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Mobile Legends/Heroes/Aulus
IF / MLBB#108

SEASON 41 PROFILE

Warrior of Ferocity

Aulus

FighterJungle

Aulus builds Fighting Spirit while attacking and upgrades his axe as he gains levels. Cleaving Axe and The Power of Axe turn extended fights into rising damage, making the early priority a clean route toward the stage where his weapon is complete.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Aulus guide for Season 41

DAMAGE
Physical
ATTACK
Melee
SPECIALTY
Damage / Charge
MAIN POSITIONS
Jungle
IN THE GAME SINCE
31 August 2021
  1. 01EARLY GAME

    Complete the clear without forcing visits and use Aulus, Charge! between camps. A possible kill does not justify losing the levelling tempo his weapon needs.

  2. 02MID GAME

    Around Turtle, build Fighting Spirit on the objective before switching to the opponent who enters. Retribution and Cleaving Axe should remain available for the decisive moment.

  3. 03LATE GAME

    Late in the game, attack from the front line inward and avoid chasing Yve or Lunox away from the fight. Aulus wins by continuing to attack, not by running after an unreachable target.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

Jungle Bruiser Default

Default jungle setup for games where Aulus can farm War Axe into Brute Force and contest Turtle as a sustained second-wave fighter.

10,800 GOLD
  1. WHAT IT DOES

    +18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

    Magic Defense
    +18
    Movement Speed
    +40
  2. WHAT IT DOES

    +400 HP. +8% Spell Vamp. +35 Physical Attack. +10% Cooldown Reduction. Fighting Spirit: Attacks grants 12 extra Physical Attack per second for 4 seconds, up to 6 stacks. Deals 10% extra True Damage based on the damage dealt (no damage reduction counted) at full stacks. (Marksmen, Mages, and Supports only receive 50% of these stacked effects.)

    HP
    +400
    Spell Vamp
    +8%
    Physical Attack
    +35
    Cooldown Reduction
    +10%
  3. WHAT IT DOES

    +600 HP. +20 Physical Defense. +10% Cooldown Reduction. Brute Force: Each second after dealing damage, gain 6 Adaptive Attack and 2% extra Movement Speed for 4 seconds, up to 6 stacks. Gain 15% extra Control Duration Reduction at full stacks.

    HP
    +600
    Physical Defense
    +20
    Cooldown Reduction
    +10%
  4. WHAT IT DOES

    +10% Lifesteal. +20% Attack Speed. +30 Physical Attack. Dragon Scale: Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). Lifeline: When taking damage that reduces HP below 30%, gains a (120*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.

    Lifesteal
    +10%
    Attack Speed
    +20%
    Physical Attack
    +30
  5. WHAT IT DOES

    +600 HP. +10% Spell Vamp. +40 Adaptive Attack. +10% Cooldown Reduction. Demonize: When HP drops below 40%, gains 30% Damage Reduction for 3 seconds and reduces the skill cooldown by 2 seconds. This effect has a 60 seconds cooldown. Defiance: For every 1% HP lost, damage is increased by 0.25%, up to 15%

    HP
    +600
    Spell Vamp
    +10%
    Adaptive Attack
    +40
    Cooldown Reduction
    +10%
  6. WHAT IT DOES

    +60 Physical Attack. Armor Buster: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

    Physical Attack
    +60
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Hybrid Lifesteal
+10%
Adaptive Attack
+16
Hybrid Defense
+8
STANDARD TALENT

Gain 8 extra Physical & Magic Defense.

STANDARD TALENT

Damage against Lord and Turtle is increased by 15%. This bonus is halved against regular Creeps and doesn't affect the damage of Retribution.

CORE TALENT

After every 3 separate Basic Attacks or skills hit an enemy hero, all damage dealt increases by 8% for 6 seconds. (A single Basic Attack or skill that deals damage multiple times only counts as 1. Cooldown: 6 seconds.)

BATTLE SPELL
35s
Retribution

Deals true damage to a creep or minion and enables Jungle equipment. After enough jungle participation, it upgrades and helps secure Turtle and Lord.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

HP
+800
Physical Defense
+15
↔
WHAT IT DOES

+60 Physical Attack. Armor Buster: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

Physical Attack
+60

Immortality FOR Malefic RoarUse for final Lord fights when one revive is stronger than extra armor penetration.

WHAT IT DOES

+20% Attack Speed. +80 Physical Attack. Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s. Punish: Increase damage by 8% against enemy heroes with higher extra HP.

Attack Speed
+20%
Physical Attack
+80
↔
WHAT IT DOES

+60 Physical Attack. Armor Buster: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

Physical Attack
+60

Sea Halberd FOR Malefic RoarUse when shields, regen, or high-extra-HP bruisers survive the first Cleaving Axe.

WHAT IT DOES

+18 Physical Defense. +40 Movement Speed. Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20

Physical Defense
+18
Movement Speed
+40
↔
WHAT IT DOES

+18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

Magic Defense
+18
Movement Speed
+40

Warrior Boots FOR Tough BootsUse only against mostly physical drafts with light crowd control.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    After dealing damage, Aulus adds 1 Fighting Spirit stack to his axe per second for 4 seconds, up to 6 stacks. Each stack grants 7.5% Attack Speed. At maximum stacks, Aulus' next Basic Attack gains extra range and slams his axe into the ground, dealing Physical Damage equal to 75% of his Total Physical Attack plus 4% of the target's Max HP, increased by 0.4 percentage points per Hero Level, to enemies in a line.

  2. HOW IT WORKS

    Aulus removes all slowing effects and gains 30% Movement Speed for 5 seconds. If no hard control effect hits him during the next 2 seconds, he becomes Enraged and gains immunity to control effects.

  3. HOW IT WORKS

    Aulus swings his axe, dealing 240–440 Physical Damage to enemies in a fan-shaped area and slowing them by 30% for 2 seconds. Upon hitting an enemy, Aulus can cast this skill again to dash forward and smash the ground, dealing 240–440 Physical Damage to nearby enemies.

  4. HOW IT WORKS

    Aulus repeatedly swings his axe at nearby enemies, dealing 150–270 Physical Damage each time. After 4 strikes, Aulus briefly charges before unleashing a wider slash, dealing 450–810 Physical Damage to enemies a large area. During this skill, Aulus gains 20-40% Damage Reduction and a short burst of Movement Speed with each slash.

IF / LIVE META

Aulus in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERB
WIN RATE
50.34%
PICK RATE
0.22%
BAN RATE
0.32%
WIN-RATE CHANGE
0 pp
OUR READING

Aulus is a niche choice here. The result is worth watching, but a low pick rate means it should not be read in isolation.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026NO PICKS OR BANS

Aulus has not been picked or banned in this event so far. That tells us about this tournament's draft, not whether the hero works in ranked.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Aulus's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

9documented patches

9 patches shown

  1. v2.1.90BUFF
    8 July 2026
    • BUFFPassive: Enhanced Basic Attack's Base Damage: 135 (+ 20*Hero Level) → 135 (+ 15*Hero Level)
    • BUFFSkill 2: Cooldown: 5s → 7s
    Check original notes · MLBBHub
  2. v2.1.88BUFF
    17 June 2026
    • BUFFPassive: Enhanced Basic Attack Bonus Damage: (4 + (0.4 * hero Level))% target's Max HP → 160 + 20 * hero Level
    • BUFFSkill 2: Dash Distance: 2.8 → 3.2
    Check original notes · MLBBHub
  3. v2.1.67aBUFF
    14 May 2026
    • BUFFPassive: Max Stacks: 6 → 4
    Check original notes · MLBBHub
  4. v2.1.67ADJUSTMENT
    22 April 2026
    • ADJUSTMENTAulus received a rework.
    Check original notes · MLBBHub
Open the earlier archive · 5 patches
  1. v1.8.08ADJUSTMENT
    • NERFAulus, Charge!: Cooldown: 10s at all levels → 16-14s (scales with level)
    • BUFFAulus, Charge!: Duration: 3s → 5s
    • BUFFAulus, Charge!: New Frontal Damage Reduction Effect: Every 10 Extra Physical Attack increases Damage Reduction by 1%, up to 60%
    • BUFFThe Power of Axe: Cooldown: 10-5s (scales with level) → 5s at all levels
    • NERFThe Power of Axe: Attack Speed Boost: 200% at all levels → 100%-200% (scales with level)
    • ADJUSTMENTThe Power of Axe: HP Regen: 25-100 + 35% Extra Physical Attack → 50-100
    • ADJUSTMENTUndying Fury: Hammer Craft: 15% Lifesteal → 10% Crit Chance
    • NERFUndying Fury: First Damage Bonus: 140% Extra Physical Attack → 100% Extra Physical Attack
    • NERFUndying Fury: Continuous Damage Bonus: 60% Extra Physical Attack → 40% Extra Physical Attack
    • ADJUSTMENTOther: Optimized Aulus' Battle Setup. Now he needs Crit Chance and CD Reduction equipment more.
    Check original notes · MLBB Wiki
  2. v1.6.66NERF
    • NERFAttribute: Base Physical Attack: 99 → 90
    • NERFThe Power of Axe: Base Damage: 200-600 → 150-550
    Check original notes · MLBB Wiki
  3. v1.6.50BUFF
    • BUFFFighting Spirit: Extra Physical Attack Per Stack: 3-9 → 4-16
    • BUFFFighting Spirit: Enhanced Basic Attack's Damage: 125% → 130%
    • BUFFAttribute: Physical Attack Growth: 9.75 → 12.75
    Check original notes · MLBB Wiki
  4. v1.6.26BUFF
    • BUFFAulus, Charge!: Cooldown: 13-9s → 12-7s
    • BUFFThe Power of Axe: Enhanced Basic Attack's Base HP Restoration: 15 → 30
    Check original notes · MLBB Wiki
  5. v1.6.18ADJUSTMENT
    • NERFFighting Spirit: Physical Attack Per Stack: 9 → 3-9 (scales with Ultimate level)
    • ADJUSTMENTFighting Spirit: Physical Penetration Per Stack: 3 → 1-4 (scales with Ultimate level)
    • ADJUSTMENTAulus, Charge!: Removes slow effects upon cast.
    • BUFFThe Power of Axe: Enhanced Basic Attacks for Each Non-Minion Enemy Hit: 2 → 3
    • BUFFThe Power of Axe: Enhanced Basic Attack for Each Enemy Minion Hit: 0 → 1
    • NERFThe Power of Axe: Enhanced Basic Attack When No Enemy Is Hit: 1 → 0
    • NERFThe Power of Axe: Enhanced Basic Attack's Duration: 5s → 3s
    • NERFThe Power of Axe: Base HP Regen: 35 → 15
    • NERFThe Power of Axe: Base Damage: 250-650 → 200-600
    • BUFFThe Power of Axe: Foreswing time slightly reduced.
    Check original notes · MLBB Wiki
03

THE DRAFT

Aulus in the draft: strengths, counters and teammates

GOOD INTO

Sun provides several bodies for Fighting Spirit, while Khufra remains within Aulus's reach for too long.

SunFighterSaberAssassinDiggieSupport
WATCH OUT FOR

Yve slows his approach, and Lunox punishes his need to sustain a close-range fight.

LunoxMageClaudeMarksmanAngelaSupport
WORKS WELL WITH

Masha splits map pressure, while Valentina adds control and damage as Aulus completes his scaling.

PaquitoFighter / AssassinAldousFighterAngelaSupport

See all 5 counters, favorable matchups and best teammates for Aulus

04

COLLECTION

Aulus skins: what you can get right now

Available now3

Berserker, a Aulus skin
AVAILABLE
Berserker
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Barren Pioneer, a Aulus skin
AVAILABLE
Barren Pioneer
ORIGIN / EVENTin-game shop: 599 Diamonds

Permanently available through the in-game shop: 599 Diamonds.

Starwake Corsair, a Aulus skin
AVAILABLE
Starwake Corsair
ORIGIN / EVENTAugust 2026 StarLight Pass

Available through the August 2026 StarLight Pass until August 31.

Locked right now2

War Lion, a Aulus skin
NOT AVAILABLE NOW
War Lion
ORIGIN / EVENTan M4 Pass level-up reward

It was obtainable through an M4 Pass level-up reward. It is not currently available.

Ironmane Reaver, a Aulus skin
NOT AVAILABLE NOW
Ironmane Reaver
ORIGIN / EVENTRanked Season 34 reward

It was obtainable through the Ranked Season 34 reward. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Aulus

01What is the best lane for Aulus?+

Aulus is currently played mainly in Jungle. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Aulus build should I use?+

Start with «Jungle Bruiser Default». The other options, «EXP Frontline Sustain» and «Anti-Tank Chase», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Aulus?+

Lunox, Claude and Angela are the first counters to consider. Yve slows his approach, and Lunox punishes his need to sustain a close-range fight.

04Which Aulus skins can be obtained now?+

3 skins are marked as obtainable right now. 2 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
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