Skip to content
INSERTFUTURE
HomeGamingMLBBGTA VIReviewsAIHardwareMascot
Support us
ACCOUNTES

WHAT DO YOU WANT TO SEE?

01Home02Gaming03MLBB04GTA VI05Reviews06AI07Hardware08Mascot09Support us010Edición en español
INSERTFUTURE
HomeGamingMLBBGTA VIReviewsAIHardwareMascot
Support us
ACCOUNTES

WHAT DO YOU WANT TO SEE?

01Home02Gaming03MLBB04GTA VI05Reviews06AI07Hardware08Mascot09Support us010Edición en español
Mobile Legends/Heroes/Gloo
IF / MLBB#104

SEASON 41 PROFILE

Swamp Spirits

Gloo

TankRoamingEXP Lane

Gloo builds Sticky stacks on an enemy, splits through Spread, Spread and eventually attaches through Grab, Grab. While attached, it shares part of the danger with its host and recovers health, but the marks must be completed before that phase becomes available.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Gloo guide for Season 41

DAMAGE
Magic
ATTACK
Melee
SPECIALTY
Regen / Control
MAIN POSITIONS
Roaming / EXP Lane
IN THE GAME SINCE
16 April 2021
  1. 01EARLY GAME

    Chain Slam, Slam with its detonation to build Sticky without abandoning the teammate nearby. If the target escapes, reset instead of crossing the entire lane.

  2. 02MID GAME

    Around Turtle, spread marks and use Spread, Spread to occupy the entrance. Grab, Grab should attach to a target whose team struggles to attack Gloo without hurting its host.

  3. 03LATE GAME

    Late in the game, do not attach to the first tank available. Faramis, Moskov or Vexana have answers that make the attachment dangerous.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

EXP Burn Attach

Default EXP setup that turns Gloo's S1 reset loop and attach window into sustained magic pressure without giving up the defenses needed to stay mounted.

10,810 GOLD
  1. WHAT IT DOES

    +18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

    Magic Defense
    +18
    Movement Speed
    +40
  2. WHAT IT DOES

    +1200 HP. +20 Magic Defense. Burning Soul: Deals Magic Damage equal to 1.2% of hero's Max HP per second to nearby enemies. This damage is increased by 125→350 against creeps and minions (scales with level). Curse: Dealing damage with Burning Soul will reduce the Target's Hybrid Defense by 3→9 for 3 seconds.

    HP
    +1200
    Magic Defense
    +20
  3. WHAT IT DOES

    +300 HP. +60 Magic Power. +5% Movement Speed. Scorch: Burn target for 3s, dealing Magic Damage equal to 1.5% of the target's Max HP per second. Lifebane: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3 seconds.

    HP
    +300
    Magic Power
    +60
    Movement Speed
    +5%
  4. WHAT IT DOES

    +850 HP. +20 Physical Defense. +20 Magic Defense. +10% Cooldown Reduction. Bless: Received Shield and HP Regen effects are increased by 25%.

    HP
    +850
    Physical Defense
    +20
    Magic Defense
    +20
    Cooldown Reduction
    +10%
  5. WHAT IT DOES

    +920 HP. +4 HP Regen. +40 Physical Defense. Deter: When hit by a skill, reduces the attacker's Physical Damage by 6% for 2s (this effect stacks up to 3 times).

    HP
    +920
    HP Regen
    +4
    Physical Defense
    +40
  6. WHAT IT DOES

    +800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

    HP
    +800
    Physical Defense
    +15
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Hybrid Regen
+12
HP
+275
Adaptive Attack
+22
STANDARD TALENT

Gain 4% extra Movement Speed.

STANDARD TALENT

Movement Speed in the Jungle and River is increased by 10%. This bonus is halved when in combat with enemy heroes, Lord or Turtle.

CORE TALENT

Dealing damage with skills deals 4% of target's Max HP extra Adaptive Damage and restores 2% Mana on hit. (If the hero does not use Mana, restores 1% HP instead. The extra Adaptive Damage dealt to non-hero units is up to 120. Cooldown: 5 seconds.

BATTLE SPELL
120s
Flicker

Blinks the hero a short distance in the chosen direction. It can be used to engage, reposition, escape, or cross some walls.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+18 Physical Defense. +40 Movement Speed. Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20

Physical Defense
+18
Movement Speed
+40
↔
WHAT IT DOES

+18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

Magic Defense
+18
Movement Speed
+40

Warrior Boots FOR Tough BootsUse into physical EXP lanes when crowd control is light and the first two waves are decided by basic physical trades.

WHAT IT DOES

+900 HP. +2 HP Regen. +48 Magic Defense. Shield: Upon taking Magic Damage, gains 25% Magic Damage Reduction for 3s (applies before taking damage). Regains this effect 5s after leaving combat.

HP
+900
HP Regen
+2
Magic Defense
+48
↔
WHAT IT DOES

+920 HP. +4 HP Regen. +40 Physical Defense. Deter: When hit by a skill, reduces the attacker's Physical Damage by 6% for 2s (this effect stacks up to 3 times).

HP
+920
HP Regen
+4
Physical Defense
+40

Athena's Shield FOR Antique CuirassUse when one burst mage can remove Gloo before the attach target is punished.

WHAT IT DOES

+950 HP. +12 HP Regen. +40 Magic Defense. Holy Blessing: Taking Magic Damage grants 6-20 Magic Defense (scales with level) for 5s, up to 6 stacks (1 stack only every 0.6s).

HP
+950
HP Regen
+12
Magic Defense
+40
↔
WHAT IT DOES

+920 HP. +4 HP Regen. +40 Physical Defense. Deter: When hit by a skill, reduces the attacker's Physical Damage by 6% for 2s (this effect stacks up to 3 times).

HP
+920
HP Regen
+4
Physical Defense
+40

Radiant Armor FOR Antique CuirassUse against repeated magic ticks or poke that keeps landing during Lord dances.

WHAT IT DOES

+600 HP. +20 Physical Defense. +10% Cooldown Reduction. Brute Force: Each second after dealing damage, gain 6 Adaptive Attack and 2% extra Movement Speed for 4 seconds, up to 6 stacks. Gain 15% extra Control Duration Reduction at full stacks.

HP
+600
Physical Defense
+20
Cooldown Reduction
+10%
↔
WHAT IT DOES

+920 HP. +4 HP Regen. +40 Physical Defense. Deter: When hit by a skill, reduces the attacker's Physical Damage by 6% for 2s (this effect stacks up to 3 times).

HP
+920
HP Regen
+4
Physical Defense
+40

Brute Force Breastplate FOR Antique CuirassUse when movement speed, cooldown reduction, and control-duration reduction matter more than physical skill mitigation.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Enemies gain a stack of Sticky each time they're hit by Gloo's skills, decreasing their Movement Speed by 4% for 6 seconds. Stacks up to 5. Each stack of Sticky on an enemy reduces their damage dealt to Gloo by 4%.

  2. HOW IT WORKS

    Gloo reaches out and slams the ground, dealing 80 Magic Damage. The attack leaves a Goo behind that explodes after 3 seconds, dealing 300–450 Magic Damage to nearby enemies and immobilizing them for 1 second. If Gloo touches the Goo, it explodes immediately, resets the skill's cooldown, and heals Gloo for 2.5%–5% of its Max HP when the explosion hits an enemy. The healing is doubled when it hits an enemy hero.

  3. HOW IT WORKS

    Gloo splits into Goos, dealing 100–200 Magic Damage plus 80% of its Total Magic Power to enemies in a fan-shaped area and immobilizing them for 0.5 seconds. While split, Gloo gains 10% Movement Speed and deals 80 Magic Damage plus 15% of its Total Magic Power every 0.25 seconds to enemies it touches for 4 seconds. If this skill hits a Goo, Gloo charges over to merge with it and drags enemies along its path in the same direction.

  4. HOW IT WORKS

    Unlocked when any enemy hero has full Sticky stacks. Gloo attaches itself to the target enemy hero for up to 9 seconds, recovering 25%-30% of its Max HP. For the duration, its Basic Attacks are converted to deal 30–90 Magic Damage, and it transfers 80% of the damage it receives (excluding damage from turrets) to its host. If the target dies while attached, this skill's cooldown is reduced to 5 seconds.

IF / LIVE META

Gloo in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERS
WIN RATE
54.51%
PICK RATE
0.7%
BAN RATE
48.52%
WIN-RATE CHANGE
-0.47 pp
OUR READING

Gloo is being removed from a large share of drafts. The ban rate matters as much as the win rate here: plenty of players do not want to face the pick at all.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026USED IN COMPETITION
PICKS
19
RECORD
10-9
BANS
10
DRAFT PRESENCE
25.66%

Gloo has appeared in the tournament draft 29 times. This is tournament context, not a global verdict on the hero.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Gloo's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

3documented patches

3 patches shown

  1. v2.1.88NERF
    17 June 2026
    • NERFSkill 1: Explosion Base Damage: 300-450 → 250-400
    • NERFUltimate: Attached Regen: 25%-30% Total HP → 20%-30% Total HP
    Check original notes · MLBBHub
  2. v2.1.67ADJUSTMENT
    22 April 2026
    • ADJUSTMENTLane: Exp Lane / Roaming → Roaming / Exp Lane
    Check original notes · MLBBHub
  3. v2.1.61NERF
    11 March 2026
    • NERFPassive: Damage Reduction per Stack: 4% → 3%
    Check original notes · MLBBHub
03

THE DRAFT

Gloo in the draft: strengths, counters and teammates

GOOD INTO

Aamon and Johnson make direct entries that give Gloo time to build Sticky on a nearby target.

AamonAssassinLesleyMarksman / AssassinGrangerMarksman
WATCH OUT FOR

Faramis protects the host, while Moskov can push or punish Gloo throughout the attachment.

MoskovMarksmanAliceTank / MageBaxiaTank
WORKS WELL WITH

Argus benefits from the disorder around Grab, Grab, while Natalia receives a target with limited freedom to reposition.

AldousFighterHelcurtAssassinFlorynSupport

See all 5 counters, favorable matchups and best teammates for Gloo

04

COLLECTION

Gloo skins: what you can get right now

Available now3

Verdant Enchanter, a Gloo skin
AVAILABLE
Verdant Enchanter
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Jellyman, a Gloo skin
AVAILABLE
Jellyman
ORIGIN / EVENTin-game shop: 749 Diamonds

Permanently available through the in-game shop: 749 Diamonds.

Abominable Snowman, a Gloo skin
AVAILABLE
Abominable Snowman
ORIGIN / EVENTAugust 2026 Rank Party event

Available for free through Rank Party from August 7 to September 3, 2026; complete the in-client tasks and exchange.

Locked right now0

Limited and retired skins will appear here with their original event.

05

QUICK ANSWERS

The questions players ask about Gloo

01What is the best lane for Gloo?+

Gloo is currently played mainly in Roaming and EXP Lane. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Gloo build should I use?+

Start with «EXP Burn Attach». The other options, «Roam Conceal Pickoff» and «EXP Anti-Physical Wall», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Gloo?+

Moskov, Alice and Baxia are the first counters to consider. Faramis protects the host, while Moskov can push or punish Gloo throughout the attachment.

04Which Gloo skins can be obtained now?+

3 skins are marked as obtainable right now. There are no other catalogued skins locked behind a retired event at this time.

SAME ROLE OR LANEView all heroes
TigrealAkaiEdithGatotkaca

THE INSERT FUTURE NEWSLETTER

THE BEST OF GAMING AND AI, STRAIGHT TO YOUR INBOX.

Gaming, GTA VI and AI worth opening. You can unsubscribe with one click.

INSERTFUTURE

The future doesn't wait. It gets inserted.

press@insertfuture.com
CHANNELSGamingMobile LegendsArtificial intelligenceHardwareGTA VI dossierArchive
THE PUBLICATIONAbout usEditorial teamGLITCHIEAdvertise with usSupport usCookies
FOLLOW US (GLITCHIE runs them)Instagram
INSERTFUTURE
© 2026 INSERT FUTUREIF://SYSTEM.ONLINEGLITCHIE ON DUTY