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Mobile Legends/Heroes/Helcurt
IF / MLBB#051

SEASON 41 PROFILE

Shadowbringer

Helcurt

AssassinJungleRoaming

Dark Night Falls removes enemy team vision and Hidden Terror brings Helcurt in from the darkness. Deadly Stinger delivers its burst when charges are prepared, so Helcurt must build them before jumping and arrive ready to fire.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Helcurt guide for Season 41

DAMAGE
Physical
ATTACK
Melee
SPECIALTY
Push / Burst
MAIN POSITIONS
Jungle / Roaming
IN THE GAME SINCE
24 November 2017
  1. 01EARLY GAME

    Charge Deadly Stinger throughout the route and avoid revealing position before a rotation. Uncertainty does part of Helcurt's work.

  2. 02MID GAME

    Use Dark Night Falls before engaging to cut information, then Hidden Terror towards the target that can no longer see nearby help.

  3. 03LATE GAME

    Late in the game, the ultimate can also cover a Lord start or the team's retreat. Not every blackout requires Helcurt to dive for a kill.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

Jungle Pickoff Default

Default jungle setup for converting Dark Night Falls into one isolated carry kill, then using Flame Retribution and Hunter Strike tempo to exit or chase the reset.

11,180 GOLD
  1. WHAT IT DOES

    +15% Attack Speed. +40 Movement Speed

    Attack Speed
    +15%
    Movement Speed
    +40
  2. WHAT IT DOES

    +250 HP. +70 Physical Attack. 15 Physical Penetration. Ambush: If no damage is taken or dealt within 5s, the next Basic Attack will deal extra Physical Damage equal to 160 plus 40% Physical Attack, and inflict 40% slow effects upon the target for 1.5s.

    HP
    +250
    Physical Attack
    +70
  3. WHAT IT DOES

    +250 HP. +5 Mana Regen. +8% Hybrid Lifesteal. +60 Physical Attack. +10% Cooldown Reduction. +5% Movement Speed. Divine Justice: After casting a skill, the next Basic Attack within 3 seconds deals 60% Physical Attack as extra True Damage (1.5 seconds cooldown). Chase Fate: Triggering Divine Justice grants 10% extra Movement Speed.

    HP
    +250
    Mana Regen
    +5
    Hybrid Lifesteal
    +8%
    Physical Attack
    +60
    Cooldown Reduction
    +10%
    Movement Speed
    +5%
  4. WHAT IT DOES

    +80 Physical Attack. +10% Cooldown Reduction. 15 Physical Penetration. Retribution: Dealing damage to an enemy hero or Creep for 5 times in a row and grants 50% extra Movement Speed that decays rapidly over 3s. This effect has 8s cooldown.

    Physical Attack
    +80
    Cooldown Reduction
    +10%
  5. WHAT IT DOES

    +60 Physical Attack. Armor Buster: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

    Physical Attack
    +60
  6. WHAT IT DOES

    +800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

    HP
    +800
    Physical Defense
    +15
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Adaptive Penetration
+14
Adaptive Attack
+10
Movement Speed
+3%
STANDARD TALENT

Gain 5 Adaptive Penetration. Gain Physical Penetration if extra Physical Attack is higher than extra Magic Power; otherwise, gain Magic Penetration.

STANDARD TALENT

Damage against Lord and Turtle is increased by 15%. This bonus is halved against regular Creeps and doesn't affect the damage of Retribution.

CORE TALENT

When damaging heroes below 30% HP, instantly recover 15% of Lost HP and gains 20% Movement Speed. Additional Effect: Reset cooldown upon killing an enemy hero. Duration: 3 seconds. Cooldown: 30 seconds.

BATTLE SPELL
35s
Retribution

Deals true damage to a creep or minion and enables Jungle equipment. After enough jungle participation, it upgrades and helps secure Turtle and Lord.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

Magic Defense
+18
Movement Speed
+40
↔
WHAT IT DOES

+15% Attack Speed. +40 Movement Speed

Attack Speed
+15%
Movement Speed
+40

Tough Boots FOR Swift BootsUse when chain crowd control is the main reason Helcurt cannot finish after the first blink.

WHAT IT DOES

+160 Physical Attack. +5% Movement Speed. Despair: Dealing damage to non-Minion enemies below 50% HP grants 25% extra Physical Attack for 2 seconds (takes effect before the damage is dealt).

Physical Attack
+160
Movement Speed
+5%
↔
WHAT IT DOES

+800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

HP
+800
Physical Defense
+15

Blade of Despair FOR ImmortalityUse while ahead against low-control drafts where one more raw damage slot decides the backline kill.

WHAT IT DOES

+10% Lifesteal. +20% Attack Speed. +30 Physical Attack. Dragon Scale: Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). Lifeline: When taking damage that reduces HP below 30%, gains a (120*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.

Lifesteal
+10%
Attack Speed
+20%
Physical Attack
+30
↔
WHAT IT DOES

+800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

HP
+800
Physical Defense
+15

Rose Gold Meteor FOR ImmortalityUse against magic burst when a shield and movement burst protect the first dive better than a revive.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Helcurt remains in Prowler state until the enemy team detects him. While he has not dealt damage, he gains 15% Movement Speed and continuously restores HP equal to 30% of his Total Physical Attack. When revealed, he gains 50% Attack Speed and 50% Movement Speed for 4 seconds; the Movement Speed bonus decays over time, and he leaves Prowler 0.75 seconds later. An enemy hero who dies after taking damage from Helcurt leaves a patch of Dark Fog. This can occur once every 10 seconds, and Helcurt is concealed while inside the fog.

  2. HOW IT WORKS

    Passive: While Helcurt is in Prowler state, this skill terrifies enemy heroes hit and its cooldown recovers 3 times faster. Active: Helcurt blinks to the target location, deals 150–300 Physical Damage to enemies in the area, and reduces their Movement Speed by 60% for 0.75 seconds.

  3. HOW IT WORKS

    Passive: Helcurt gains 1 Deadly Stinger for every 1.5 seconds spent in Prowler state and with each Basic Attack, up to 5 stingers. Active: Helcurt fires every stored Deadly Stinger forward. Each one deals 180–280 Physical Damage; Minions and Creeps take only 70% of that damage. Deadly Stinger counts as a Basic Attack but cannot critically strike.

  4. HOW IT WORKS

    Helcurt summons the Dark Night, reducing all enemies' sight range and making them lose sight of their allies for 3s. During Dark Night, Helcurt gains 40% Movement Speed. The Dark Night makes it easier for Helcurt to leave enemies' sight range.

IF / LIVE META

Helcurt in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERC
WIN RATE
48.04%
PICK RATE
0.75%
BAN RATE
18.4%
WIN-RATE CHANGE
-0.38 pp
OUR READING

Helcurt sits close to the middle of the field. The draft and player execution currently matter more than a headline number.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026USED IN COMPETITION
PICKS
1
RECORD
0-1
BANS
0
DRAFT PRESENCE
0.88%

Helcurt has appeared in the tournament draft 1 times. This is tournament context, not a global verdict on the hero.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Helcurt's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

10documented patches

10 patches shown

  1. v1.6.50ADJUSTMENT
    • ADJUSTMENTEmpowered by the Lord of Abyss, Helcurt's Poison Stingers are now even "Deadlier".
    • ADJUSTMENTShadow Transition: Slow Effect: 40% → 90%, but will decay over 1.5s
    • ADJUSTMENTShadow Transition: New Effect: Grants a Deadly Poison Stinger upon hitting an enemy hero or creep.
    • ADJUSTMENTDeadly Stinger: New Effect: Deadly Poison Stingers can now trigger attack effects (but cannot critically strike).
    • ADJUSTMENTDark Night Falls: New Effect: Casting the Ultimate grants a Deadly Poison Stinger.
    Check original notes · MLBB Wiki
  2. v1.5.32ADJUSTMENT
    • NERFSkill 1: Silences targets → Slows targets
    • ADJUSTMENTSkill 1: Slows targets during his Ultimate → Silences targets during his Ultimate
    • NERFSkill 2: Base Damage: 210-360 → 180-330
    • NERFSkill 2: Physical Attack Bonus: 100% → 80%
    • BUFFSkill 2: Damage to Minions and Creeps: 55% → 70%
    Check original notes · MLBB Wiki
  3. v1.5.08ADJUSTMENT
    • ADJUSTMENTAs an Assassin that can counter heroes who rely heavily on skills, we think it's reasonable to preserve his silence ability. But currently, his Passive is too easily triggered, which makes the opponents hard to deal with him. Therefore, we have made the following adjustments.
    • BUFFAttribute: Attack Speed: 1.0875 → 1.1675
    • NERFPassive: The enemy can now only be silenced when Helcurt is controlled by that enemy hero.
    Check original notes · MLBB Wiki
  4. v1.4.94ADJUSTMENT
    • ADJUSTMENTPartially Adjusted label specialty - Charge/Burst to Push/Burst.
    Check original notes · MLBB Wiki
Open the earlier archive · 6 patches
  1. v1.4.76NERF
    • NERFDecreased the Base Damage of each stinger by 40 at all levels, from 210+40-360+40 to 210-360.
    Check original notes · MLBB Wiki
  2. v1.4.50NERF
    • NERFDamage Decay when the target is Minions or Creeps decreased from 70% to 55%.
    Check original notes · MLBB Wiki
  3. v1.4.14ADJUSTMENT
    • BUFFThe duration of Silence increased from 0.8s to 1.5s.
    • NERFThe CD increased from 3s to 4s.
    • ADJUSTMENTBasic Damage of each stinger adjusted from 160 + SkillLevel*40 to 220 + SkillLevel*30.
    Check original notes · MLBB Wiki
  4. v1.2.38ADJUSTMENT
    • ADJUSTMENTShadow Raid: Adjusted the actual effect area to the same as the indicator.
    • ADJUSTMENTRace Advantage: Fixed the bug that it is affected by cooldown reduction.
    Check original notes · MLBB Wiki
  5. v1.2.36ADJUSTMENT
    • ADJUSTMENTReleased on 12/12/2017
    • ADJUSTMENTShadow Raid: Vanishes right away and appears at a target location, dealing physical damage to nearby enemies and silencing them. In night duration, it inflicts extra slowing effect
    • ADJUSTMENTDeadly Poisoned Stinger:Gathers his Deadly Poisoned Stingers and fires forward, dealing physical damage(minions and jungle monsters take less damage) to targets and slowing them. Passive: Each basic attack increases one Deadly Poisoned Stinger that stores up to 5 stingers.
    • ADJUSTMENTDark Night Falls: Passive: Increases attack speed. Active: Helcurt summons the night, making all enemy heroes losing their allied and nearby vision. while Helcurt increases his attack speed and movement speed. (Enemy's night has no effect on Helcurt)
    • ADJUSTMENTRace Advantage: Silences nearby heroes when they use a skill. This effect has a cooldown on one single enemy
    Check original notes · MLBB Wiki
  6. v1.2.34ADJUSTMENT
    • ADJUSTMENT1st Skill:[Shadow Raid]--Vanishes right away and appears at a target location, dealing damage to nearby enemies and silencing them. Passive: Immobilize nearby enemies at night
    • ADJUSTMENT2nd Skill:[Deadly Poisoned Blade]--Casts Poisoned Blade in a forward direction, deals physical damage. Passive: Each basic attack increased the number of poisoned blade by 1, up to 5 blades
    • ADJUSTMENTUltimate:[Dark Night Falls]--Summons the night, make all enemy heroes lose allied vision. Passive: Increases dark hunter's attack speed and movement speed at night
    • ADJUSTMENTPassive:[Race Advantage]--Heroes casting skills near Helcurt will be silenced for 1s. This effect has a 3s cooldown on one target
    Check original notes · MLBB Wiki
03

THE DRAFT

Helcurt in the draft: strengths, counters and teammates

GOOD INTO

Valir and Gord rely on seeing the approach to prepare crowd control, which Dark Night Falls denies.

X.BorgFighterValirMageXavierMage
WATCH OUT FOR

Argus survives the burst, while Karina can answer at close range without relying on sustained basic attacks.

KarinaAssassinObsidiaMarksmanNataliaAssassin
WORKS WELL WITH

Akai separates a target from protection and Barats occupies the front while Helcurt searches for a side route.

AkaiTankGlooTankEdithTank / Marksman

See all 5 counters, favorable matchups and best teammates for Helcurt

04

COLLECTION

Helcurt skins: what you can get right now

Available now2

Exoracial Executer, a Helcurt skin
AVAILABLE
Exoracial Executer
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Evolved Predator, a Helcurt skin
AVAILABLE
Evolved Predator
ORIGIN / EVENTin-game shop: 749 Diamonds

Permanently available through the in-game shop: 749 Diamonds.

Locked right now5

Ice Scythe, a Helcurt skin
NOT AVAILABLE NOW
Ice Scythe
ORIGIN / EVENTStarLight Shop: 3 StarLight Gems

It was obtainable through the StarLight Shop: 3 StarLight Gems. It is not currently available.

Scorpio, a Helcurt skin
NOT AVAILABLE NOW
Scorpio
ORIGIN / EVENTZodiac Summon

It was obtainable through the Zodiac Summon. It is not currently available.

Dream Prowler, a Helcurt skin
NOT AVAILABLE NOW
Dream Prowler
ORIGIN / EVENTJune 2024 StarLight Pass

It was obtainable through the June 2024 StarLight Pass. It is not currently available.

Cyber Infiltrator, a Helcurt skin
NOT AVAILABLE NOW
Cyber Infiltrator
ORIGIN / EVENTAcquisition method not announced by MOONTON

It appears as an upcoming skin in the community catalogue, but MOONTON has not confirmed a final release date.

Kaiju of the Deep, a Helcurt skin
NOT AVAILABLE NOW
Kaiju of the Deep
ORIGIN / EVENTthe July 2026 Exquisite Collection

It was obtainable through the July 2026 Exquisite Collection. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Helcurt

01What is the best lane for Helcurt?+

Helcurt is currently played mainly in Jungle and Roaming. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Helcurt build should I use?+

Start with «Jungle Pickoff Default». The other options, «Roam Dire Hit Burst» and «Anti-Frontline Stinger DPS», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Helcurt?+

Karina, Obsidia and Natalia are the first counters to consider. Argus survives the burst, while Karina can answer at close range without relying on sustained basic attacks.

04Which Helcurt skins can be obtained now?+

2 skins are marked as obtainable right now. 5 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
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