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Mobile Legends/Heroes/Leomord
IF / MLBB#067

SEASON 41 PROFILE

Sworn Sword

Leomord

FighterJungle

The Oath Keeper turns attacks into critical hits against low-health enemies, while Phantom Steed summons Barbiel to transform Leomord's skills and mobility. His engage works best after the team has already lowered a health bar, allowing the mount to turn pressure into finishes.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Leomord guide for Season 41

DAMAGE
Physical
ATTACK
Melee
SPECIALTY
Chase / Burst
MAIN POSITIONS
Jungle
IN THE GAME SINCE
3 October 2018
  1. 01EARLY GAME

    Clear the jungle by charging Momentum only as long as needed, then use Decimation Assault through the camp without losing route pace.

  2. 02MID GAME

    Call Barbiel before contact begins and align Phantom Steed's arrival with the target's position, avoiding a mount far from the fight.

  3. 03LATE GAME

    Late in the game, circle the front line and find an enemy already below The Oath Keeper's threshold. The guaranteed critical hit decides more than engaging into five full health bars.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

Jungle Tempo Core

Default jungle setup for ranked games where Leomord needs War Axe plus Hunter Strike chase tempo, then Brute Force Breastplate to stay mobile through mounted skirmishes.

10,860 GOLD
  1. WHAT IT DOES

    +18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

    Magic Defense
    +18
    Movement Speed
    +40
  2. WHAT IT DOES

    +400 HP. +8% Spell Vamp. +35 Physical Attack. +10% Cooldown Reduction. Fighting Spirit: Attacks grants 12 extra Physical Attack per second for 4 seconds, up to 6 stacks. Deals 10% extra True Damage based on the damage dealt (no damage reduction counted) at full stacks. (Marksmen, Mages, and Supports only receive 50% of these stacked effects.)

    HP
    +400
    Spell Vamp
    +8%
    Physical Attack
    +35
    Cooldown Reduction
    +10%
  3. WHAT IT DOES

    +80 Physical Attack. +10% Cooldown Reduction. 15 Physical Penetration. Retribution: Dealing damage to an enemy hero or Creep for 5 times in a row and grants 50% extra Movement Speed that decays rapidly over 3s. This effect has 8s cooldown.

    Physical Attack
    +80
    Cooldown Reduction
    +10%
  4. WHAT IT DOES

    +600 HP. +20 Physical Defense. +10% Cooldown Reduction. Brute Force: Each second after dealing damage, gain 6 Adaptive Attack and 2% extra Movement Speed for 4 seconds, up to 6 stacks. Gain 15% extra Control Duration Reduction at full stacks.

    HP
    +600
    Physical Defense
    +20
    Cooldown Reduction
    +10%
  5. WHAT IT DOES

    +60 Physical Attack. Armor Buster: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

    Physical Attack
    +60
  6. WHAT IT DOES

    +800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

    HP
    +800
    Physical Defense
    +15
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Adaptive Penetration
+14
Adaptive Attack
+10
Movement Speed
+3%
STANDARD TALENT

Gain 5 Adaptive Penetration. Gain Physical Penetration if extra Physical Attack is higher than extra Magic Power; otherwise, gain Magic Penetration.

STANDARD TALENT

Damage against Lord and Turtle is increased by 15%. This bonus is halved against regular Creeps and doesn't affect the damage of Retribution.

CORE TALENT

When damaging heroes below 30% HP, instantly recover 15% of Lost HP and gains 20% Movement Speed. Additional Effect: Reset cooldown upon killing an enemy hero. Duration: 3 seconds. Cooldown: 30 seconds.

BATTLE SPELL
35s
Retribution

Deals true damage to a creep or minion and enables Jungle equipment. After enough jungle participation, it upgrades and helps secure Turtle and Lord.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+18 Physical Defense. +40 Movement Speed. Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20

Physical Defense
+18
Movement Speed
+40
↔
WHAT IT DOES

+18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

Magic Defense
+18
Movement Speed
+40

Warrior Boots FOR Tough BootsUse when physical chip is the main threat and the enemy draft has limited hard crowd control.

WHAT IT DOES

+20% Attack Speed. +80 Physical Attack. Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s. Punish: Increase damage by 8% against enemy heroes with higher extra HP.

Attack Speed
+20%
Physical Attack
+80
↔
WHAT IT DOES

+60 Physical Attack. Armor Buster: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

Physical Attack
+60

Sea Halberd FOR Malefic RoarUse against Estes, Rafaela, Floryn, Esmeralda, or heavy lifesteal cores when Lifebane is more urgent than armor penetration.

WHAT IT DOES

+160 Physical Attack. +5% Movement Speed. Despair: Dealing damage to non-Minion enemies below 50% HP grants 25% extra Physical Attack for 2 seconds (takes effect before the damage is dealt).

Physical Attack
+160
Movement Speed
+5%
↔
WHAT IT DOES

+600 HP. +20 Physical Defense. +10% Cooldown Reduction. Brute Force: Each second after dealing damage, gain 6 Adaptive Attack and 2% extra Movement Speed for 4 seconds, up to 6 stacks. Gain 15% extra Control Duration Reduction at full stacks.

HP
+600
Physical Defense
+20
Cooldown Reduction
+10%

Blade of Despair FOR Brute Force BreastplateUse when you are ahead and your team already has enough front-line control to let Leomord enter second.

WHAT IT DOES

+600 HP. +10% Spell Vamp. +40 Adaptive Attack. +10% Cooldown Reduction. Demonize: When HP drops below 40%, gains 30% Damage Reduction for 3 seconds and reduces the skill cooldown by 2 seconds. This effect has a 60 seconds cooldown. Defiance: For every 1% HP lost, damage is increased by 0.25%, up to 15%

HP
+600
Spell Vamp
+10%
Adaptive Attack
+40
Cooldown Reduction
+10%
↔
WHAT IT DOES

+800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

HP
+800
Physical Defense
+15

Queen's Wings FOR ImmortalityUse before the final revive-swap stage when burst damage is forcing you off the horse before the chase finishes.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Leomord's Basic Attacks and skills grant him 25 Oath Keeper energy each time they deal damage. When this energy reaches 100, his next Basic Attack deals 200% Crit Damage and restores HP. Leomord's Basic Attacks cannot normally land Critical Hits, and every 1% Crit Chance is converted into 1% Crit Damage. Mounted State: each Oath Keeper energy gain is increased by 200%.

  2. HOW IT WORKS

    Leomord begins channeling for 1 second, slowing enemies in the target direction by 25%. When the channeling is complete or interrupted, he thrusts his sword in the same direction, dealing up to 500–800 Physical Damage to enemies hit (scales with channel time) and slowing them by 40% for 1 second. Leomord can cast this skill again to cancel the channeling and immediately perform the thrust.

    HOW IT WORKS

    Barbiel leaps forward, dealing 325–600 Physical Damage to enemy units in the landing area in front of him, while slowing them by 40% for 1 second.

  3. HOW IT WORKS

    Leomord charges towards a designated direction, dealing 300–400 Physical Damage to enemies along the way and slowing them by 30% for 1 second.

    HOW IT WORKS

    Barbiel charges forward in a designated direction, and knocks back all enemies on the path, dealing 300–500 Physical Damage.

  4. HOW IT WORKS

    Leomord summons Barbiel, who charges toward him and deals 100–300 Physical Damage along the path. If they meet, Leomord mounts Barbiel for 10 seconds and gains a new skill set, 70 Movement Speed, and 30–110 Physical and Magic Defense. His Basic Attacks can be used while moving and deal damage in a circular area. Mounting also grants 50% Movement Speed that decays over 2 seconds.

IF / LIVE META

Leomord in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERB
WIN RATE
50.24%
PICK RATE
0.39%
BAN RATE
1.28%
WIN-RATE CHANGE
-0.26 pp
OUR READING

Leomord is a niche choice here. The result is worth watching, but a low pick rate means it should not be read in isolation.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026NO PICKS OR BANS

Leomord has not been picked or banned in this event so far. That tells us about this tournament's draft, not whether the hero works in ranked.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Leomord's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

11documented patches

11 patches shown

  1. v2.1.88NERF
    17 June 2026
    • NERFSkill 1: Damage Increase Against Creeps: 60% → 40%
    • NERFUltimate: Hybrid Defense Boost: 30-110 → 30-90
    Check original notes · MLBBHub
  2. v2.1.47NERF
    28 January 2026
    • NERFSkill 1: Extra Damage Against Creeps: 200% → 160%
    Check original notes · MLBBHub
  3. v2.1.40BUFF
    18 December 2025
    • BUFFLeomord received a buff.
    Check original notes · MLBBHub
  4. v1.8.08ADJUSTMENT
    • ADJUSTMENTOptimized Leomord's equipment options.
    • ADJUSTMENTPassive: New Effect: Every 1% of Leomord's Crit Chance will be converted into 1 Physical Attack.
    • BUFFUltimate: Cooldown: 45-35s → 40-30s
    Check original notes · MLBB Wiki
Open the earlier archive · 7 patches
  1. v1.4.94ADJUSTMENT
    • ADJUSTMENTPartially Adjusted label specialty - Push/Burst to Chase/Burst.
    Check original notes · MLBB Wiki
  2. v1.3.96NERF
    • NERFPhantom Steed Slightly decreased the duration of Movement Bonus at the beginning of his ride.
    Check original notes · MLBB Wiki
  3. v1.3.52NERF
    • NERFPhantom Steed: Adjusted the increased Physical and Magical Defense to 40/50/60 from 40/55/70.
    Check original notes · MLBB Wiki
  4. v1.3.44NERF
    • NERFAttribute: Adjusted Basic Physical Defense to 21 from 25.
    Check original notes · MLBB Wiki
  5. v1.2.98ADJUSTMENT
    • ADJUSTMENTMomentum: Fixed a bug where using other skills will activate the CD of the skill.
    • ADJUSTMENTBasic Attack: Fixed a bug where basic attacks don't trigger the buff of Endless Battle
    • BUFFPhantom Steed: Leomord will now be more easily targeted when riding on Barbiel.
    Check original notes · MLBB Wiki
  6. v1.2.90ADJUSTMENT
    • ADJUSTMENTMomentum: Basic Damage is adjusted to 360.
    • BUFFPhantom Steed: This skill will now knock back the unit being hit.
    • ADJUSTMENTThe Oath Keeper: Attacking units with low HP will now transform Leomord's Basic Attack into critical hits, which deals 1.8 of Basic Attack Damage.
    Check original notes · MLBB Wiki
  7. v1.2.88ADJUSTMENT
    • ADJUSTMENT[Hell Knight] - [Leomord] Hero Specialty: A charge fighter who can ride a mount and attack while moving, giving him great movement speed.
    • ADJUSTMENTSkill 1 : [Momentum] — Leomord immediately gains a shield and can charge his attack. He then deals Physical Damage to enemy units and slows them, within the damaged area. The longer Leomord charges this skill, the higher its damage. Any actions that interrupt Leomord's charge automatically triggers the attack.
    • ADJUSTMENTSkill 2 : [Decimation Assault] — Leomord quickly travels in a square shape, dealing Physical Damage to enemies near his path and destination. Also, slows enemy units.
    • ADJUSTMENTUltimate : [Phantom Steed] — Leomord calls for Barbiel, his steed. to rush into the battlefield. Barbiel deals Physical Damage to enemy units in his path, slowing them in the process. If Barbiel comes in contact with Leomord, they will enter a mounted state. While in a mounted state, Leomord gains a whole new set of skills. Leomord's can use basic attacks within a circular area, even while moving. Additionally, Leomord increases his movement speed and physical/magical defense.
    • ADJUSTMENTSkill 1 : [Phantom Stomp] — Barbiel leaps forward, dealing Physical Damage to enemy units in the area where he lands. slowing them in the process.
    • ADJUSTMENTPassive: [The Oath Keeper] — Leomord's basic attacks will deal guaranteed burst damage if there is a nearby enemy hero with below a certain percentage of HP.
    Check original notes · MLBB Wiki
03

THE DRAFT

Leomord in the draft: strengths, counters and teammates

GOOD INTO

Lolita and Saber can fall below The Oath Keeper's threshold after their first engage, allowing Leomord to finish and continue.

BaneFighter / MageBrodyMarksmanPhoveusFighter
WATCH OUT FOR

Valir pushes Leomord out of Barbiel's path, while Minsitthar limits the mobility that defines mounted form.

CarmillaSupport / TankLukasFighterValirMage
WORKS WELL WITH

Joy supplies the opening damage that activates critical hits, while Heartguard's shield protects Leomord as he runs through the first stuns and slows.

YveMageJoyAssassinPhoveusFighter

See all 5 counters, favorable matchups and best teammates for Leomord

04

COLLECTION

Leomord skins: what you can get right now

Available now3

Hell Knight, a Leomord skin
AVAILABLE
Hell Knight
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Jack-o'-lantern, a Leomord skin
AVAILABLE
Jack-o'-lantern
ORIGIN / EVENTin-game shop: 749 Diamonds

Permanently available through the in-game shop: 749 Diamonds.

Nightmare Count, a Leomord skin
AVAILABLE
Nightmare Count
ORIGIN / EVENTin-game shop: 899 Diamonds

Permanently available through the in-game shop: 899 Diamonds.

Locked right now5

Frostborn Paladin, a Leomord skin
NOT AVAILABLE NOW
Frostborn Paladin
ORIGIN / EVENTJanuary 2019 StarLight Pass

It was obtainable through the January 2019 StarLight Pass. It is not currently available.

Triumph - Eagle, a Leomord skin
NOT AVAILABLE NOW
Triumph - Eagle
ORIGIN / EVENTMSC 2019 event; recorded release on 16 March 2024

It was obtainable through the MSC 2019 event; recorded release on 16 March 2024. It is not currently available.

Inferno Soul, a Leomord skin
NOT AVAILABLE NOW
Inferno Soul
ORIGIN / EVENTLucky Box draw; recorded release on 7 September 2019

It was obtainable through the Lucky Box draw; recorded release on 7 September 2019. It is not currently available.

Shadow Knight, a Leomord skin
NOT AVAILABLE NOW
Shadow Knight
ORIGIN / EVENTABYSS event; recorded release on 18 February 2023

It was obtainable through the ABYSS event; recorded release on 18 February 2023. It is not currently available.

Diavel V4 Rider, a Leomord skin
NOT AVAILABLE NOW
Diavel V4 Rider
ORIGIN / EVENTMLBB × DUCATI collaboration

It was obtainable through the MLBB × DUCATI collaboration. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Leomord

01What is the best lane for Leomord?+

Leomord is currently played mainly in Jungle. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Leomord build should I use?+

Start with «Jungle Tempo Core». The other options, «Jungle Anti-Sustain Bruiser» and «EXP Sprint Flex», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Leomord?+

Carmilla, Lukas and Valir are the first counters to consider. Valir pushes Leomord out of Barbiel's path, while Minsitthar limits the mobility that defines mounted form.

04Which Leomord skins can be obtained now?+

3 skins are marked as obtainable right now. 5 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
BaratsDyrrothAulusFredrinn

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