blade in the target direction, dealing 250–500 Physical Damage to enemies in a fan-shaped area and recovering HP for each enemy hit. Beta then strafes enemies in the same area, dealing 60–120 True Damage.

  4. HOW IT WORKS

    Beta dives into target location, dealing 100–200 Physical Damage to enemies hit and stunning them for 1 second. Alpha then leaps towards the same location, knocking enemies in his path airborne and carrying them to the landing location. Alpha then slams down, dealing 250–500 Physical Damage and slowing the enemies by 40% for 1.5 seconds. Beta then strafes enemies in the same area 5 times, dealing 15–30 True Damage.

IF / LIVE META

Alpha in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERD
WIN RATE
46.25%
PICK RATE
0.98%
BAN RATE
0.69%
WIN-RATE CHANGE
-0.03 pp
OUR READING

Alpha is struggling to convert games in this rank. That does not erase good matchups, but blind-picking the hero is difficult to justify right now.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026NO PICKS OR BANS

Alpha has not been picked or banned in this event so far. That tells us about this tournament's draft, not whether the hero works in ranked.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Alpha's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

12documented patches

12 patches shown

  1. v1.8.08NERF
    • NERFBeta, Advance!: Extra Physical Attack Bonus: 100% → 80%
    • NERFForce Swing: Base Damage: 250-500 → 180-500
    • NERFForce Swing: HP Regen: 100-200 → 40-200
    Check original notes · MLBB Wiki
  2. v1.6.66BUFF
    • BUFFAlpha, Charge!: Skill width increased; the landing point now better matches the skill indicator.
    Check original notes · MLBB Wiki
  3. v1.6.10BUFF
    • BUFFAttribute: Base Physical Defense: 20 → 25
    • BUFFForce Swing: Cooldown: 7-4s → 6-4s
    Check original notes · MLBB Wiki
  4. v1.5.46BUFF
    • BUFFAttribute: HP Growth: 200 → 219
    • BUFFForce Swing: Beta's Base Damage: 75-120 → 125-175
    • BUFFSpear of Alpha: Cooldown: 20-12s → 16-12s
    Check original notes · MLBB Wiki
Open the earlier archive · 8 patches
  1. v1.5.44ADJUSTMENT
    • BUFFForce Swing: Base Damage of Strikes: 250-400 → 350-500
    • BUFFForce Swing: Base HP Regen: 125-200 → 125-250
    • ADJUSTMENTForce Swing: Fixed the issue of abnormal cast backswing time.
    Check original notes · MLBB Wiki
  2. v1.5.38ADJUSTMENT
    • ADJUSTMENTBeta, Advance!: New Effect: Continious attack slow the target by 90% each time, for 0.2s.
    • ADJUSTMENTBeta, Advance!: Roatary Impact pci
    • NERFBeta, Advance!: Bsae Damage of Slashes: 210-310 → 200-300
    • ADJUSTMENTBeta, Advance!: Base Damage of Beta's Strafe: 90-165 → 100-150
    • NERFBeta, Advance!: Slow Effect: 70% for 2s → 40% for 1s
    • BUFFBeta, Advance!: Cooldown: 7-4s → 4s
    • BUFFBeta, Advance!: Mana Cost: 60 → 50
    • BUFFForce Swing: Base Damage of Strikes: 160-460 → 250-400
    • NERFForce Swing: Total Physical Attack Bonus of Strikes: 170% → 100%
    • NERFForce Swing: Base Damage of Beta's Strafe: 90-165 → 75-120
    • NERFForce Swing: Base HP Regen: 150-300 → 125-200
    • ADJUSTMENTForce Swing: HP Regen Bonus: 40% of Magic Power → 30% of Physical Attack Bonus
    • BUFFForce Swing: Cooldown: 6s → 6-4s
    • BUFFSpear of Alpha: Cooldown: 24-20s → 24-12s
    • NERFSpear of Alpha: Stun Duration: 1.3s → 1s
    Check original notes · MLBB Wiki
  3. v1.5.08BUFF
    • BUFFSpear of Alpha: Physical Attack Bonus of the damage dealt by Beta: 270% → 360%
    Check original notes · MLBB Wiki
  4. v1.4.94ADJUSTMENT
    • BUFFRotary Impact: Increased Slow: 40% → 70%.
    • BUFFRotary Impact: Increased the Width of the Area of Effect.
    • ADJUSTMENTRotary Impact: Synchronized the visual effect and the actual area of effect.
    • BUFFSlow Effect: Reduced Mana Cost: 65-90 → 45-70.
    • BUFFSpear of Alpha: Increased Beta Base Damage: 205-285 → 225-315.
    • BUFFSpear of Alpha: Increased Extra Physical Attack Ratio: 80% → 280%.
    • BUFFSpear of Alpha: Reduced Cooldown: 24 seconds → 24-20 seconds.
    Check original notes · MLBB Wiki
  5. v1.4.36BUFF
    • BUFFForce Swing: The CD adjusted to 6s at all levels.
    Check original notes · MLBB Wiki
  6. v1.4.14BUFF
    • BUFFRotary Impact: Beta's Physical ATK Bonus from Equipment increased from 0.4 to 0.9.
    Check original notes · MLBB Wiki
  7. v1.3.74BUFF
    • BUFFSpear of Alpha: Adjusted CD to 24s at all levels from 32/28/24s.
    • BUFFSpear of Alpha: Decreased Mana Cost by 20 at all levels.
    Check original notes · MLBB Wiki
  8. v1.2.90ADJUSTMENT
    • ADJUSTMENTHP growth is decreased to 200 from 225.
    Check original notes · MLBB Wiki
03

THE DRAFT

Alpha in the draft: strengths, counters and teammates

GOOD INTO

Barats and Fredrinn remain nearby long enough for Beta to stack hits and Force Swing to heal from them.

BaratsTank / FighterHildaFighter / TankAliceTank / Mage
WATCH OUT FOR

Valir keeps Alpha out of reach, while Diggie can free the team from Spear of Alpha's control.

BenedettaAssassin / FighterWanwanMarksmanX.BorgFighter
WORKS WELL WITH

Atlas groups several targets for Force Swing, and Terizla extends the combat zone in which Beta keeps attacking.

ChipSupport / TankKhaleedFighterValentinaMage

See all 5 counters, favorable matchups and best teammates for Alpha

04

COLLECTION

Alpha skins: what you can get right now

Available now2

Fierce Dragon, a Alpha skin
AVAILABLE
Fierce Dragon
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Edict of the Sands, a Alpha skin
AVAILABLE
Edict of the Sands
ORIGIN / EVENTJuly 2026's Epic Treasure Rush; it then moves to the in-game shop

Available through July 2026's Epic Treasure Rush; it then moves to the in-game shop when this profile was reviewed.

Locked right now7

Onimusha Commander, a Alpha skin
NOT AVAILABLE NOW
Onimusha Commander
ORIGIN / EVENTLucky Box draw; recorded release in 2017

It was obtainable through the Lucky Box draw; recorded release in 2017. It is not currently available.

Sea Gladiator, a Alpha skin
NOT AVAILABLE NOW
Sea Gladiator
ORIGIN / EVENTRanked Season 6 reward

It was obtainable through the Ranked Season 6 reward. It is not currently available.

Crimson Warrior, a Alpha skin
NOT AVAILABLE NOW
Crimson Warrior
ORIGIN / EVENTthe Blazing West event

It was obtainable through the Blazing West event. It is not currently available.

General Void, a Alpha skin
NOT AVAILABLE NOW
General Void
ORIGIN / EVENTABYSS event; recorded release on 7 October 2023

It was obtainable through the ABYSS event; recorded release on 7 October 2023. It is not currently available.

Star Enforcer, a Alpha skin
NOT AVAILABLE NOW
Star Enforcer
ORIGIN / EVENTSeptember 2023 StarLight Pass

It was obtainable through the September 2023 StarLight Pass. It is not currently available.

Mecha-King Perseus, a Alpha skin
NOT AVAILABLE NOW
Mecha-King Perseus
ORIGIN / EVENTGrand Collection event

It was obtainable through the Grand Collection event. It is not currently available.

Revenant of Roses, a Alpha skin
NOT AVAILABLE NOW
Revenant of Roses
ORIGIN / EVENTthe Revenant of Roses draw (22 March-22 April 2025)

It was obtainable through the Revenant of Roses draw (22 March-22 April 2025). It is not currently available.

05

QUICK ANSWERS

The questions players ask about Alpha

01What is the best lane for Alpha?+

Alpha is currently played mainly in Jungle and EXP Lane. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Alpha build should I use?+

Start with «EXP Sustain Default». The other options, «Jungle Tempo Bruiser» and «Damage Chase Flex», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Alpha?+

Benedetta, Wanwan and X.Borg are the first counters to consider. Valir keeps Alpha out of reach, while Diggie can free the team from Spear of Alpha's control.

04Which Alpha skins can be obtained now?+

2 skins are marked as obtainable right now. 7 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
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