Skip to content
INSERTFUTURE
HomeGamingMLBBGTA VIReviewsAIHardwareMascot
Support us
ACCOUNTES

WHAT DO YOU WANT TO SEE?

01Home02Gaming03MLBB04GTA VI05Reviews06AI07Hardware08Mascot09Support us010Edición en español
INSERTFUTURE
HomeGamingMLBBGTA VIReviewsAIHardwareMascot
Support us
ACCOUNTES

WHAT DO YOU WANT TO SEE?

01Home02Gaming03MLBB04GTA VI05Reviews06AI07Hardware08Mascot09Support us010Edición en español
Mobile Legends/Heroes/Guinevere
IF / MLBB#080

SEASON 41 PROFILE

Ms. Violet

Guinevere

FighterEXP Lane

Guinevere turns Spatial Migration into a knock-up and follows with Violet Requiem to keep marked enemies airborne. Her threat comes from the jump opponents fail to see; a frontal approach gives away most of that advantage.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Guinevere guide for Season 41

DAMAGE
Magic
ATTACK
Melee
SPECIALTY
Burst / Magic Damage
MAIN POSITIONS
EXP Lane
IN THE GAME SINCE
21 February 2019
  1. 01EARLY GAME

    Poke with Energy Wave and hide Spatial Migration's animation from a bush. Do not jump merely because the target is in range when the enemy jungler is missing.

  2. 02MID GAME

    Push EXP before rotating and approach the marksman or mage from a side angle. Violet Requiem is worth committing after the knock-up lands, not as an attempt to repair a missed jump.

  3. 03LATE GAME

    In late fights, wait until Wanwan uses Needles in Flowers or Khufra finishes Bouncing Ball before jumping in. Against Masha, do not spend Violet Requiem merely to remove her first health bar.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

EXP Burst Sustain

Default EXP lane build for turning one confirmed knockup into enough magic burst, true-damage follow-up, and shielded exit value to win side-lane skirmishes.

12,000 GOLD
  1. WHAT IT DOES

    +10 magicpenFlat. +40 Movement Speed

    magicpenFlat
    +10
    Movement Speed
    +40
  2. WHAT IT DOES

    +400 HP. +75 Magic Power. 20% Hybrid Lifesteal. Recharge: Increases Magic Power by 5 after dealing Magic Damage (this effect stacks up to 6 times and can only gain 1 stack every 0.4s). When reaching full stacks, increases Magic Damage by 12% for 3s.

    HP
    +400
    Magic Power
    +75
  3. WHAT IT DOES

    +6 Mana Regen. +8% Hybrid Lifesteal. +75 Magic Power. +10% Cooldown Reduction. Crisis: In 3s after using the skill, the caster's next Basic Attack will apply additional 90 (+60% Total Magic Power) True Damage with a cooldown of 1.5s. Then briefly gains 10% Movement Speed

    Mana Regen
    +6
    Hybrid Lifesteal
    +8%
    Magic Power
    +75
    Cooldown Reduction
    +10%
  4. WHAT IT DOES

    +165 Magic Power. Mystery: Gains 21%-35% extra Magic Power(Scales with level).

    Magic Power
    +165
  5. WHAT IT DOES

    +60 Magic Power. 40% Magic Penetration. Spellbreaker: When attacking an enemy, gains 0.1% extra Magic Penetration for each point of the enemy's Magic Defense, capped at 20%.

    Magic Power
    +60
  6. WHAT IT DOES

    +90 Magic Power. Guard: Gain a 800 (+100 Total Magic Power) Shield that will regenerate 20s after being damaged. the shield also grants 30 Movement Speed while it lasts and 150 Movement Speed for 1s after it breaks

    Magic Power
    +90
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Magic Power
+30
Cooldown Reduction
+5%
Magic Penetration
+8
STANDARD TALENT

Gain 5 Adaptive Penetration. Gain Physical Penetration if extra Physical Attack is higher than extra Magic Power; otherwise, gain Magic Penetration.

STANDARD TALENT

Physical Attack and Magic Power gained from equipment, emblem, talents, and skills are increased by 8%.

CORE TALENT

Dealing damage greater than 7% of an enemy hero's Max HP 3 times within 5s will scorch the target for an additional 162-750 Adaptive Damage (scales with level). Cooldown 15 seconds.

BATTLE SPELL
120s
Flicker

Blinks the hero a short distance in the chosen direction. It can be used to engage, reposition, escape, or cross some walls.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

Magic Defense
+18
Movement Speed
+40
↔
WHAT IT DOES

+10 magicpenFlat. +40 Movement Speed

magicpenFlat
+10
Movement Speed
+40

Tough Boots FOR Arcane BootsUse against heavy early crowd control when landing the first Spatial Migration matters less than surviving the return stun.

WHAT IT DOES

+300 HP. +60 Magic Power. +5% Movement Speed. Scorch: Burn target for 3s, dealing Magic Damage equal to 1.5% of the target's Max HP per second. Lifebane: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3 seconds.

HP
+300
Magic Power
+60
Movement Speed
+5%
↔
WHAT IT DOES

+90 Magic Power. Guard: Gain a 800 (+100 Total Magic Power) Shield that will regenerate 20s after being damaged. the shield also grants 30 Movement Speed while it lasts and 150 Movement Speed for 1s after it breaks

Magic Power
+90

Glowing Wand FOR Blood WingsUse against healing or shield-heavy frontlines that survive the first airborne combo.

WHAT IT DOES

+400 HP. +45 Adaptive Attack. +5% Cooldown Reduction. Frozen (active): Become frozen, untargetable, and immune to damage for 2 seconds (100 seconds cooldown). Cannot move or cast skills while frozen, but skills already cast won't be interrupted.

HP
+400
Adaptive Attack
+45
Cooldown Reduction
+5%
↔
WHAT IT DOES

+90 Magic Power. Guard: Gain a 800 (+100 Total Magic Power) Shield that will regenerate 20s after being damaged. the shield also grants 30 Movement Speed while it lasts and 150 Movement Speed for 1s after it breaks

Magic Power
+90

Winter Crown FOR Blood WingsUse when one diver can punish the end of Violet Requiem before the second Spatial Migration cast gets you out.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Guinevere deals 25% extra damage to airborne enemies. Guinevere deals 80% Total Physical Attack with her Basic Attacks and accumulates Super Magic each time she deals damage. When she's fully charged, her next Basic Attack becomes guided, dealing 80 Magic Damage on hit and restoring HP. Enemies hit by Guinevere's enhanced Basic Attack, Energy Wave, or Spatial Migration are marked for 5 seconds. Those with 3 marks will be knocked airborne when hit by her Violet Requiem.

  2. HOW IT WORKS

    Guinevere releases an energy orb in the target direction, dealing 300–525 Magic Damage to the first enemy hit and slowing them by 25% for 1.2 seconds. Successfully hitting an enemy reduces all her skill cooldowns by 1 second.

  3. HOW IT WORKS

    Guinevere strikes the target location, dealing 250–400 Magic Damage and stunning enemies in the area for 1 second. Enemy heroes and creeps hit are also knocked airborne for 1 second and take 125–200 additional Magic Damage. Guinevere can recast the skill within 5 seconds to blink in the selected direction, become invisible for 0.5 seconds and leave an illusion behind. If the illusion takes damage, it restores Super Magic for Guinevere and explodes after 1.5 seconds, dealing 100 Magic Damage to nearby enemies.

  4. HOW IT WORKS

    Guinevere creates a force field around her for 2 seconds, attacking nearby enemies 11 times within 2 seconds, dealing 880–1320 Magic Damage in total. If the enemy hit is already airborne, they will be knocked airborne again, up to 8 additional times. Guinevere is immune to Crowd Control while casting this skill.

IF / LIVE META

Guinevere in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERA
WIN RATE
51.13%
PICK RATE
1.29%
BAN RATE
13.91%
WIN-RATE CHANGE
-0.08 pp
OUR READING

Guinevere sits close to the middle of the field. The draft and player execution currently matter more than a headline number.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026USED IN COMPETITION
PICKS
12
RECORD
6-6
BANS
20
DRAFT PRESENCE
28.32%

Guinevere has appeared in the tournament draft 32 times. This is tournament context, not a global verdict on the hero.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Guinevere's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

15documented patches

15 patches shown

  1. v1.9.99ADJUSTMENT
    • ADJUSTMENTSuper Magic (The Red Bar) gained on Basic Attack, Skill 1 & Skill 2 Hit: 1/4 (20 points) → 1/3 (34 points)
    • ADJUSTMENTSuper Magic: Enchanced Basic Attack Magic Power Bonus: →
    • ADJUSTMENTEnergy Wave: Slow Effect: 50% → 25%
    Check original notes · MLBB Wiki
  2. v1.9.42ADJUSTMENT
    • ADJUSTMENTSpatial Migration: Airborne Duration: 0.8s → 1s
    Check original notes · MLBB Wiki
  3. v1.9.32ADJUSTMENT
    • ADJUSTMENTEnergy Wave: Reduced the foreswing time by 25%.
    • ADJUSTMENTEnergy Wave: Reduced the backswing time by 50%.
    • ADJUSTMENTSpatial Migration: Reduced the backswing time by 50%.
    • ADJUSTMENTSpatial Migration: Airborne Duration: 1s → 0.8s
    • ADJUSTMENTSpatial Migration: Cast Range: 5 units → 5.3 units
    • ADJUSTMENTSpatial Migration: Airborne Duration: 1s → 0.6s
    • ADJUSTMENTSpatial Migration: Cast Range: 5 units → 5.5 units
    Check original notes · MLBB Wiki
  4. v1.8.66ADJUSTMENT
    • ADJUSTMENTSpatial Migration: Cooldown: 20-14s → 17-14s
    • ADJUSTMENTSpatial Migration: Cast Range: 6 units → 5 units
    Check original notes · MLBB Wiki
Open the earlier archive · 11 patches
  1. v1.8.44ADJUSTMENT
    • ADJUSTMENTEnergy Wave: Damage: →
    • ADJUSTMENTSpatial Migration: Cooldown: 17-14s → 20-14s
    Check original notes · MLBB Wiki
  2. v1.8.20ADJUSTMENT
    • ADJUSTMENTSpatial Migration: New Effect: The first strike now briefly stuns (1 seconds) the target hit. (To better ensure that the second strike hits and knocks the target airborne).
    • ADJUSTMENTSpatial Migration: Removed Effect: Slow Effect (replaced with Stun).
    • ADJUSTMENTViolet Requiem: Extra Airborne hits: 6 → 8 (now lasts for the whole duration as the total hits are 11 times).
    • ADJUSTMENTViolet Requiem: Cooldown: 45-35s → 52-42s
    Check original notes · MLBB Wiki
  3. v1.7.82ADJUSTMENT
    • ADJUSTMENTEnergy Wave: Damage: →
    • ADJUSTMENTViolet Requiem: Damage: →
    Check original notes · MLBB Wiki
  4. v1.6.66ADJUSTMENT
    • ADJUSTMENTSuper Magic: Mark Duration: 4s → 5s
    • ADJUSTMENTSuper Magic (The Red Bar) gained on Basic Attacks, Skill 1 & Skill 2 Hit: 1/5 (20 points) → 1/4 (25 points)
    • ADJUSTMENTSuper Magic: Golden Staff can no longer help Guinevere apply multiple marks.
    • ADJUSTMENTSuper Magic: Guinevere's Skill 1, 2, and enhanced basic attack inflict a mark for 4s on hit (up to 3 marks). Enemies with max marks will be knocked airborne when hit by her Ultimate.
    • ADJUSTMENTSuper Magic: Enhanced Basic Attack's HP Regen: →
    • ADJUSTMENTOther: Added a range indicator to the enhanced Basic Attack.
    Check original notes · MLBB Wiki
  5. v1.4.94ADJUSTMENT
    • ADJUSTMENTOther: Role: Fighter/Mage → Fighter
    • ADJUSTMENTOther: Specialty: Charge/Burst → Burst/Magic Damage
    • ADJUSTMENTAttributes: HP Growth: 197 → 212
    • ADJUSTMENTAttributes: Physical Defense Growth: 3.3 → 4.5
    Check original notes · MLBB Wiki
  6. v1.4.60ADJUSTMENT
    • ADJUSTMENTSuper Magic: Base Damage: 0 → 80
    Check original notes · MLBB Wiki
  7. v1.4.14ADJUSTMENT
    • ADJUSTMENTSpatial Migration: Slightly increased the time of cast animation.
    Check original notes · MLBB Wiki
  8. v1.3.88ADJUSTMENT
    • ADJUSTMENTSuper Magic: Lost HP Restoration: →
    Check original notes · MLBB Wiki
  9. v1.3.80ADJUSTMENT
    • ADJUSTMENTEnergy Wave: Slow Effect: 75% → 50%
    • ADJUSTMENTViolet Requiem: Base Damage: 700/850/1000 → 650/780/910
    • ADJUSTMENTOther: Optimized the display effects of her skills.
    • ADJUSTMENTOther: Completely redesigned her Skill Icons.
    Check original notes · MLBB Wiki
  10. v1.3.60ADJUSTMENT
    • ADJUSTMENTAttributes: HP Growth: 167 → 197
    • ADJUSTMENTViolet Requiem: Base Damage: 500/700/900 → 700/850/1000
    • ADJUSTMENTEnergy Wave: Cooldown: 5.5/5.3/5.1/4.9/4.7/4.5s → 4s at all levels
    Check original notes · MLBB Wiki
  11. v1.3.58ADJUSTMENT
    • ADJUSTMENTViolet Requiem: New Effect: Now she is immune to Crowd Control skills while she's releasing this skill.
    • ADJUSTMENTViolet Requiem: Base Damage: 700/850/1000 → 500/700/900
    Check original notes · MLBB Wiki
03

THE DRAFT

Guinevere in the draft: strengths, counters and teammates

GOOD INTO

Thamuz and Karrie need to remain close to deal damage, making it easier to chain the knock-up into Violet Requiem.

UranusTankKarrieMarksmanThamuzFighter
WATCH OUT FOR

Wanwan can cleanse the control, while Masha survives the first burst and retaliates.

KajaSupportDiggieSupportKhufraTank
WORKS WELL WITH

Lukas holds enemy attention at the front, while Thamuz keeps the fight busy enough for Guinevere to find a side jump.

AulusFighterSunFighterLukasFighter

See all 5 counters, favorable matchups and best teammates for Guinevere

04

COLLECTION

Guinevere skins: what you can get right now

Available now3

Fleur de Bleau, a Guinevere skin
AVAILABLE
Fleur de Bleau
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Amethyst Dance, a Guinevere skin
AVAILABLE
Amethyst Dance
ORIGIN / EVENTin-game shop: 749 Diamonds

Permanently available through the in-game shop: 749 Diamonds.

Sakura Wishes, a Guinevere skin
AVAILABLE
Sakura Wishes
ORIGIN / EVENTin-game shop: 749 Diamonds

Permanently available through the in-game shop: 749 Diamonds.

Locked right now8

Athena Asamiya, a Guinevere skin
NOT AVAILABLE NOW
Athena Asamiya
ORIGIN / EVENTMLBB × The King of Fighters collaboration

It was obtainable through the MLBB × The King of Fighters collaboration. It is not currently available.

Lotus, a Guinevere skin
NOT AVAILABLE NOW
Lotus
ORIGIN / EVENTSeptember 2019 StarLight Pass

It was obtainable through the September 2019 StarLight Pass. It is not currently available.

Lady Crane, a Guinevere skin
NOT AVAILABLE NOW
Lady Crane
ORIGIN / EVENTLucky Box draw; recorded release on 3 April 2025

It was obtainable through the Lucky Box draw; recorded release on 3 April 2025. It is not currently available.

Summer Breeze, a Guinevere skin
NOT AVAILABLE NOW
Summer Breeze
ORIGIN / EVENTSummer event; recorded release on 16 March 2024

It was obtainable through the Summer event; recorded release on 16 March 2024. It is not currently available.

Psion of Tomorrow, a Guinevere skin
NOT AVAILABLE NOW
Psion of Tomorrow
ORIGIN / EVENTthe Psionic Oracle draw (25 April-16 May 2022)

It was obtainable through the Psionic Oracle draw (25 April-16 May 2022). It is not currently available.

Elegant Butterfly, a Guinevere skin
NOT AVAILABLE NOW
Elegant Butterfly
ORIGIN / EVENTSeason 31 first-recharge reward

It was obtainable through the Season 31 first-recharge reward. It is not currently available.

Daybreak Halo, a Guinevere skin
NOT AVAILABLE NOW
Daybreak Halo
ORIGIN / EVENTthe Aspirants Unite draw (3 October-4 November 2025)

It was obtainable through the Aspirants Unite draw (3 October-4 November 2025). It is not currently available.

Chun-Li, a Guinevere skin
NOT AVAILABLE NOW
Chun-Li
ORIGIN / EVENTthe MLBB × Street Fighter 6 ROUND1 draw (3 July-18 August 2026)

It was obtainable through the MLBB × Street Fighter 6 ROUND1 draw (3 July-18 August 2026). It is not currently available.

05

QUICK ANSWERS

The questions players ask about Guinevere

01What is the best lane for Guinevere?+

Guinevere is currently played mainly in EXP Lane. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Guinevere build should I use?+

Start with «EXP Burst Sustain». The other options, «Jungle Pickoff Tempo» and «Roam Pickoff Frontline», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Guinevere?+

Kaja, Diggie and Khufra are the first counters to consider. Wanwan can cleanse the control, while Masha survives the first burst and retaliates.

04Which Guinevere skins can be obtained now?+

3 skins are marked as obtainable right now. 8 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
X.BorgMashaTerizlaLapu-Lapu

THE INSERT FUTURE NEWSLETTER

THE BEST OF GAMING AND AI, STRAIGHT TO YOUR INBOX.

Gaming, GTA VI and AI worth opening. You can unsubscribe with one click.

INSERTFUTURE

The future doesn't wait. It gets inserted.

press@insertfuture.com
CHANNELSGamingMobile LegendsArtificial intelligenceHardwareGTA VI dossierArchive
THE PUBLICATIONAbout usEditorial teamGLITCHIEAdvertise with usSupport usCookies
FOLLOW US (GLITCHIE runs them)Instagram
INSERTFUTURE
© 2026 INSERT FUTUREIF://SYSTEM.ONLINEGLITCHIE ON DUTY