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Mobile Legends/Heroes/Yi Sun-shin
IF / MLBB#030

SEASON 41 PROFILE

Paenlong Legend

Yi Sun-shin

AssassinMarksmanJungle

Heavenly Vow rewards alternating bow and glaive attacks, while Mountain Shocker reveals the entire enemy team and turns the map into information. Yi Sun-shin needs rhythm: clear, switch weapons and reach the objective before opponents can hide their position.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Yi Sun-shin guide for Season 41

DAMAGE
Physical
ATTACK
Hybrid
SPECIALTY
Finisher / Chase
MAIN POSITIONS
Jungle
IN THE GAME SINCE
2017
  1. 01EARLY GAME

    Alternate attack ranges during the first clear to use Heavenly Vow, and do not waste time forcing a gank without a prepared lane.

  2. 02MID GAME

    Use Mountain Shocker before invading or starting Turtle: seeing all five opponents tells you whether the play exists.

  3. 03LATE GAME

    Late in the game, Traceless should cross danger or reposition, not engage onto an enemy who still has full protection.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

Jungle Tempo Default

Default jungle setup built around War Axe plus Endless Battle, then Blade of Despair and penetration for decisive mid-game objective fights.

12,320 GOLD
  1. WHAT IT DOES

    +18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

    Magic Defense
    +18
    Movement Speed
    +40
  2. WHAT IT DOES

    +400 HP. +8% Spell Vamp. +35 Physical Attack. +10% Cooldown Reduction. Fighting Spirit: Attacks grants 12 extra Physical Attack per second for 4 seconds, up to 6 stacks. Deals 10% extra True Damage based on the damage dealt (no damage reduction counted) at full stacks. (Marksmen, Mages, and Supports only receive 50% of these stacked effects.)

    HP
    +400
    Spell Vamp
    +8%
    Physical Attack
    +35
    Cooldown Reduction
    +10%
  3. WHAT IT DOES

    +250 HP. +5 Mana Regen. +8% Hybrid Lifesteal. +60 Physical Attack. +10% Cooldown Reduction. +5% Movement Speed. Divine Justice: After casting a skill, the next Basic Attack within 3 seconds deals 60% Physical Attack as extra True Damage (1.5 seconds cooldown). Chase Fate: Triggering Divine Justice grants 10% extra Movement Speed.

    HP
    +250
    Mana Regen
    +5
    Hybrid Lifesteal
    +8%
    Physical Attack
    +60
    Cooldown Reduction
    +10%
    Movement Speed
    +5%
  4. WHAT IT DOES

    +160 Physical Attack. +5% Movement Speed. Despair: Dealing damage to non-Minion enemies below 50% HP grants 25% extra Physical Attack for 2 seconds (takes effect before the damage is dealt).

    Physical Attack
    +160
    Movement Speed
    +5%
  5. WHAT IT DOES

    +60 Physical Attack. Armor Buster: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

    Physical Attack
    +60
  6. WHAT IT DOES

    +800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

    HP
    +800
    Physical Defense
    +15
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Adaptive Penetration
+14
Adaptive Attack
+10
Movement Speed
+3%
STANDARD TALENT

Gain 5 Adaptive Penetration. Gain Physical Penetration if extra Physical Attack is higher than extra Magic Power; otherwise, gain Magic Penetration.

STANDARD TALENT

Damage against Lord and Turtle is increased by 15%. This bonus is halved against regular Creeps and doesn't affect the damage of Retribution.

CORE TALENT

When damaging heroes below 30% HP, instantly recover 15% of Lost HP and gains 20% Movement Speed. Additional Effect: Reset cooldown upon killing an enemy hero. Duration: 3 seconds. Cooldown: 30 seconds.

BATTLE SPELL
35s
Retribution

Deals true damage to a creep or minion and enables Jungle equipment. After enough jungle participation, it upgrades and helps secure Turtle and Lord.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+10% Cooldown Reduction. +40 Movement Speed

Cooldown Reduction
+10%
Movement Speed
+40
↔
WHAT IT DOES

+18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

Magic Defense
+18
Movement Speed
+40

Magic Boots FOR Tough BootsUse when enemy crowd control is light and Yi Sun-shin can convert cooldown reduction into more Weapon Mastery cycles.

WHAT IT DOES

+10% Lifesteal. +20% Attack Speed. +30 Physical Attack. Dragon Scale: Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). Lifeline: When taking damage that reduces HP below 30%, gains a (120*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.

Lifesteal
+10%
Attack Speed
+20%
Physical Attack
+30
↔
WHAT IT DOES

+800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

HP
+800
Physical Defense
+15

Rose Gold Meteor FOR ImmortalityUse against magic burst or mixed dive when a shield helps you finish the second weapon cycle before a revive would matter.

WHAT IT DOES

+20% Attack Speed. +80 Physical Attack. Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s. Punish: Increase damage by 8% against enemy heroes with higher extra HP.

Attack Speed
+20%
Physical Attack
+80
↔
WHAT IT DOES

+800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

HP
+800
Physical Defense
+15

Sea Halberd FOR ImmortalityUse when healing, shields, or high-extra-HP frontliners are keeping the first target alive through your mastery burst.

WHAT IT DOES

+80 Physical Attack. +10% Cooldown Reduction. 15 Physical Penetration. Retribution: Dealing damage to an enemy hero or Creep for 5 times in a row and grants 50% extra Movement Speed that decays rapidly over 3s. This effect has 8s cooldown.

Physical Attack
+80
Cooldown Reduction
+10%
↔
WHAT IT DOES

+800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

HP
+800
Physical Defense
+15

Hunter Strike FOR ImmortalityUse when you are ahead and the game is about chasing through river walls instead of surviving final Lord fights.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Yi Sun-shin attacks with his longbow and glaive according to his distance from the target. Weapon Mastery: After each weapon switch, the next two Basic Attacks will gain extra Attack Speed, dealing 70% and 55% Crit Damage respectively, and gain 15% Movement Speed for 1 second.

  2. HOW IT WORKS

    Yi Sun-shin dashes forward and slashes with his glaive, dealing 150–300 Physical Damage and becoming immune to control effects for 1 second. Each Weapon Mastery triggered reduces the cooldown of Traceless by 1 second.

  3. HOW IT WORKS

    Tap: Yi Sun-shin slashes swiftly with his glaive, dealing 240–340 Physical Damage. Hold: Yi Sun-shin shoots a powerful arrow, dealing 240–340 Physical Damage to the target. The arrow's damage scales with the hold time, up to 200%. Yi Sun-shin gains Weapon Mastery immediately when this skill is used.

  4. HOW IT WORKS

    Yi Sun-shin summons a turtle ship and gains sight of the whole map for 5 seconds. The turtle ship lasts for up to 15 seconds, during which Yi Sun-shin gains 70% burst Movement Speed (decay to 20% over 2 seconds). When cast again, Yi Sun-shin commands the turtle ship to ram towards the target area, dealing 160–320 Physical Damage and stunning enemy units in the central area for 0.8 seconds. Then Yi Sun-shin commands the naval fleet to launch 3 waves of cannon shots on a larger area, each dealing 160–320 Physical Damage and slowing the enemies by 30%. Yi Sun-shin gains Weapon Mastery effect immediately when this skill is used.

IF / LIVE META

Yi Sun-shin in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERA
WIN RATE
51.56%
PICK RATE
1.69%
BAN RATE
13.44%
WIN-RATE CHANGE
-0.28 pp
OUR READING

Yi Sun-shin sits close to the middle of the field. The draft and player execution currently matter more than a headline number.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026USED IN COMPETITION
PICKS
16
RECORD
8-8
BANS
15
DRAFT PRESENCE
27.43%

Yi Sun-shin has appeared in the tournament draft 31 times. This is tournament context, not a global verdict on the hero.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Yi Sun-shin's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

2documented patches

2 patches shown

  1. v2.1.61ADJUSTMENT
    11 March 2026
    • ADJUSTMENTUltimate: Turtle Ship Max Duration: 15s → 10s
    Check original notes · MLBBHub
  2. v2.1.30NERF
    4 November 2025
    • NERFSkill 1: Control Immunity Duration: 1s → 0.4s (matching the dash duration)
    • NERFUltimate: Map Vision Duration: 5s → 2s
    Check original notes · MLBBHub
03

THE DRAFT

Yi Sun-shin in the draft: strengths, counters and teammates

GOOD INTO

Ling and Benedetta lose part of their ability to hide a rotation when Mountain Shocker reveals their route.

KhufraTankRafaelaSupportLapu-LapuFighter
WATCH OUT FOR

Karina and Hayabusa can cross the distance and force Yi Sun-shin to use Traceless defensively.

KarinaAssassinUranusTankZhuxinMage
WORKS WELL WITH

Floryn keeps his route healthy without forced recalls, while Yve uses the global vision to place her control zone more effectively.

FlorynSupportBaratsTank / FighterChipSupport / Tank

See all 5 counters, favorable matchups and best teammates for Yi Sun-shin

04

COLLECTION

Yi Sun-shin skins: what you can get right now

Available now4

Major General, a Yi Sun-shin skin
AVAILABLE
Major General
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Apocalypse Agent, a Yi Sun-shin skin
AVAILABLE
Apocalypse Agent
ORIGIN / EVENTin-game shop: 599 Diamonds

Permanently available through the in-game shop: 599 Diamonds.

Roguish Ranger, a Yi Sun-shin skin
AVAILABLE
Roguish Ranger
ORIGIN / EVENTin-game shop: 599 Diamonds

Permanently available through the in-game shop: 599 Diamonds.

Fleet Warden, a Yi Sun-shin skin
AVAILABLE
Fleet Warden
ORIGIN / EVENTin-game shop: 899 Diamonds

Permanently available through the in-game shop: 899 Diamonds.

Locked right now3

Astral Wanderer, a Yi Sun-shin skin
NOT AVAILABLE NOW
Astral Wanderer
ORIGIN / EVENTGrand Collection event; recorded release on 5 November 2019

It was obtainable through the Grand Collection event; recorded release on 5 November 2019. It is not currently available.

Azure Sentry, a Yi Sun-shin skin
NOT AVAILABLE NOW
Azure Sentry
ORIGIN / EVENTFebruary 2025 StarLight Pass

It was obtainable through the February 2025 StarLight Pass. It is not currently available.

Surging Torrent, a Yi Sun-shin skin
NOT AVAILABLE NOW
Surging Torrent
ORIGIN / EVENTRanked Season 31 reward

It was obtainable through the Ranked Season 31 reward. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Yi Sun-shin

01What is the best lane for Yi Sun-shin?+

Yi Sun-shin is currently played mainly in Jungle. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Yi Sun-shin build should I use?+

Start with «Jungle Tempo Default». The other options, «Jungle Pickoff Snowball» and «Safe Late Game Jungle», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Yi Sun-shin?+

Karina, Uranus and Zhuxin are the first counters to consider. Karina and Hayabusa can cross the distance and force Yi Sun-shin to use Traceless defensively.

04Which Yi Sun-shin skins can be obtained now?+

4 skins are marked as obtainable right now. 3 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
RogerPopol and KupaLingHanzo

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