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Mobile Legends/Heroes/Suyou
IF / MLBB#126

SEASON 41 PROFILE

Mask of the Immortal

Suyou

AssassinFighterJungle

Suyou changes each ability by tapping or holding it, alternating between quick movement and a heavier form. Blade Surge, Soul Sever and Evil Queller cover control, area damage and debuffs; choosing the right version matters more than repeating one fixed sequence.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Suyou guide for Season 41

DAMAGE
Physical
ATTACK
Melee
SPECIALTY
Chase / Burst
MAIN POSITIONS
Jungle
IN THE GAME SINCE
21 September 2024
  1. 01EARLY GAME

    Use quick taps to clear and move, reserving held versions for targets that cannot interrupt them. Blade Surge should leave a possible exit.

  2. 02MID GAME

    Around Turtle, decide whether the moment needs control or damage before casting. Changing the plan halfway through a charge lets Harith or Silvanna leave.

  3. 03LATE GAME

    Late in the game, approach from the side: tap for a quick reposition and hold the ability only after the target is rooted or has spent its interrupt. Chip or Harley punish slow, visible preparation.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

Jungle Bruiser Default

Default jungle setup for games where Suyou needs Hunter Strike chase tempo, War Axe stacking, and Queen's Wings to survive the second skill cycle.

12,130 GOLD
  1. WHAT IT DOES

    +18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

    Magic Defense
    +18
    Movement Speed
    +40
  2. WHAT IT DOES

    +80 Physical Attack. +10% Cooldown Reduction. 15 Physical Penetration. Retribution: Dealing damage to an enemy hero or Creep for 5 times in a row and grants 50% extra Movement Speed that decays rapidly over 3s. This effect has 8s cooldown.

    Physical Attack
    +80
    Cooldown Reduction
    +10%
  3. WHAT IT DOES

    +400 HP. +8% Spell Vamp. +35 Physical Attack. +10% Cooldown Reduction. Fighting Spirit: Attacks grants 12 extra Physical Attack per second for 4 seconds, up to 6 stacks. Deals 10% extra True Damage based on the damage dealt (no damage reduction counted) at full stacks. (Marksmen, Mages, and Supports only receive 50% of these stacked effects.)

    HP
    +400
    Spell Vamp
    +8%
    Physical Attack
    +35
    Cooldown Reduction
    +10%
  4. WHAT IT DOES

    +600 HP. +10% Spell Vamp. +40 Adaptive Attack. +10% Cooldown Reduction. Demonize: When HP drops below 40%, gains 30% Damage Reduction for 3 seconds and reduces the skill cooldown by 2 seconds. This effect has a 60 seconds cooldown. Defiance: For every 1% HP lost, damage is increased by 0.25%, up to 15%

    HP
    +600
    Spell Vamp
    +10%
    Adaptive Attack
    +40
    Cooldown Reduction
    +10%
  5. WHAT IT DOES

    +160 Physical Attack. +5% Movement Speed. Despair: Dealing damage to non-Minion enemies below 50% HP grants 25% extra Physical Attack for 2 seconds (takes effect before the damage is dealt).

    Physical Attack
    +160
    Movement Speed
    +5%
  6. WHAT IT DOES

    +60 Physical Attack. Armor Buster: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

    Physical Attack
    +60
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Adaptive Penetration
+14
Adaptive Attack
+10
Movement Speed
+3%
STANDARD TALENT

Gain 5 Adaptive Penetration. Gain Physical Penetration if extra Physical Attack is higher than extra Magic Power; otherwise, gain Magic Penetration.

STANDARD TALENT

Damage against Lord and Turtle is increased by 15%. This bonus is halved against regular Creeps and doesn't affect the damage of Retribution.

CORE TALENT

When damaging heroes below 30% HP, instantly recover 15% of Lost HP and gains 20% Movement Speed. Additional Effect: Reset cooldown upon killing an enemy hero. Duration: 3 seconds. Cooldown: 30 seconds.

BATTLE SPELL
35s
Retribution

Deals true damage to a creep or minion and enables Jungle equipment. After enough jungle participation, it upgrades and helps secure Turtle and Lord.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+18 Physical Defense. +40 Movement Speed. Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20

Physical Defense
+18
Movement Speed
+40
↔
WHAT IT DOES

+18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

Magic Defense
+18
Movement Speed
+40

Warrior Boots FOR Tough BootsUse when the first two jungle fights are mostly physical damage and enemy control does not punish hold-cast entries.

WHAT IT DOES

+600 HP. +20 Physical Defense. +10% Cooldown Reduction. Brute Force: Each second after dealing damage, gain 6 Adaptive Attack and 2% extra Movement Speed for 4 seconds, up to 6 stacks. Gain 15% extra Control Duration Reduction at full stacks.

HP
+600
Physical Defense
+20
Cooldown Reduction
+10%
↔
WHAT IT DOES

+160 Physical Attack. +5% Movement Speed. Despair: Dealing damage to non-Minion enemies below 50% HP grants 25% extra Physical Attack for 2 seconds (takes effect before the damage is dealt).

Physical Attack
+160
Movement Speed
+5%

Brute Force Breastplate FOR Blade of DespairUse when Suyou must take repeated front-line contact before reaching the marksman or mage.

WHAT IT DOES

+800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

HP
+800
Physical Defense
+15
↔
WHAT IT DOES

+60 Physical Attack. Armor Buster: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

Physical Attack
+60

Immortality FOR Malefic RoarUse for final Lord fights when a revive matters more than one last armor-piercing damage slot.

WHAT IT DOES

+20% Attack Speed. +80 Physical Attack. Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s. Punish: Increase damage by 8% against enemy heroes with higher extra HP.

Attack Speed
+20%
Physical Attack
+80
↔
WHAT IT DOES

+60 Physical Attack. Armor Buster: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

Physical Attack
+60

Sea Halberd FOR Malefic RoarUse against high-HP sustain targets before they stack enough Physical Defense to demand Malefic Roar.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Tapping a skill puts Suyou in Mortal form, grants 40 Movement Speed, and shortens the interval between Basic Attacks. Holding a skill puts him in Immortal form, raises his Basic Attack damage to 125%, and grants 20% Physical Damage Reduction. In Immortal form, every 20 points of extra Physical Attack adds 1% Physical Damage Reduction, up to 40%.

  2. HOW IT WORKS

    Tap: Suyou throws his weapon in the target direction, dealing 250–330 Physical Damage to enemies in its path. He then blinks to the weapon, catches it, and slashes in the opposite direction for 375–495 Physical Damage. Hold: Suyou channels the Immortal's power and charges in the target direction, dealing 250–330 Physical Damage along the path. When he hits an enemy hero, he stops and stuns enemies in a rectangular area in front of him for 0.6 seconds. The maximum charge distance increases with the hold time. Suyou can be controlled while charging, but the skill cannot be interrupted.

  3. HOW IT WORKS

    Tap: Suyou performs a sweeping attack with his weapon, dealing 300–492 Physical Damage to enemies in a fan-shaped area. Hold: Suyou channels the Immortal's power to perform 3 cleaves in a fan-shaped area. The first two strikes deal 250–410 Physical Damage each, while the final strike deals 400–656 Physical Damage and recovers HP for himself.

  4. HOW IT WORKS

    Tap: Suyou glides backward and swings his weapon in the target direction, dealing 420–580 Physical Damage in a rectangular area and along his retreat path, while slowing enemies by 30% for 1.5 seconds. Hold: Suyou channels the Immortal's power and fires a deadly arrow in the target direction, dealing 580–800 Physical Damage to the target hit. The range increases with the charging time. Suyou can be controlled while charging, but the skill cannot be interrupted.

IF / LIVE META

Suyou in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERB
WIN RATE
49.04%
PICK RATE
0.87%
BAN RATE
1.68%
WIN-RATE CHANGE
-0.37 pp
OUR READING

Suyou sits close to the middle of the field. The draft and player execution currently matter more than a headline number.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026USED IN COMPETITION
PICKS
11
RECORD
2-9
BANS
0
DRAFT PRESENCE
9.73%

Suyou has appeared in the tournament draft 11 times. This is tournament context, not a global verdict on the hero.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Suyou's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

2documented patches

2 patches shown

  1. v2.1.88NERF
    17 June 2026
    • NERFSkill 2: Base Damage (Tap): 300-492 → 280-440
    • NERFSkill 2: Base Damage of the First 2 Strikes (Hold): 250-410 → 225-365
    • NERFSkill 2: Base Damage of the Final Strike (Hold): 400-656 → 360-584
    Check original notes · MLBBHub
  2. v2.1.47BUFF
    28 January 2026
    • BUFFSkill 1: Cooldown: 8s → 8.5-7s
    • BUFFSkill 2: Cooldown: 8s → 8.5-7s
    • BUFFUltimate: Cooldown: 8s → 8.5-7s
    Check original notes · MLBBHub
03

THE DRAFT

Suyou in the draft: strengths, counters and teammates

GOOD INTO

Sun and Barats provide large targets on which held abilities can be completed.

DiggieSupportSunFighterKhufraTank
WATCH OUT FOR

Harith changes position before impact, while Silvanna can lock Suyou down during preparation.

WanwanMarksmanAliceTank / MageJoyAssassin
WORKS WELL WITH

Barats delivers targets into reach, and Uranus occupies the front while Suyou chooses a form.

LunoxMageZhuxinMageDiggieSupport

See all 5 counters, favorable matchups and best teammates for Suyou

04

COLLECTION

Suyou skins: what you can get right now

Available now1

Venerated Vigilance, a Suyou skin
AVAILABLE
Venerated Vigilance
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Locked right now1

Sasuke Uchiha, a Suyou skin
NOT AVAILABLE NOW
Sasuke Uchiha
ORIGIN / EVENTNaruto event; recorded release on 2 May 2025

It was obtainable through the Naruto event; recorded release on 2 May 2025. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Suyou

01What is the best lane for Suyou?+

Suyou is currently played mainly in Jungle. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Suyou build should I use?+

Start with «Jungle Bruiser Default». The other options, «Jungle Snowball Execute» and «EXP Sustain Frontline», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Suyou?+

Wanwan, Alice and Joy are the first counters to consider. Harith changes position before impact, while Silvanna can lock Suyou down during preparation.

04Which Suyou skins can be obtained now?+

1 skin is marked as obtainable right now. 1 more is kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
LancelotHiraraFannyKarina

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