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Mobile Legends/Heroes/Hayabusa
IF / MLBB#021

SEASON 41 PROFILE

Crimson Shadow

Hayabusa

AssassinJungle

Ninjutsu: Quad Shadow creates four entry and exit points, while Ougi: Shadow Kill concentrates its damage on an isolated enemy. Hayabusa must read the wave and his shadows before committing; diving a group spreads the ultimate across too many targets.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Hayabusa guide for Season 41

DAMAGE
Physical
ATTACK
Melee
SPECIALTY
Chase / Burst
MAIN POSITIONS
Jungle
IN THE GAME SINCE
4 November 2016
  1. 01EARLY GAME

    Clear the jungle and land Ninjutsu: Phantom Shuriken to recover energy without delaying the route for an unlikely fight.

  2. 02MID GAME

    Set Ninjutsu: Quad Shadow before going in, identify which shadow remains safe, and attack a target separated from minions and teammates.

  3. 03LATE GAME

    Late in the game, pressure a side lane and disappear. The threat of Ougi: Shadow Kill forces the enemy marksman to travel with protection.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

Jungle Pickoff Default

Default jungle setup for isolating one side-lane target, cycling Hunter Strike movement speed, and using Ice Retribution to keep the marked target inside the ult circle.

10,350 GOLD
  1. WHAT IT DOES

    +80 Physical Attack. +10% Cooldown Reduction. 15 Physical Penetration. Retribution: Dealing damage to an enemy hero or Creep for 5 times in a row and grants 50% extra Movement Speed that decays rapidly over 3s. This effect has 8s cooldown.

    Physical Attack
    +80
    Cooldown Reduction
    +10%
  2. WHAT IT DOES

    +250 HP. +70 Physical Attack. 15 Physical Penetration. Ambush: If no damage is taken or dealt within 5s, the next Basic Attack will deal extra Physical Damage equal to 160 plus 40% Physical Attack, and inflict 40% slow effects upon the target for 1.5s.

    HP
    +250
    Physical Attack
    +70
  3. WHAT IT DOES

    +60 Adaptive Attack. +15 Movement Speed. Lethality: After dealing damage to an enemy hero, executes the hero if their HP is lower than 4%. Gains 10 stack(s) of Lifebane for each kill and loses 30% of current stack(s) for each death. Each stack of Lifebane increases the HP threshold of the execute effect by 0.1%, stacking up 80 times

    Adaptive Attack
    +60
    Movement Speed
    +15
  4. WHAT IT DOES

    +60 Physical Attack. Armor Buster: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

    Physical Attack
    +60
  5. WHAT IT DOES

    +800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

    HP
    +800
    Physical Defense
    +15
  6. WHAT IT DOES

    +10% Cooldown Reduction. +40 Movement Speed

    Cooldown Reduction
    +10%
    Movement Speed
    +40
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Adaptive Penetration
+14
Adaptive Attack
+10
Movement Speed
+3%
STANDARD TALENT

Gain 5 Adaptive Penetration. Gain Physical Penetration if extra Physical Attack is higher than extra Magic Power; otherwise, gain Magic Penetration.

STANDARD TALENT

Damage against Lord and Turtle is increased by 15%. This bonus is halved against regular Creeps and doesn't affect the damage of Retribution.

CORE TALENT

When damaging heroes below 30% HP, instantly recover 15% of Lost HP and gains 20% Movement Speed. Additional Effect: Reset cooldown upon killing an enemy hero. Duration: 3 seconds. Cooldown: 30 seconds.

BATTLE SPELL
35s
Retribution

Deals true damage to a creep or minion and enables Jungle equipment. After enough jungle participation, it upgrades and helps secure Turtle and Lord.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

Magic Defense
+18
Movement Speed
+40
↔
WHAT IT DOES

+10% Cooldown Reduction. +40 Movement Speed

Cooldown Reduction
+10%
Movement Speed
+40

Tough Boots FOR Magic BootsUse when chain crowd control is the reason Quad Shadow exits fail.

WHAT IT DOES

+160 Physical Attack. +5% Movement Speed. Despair: Dealing damage to non-Minion enemies below 50% HP grants 25% extra Physical Attack for 2 seconds (takes effect before the damage is dealt).

Physical Attack
+160
Movement Speed
+5%
↔
WHAT IT DOES

+800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

HP
+800
Physical Defense
+15

Blade of Despair FOR ImmortalityUse when Hayabusa is ahead and the enemy lacks instant lock-on punishment after the ult.

WHAT IT DOES

+10% Lifesteal. +20% Attack Speed. +30 Physical Attack. Dragon Scale: Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). Lifeline: When taking damage that reduces HP below 30%, gains a (120*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.

Lifesteal
+10%
Attack Speed
+20%
Physical Attack
+30
↔
WHAT IT DOES

+800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

HP
+800
Physical Defense
+15

Rose Gold Meteor FOR ImmortalityUse against magic burst when a shield and movement burst save the first dive better than a revive.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Hayabusa's attacks apply a stack of Shadow Mark on hit (up to 4 stacks). Each stack lasts 6 seconds and increases Hayabusa's damage to the enemy by 5%.

  2. HOW IT WORKS

    Hayabusa throws three returning shurikens in the target direction, each dealing 150–250 Physical Damage to enemies hit and slowing them by 35% for 2 seconds. Enemies hit by multiple shurikens take only 30% of the damage after the first hit. Hayabusa restores 10 energy for each non-Minion enemy hit. Passive: Hayabusa permanently gains 3%–18% Spell Vamp.

  3. HOW IT WORKS

    Hayabusa dashes in the target direction and releases four phantoms that travel in separate directions. The phantoms will remain at the end of their paths or attach themselves to the first enemy hero hit, dealing 130–180 Physical Damage and slowing them by 40% for 2 seconds. Hayabusa will immediately stop if he hits an enemy hero during the dash. Use Again: Hayabusa teleports to a phantom's location and reduces the cooldown of Ninjutsu Phantom Shuriken by 1 second. If the phantom is attached to an enemy hero, he also deals 130–180 Physical Damage to the enemy.

  4. HOW IT WORKS

    Hayabusa blends into the shadows and launches 6 single-target attacks on enemies in the area, each dealing 140 Physical Damage. The attacks prioritize enemies with Shadow Mark and each will consume a mark to deal 45–85 extra Physical Damage. Does not apply Shadow Mark.

IF / LIVE META

Hayabusa in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERC
WIN RATE
47.57%
PICK RATE
0.68%
BAN RATE
2.52%
WIN-RATE CHANGE
-0.28 pp
OUR READING

Hayabusa is struggling to convert games in this rank. That does not erase good matchups, but blind-picking the hero is difficult to justify right now.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026USED IN COMPETITION
PICKS
1
RECORD
1-0
BANS
1
DRAFT PRESENCE
1.77%

Hayabusa has appeared in the tournament draft 2 times. This is tournament context, not a global verdict on the hero.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Hayabusa's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

18documented patches

18 patches shown

  1. v2.1.40NERF
    18 December 2025
    • NERFSkill 2: Cooldown: 20-16s → 16-14s
    • NERFUltimate: Cooldown: 50s → 40s
    Check original notes · MLBBHub
  2. v1.6.34NERF
    • NERFAttribute: Base HP: 2629 → 2429
    • NERFAttribute: Physical Attack Growth: 12.6 → 9.6
    Check original notes · MLBB Wiki
  3. v1.6.26NERF
    • NERFNinjutsu Quad Shadow: Cooldown: 19-14s → 20-16s
    • NERFOugi Shadow Kill: Cooldown: 40s → 50s
    Check original notes · MLBB Wiki
  4. v1.4.94ADJUSTMENT
    • ADJUSTMENTPartially Adjusted label specialty - Charge/Burst to Chase/Burst.
    Check original notes · MLBB Wiki
Open the earlier archive · 14 patches
  1. v1.4.76BUFF
    • BUFFOugi Shadow Kill: Increased the Basic Damage of each attack from 160-200 to 180-210.
    Check original notes · MLBB Wiki
  2. v1.3.74ADJUSTMENT
    • ADJUSTMENTOugi Shadow Kill: Fixed an issue where it will disappear during casting.
    Check original notes · MLBB Wiki
  3. v1.3.02ADJUSTMENT
    • NERFNinjutsu Shadow Heal: Adjusted damage increased to 4% from 5%.
    • BUFFOugi Shadow Kill: Improved the visual effect and increased the damage.
    • NERFOugi Shadow Kill: No longer trigger Lifesteal when hitting minions.
    Check original notes · MLBB Wiki
  4. v1.2.98NERF
    • NERFAttribute: Adjusted Basic HP to 2629 from 2679.
    Check original notes · MLBB Wiki
  5. v1.2.94NERF
    • NERFNinjutsu Quad Shadow: Increased CD by 1 at all levels.
    Check original notes · MLBB Wiki
  6. v1.2.88NERF
    • NERFNinjutsu Quad Shadow: Adjusted CD to 17–12 seconds from 16–11 seconds.
    • NERFAttribute: Slightly reduced base regeneration speed.
    Check original notes · MLBB Wiki
  7. v1.2.86ADJUSTMENT
    • ADJUSTMENTPhantom Shuriken: Hayabusa throws three shurikens forward that travel back to him after traveling a certain distance. This skill now gives Hayabusa's regenerative effects. Every level of this skill will grant Hayabusa more spell vamp.
    • BUFFNinjutsu Quad Shadow: Slightly increased the distance between summoned phantoms.
    Check original notes · MLBB Wiki
  8. v1.2.84ADJUSTMENT
    • ADJUSTMENTSkill 1: [Phantom Shuriken] Hayabusa throws 3 shurikens forward, dealing Physical Damage to enemies in a small area and slows them. Hayabusa also recovers mana. If Hayabusa is in the damage area, he will recover some HP based upon the damage he has taken.
    Check original notes · MLBB Wiki
  9. v1.2.72ADJUSTMENT
    • ADJUSTMENTNinjutsu Shadow Heal: Optimized this skill's healing type.
    • ADJUSTMENTNinjutsu Shadow Heal: Now when equipped with Boots of Tranquility, Support Emblem will work properly with this skill.
    Check original notes · MLBB Wiki
  10. v1.2.48ADJUSTMENT
    • ADJUSTMENTNinjutsu Quad Shadow: Fixed a problem where hero direction and movement direction were out of sync. Optimized skill tips shown after consuming shadows.
    • ADJUSTMENTNinjutsu Phantom Shuriken: Optimized Mana restoration effect.
    Check original notes · MLBB Wiki
  11. v1.1.80ADJUSTMENT
    • ADJUSTMENTFixed the bug that Hayabusa would go invisible when he cast the skill and the target just dies at the same time.
    Check original notes · MLBB Wiki
  12. v1.1.66BUFF
    • BUFFNinjutsu Phantom Shuriken: Slowing effect increases from 50% to 60%.
    • BUFFNinjutsu Quad Shadow: Slowing effect increases from 50% to 60%.
    Check original notes · MLBB Wiki
  13. v1.1.58BUFF
    • BUFFNinjutsu Quad Shadow: The shadows' movement speed increases from 10 to 14.
    Check original notes · MLBB Wiki
  14. v1.1.44ADJUSTMENT
    • ADJUSTMENTNinjutsu Shadow Heal: Hayabusa now only needs to hit the same hero 4 times to recover HP.
    • BUFFNinjutsu Quad Shadow: Raises the speed of phantom from 9 to 10.
    Check original notes · MLBB Wiki
03

THE DRAFT

Hayabusa in the draft: strengths, counters and teammates

GOOD INTO

Yve and Novaria often operate away from the main group, giving Shadow Kill the isolation it needs.

AamonAssassinKarinaAssassinLuo YiMage
WATCH OUT FOR

Saber locks Hayabusa down during his entry, while Lolita can protect the formation until the ultimate ends.

SaberAssassinAkaiTankFredrinnFighter / Tank
WORKS WELL WITH

Xavier roots from range and Grock creates terrain, making it easier for Hayabusa to place a shadow with a clear exit.

KhaleedFighterEdithTank / MarksmanBrunoMarksman

See all 5 counters, favorable matchups and best teammates for Hayabusa

04

COLLECTION

Hayabusa skins: what you can get right now

Available now3

Spacetime Shadow, a Hayabusa skin
AVAILABLE
Spacetime Shadow
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Future Enforcer, a Hayabusa skin
AVAILABLE
Future Enforcer
ORIGIN / EVENTin-game shop: 599 Diamonds

Permanently available through the in-game shop: 599 Diamonds.

Sushi Master, a Hayabusa skin
AVAILABLE
Sushi Master
ORIGIN / EVENTin-game shop: 749 Diamonds

Permanently available through the in-game shop: 749 Diamonds.

Locked right now7

Experiment 21, a Hayabusa skin
NOT AVAILABLE NOW
Experiment 21
ORIGIN / EVENT2018 StarLight Fest

It was obtainable through the 2018 StarLight Fest. It is not currently available.

Shadow of Obscurity, a Hayabusa skin
NOT AVAILABLE NOW
Shadow of Obscurity
ORIGIN / EVENTLucky Box draw; recorded release in October 2019

It was obtainable through the Lucky Box draw; recorded release in October 2019. It is not currently available.

Biological Weapon, a Hayabusa skin
NOT AVAILABLE NOW
Biological Weapon
ORIGIN / EVENTJuly 2020 StarLight Pass

It was obtainable through the July 2020 StarLight Pass. It is not currently available.

Shura, a Hayabusa skin
NOT AVAILABLE NOW
Shura
ORIGIN / EVENTDouble 11 event; recorded release in November 2021

It was obtainable through the Double 11 event; recorded release in November 2021. It is not currently available.

Techie Ninja, a Hayabusa skin
NOT AVAILABLE NOW
Techie Ninja
ORIGIN / EVENTSeason 27 first-recharge reward

It was obtainable through the Season 27 first-recharge reward. It is not currently available.

Exorcist Hayabusa, a Hayabusa skin
NOT AVAILABLE NOW
Exorcist Hayabusa
ORIGIN / EVENTThe Exorcists event; recorded release in May 2024

It was obtainable through The Exorcists event; recorded release in May 2024. It is not currently available.

Kakashi Hatake, a Hayabusa skin
NOT AVAILABLE NOW
Kakashi Hatake
ORIGIN / EVENTNaruto event; recorded release on 2 May 2025

It was obtainable through the Naruto event; recorded release on 2 May 2025. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Hayabusa

01What is the best lane for Hayabusa?+

Hayabusa is currently played mainly in Jungle. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Hayabusa build should I use?+

Start with «Jungle Pickoff Default». The other options, «Snowball Execute» and «Anti-Armor Reset», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Hayabusa?+

Saber, Akai and Fredrinn are the first counters to consider. Saber locks Hayabusa down during his entry, while Lolita can protect the formation until the ultimate ends.

04Which Hayabusa skins can be obtained now?+

3 skins are marked as obtainable right now. 7 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
NataliaLeomordHanzoHelcurt

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