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Mobile Legends/Heroes/Karina
IF / MLBB#008

SEASON 41 PROFILE

Shadow Blade

Karina

AssassinJungle

Karina triggers Shadow Combo on the third consecutive hit against the same enemy, and Shadow Assault can reset after a takedown. She therefore enters best once someone is already low: the first finish starts the chain, while an early dive leaves her stranded.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Karina guide for Season 41

DAMAGE
Magic
ATTACK
Melee
SPECIALTY
Finisher / Magic Damage
MAIN POSITIONS
Jungle
IN THE GAME SINCE
2016
  1. 01EARLY GAME

    Finish the opening route without abandoning camps for a long chase. Karina needs levels and items for her first attempt to end in a kill.

  2. 02MID GAME

    Use Dance of Blades to approach into basic attacks and Dance of Death to advance Shadow Combo on the chosen target.

  3. 03LATE GAME

    In large fights, track every health bar before committing. Shadow Assault should jump to an enemy you can finish and then to the next, not into the best-equipped tank.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

Jungle Reset Burst

Default ranked jungle setup built around Starlium follow-up damage, Genius Wand shred, and Ice Retribution stickiness for the first reset.

11,980 GOLD
  1. WHAT IT DOES

    +10 magicpenFlat. +40 Movement Speed

    magicpenFlat
    +10
    Movement Speed
    +40
  2. WHAT IT DOES

    +6 Mana Regen. +8% Hybrid Lifesteal. +75 Magic Power. +10% Cooldown Reduction. Crisis: In 3s after using the skill, the caster's next Basic Attack will apply additional 90 (+60% Total Magic Power) True Damage with a cooldown of 1.5s. Then briefly gains 10% Movement Speed

    Mana Regen
    +6
    Hybrid Lifesteal
    +8%
    Magic Power
    +75
    Cooldown Reduction
    +10%
  3. WHAT IT DOES

    +75 Magic Power. +5% Movement Speed. 10 Magic Penetration. Magic: Magic: Dealing damage to enemy heroes will reduce their Magic Defense by 3+(0.3*Hero Level) for 2 seconds. Stacks up to 3 times.

    Magic Power
    +75
    Movement Speed
    +5%
  4. WHAT IT DOES

    +165 Magic Power. Mystery: Gains 21%-35% extra Magic Power(Scales with level).

    Magic Power
    +165
  5. WHAT IT DOES

    +60 Magic Power. 40% Magic Penetration. Spellbreaker: When attacking an enemy, gains 0.1% extra Magic Penetration for each point of the enemy's Magic Defense, capped at 20%.

    Magic Power
    +60
  6. WHAT IT DOES

    +90 Magic Power. Guard: Gain a 800 (+100 Total Magic Power) Shield that will regenerate 20s after being damaged. the shield also grants 30 Movement Speed while it lasts and 150 Movement Speed for 1s after it breaks

    Magic Power
    +90
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Adaptive Penetration
+14
Adaptive Attack
+10
Movement Speed
+3%
STANDARD TALENT

Gain 5 Adaptive Penetration. Gain Physical Penetration if extra Physical Attack is higher than extra Magic Power; otherwise, gain Magic Penetration.

STANDARD TALENT

Damage against Lord and Turtle is increased by 15%. This bonus is halved against regular Creeps and doesn't affect the damage of Retribution.

CORE TALENT

When damaging heroes below 30% HP, instantly recover 15% of Lost HP and gains 20% Movement Speed. Additional Effect: Reset cooldown upon killing an enemy hero. Duration: 3 seconds. Cooldown: 30 seconds.

BATTLE SPELL
35s
Retribution

Deals true damage to a creep or minion and enables Jungle equipment. After enough jungle participation, it upgrades and helps secure Turtle and Lord.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

Magic Defense
+18
Movement Speed
+40
↔
WHAT IT DOES

+10 magicpenFlat. +40 Movement Speed

magicpenFlat
+10
Movement Speed
+40

Tough Boots FOR Arcane BootsUse when the enemy draft has chain crowd control that catches Karina before Shadow Assault can reset.

WHAT IT DOES

+400 HP. +45 Adaptive Attack. +5% Cooldown Reduction. Frozen (active): Become frozen, untargetable, and immune to damage for 2 seconds (100 seconds cooldown). Cannot move or cast skills while frozen, but skills already cast won't be interrupted.

HP
+400
Adaptive Attack
+45
Cooldown Reduction
+5%
↔
WHAT IT DOES

+90 Magic Power. Guard: Gain a 800 (+100 Total Magic Power) Shield that will regenerate 20s after being damaged. the shield also grants 30 Movement Speed while it lasts and 150 Movement Speed for 1s after it breaks

Magic Power
+90

Winter Crown FOR Blood WingsUse when one stasis button is needed to survive the counter-burst after the first dive.

WHAT IT DOES

+300 HP. +60 Magic Power. +5% Movement Speed. Scorch: Burn target for 3s, dealing Magic Damage equal to 1.5% of the target's Max HP per second. Lifebane: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3 seconds.

HP
+300
Magic Power
+60
Movement Speed
+5%
↔
WHAT IT DOES

+90 Magic Power. Guard: Gain a 800 (+100 Total Magic Power) Shield that will regenerate 20s after being damaged. the shield also grants 30 Movement Speed while it lasts and 150 Movement Speed for 1s after it breaks

Magic Power
+90

Glowing Wand FOR Blood WingsUse when shields or HP regen keep the first reset target alive and the enemy has not stacked heavy Magic Defense.

WHAT IT DOES

+800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

HP
+800
Physical Defense
+15
↔
WHAT IT DOES

+90 Magic Power. Guard: Gain a 800 (+100 Total Magic Power) Shield that will regenerate 20s after being damaged. the shield also grants 30 Movement Speed while it lasts and 150 Movement Speed for 1s after it breaks

Magic Power
+90

Immortality FOR Blood WingsUse for final Lord fights where a revive is worth more than extra magic power and shield tempo.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Karina's third consecutive attack on the same enemy deals extra True Damage equal to 50 plus 5% of their lost HP, up to 2000 True Damage against Creeps. If the target is an enemy hero, the cooldowns of Karina's non-Ultimate skills are reduced by 1.5 seconds.

  2. HOW IT WORKS

    Karina enters the Dance of Blades state for 3.5 seconds, gaining 45% Movement Speed, blocking all incoming Basic Attacks, and reflecting 100–200 Magic Damage to the attacker. The reflection has a 0.4-second cooldown. Karina's Basic Attack during this time deals 150–255 Magic Damage, slows the target by 45% for 1 second, and is guaranteed to critically strike. Using the enhanced Basic Attack or Shadow Assault ends Dance of Blades early.

  3. HOW IT WORKS

    Karina launches a spinning slash, dealing 375–600 Magic Damage to nearby enemies.

  4. HOW IT WORKS

    Karina dashes to the target enemy hero, dealing 350–750 Magic Damage, applying a Shadow Mark to them, and leaving a Shadowform behind them. The Shadow Mark and Shadowform both last 5 seconds. If the enemy dies within the duration, the cooldown of this skill is reset. Use Again: Karina dashes back to the Shadowform's location, dealing 150–250 Magic Damage to enemies along the way.

IF / LIVE META

Karina in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERD
WIN RATE
45.7%
PICK RATE
0.55%
BAN RATE
1.97%
WIN-RATE CHANGE
-0.25 pp
OUR READING

Karina is struggling to convert games in this rank. That does not erase good matchups, but blind-picking the hero is difficult to justify right now.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026NO PICKS OR BANS

Karina has not been picked or banned in this event so far. That tells us about this tournament's draft, not whether the hero works in ranked.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Karina's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

23documented patches

23 patches shown

  1. v1.6.50ADJUSTMENT
    • NERFShadow Combo: Damage: 50 + 80% Magic Power + 8% of the Target's Lost HP → 50 + (7 + 2% Magic Power)% of the Target's Lost HP
    • BUFFDance of Blades: Cooldown: 8-6s → 7s at All Levels
    Check original notes · MLBB Wiki
  2. v1.6.26ADJUSTMENT
    • ADJUSTMENTPassive: Damage: 45 + 5 * Level + 11% of the Target's Lost HP → 50 + 80% Magic Power + 8% of the Target's Lost HP
    Check original notes · MLBB Wiki
  3. v1.6.10ADJUSTMENT
    • BUFFPassive: Cooldown Reduction for Skill 1 & 2: 1s → 1.5s
    • ADJUSTMENTSkill 1: Base Damage: 160-260 → 180-255
    • BUFFUltimate: Cooldown: 42-34s → 34-26s
    Check original notes · MLBB Wiki
  4. v1.5.96ADJUSTMENT
    • NERFPassive: Extra damage dealt based on enemy's HP lost: 13% → 11%
    • ADJUSTMENTSkill 1: Movement Speed Boost: 35-50% → 45% (for all levels)
    • BUFFSkill 2: Damage: 305-430 + 115% Magic Power → 375-600 + 125% Magic Power
    Check original notes · MLBB Wiki
Open the earlier archive · 19 patches
  1. v1.5.08BUFF
    • BUFFPassive: Adjusted the target's HP lost from 10% to 13%
    • BUFFUltimate: Adjusted the Cooldown from 36 to 28
    Check original notes · MLBB Wiki
  2. v1.4.94ADJUSTMENT
    • ADJUSTMENTremoved role Removed Secondary Role - Mage.
    • ADJUSTMENTadded specialty New Label - Magic Damage.
    • ADJUSTMENTAdjusted label specialty - Charge/Reap to Reap/Magic Damage.
    Check original notes · MLBB Wiki
  3. v1.4.60ADJUSTMENT
    • NERFBasic damage of enhanced basic attack reduced from 165 to 160.
    • BUFFDamage growth per level increased from 10 to 20
    • NERFMagic Power bonus reduced from 0.75 to 0.55.
    • BUFFBasic Damage of enhanced basic attack increased from 260 to 280.
    • BUFFDamage Growth per level increased from 20 to 25
    • NERFMagic Power bonus reduced from 1.3 to 1.15.
    Check original notes · MLBB Wiki
  4. v1.4.50ADJUSTMENT
    • ADJUSTMENTFixed an issue that Karina couldn’t launch basic attack while she is silenced with Skill 1 activated.
    Check original notes · MLBB Wiki
  5. v1.1.96ADJUSTMENT
    • NERFSkill area reduced from 6 to 4.6, skill moving speed reduces from 20 to 16, Cooldown reduced from 140 to 36.
    • BUFFExtra damage increased from 8% to 10%.
    • BUFFMana cost reduced from 55+skill level•5 from 50+skill level•10.
    Check original notes · MLBB Wiki
  6. v1.1.82ADJUSTMENT
    • ADJUSTMENTOptimization:
    • ADJUSTMENTImproved her passive special effect.
    Check original notes · MLBB Wiki
  7. v1.1.80ADJUSTMENT
    • ADJUSTMENTObtimization:
    • ADJUSTMENTHero's poster optimized.
    Check original notes · MLBB Wiki
  8. v1.1.66BUFF
    • BUFFNew skill ability - slowing down the hit target by 60% of movement speed.
    Check original notes · MLBB Wiki
  9. v1.1.64BUFF
    • BUFFCooldown is reduced by 0.5 seconds.
    Check original notes · MLBB Wiki
  10. v1.1.60NERF
    • NERFduration increase from 2 to 3 seconds; Magic damage adjusted from 165 to 165; AP bonus increased from 0.7 to 0.75.
    • NERFMagic damage adjusted from 260 to 260; AP bonus increased from 1.2 to 1.3.
    • NERFMagic damage adjusted from 360 to 430; AP bonus increased from 2 to 2.2.
    Check original notes · MLBB Wiki
  11. v1.1.56ADJUSTMENT
    • ADJUSTMENTAttribute: Now getting a kill or an assist also will reduce the Cooldown for Elusiveness and Dance of Death.
    • NERFAttribute: The cooldown of Elusiveness is adjusted to 6.5 sec at all level; the duration of the immunity to basic attack damage reduces from 3 to 2 seconds.
    • NERFAttribute: The cooldown of Dance of Death is adjusted to 6.5 sec at all level.
    • ADJUSTMENTAttribute: The damage dealt by the turrets now can no longer be resisted.
    Check original notes · MLBB Wiki
  12. v1.1.48NERF
    • NERFDecreased the freezing time after casting the skill, and the hero now can move to a location closer to the target.
    Check original notes · MLBB Wiki
  13. v1.1.44BUFF
    • BUFFAttribute: Adjusted the HP growth of each level from 173.5 to 187.8
    Check original notes · MLBB Wiki
  14. v1.1.42ADJUSTMENT
    • NERFEach assist will now reduce the current cooldown by 80% instead of 70%
    • BUFFAdjusted the Cooldown from 8 to 6.5.
    Check original notes · MLBB Wiki
  15. v1.1.40ADJUSTMENT
    • ADJUSTMENTArea of effect adjusted from 2 to 2.2
    • BUFFMagic damage adjusted from 400 to 460.
    Check original notes · MLBB Wiki
  16. v1.1.38ADJUSTMENT
    • ADJUSTMENTEach assist will reduce the remaining cooldown by 70% now.
    Check original notes · MLBB Wiki
  17. v1.1.34ADJUSTMENT
    • ADJUSTMENTCasting distance adjusted from 7 to 6.
    Check original notes · MLBB Wiki
  18. v1.1.23ADJUSTMENT
    • NERFMagic damage adjusted from 550 to 550.
    • ADJUSTMENTMagic damage adjusted from 200 to 200.
    Check original notes · MLBB Wiki
  19. v1.1.21ADJUSTMENT
    • ADJUSTMENTKarina's ultimate will be refreshed if she kills an enemy hero with items or battle abilities now.
    • NERFAdjusted the Magic damage from 750 to 550.
    • NERFAttribute: Reduced Karina's HP by 105%
    Check original notes · MLBB Wiki
03

THE DRAFT

Karina in the draft: strengths, counters and teammates

GOOD INTO

Natan and Kimmy are fragile targets who rely on distance, and Shadow Assault can close that space instantly.

NataliaAssassinKimmyMarksman / MageHelcurtAssassin
WATCH OUT FOR

Granger and Brody can hurt her with less frequent attacks, while Faramis disrupts the chain of finishes Karina needs.

GrangerMarksmanBrodyMarksmanClintMarksman
WORKS WELL WITH

Nolan supplies the opening damage that puts the first enemy into execution range, and Kalea can hold anyone trying to escape.

BaratsTank / FighterWanwanMarksmanThamuzFighter

See all 5 counters, favorable matchups and best teammates for Karina

04

COLLECTION

Karina skins: what you can get right now

Available now2

Phantom Blade, a Karina skin
AVAILABLE
Phantom Blade
ORIGIN / EVENTin-game shop: 399 Diamonds

Permanently available through the in-game shop: 399 Diamonds.

Spider Lily, a Karina skin
AVAILABLE
Spider Lily
ORIGIN / EVENTin-game shop: 599 Diamonds

Permanently available through the in-game shop: 599 Diamonds.

Locked right now6

Christmas Carnival, a Karina skin
NOT AVAILABLE NOW
Christmas Carnival
ORIGIN / EVENTChristmas event; recorded release in 2016

It was obtainable through the Christmas event; recorded release in 2016. It is not currently available.

Black Pearl, a Karina skin
NOT AVAILABLE NOW
Black Pearl
ORIGIN / EVENTJuly 2017 StarLight Pass

It was obtainable through the July 2017 StarLight Pass. It is not currently available.

Doom Duelist, a Karina skin
NOT AVAILABLE NOW
Doom Duelist
ORIGIN / EVENTLucky Box draw; recorded release in 2018

It was obtainable through the Lucky Box draw; recorded release in 2018. It is not currently available.

Leona, a Karina skin
NOT AVAILABLE NOW
Leona
ORIGIN / EVENTKOF event; recorded release in March 2019

It was obtainable through the KOF event; recorded release in March 2019. It is not currently available.

Gemini - Halo, a Karina skin
NOT AVAILABLE NOW
Gemini - Halo
ORIGIN / EVENTZodiac Summon

It was obtainable through the Zodiac Summon. It is not currently available.

Blood Moon, a Karina skin
NOT AVAILABLE NOW
Blood Moon
ORIGIN / EVENTSeason 17 first-recharge reward

It was obtainable through the Season 17 first-recharge reward. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Karina

01What is the best lane for Karina?+

Karina is currently played mainly in Jungle. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Karina build should I use?+

Start with «Jungle Reset Burst». The other options, «Jungle Sustain Snowball» and «Jungle Defensive Tempo», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Karina?+

Granger, Brody and Clint are the first counters to consider. Granger and Brody can hurt her with less frequent attacks, while Faramis disrupts the chain of finishes Karina needs.

04Which Karina skins can be obtained now?+

2 skins are marked as obtainable right now. 6 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
FannyLancelotGusionYi Sun-shin

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