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Mobile Legends/Heroes/Arlott
IF / MLBB#120

SEASON 41 PROFILE

Lone Lancer

Arlott

FighterAssassinEXP Lane

Arlott marks controlled enemies through Demon Gaze and can chain Vengeance across those marks. Dauntless Strike and Final Slash provide his own control, but the sequence becomes far stronger when a teammate applies the first mark.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Arlott guide for Season 41

DAMAGE
Physical
ATTACK
Melee
SPECIALTY
Charge / Burst
MAIN POSITIONS
EXP Lane
IN THE GAME SINCE
14 February 2023
  1. 01EARLY GAME

    Wait for Demon Gaze before using Vengeance and keep a marked minion or hero as an exit route. Dauntless Strike opens the trade without spending all mobility.

  2. 02MID GAME

    Around Turtle, enter after Mathilda or Chip applies control and chain marks across nearby targets. Final Slash can remove the enemy jungler from the pit.

  3. 03LATE GAME

    Late in the game, do not cross toward Phoveus or Zhask without a marked route back. Every Vengeance should reach another useful target or return Arlott to the team.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

EXP Lane Default

Default EXP setup for ranked games where Arlott needs Thunder Belt contact damage, Hunter Strike tempo, and enough sustain to chain marked targets.

10,650 GOLD
  1. WHAT IT DOES

    +18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

    Magic Defense
    +18
    Movement Speed
    +40
  2. WHAT IT DOES

    +800 HP. +15 Physical Defense. +15 Magic Defense. +20 Movement Speed. Thunderbolt: Every 4 seconds, the next Basic Attack deals 50 (+100% Total Physical Defense) (+100% Total Magic Defense) extra True Damage to the target and enemies around them, and briefly slows them by 99%. Hybrid Defense permanently increases by 1 each time the attack hits an enemy hero. (This effect is reduced to 50% for Marksmen and Mages)

    HP
    +800
    Physical Defense
    +15
    Magic Defense
    +15
    Movement Speed
    +20
  3. WHAT IT DOES

    +80 Physical Attack. +10% Cooldown Reduction. 15 Physical Penetration. Retribution: Dealing damage to an enemy hero or Creep for 5 times in a row and grants 50% extra Movement Speed that decays rapidly over 3s. This effect has 8s cooldown.

    Physical Attack
    +80
    Cooldown Reduction
    +10%
  4. WHAT IT DOES

    +40 Physical Defense. +5% Movement Speed. +40 Magic Defense. Fortress Shield: For each enemy hero within 5 units, Hybrid Defense is increased by 8, up to 40. Lifebane: Reduces Shield and HP Regen effects of nearby enemies within 5 units to 60% of normal for 1 second.

    Physical Defense
    +40
    Movement Speed
    +5%
    Magic Defense
    +40
  5. WHAT IT DOES

    +850 HP. +20 Physical Defense. +20 Magic Defense. +10% Cooldown Reduction. Bless: Received Shield and HP Regen effects are increased by 25%.

    HP
    +850
    Physical Defense
    +20
    Magic Defense
    +20
    Cooldown Reduction
    +10%
  6. WHAT IT DOES

    +600 HP. +10% Spell Vamp. +40 Adaptive Attack. +10% Cooldown Reduction. Demonize: When HP drops below 40%, gains 30% Damage Reduction for 3 seconds and reduces the skill cooldown by 2 seconds. This effect has a 60 seconds cooldown. Defiance: For every 1% HP lost, damage is increased by 0.25%, up to 15%

    HP
    +600
    Spell Vamp
    +10%
    Adaptive Attack
    +40
    Cooldown Reduction
    +10%
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Hybrid Lifesteal
+10%
Adaptive Attack
+16
Hybrid Defense
+8
STANDARD TALENT

Gain 5 Adaptive Penetration. Gain Physical Penetration if extra Physical Attack is higher than extra Magic Power; otherwise, gain Magic Penetration.

STANDARD TALENT

Gain 6% Spell Vamp. Each hero kill or assist grants an additional 0.5% Spell Vamp, up to 12 stacks.

CORE TALENT

Brave Smite: Dealing skill damage to an enemy hero recovers 5% Max HP. CD: 6 seconds.

BATTLE SPELL
75s
Petrify

Deals Magic Damage around the hero and briefly petrifies nearby enemies, making it a reliable way to secure a combo.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+900 HP. +2 HP Regen. +48 Magic Defense. Shield: Upon taking Magic Damage, gains 25% Magic Damage Reduction for 3s (applies before taking damage). Regains this effect 5s after leaving combat.

HP
+900
HP Regen
+2
Magic Defense
+48
↔
WHAT IT DOES

+850 HP. +20 Physical Defense. +20 Magic Defense. +10% Cooldown Reduction. Bless: Received Shield and HP Regen effects are increased by 25%.

HP
+850
Physical Defense
+20
Magic Defense
+20
Cooldown Reduction
+10%

Athena's Shield FOR OracleUse against burst mages that decide the fight with the first combo.

WHAT IT DOES

+950 HP. +12 HP Regen. +40 Magic Defense. Holy Blessing: Taking Magic Damage grants 6-20 Magic Defense (scales with level) for 5s, up to 6 stacks (1 stack only every 0.6s).

HP
+950
HP Regen
+12
Magic Defense
+40
↔
WHAT IT DOES

+850 HP. +20 Physical Defense. +20 Magic Defense. +10% Cooldown Reduction. Bless: Received Shield and HP Regen effects are increased by 25%.

HP
+850
Physical Defense
+20
Magic Defense
+20
Cooldown Reduction
+10%

Radiant Armor FOR OracleUse against repeated magic damage that keeps ticking through extended Vengeance chains.

WHAT IT DOES

+800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

HP
+800
Physical Defense
+15
↔
WHAT IT DOES

+600 HP. +10% Spell Vamp. +40 Adaptive Attack. +10% Cooldown Reduction. Demonize: When HP drops below 40%, gains 30% Damage Reduction for 3 seconds and reduces the skill cooldown by 2 seconds. This effect has a 60 seconds cooldown. Defiance: For every 1% HP lost, damage is increased by 0.25%, up to 15%

HP
+600
Spell Vamp
+10%
Adaptive Attack
+40
Cooldown Reduction
+10%

Immortality FOR Queen's WingsUse after the next death would decide Lord, base, or a full late-game wipe.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Arlott possesses a demonic eye that will Mark enemy units near Arlott that become affected by control effects for 7s. The eye will also automatically Mark a nearby enemy hero every 7s.

  2. HOW IT WORKS

    Arlott swings his lance forward, dealing 200 Physical Damage and briefly stunning the targets in the area. Targets hit by the further part of the AOE will be stunned for 1s instead.

  3. HOW IT WORKS

    Arlott charges at an enemy and deals 160 Physical Damage (this skill cannot be interrupted during movement). If Arlott's target is Marked, this skill will deal double damage and refresh its cooldown, and restores HP to Arlott (only restores 50% of that amount when used on a non-hero unit).

  4. HOW IT WORKS

    Arlott cleaves in front of him, dealing 400 Physical Damage to targets in the area and pushing them to the edge of the AOE and briefly revealing their location.

IF / LIVE META

Arlott in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERC
WIN RATE
48.38%
PICK RATE
0.4%
BAN RATE
0.48%
WIN-RATE CHANGE
-0.13 pp
OUR READING

Arlott is a niche choice here. The result is worth watching, but a low pick rate means it should not be read in isolation.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026USED IN COMPETITION
PICKS
14
RECORD
7-7
BANS
32
DRAFT PRESENCE
40.71%

Arlott has appeared in the tournament draft 46 times. This is tournament context, not a global verdict on the hero.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Arlott's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

1documented patches

1 patches shown

  1. v2.1.30NERF
    4 November 2025
    • NERFSkill 2: Base Damage: 135-335 → 135-285
    Check original notes · MLBBHub
03

THE DRAFT

Arlott in the draft: strengths, counters and teammates

GOOD INTO

Natan and X.Borg leave clear entry routes and struggle when Arlott chains Vengeance before they can reposition.

KajaSupportBenedettaAssassin / FighterBeatrixMarksman
WATCH OUT FOR

Chip relocates the fight, while Argus survives the moment Arlott wants to finish the chain.

AliceTank / MageArgusFighterYu ZhongFighter
WORKS WELL WITH

Chip applies control and brings more targets together, while Mathilda provides a shield and an exit after the engage.

BaxiaTankMathildaSupport / AssassinBaneFighter / Mage

See all 5 counters, favorable matchups and best teammates for Arlott

04

COLLECTION

Arlott skins: what you can get right now

Available now1

Wandering Spear, a Arlott skin
AVAILABLE
Wandering Spear
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Locked right now2

Fury of the Deep, a Arlott skin
NOT AVAILABLE NOW
Fury of the Deep
ORIGIN / EVENTDecember 2023 StarLight Pass

It was obtainable through the December 2023 StarLight Pass. It is not currently available.

Aeon of Twilight, a Arlott skin
NOT AVAILABLE NOW
Aeon of Twilight
ORIGIN / EVENTGrand Collection event; recorded release in 2025

It was obtainable through the Grand Collection event; recorded release in 2025. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Arlott

01What is the best lane for Arlott?+

Arlott is currently played mainly in EXP Lane. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Arlott build should I use?+

Start with «EXP Lane Default». The other options, «Pickoff Damage Bridge» and «Defensive Frontline», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Arlott?+

Alice, Argus and Yu Zhong are the first counters to consider. Chip relocates the fight, while Argus survives the moment Arlott wants to finish the chain.

04Which Arlott skins can be obtained now?+

1 skin is marked as obtainable right now. 2 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
ZilongCiciFreyaSora

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