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Mobile Legends/Heroes/Hanzo
IF / MLBB#069

SEASON 41 PROFILE

Akuma Ninja

Hanzo

AssassinJungle

Hanzo clears the jungle with Ninjutsu: Demon Feast, then sends Hanekage into fights through Kinjutsu: Pinnacle Ninja while his body stays behind. That split lets him reach places other assassins cannot, but it also gives alert opponents a route back to the real Hanzo.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Hanzo guide for Season 41

DAMAGE
Physical
ATTACK
Melee
SPECIALTY
Burst / Poke
MAIN POSITIONS
Jungle
IN THE GAME SINCE
4 December 2018
  1. 01EARLY GAME

    Use Demon Feast to finish the opening clear quickly and reach level 4 before taking risks. Hide Hanzo's body where his team can actually protect it, not in the most obvious bush.

  2. 02MID GAME

    Before Turtle or Lord, send Hanekage through entrances to scout and soften targets. If the enemy spots the direction of the tether, relocate before casting the ultimate again.

  3. 03LATE GAME

    Approach late fights from a different angle to the rest of the team. The goal is to force the back line away while keeping Hanzo's real body out of Natalia, Ling or Helcurt's reach.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

Jungle On-Hit Default

Default jungle setup for stacking Dark Ninjutsu quickly, abusing Basic Attack effects in Hanekage form, and cutting through frontliners after Golden Staff comes online.

11,010 GOLD
  1. WHAT IT DOES

    +15% Attack Speed. +40 Movement Speed

    Attack Speed
    +15%
    Movement Speed
    +40
  2. WHAT IT DOES

    +30% Attack Speed. +30 Physical Attack. +5% Movement Speed. Corrosion: Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5s. Stacks up to 5 times. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.

    Attack Speed
    +30%
    Physical Attack
    +30
    Movement Speed
    +5%
  3. WHAT IT DOES

    +20% Attack Speed. +35 Physical Attack. Devour: Basic attacks deal 8% of the target's current HP as extra physical damage (capped at 60 against minions). Devour: Each Basic Attack recovers (10+4* Hero Level) HP, and counts as an Attack Effect

    Attack Speed
    +20%
    Physical Attack
    +35
  4. WHAT IT DOES

    +15% Attack Speed. +55 Physical Attack. Swift: Every 1% of critical chance gained will increase attack speed by 1%. Endless Strike: After every 2 non-critical Basic Attacks. the Attack Speed of the next Basic Attack is increased by 80% (and Attack Speed cap is increased to 500%) and triggers Attack Effects an additional 2 time(s).

    Attack Speed
    +15%
    Physical Attack
    +55
  5. WHAT IT DOES

    +60 Physical Attack. Armor Buster: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

    Physical Attack
    +60
  6. WHAT IT DOES

    +80 Physical Attack. +10% Cooldown Reduction. 15 Physical Penetration. Retribution: Dealing damage to an enemy hero or Creep for 5 times in a row and grants 50% extra Movement Speed that decays rapidly over 3s. This effect has 8s cooldown.

    Physical Attack
    +80
    Cooldown Reduction
    +10%
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Adaptive Penetration
+14
Adaptive Attack
+10
Movement Speed
+3%
STANDARD TALENT

Gain 10% Extra Attack Speed.

STANDARD TALENT

Damage against Lord and Turtle is increased by 15%. This bonus is halved against regular Creeps and doesn't affect the damage of Retribution.

CORE TALENT

After every 3 separate Basic Attacks or skills hit an enemy hero, all damage dealt increases by 8% for 6 seconds. (A single Basic Attack or skill that deals damage multiple times only counts as 1. Cooldown: 6 seconds.)

BATTLE SPELL
35s
Retribution

Deals true damage to a creep or minion and enables Jungle equipment. After enough jungle participation, it upgrades and helps secure Turtle and Lord.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

Magic Defense
+18
Movement Speed
+40
↔
WHAT IT DOES

+15% Attack Speed. +40 Movement Speed

Attack Speed
+15%
Movement Speed
+40

Tough Boots FOR Swift BootsUse when slows, stuns, or magic poke keep catching Hanzo's body before the soul fight starts.

WHAT IT DOES

+20% Attack Speed. +80 Physical Attack. Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s. Punish: Increase damage by 8% against enemy heroes with higher extra HP.

Attack Speed
+20%
Physical Attack
+80
↔
WHAT IT DOES

+80 Physical Attack. +10% Cooldown Reduction. 15 Physical Penetration. Retribution: Dealing damage to an enemy hero or Creep for 5 times in a row and grants 50% extra Movement Speed that decays rapidly over 3s. This effect has 8s cooldown.

Physical Attack
+80
Cooldown Reduction
+10%

Sea Halberd FOR Hunter StrikeUse when sustain fighters or shield supports outlast the first Hanekage entry.

WHAT IT DOES

+10% Lifesteal. +20% Attack Speed. +30 Physical Attack. Wind Chant (active): Become immune to all Physical Damage for 2s. (Duration is halved when used by non-marksmen).

Lifesteal
+10%
Attack Speed
+20%
Physical Attack
+30
↔
WHAT IT DOES

+80 Physical Attack. +10% Cooldown Reduction. 15 Physical Penetration. Retribution: Dealing damage to an enemy hero or Creep for 5 times in a row and grants 50% extra Movement Speed that decays rapidly over 3s. This effect has 8s cooldown.

Physical Attack
+80
Cooldown Reduction
+10%

Wind of Nature FOR Hunter StrikeUse against physical divers who can reach the real body during Lord or base-defense fights.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Damage dealt by Hanzo's Basic Attacks and skills inflicts a stack of Dark Ninjutsu on the target, up to 5 stacks. Ninjutsu Demon Feast can only be cast on targets with full stacks of Dark Ninjutsu.

  2. HOW IT WORKS

    This skill can only be used on targets with max stacks of Dark Ninjutsu. When targeting a creep, Hanzo will immediately devour it and digest it over a period of time to recover 20% HP. When targeting the Turtle, Lord, or enemy heroes, he deals 600–800, recovers 10%~20% HP, and reduces this skill's cooldown by 60%.

    HOW IT WORKS

    Hanekage dashes to an enemy hero and, after a brief delay, deals 300–400 Physical Damage to the target and nearby units. Each stack of Dark Ninjutsu on the target increases the damage by 20%; nearby units are not affected by this bonus. At maximum Dark Ninjutsu stacks, the skill deals extra damage equal to 15% of the target's Max HP, ignores 30% of the target's Physical Defense, and restores 30% HP to Hanzo.

  3. HOW IT WORKS

    Hanzo dashes in the target direction, leaving dark mist in front that deals 90–140 Physical Damage to enemies in the area every 0.5 seconds, up to 5 times (this damage counts as Basic Attack damage but cannot Crit). The dark mist slows enemies in the area by 40% and grants Hanzo 20% Movement Speed.

    HOW IT WORKS

    Hanekage dashes in the target direction, briefly knocking enemies in his path airborne for 0.4 seconds and leaving dark mist in the area he passes through (recovers 200 Energy when hitting an enemy hero). The mist deals 135–210 Physical Damage to enemies in the area every 0.5 seconds, up to 5 times (this damage counts as Basic Attack damage but cannot Crit.) The dark mist slows enemies in the area by 40%.

  4. HOW IT WORKS

    Hanzo charges into battle as Hanekage, consuming 170 Energy per second. He gains 20 Energy when a non-hero unit dies nearby and 200 Energy when it's a hero. He gains 15 Energy when attacking a hero, and 45 Energy when attacking the Turtle or the Lord. When Energy runs out, Hanzo's body will be slowly drawn to Hanekage's position. While in Hanekage form, Hanzo's body is invincible, and Hanekage ignores obstacles and gains 50% Movement Speed and 30% Attack Speed. Use Again or Upon Death: Hanekage returns to Hanzo's body, recovering 16% HP and becoming untargetable during the return. If Hanekage is killed, Hanzo will be slowed by 50% and revealed for 6 seconds.

    HOW IT WORKS

    Hanekage returns to Hanzo's body and exits the Hanekage form.

IF / LIVE META

Hanzo in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERS
WIN RATE
55.8%
PICK RATE
0.86%
BAN RATE
23.95%
WIN-RATE CHANGE
+1.85 pp
OUR READING

Hanzo is winning above the neutral line without relying on an extremely small pick rate. A strong current result, not a promise that every draft suits the hero.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026USED IN COMPETITION
PICKS
1
RECORD
0-1
BANS
0
DRAFT PRESENCE
0.88%

Hanzo has appeared in the tournament draft 1 times. This is tournament context, not a global verdict on the hero.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Hanzo's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

7documented patches

7 patches shown

  1. v2.1.88BUFF
    17 June 2026
    • BUFFBase HP: 2594 → 2440
    • BUFFAttack Speed Growth: 2% → 1%
    • BUFFSkill 2 (Hanekage): Initial Base Damage When Knocking Enemies Airborne: 135-210 → 405-630
    • BUFFUltimate: Cooldown: 24-16s → 18-12s
    • BUFFSkill 1 (Lieh Form): Cooldown: 20-14s → 1.5s. The cooldown now starts after the skill ends.
    • BUFFSkill 1 (Lieh Form): Damage: 130-180 (+ 110% Extra Physical Attack) → 120-170 (+ 100% Extra Physical Attack)
    Check original notes · MLBBHub
  2. v2.1.47BUFF
    28 January 2026
    • BUFFUltimate: Cooldown: 24-12s → 24-16s
    Check original notes · MLBBHub
  3. v1.4.94ADJUSTMENT
    • ADJUSTMENTPartially Adjusted label specialty - Reap/Burst to Poke/Burst.
    Check original notes · MLBB Wiki
  4. v1.4.86ADJUSTMENT
    • ADJUSTMENTNinjutsu: Demon Thorn
    • NERFReduced Physical Attack Ratio: 100% → 60%.
    • ADJUSTMENTKinjutsu: Pinnacle Ninja
    • NERFReduced Demon Pneuma Bonus Movement Speed: 50% → 35%.
    Check original notes · MLBB Wiki
Open the earlier archive · 3 patches
  1. v1.4.76ADJUSTMENT
    • ADJUSTMENTKinjutsu: Pinnacle Ninja
    • NERFReduced the Movement Speed of Demon Pneuma from 50% to 35%.
    • NERFReduced the Base Physical Attack by 10.
    Check original notes · MLBB Wiki
  2. v1.4.70ADJUSTMENT
    • ADJUSTMENTNinjutsu: Demon Thorn
    • NERFRemoved the instant unlock on enemy hero kill.
    • BUFFSlightly increased the width of AOE.
    • ADJUSTMENTNinjutsu: Devastator
    • ADJUSTMENTNow using this skill to hit multiple heroes will unlock a corresponding number of seals of skill 1, instead of only 1 seal.
    • ADJUSTMENTWon’t be interrupted by Ninjutsu: Demon Feast or Battle Spells ( excluded)
    • ADJUSTMENTKinjutsu: Pinnacle Ninja
    • BUFFDemon Blood increased from 20 to 25/35/45
    • BUFFAdditional Movement Speed increased from 30% to 50%.
    Check original notes · MLBB Wiki
  3. v1.3.44ADJUSTMENT
    • ADJUSTMENTNinjutsu Demon Feast: Optimized the icon display.
    • ADJUSTMENTNinjutsu Demon Feast: Optimized the effect between Hanzo and Blood Demon. Now it's easier to find Hanzo's real body.
    • ADJUSTMENTNinjutsu Demon Feast: Fixed a problem where the Blood Demon can't return to where his real body is.
    • ADJUSTMENTNinjutsu Demon Feast: Fixed a problem where his recalling will be interrupted when devouring an enemy unit.
    • ADJUSTMENTNinjutsu Demon Feast: Fixed a problem where his energy/rage regen will be affected when obtaining healing bonus, healing reducing effect, shield bonus and shield reducing effect.
    • ADJUSTMENTAme no Habakiri: Adjusted the energy/rage regeneration to 5 for non-hero units from 2 and to 25 for hero units from 10. Only takes place in Brawl Mode.
    Check original notes · MLBB Wiki
03

THE DRAFT

Hanzo in the draft: strengths, counters and teammates

GOOD INTO

Diggie and Ixia become predictable targets when they set up to help their team, and Hanzo can reach them without crossing the entire front line.

CarmillaSupport / TankDiggieSupportLaylaMarksman
WATCH OUT FOR

Natalia and Ling move through the map quickly enough to hunt Hanzo's real body while Hanekage is fighting elsewhere.

NataliaAssassinSunFighterAngelaSupport
WORKS WELL WITH

Obsidia benefits from the disruption Hanekage creates in the back line, while Valentina can punish opponents who spend time hunting the body.

AngelaSupportLunoxMageFaramisSupport / Mage

See all 5 counters, favorable matchups and best teammates for Hanzo

04

COLLECTION

Hanzo skins: what you can get right now

Available now3

The Pale Phantom, a Hanzo skin
AVAILABLE
The Pale Phantom
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Undead King, a Hanzo skin
AVAILABLE
Undead King
ORIGIN / EVENTin-game shop: 599 Diamonds

Permanently available through the in-game shop: 599 Diamonds.

Insidious Tutor, a Hanzo skin
AVAILABLE
Insidious Tutor
ORIGIN / EVENTin-game shop: 749 Diamonds

Permanently available through the in-game shop: 749 Diamonds.

Locked right now1

Soulfire Netherlord, a Hanzo skin
NOT AVAILABLE NOW
Soulfire Netherlord
ORIGIN / EVENTGrand Collection event; recorded release on 3 July 2025

It was obtainable through the Grand Collection event; recorded release on 3 July 2025. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Hanzo

01What is the best lane for Hanzo?+

Hanzo is currently played mainly in Jungle. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Hanzo build should I use?+

Start with «Jungle On-Hit Default». The other options, «Jungle Pickoff Burst» and «Jungle Snowball Execute», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Hanzo?+

Natalia, Sun and Angela are the first counters to consider. Natalia and Ling move through the map quickly enough to hunt Hanzo's real body while Hanekage is fighting elsewhere.

04Which Hanzo skins can be obtained now?+

3 skins are marked as obtainable right now. 1 more is kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
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