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Mobile Legends/Heroes/Thamuz
IF / MLBB#072

SEASON 41 PROFILE

Lord Lava

Thamuz

FighterEXP Lane

Thamuz throws Molten Scythes to stay on a target, then activates Cauterant Inferno when a trade needs to become an extended fight. His damage comes from remaining in range, recovering health and forcing the opponent to retreat or keep fighting on worse terms.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Thamuz guide for Season 41

DAMAGE
Physical
ATTACK
Melee
SPECIALTY
Chase / Damage
MAIN POSITIONS
EXP Lane
IN THE GAME SINCE
18 September 2018
  1. 01EARLY GAME

    Use Molten Scythes to control lane distance and retrieve the scythes before committing to a long trade. Chasm Trample is both pursuit and escape, so do not spend it for a small amount of damage.

  2. 02MID GAME

    Push before moving toward Turtle and arrive with Cauterant Inferno ready. Thamuz benefits from a long fight, but chasing one target while the team falls behind wastes that strength.

  3. 03LATE GAME

    Late in the game, hold ground in front of the marksman and punish anyone who steps in. Trying to cross the entire enemy formation leaves Thamuz controlled before he can recover health.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

EXP Contact Default

Default EXP setup for long melee fights where Thamuz needs Corrosion Scythe contact, War Axe uptime, and enough healing amplification to stay in range.

11,100 GOLD
  1. WHAT IT DOES

    +18 Physical Defense. +40 Movement Speed. Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20

    Physical Defense
    +18
    Movement Speed
    +40
  2. WHAT IT DOES

    +30% Attack Speed. +30 Physical Attack. +5% Movement Speed. Corrosion: Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5s. Stacks up to 5 times. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.

    Attack Speed
    +30%
    Physical Attack
    +30
    Movement Speed
    +5%
  3. WHAT IT DOES

    +400 HP. +8% Spell Vamp. +35 Physical Attack. +10% Cooldown Reduction. Fighting Spirit: Attacks grants 12 extra Physical Attack per second for 4 seconds, up to 6 stacks. Deals 10% extra True Damage based on the damage dealt (no damage reduction counted) at full stacks. (Marksmen, Mages, and Supports only receive 50% of these stacked effects.)

    HP
    +400
    Spell Vamp
    +8%
    Physical Attack
    +35
    Cooldown Reduction
    +10%
  4. WHAT IT DOES

    +850 HP. +20 Physical Defense. +20 Magic Defense. +10% Cooldown Reduction. Bless: Received Shield and HP Regen effects are increased by 25%.

    HP
    +850
    Physical Defense
    +20
    Magic Defense
    +20
    Cooldown Reduction
    +10%
  5. WHAT IT DOES

    +600 HP. +10% Spell Vamp. +40 Adaptive Attack. +10% Cooldown Reduction. Demonize: When HP drops below 40%, gains 30% Damage Reduction for 3 seconds and reduces the skill cooldown by 2 seconds. This effect has a 60 seconds cooldown. Defiance: For every 1% HP lost, damage is increased by 0.25%, up to 15%

    HP
    +600
    Spell Vamp
    +10%
    Adaptive Attack
    +40
    Cooldown Reduction
    +10%
  6. WHAT IT DOES

    +800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

    HP
    +800
    Physical Defense
    +15
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Hybrid Lifesteal
+10%
Adaptive Attack
+16
Hybrid Defense
+8
STANDARD TALENT

Gain 8 extra Physical & Magic Defense.

STANDARD TALENT

Gain 6% Spell Vamp. Each hero kill or assist grants an additional 0.5% Spell Vamp, up to 12 stacks.

CORE TALENT

Brave Smite: Dealing skill damage to an enemy hero recovers 5% Max HP. CD: 6 seconds.

BATTLE SPELL
75s
Vengeance

For three seconds, reduces damage taken by 35% and returns 40% of the damage received to the attacker as Magic Damage.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

Magic Defense
+18
Movement Speed
+40
↔
WHAT IT DOES

+18 Physical Defense. +40 Movement Speed. Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20

Physical Defense
+18
Movement Speed
+40

Tough Boots FOR Warrior BootsUse when crowd control, slows, or magic poke matter more than early physical lane trades.

WHAT IT DOES

+40 Physical Defense. +5% Movement Speed. +40 Magic Defense. Fortress Shield: For each enemy hero within 5 units, Hybrid Defense is increased by 8, up to 40. Lifebane: Reduces Shield and HP Regen effects of nearby enemies within 5 units to 60% of normal for 1 second.

Physical Defense
+40
Movement Speed
+5%
Magic Defense
+40
↔
WHAT IT DOES

+850 HP. +20 Physical Defense. +20 Magic Defense. +10% Cooldown Reduction. Bless: Received Shield and HP Regen effects are increased by 25%.

HP
+850
Physical Defense
+20
Magic Defense
+20
Cooldown Reduction
+10%

Dominance Ice FOR OracleUse when the enemy sustain fighter or attack-speed carry has to hit you during the brawl.

WHAT IT DOES

+900 HP. +2 HP Regen. +48 Magic Defense. Shield: Upon taking Magic Damage, gains 25% Magic Damage Reduction for 3s (applies before taking damage). Regains this effect 5s after leaving combat.

HP
+900
HP Regen
+2
Magic Defense
+48
↔
WHAT IT DOES

+850 HP. +20 Physical Defense. +20 Magic Defense. +10% Cooldown Reduction. Bless: Received Shield and HP Regen effects are increased by 25%.

HP
+850
Physical Defense
+20
Magic Defense
+20
Cooldown Reduction
+10%

Athena's Shield FOR OracleUse against burst magic that can remove you before Vengeance and ultimate healing stabilize the fight.

WHAT IT DOES

+920 HP. +4 HP Regen. +40 Physical Defense. Deter: When hit by a skill, reduces the attacker's Physical Damage by 6% for 2s (this effect stacks up to 3 times).

HP
+920
HP Regen
+4
Physical Defense
+40
↔
WHAT IT DOES

+850 HP. +20 Physical Defense. +20 Magic Defense. +10% Cooldown Reduction. Bless: Received Shield and HP Regen effects are increased by 25%.

HP
+850
Physical Defense
+20
Magic Defense
+20
Cooldown Reduction
+10%

Antique Cuirass FOR OracleUse against repeated physical skill burst from EXP laners or assassins that must enter your range.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Thamuz's Basic Attacks have a 10%-60% chance (based on Lava's Rage) to conjure Lava Energy beneath the target that erupts after a brief delay, dealing 55 True Damage. Basic Attacks that don't trigger Lava Energy increase Thamuz's Lava Rage. Without his Scythes, Thamuz gains 25% Movement Speed. After retrieving them, his next Basic Attack slows the target by 30% and is guaranteed to trigger Lava Energy.

  2. HOW IT WORKS

    Thamuz tosses Scythes in the target direction. After travelling for a certain distance or hitting the first enemy hero, they deal 120–270 Physical Damage. The Scythes will then slow nearby enemies by 30% and deal 45–80 Physical Damage every 0.5 seconds. After leaving Thamuz for about 5 seconds or a certain distance, the Scythes will return to Thamuz and drag enemies in their path to him. Thamuz can approach the Scythes or cast the skill again to retrieve them.

  3. HOW IT WORKS

    Thamuz jumps to a designated area, dealing 230–355 Physical Damage and slowing enemy units by 25% for 2 seconds when he lands. If the scythes are still travelling, they return to Thamuz and Molten Scythes' cooldown resets immediately.

  4. HOW IT WORKS

    Thamuz spouts the lava stored in his body, dealing 300–480 Physical Damage to nearby enemies and creating a Cauterant Inferno around him. The Cauterant Inferno lasts 9 seconds and deals 30–60 Physical Damage every 0.5 seconds to enemies in the area. Meanwhile, Thamuz gains 800–1200 extra Max HP, heals himself by the same amount, and increases his Attack Speed by 60%-100%. He also recovers 1.5%-2.5% Max HP each time he deals damage with Basic Attacks or his Scythes.

IF / LIVE META

Thamuz in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERB
WIN RATE
49.42%
PICK RATE
0.97%
BAN RATE
2.87%
WIN-RATE CHANGE
-0.05 pp
OUR READING

Thamuz sits close to the middle of the field. The draft and player execution currently matter more than a headline number.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026NO PICKS OR BANS

Thamuz has not been picked or banned in this event so far. That tells us about this tournament's draft, not whether the hero works in ranked.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Thamuz's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

8documented patches

8 patches shown

  1. v2.1.30BUFF
    4 November 2025
    • BUFFUltimate: Extra Max HP: 600 → 800-1200
    • BUFFUltimate: Extra Max HP Bonus: 30%-50% Extra Max HP → 50% Extra Max HP
    Check original notes · MLBBHub
  2. v1.6.84ADJUSTMENT
    • ADJUSTMENTGrand Lord Lava: New Effect: When Thamuz is holding his Scythes, his Basic Attack has a chance to conjure a burst of Lava Energy beneath the target.
    • ADJUSTMENTGrand Lord Lava: Eruption Delay: 2s → 0.7s
    • ADJUSTMENTGrand Lord Lava: Thamuz's attacks no longer apply Scorch to enemies hit.
    • ADJUSTMENTMolten Scythes: New Effect: Thamuz can cast the skill again to retrieve the Scythes.
    • ADJUSTMENTMolten Scythes: The Scythes no longer stop upon hitting minions.
    • ADJUSTMENTCauterant_Inferno: Attack Speed Boost: 1.22-1.44 Times → 1.3-1.6 Times
    • ADJUSTMENTCauterant_Inferno: New Effect: Thamuz gains 500-1500 extra Max HP for the duration and recovers the same amount of HP.
    • ADJUSTMENTCauterant_Inferno: On-Hit HP Regen: 2%-3% Max HP → 1.5%-2.5% Max HP
    • ADJUSTMENTCauterant_Inferno: Slightly reduced the Ultimate's area of effect to align it with the visual effects.
    • ADJUSTMENTOther: Recommended builds optimized.
    Check original notes · MLBB Wiki
  3. v1.4.94ADJUSTMENT
    • ADJUSTMENTAdjusted label specialty - Reap/Burst to Chase/Damage.
    Check original notes · MLBB Wiki
  4. v1.4.86ADJUSTMENT
    • ADJUSTMENTAdjusted the Max HP Heal from 3% to 2-3%.
    • NERFReduced the Base Physical Defense from 22 to 17.
    Check original notes · MLBB Wiki
Open the earlier archive · 4 patches
  1. v1.4.76ADJUSTMENT
    • ADJUSTMENTIssue Fixes
    • ADJUSTMENTFixed an issue where Thamuz may be able to toss 2 in certain extreme instances.
    Check original notes · MLBB Wiki
  2. v1.3.12ADJUSTMENT
    • ADJUSTMENTCauterant Inferno: Thamuz now gains 22%/33%/44% more Movement Speed when using this skill.
    • ADJUSTMENTGrand Lord Lava: Adjusted Physical ATK Bonus to 1 from 0.8. Adjusted Basic Damage of the lava to 12 from 16.
    • ADJUSTMENTImproved the movements, effect and sound effect.
    Check original notes · MLBB Wiki
  3. v1.3.08ADJUSTMENT
    • ADJUSTMENTSlaughterous Scythes: The scythes return when they travel too far. Added a minimum cooldown. Adjusted Base Damage to 120/160/200/240/280/320 from 160/200/240/280/320/360. Retrieving the scythes will now decrease the next cooldown to 2s.
    • ADJUSTMENTGrand Lord Lava: Adjusted Base Damage of the lava explosion to 180 from 240.
    • ADJUSTMENTNow Thamuz's Movement Speed only increases for a short period of time when the scythes are not with him.
    Check original notes · MLBB Wiki
  4. v1.3.06ADJUSTMENT
    • ADJUSTMENT1st Skill : [Slautherous Scythes] - Thamuz tosses a pair of scythes to a designated direction. After traveling for a certain distance or hitting the first enemy hero, they slow down to deal damage. After a period of time, the scythes would travel back to Thamuz and drag the enemy on their path. Thamuz can then grab the scythes to retrieve them.
    Check original notes · MLBB Wiki
03

THE DRAFT

Thamuz in the draft: strengths, counters and teammates

GOOD INTO

Alucard and Alice want to remain close to heal and deal damage, giving Thamuz the kind of extended fight Cauterant Inferno and Vengeance are built for.

AliceTank / MageAlucardFighter / AssassinDyrrothFighter
WATCH OUT FOR

Cici can wear him down while maintaining distance, and X.Borg pressures his health without having to remain within reach.

CiciFighterValirMageBeatrixMarksman
WORKS WELL WITH

Yu Zhong adds another persistent front-line threat, while Diggie prevents a single control chain from ending Thamuz's pursuit.

Lapu-LapuFighterMathildaSupport / AssassinYu ZhongFighter

See all 5 counters, favorable matchups and best teammates for Thamuz

04

COLLECTION

Thamuz skins: what you can get right now

Available now2

Lord of Wraith, a Thamuz skin
AVAILABLE
Lord of Wraith
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Liquid Fire, a Thamuz skin
AVAILABLE
Liquid Fire
ORIGIN / EVENTin-game shop: 599 Diamonds

Permanently available through the in-game shop: 599 Diamonds.

Locked right now3

Abyssal Reaper, a Thamuz skin
NOT AVAILABLE NOW
Abyssal Reaper
ORIGIN / EVENTthe free 5th Anniversary Moon Goddess's Blessing event (September 2021)

It was obtainable through the free 5th Anniversary Moon Goddess's Blessing event (September 2021). It is not currently available.

General Kai, a Thamuz skin
NOT AVAILABLE NOW
General Kai
ORIGIN / EVENTMLBB × Kung Fu Panda collaboration

It was obtainable through the MLBB × Kung Fu Panda collaboration. It is not currently available.

Sanctified Flame, a Thamuz skin
NOT AVAILABLE NOW
Sanctified Flame
ORIGIN / EVENTJune 2023 StarLight Pass

It was obtainable through the June 2023 StarLight Pass. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Thamuz

01What is the best lane for Thamuz?+

Thamuz is currently played mainly in EXP Lane. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Thamuz build should I use?+

Start with «EXP Contact Default». The other options, «EXP Flicker Chase» and «Jungle Tempo Bruiser», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Thamuz?+

Cici, Valir and Beatrix are the first counters to consider. Cici can wear him down while maintaining distance, and X.Borg pressures his health without having to remain within reach.

04Which Thamuz skins can be obtained now?+

2 skins are marked as obtainable right now. 3 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
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