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Mobile Legends/Heroes/Saber
IF / MLBB#003

SEASON 41 PROFILE

Wandering Sword

Saber

AssassinJungleRoaming

Enemy's Bane strips physical defence and Triple Sweep locks down a single target. Saber's job is to find an isolated squishy hero, remove them and leave before the rest of the enemy team can answer.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Saber guide for Season 41

DAMAGE
Physical
ATTACK
Melee
SPECIALTY
Charge / Finisher
MAIN POSITIONS
Jungle / Roaming
IN THE GAME SINCE
2016
  1. 01EARLY GAME

    Finish the first jungle route and reach level four without donating camps to a forced gank. Triple Sweep is what turns Saber's presence into a real kill threat.

  2. 02MID GAME

    Cast Orbiting Swords before going in and use Charge to reach the marksman or mage. First check that a tank is not waiting to intercept you.

  3. 03LATE GAME

    Once full team fights begin, do not show Saber on the front line. Circle the area and threaten the enemy who steps away to deal damage.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

Jungle Pickoff Default

Default jungle setup for fast level-four pickoffs, using Orbiting Swords to prime Hunter Strike, Heptaseas, Lethal Ignition, and Flame Retribution around one locked target.

11,860 GOLD
  1. WHAT IT DOES

    +80 Physical Attack. +10% Cooldown Reduction. 15 Physical Penetration. Retribution: Dealing damage to an enemy hero or Creep for 5 times in a row and grants 50% extra Movement Speed that decays rapidly over 3s. This effect has 8s cooldown.

    Physical Attack
    +80
    Cooldown Reduction
    +10%
  2. WHAT IT DOES

    +250 HP. +70 Physical Attack. 15 Physical Penetration. Ambush: If no damage is taken or dealt within 5s, the next Basic Attack will deal extra Physical Damage equal to 160 plus 40% Physical Attack, and inflict 40% slow effects upon the target for 1.5s.

    HP
    +250
    Physical Attack
    +70
  3. WHAT IT DOES

    +60 Physical Attack. Armor Buster: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

    Physical Attack
    +60
  4. WHAT IT DOES

    +160 Physical Attack. +5% Movement Speed. Despair: Dealing damage to non-Minion enemies below 50% HP grants 25% extra Physical Attack for 2 seconds (takes effect before the damage is dealt).

    Physical Attack
    +160
    Movement Speed
    +5%
  5. WHAT IT DOES

    +800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

    HP
    +800
    Physical Defense
    +15
  6. WHAT IT DOES

    +10% Cooldown Reduction. +40 Movement Speed

    Cooldown Reduction
    +10%
    Movement Speed
    +40
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Adaptive Penetration
+14
Adaptive Attack
+10
Movement Speed
+3%
STANDARD TALENT

Gain 5 Adaptive Penetration. Gain Physical Penetration if extra Physical Attack is higher than extra Magic Power; otherwise, gain Magic Penetration.

STANDARD TALENT

Damage against Lord and Turtle is increased by 15%. This bonus is halved against regular Creeps and doesn't affect the damage of Retribution.

CORE TALENT

Dealing damage greater than 7% of an enemy hero's Max HP 3 times within 5s will scorch the target for an additional 162-750 Adaptive Damage (scales with level). Cooldown 15 seconds.

BATTLE SPELL
35s
Retribution

Deals true damage to a creep or minion and enables Jungle equipment. After enough jungle participation, it upgrades and helps secure Turtle and Lord.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

Magic Defense
+18
Movement Speed
+40
↔
WHAT IT DOES

+10% Cooldown Reduction. +40 Movement Speed

Cooldown Reduction
+10%
Movement Speed
+40

Tough Boots FOR Magic BootsUse when crowd control, slows, or early magic damage keep Saber from exiting after Triple Sweep.

WHAT IT DOES

+10% Lifesteal. +20% Attack Speed. +30 Physical Attack. Dragon Scale: Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). Lifeline: When taking damage that reduces HP below 30%, gains a (120*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.

Lifesteal
+10%
Attack Speed
+20%
Physical Attack
+30
↔
WHAT IT DOES

+800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

HP
+800
Physical Defense
+15

Rose Gold Meteor FOR ImmortalityUse against magic burst when the Lifeline shield protects the first dive better than a delayed revive.

WHAT IT DOES

+20% Attack Speed. +80 Physical Attack. Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s. Punish: Increase damage by 8% against enemy heroes with higher extra HP.

Attack Speed
+20%
Physical Attack
+80
↔
WHAT IT DOES

+160 Physical Attack. +5% Movement Speed. Despair: Dealing damage to non-Minion enemies below 50% HP grants 25% extra Physical Attack for 2 seconds (takes effect before the damage is dealt).

Physical Attack
+160
Movement Speed
+5%

Sea Halberd FOR Blade of DespairUse when healing, shields, or high-extra-HP targets survive the first burst window too often.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Saber's attacks reduce enemies' Physical Defense by 3–8 for 5 seconds on hit. This effect stacks up to 5 times.

  2. HOW IT WORKS

    Saber shoots out 5 swords that orbit around him, dealing 80–105 Physical Damage to enemies on contact. After orbiting around Saber for roughly 5 seconds, the swords will fly back to Saber. Within the duration of this skill, when Saber deals damage with his Basic Attacks or skills, he will send an orbiting sword towards the target, dealing 210–260 Physical Damage to the main target and 50% of the damage to other targets it passes through and reducing the cooldown of Charge by 1 second. It deals only 50% damage to all non-hero enemies such as minions and creeps.

  3. HOW IT WORKS

    Saber dashes in the target direction, dealing 75–150 Physical Damage to enemies along the way while enhancing his next Basic Attack. Saber can dash to the target, and his enhanced Basic Attack deals 75–150 Physical Damage and slows the target by 60% for 1 second.

  4. HOW IT WORKS

    Saber charges at the target enemy hero, knocking them airborne for 1.2 seconds and striking them 3 times over the duration. The first two strikes deal 120–180 Physical Damage each, while the third strike deals 240–360 Physical Damage.

IF / LIVE META

Saber in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERB
WIN RATE
49.99%
PICK RATE
1.01%
BAN RATE
28.61%
WIN-RATE CHANGE
+0.07 pp
OUR READING

Saber sits close to the middle of the field. The draft and player execution currently matter more than a headline number.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026USED IN COMPETITION
PICKS
1
RECORD
1-0
BANS
1
DRAFT PRESENCE
1.77%

Saber has appeared in the tournament draft 2 times. This is tournament context, not a global verdict on the hero.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Saber's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

17documented patches

17 patches shown

  1. v2.1.88BUFF
    17 June 2026
    • BUFFBase HP: 2440 → 2500
    • BUFFHP Growth: 180 → 195
    • BUFFPhysical Defense Growth: 4.1 → 4.5
    • BUFFSkill 1: Orbiting Sword Damage: 75-105 (+ 30% Extra Physical Attack) → 75-125 (+ 25% Extra Physical Attack)
    • BUFFSkill 1: Extra Damage: 210-260 (+ 60% Extra Physical Attack) → 200-300 (+ 50% Extra Physical Attack)
    • BUFFSkill 1: Mana Cost: 80-105 → 60-85
    • BUFFSkill 1: Effect: Orbiting sword attack reduces Skill 2 cooldown by 1s → Reduces Skill 1 cooldown by 0.5s and Skill 2 cooldown by 1s
    • BUFFSkill 1: Cooldown: 9s → 10s
    • BUFFSkill 1: Duration: 5s → 4s
    • BUFFSkill 2: Mana Cost: 70-45 → 40-60
    • BUFFUltimate: First Two Strikes: 120-180 (+ 100% Extra Physical Attack) → 120-220 (+ 80% Extra Physical Attack)
    • BUFFUltimate: The Third Strike: 240-360 (+ 200% Extra Physical Attack) → 240-440 (+ 160% Extra Physical Attack)
    Check original notes · MLBBHub
  2. v2.1.61ADJUSTMENT
    11 March 2026
    • ADJUSTMENTSaber received a adjust.
    Check original notes · MLBBHub
  3. v1.6.18ADJUSTMENT
    • BUFFAttribute: HP Growth: 150 → 165
    • NERFPassive: Defense Reduction Per Stack: 5-8 → 3-8
    Check original notes · MLBB Wiki
  4. v1.6.10ADJUSTMENT
    • ADJUSTMENTPassive: Physical Defense Reduction: 7 → 5-8 (scales with level)
    Check original notes · MLBB Wiki
Open the earlier archive · 13 patches
  1. v1.5.24BUFF
    • BUFFSkill 1: Base Penetration Damage: 192-252 → 210-260
    Check original notes · MLBB Wiki
  2. v1.3.60ADJUSTMENT
    • BUFFAdjusted Cooldown to 12/11.2/10.4/9.6/8.8/8 from 14/13/12/11/10/9.
    • ADJUSTMENTDecreased mana consumption.
    Check original notes · MLBB Wiki
  3. v1.2.38ADJUSTMENT
    • ADJUSTMENTFlying Sword: It only gets 40% of spell vamp
    Check original notes · MLBB Wiki
  4. v1.2.04ADJUSTMENT
    • ADJUSTMENTTriple Sweep: Fixed the issue where HP value is shown out of place after using ultimate to knock an enemy hero airborne.
    Check original notes · MLBB Wiki
  5. v1.1.96ADJUSTMENT
    • ADJUSTMENTFlying Sword: Skill area reduced from 5 to 4.5, bullet radius increased from 1 to 1.2, AD bonus increased from 0.8 to 0.9. Mana cost increased from 75+skill level*10 to 85+skill level*15.
    • ADJUSTMENTCharge: Moving distance reduced from 4.2 to 4.
    • ADJUSTMENTTriple Sweep: Attack range reduced from 5.9 to 4.6. Total AD bonus increased by 3.75 to 3.9.
    • ADJUSTMENTEnemy's Bane: Passive effect stack cap reduced from 10 to 5. Penetration of each stack increased from 5 to 7.
    Check original notes · MLBB Wiki
  6. v1.1.76ADJUSTMENT
    • ADJUSTMENTFlying Sword: Basic damage adjusted from 160/185/210/235/260/285 to 160/180/200/220/240/260. Damage decay adjusted from 75%/68%/61%/54%/47%/40% to 75%/69%/63%/57%/51%/45%.
    Check original notes · MLBB Wiki
  7. v1.1.68ADJUSTMENT
    • ADJUSTMENTCharge: Mana cost has been adjusted from 60 at all levels to 70/80/90/100/110/120.
    Check original notes · MLBB Wiki
  8. v1.1.64ADJUSTMENT
    • ADJUSTMENTCharge: Range reduced from 4.5 to 4.2
    • ADJUSTMENTTriple Sweep: Casting range reduces from 6.5 to 6.2
    Check original notes · MLBB Wiki
  9. v1.1.62ADJUSTMENT
    • ADJUSTMENTCharge: Cooldown adjusts from 9 seconds at all levels to 14/13/12/11/10/9 seconds.
    Check original notes · MLBB Wiki
  10. v1.1.60ADJUSTMENT
    • ADJUSTMENTCharge: cooldown increases from 7 sec to 9 sec.
    Check original notes · MLBB Wiki
  11. v1.1.54ADJUSTMENT
    • ADJUSTMENTTriple Sweep: Attack range decreases from 8 to 6.8 .
    • ADJUSTMENTFlying Sword: Damage falloff of hitting multiple times is adjusted from 75%/70%/65%/60%/55%/50% to 75%/68%/61%/54%/47%/40%.
    Check original notes · MLBB Wiki
  12. v1.1.52ADJUSTMENT
    • ADJUSTMENTEnemy's Bane: Now every attack of Saber’s basic attacks and skills will decrease target’s armour by 5 points, stacking up to 10 layers.
    Check original notes · MLBB Wiki
  13. v1.1.34ADJUSTMENT
    • ADJUSTMENTTriple Sweep: Base damaged changed from 200/300/400 to 150/250/350.
    Check original notes · MLBB Wiki
03

THE DRAFT

Saber in the draft: strengths, counters and teammates

GOOD INTO

Ling, Natalia and Hayabusa are fragile and rely on movement; Triple Sweep denies that mobility throughout Saber's burst.

LingAssassinFannyAssassinNataliaAssassin
WATCH OUT FOR

Argus can survive the execution and Fredrinn can absorb the full combo, leaving Saber exposed after he commits.

DiggieSupportHanzoAssassinLeomordFighter
WORKS WELL WITH

Lolita and Khufra can start the fight and split the enemy formation, making it easier for Saber to find an unprotected target.

MarcelSupportEstesSupportRafaelaSupport

See all 5 counters, favorable matchups and best teammates for Saber

04

COLLECTION

Saber skins: what you can get right now

Available now4

Golden Flash, a Saber skin
AVAILABLE
Golden Flash
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Codename - Storm, a Saber skin
AVAILABLE
Codename - Storm
ORIGIN / EVENTMagic Shop: 200 Magic Cores

Permanently available through the Magic Shop: 200 Magic Cores.

Fullmetal Ronin, a Saber skin
AVAILABLE
Fullmetal Ronin
ORIGIN / EVENTin-game shop: 599 Diamonds

Permanently available through the in-game shop: 599 Diamonds.

S.A.B.E.R. Regulator, a Saber skin
AVAILABLE
S.A.B.E.R. Regulator
ORIGIN / EVENTin-game shop: 899 Diamonds

Permanently available through the in-game shop: 899 Diamonds.

Locked right now4

Force Warrior, a Saber skin
NOT AVAILABLE NOW
Force Warrior
ORIGIN / EVENTDecember 2016 StarLight Pass

It was obtainable through the December 2016 StarLight Pass. It is not currently available.

Onimaru, a Saber skin
NOT AVAILABLE NOW
Onimaru
ORIGIN / EVENTLucky Box draw; recorded release in March 2019

It was obtainable through the Lucky Box draw; recorded release in March 2019. It is not currently available.

Silver Edge, a Saber skin
NOT AVAILABLE NOW
Silver Edge
ORIGIN / EVENTSeason 20 first-recharge reward

It was obtainable through the Season 20 first-recharge reward. It is not currently available.

Iron Hound, a Saber skin
NOT AVAILABLE NOW
Iron Hound
ORIGIN / EVENTFebruary 2023 StarLight Pass

It was obtainable through the February 2023 StarLight Pass. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Saber

01What is the best lane for Saber?+

Saber is currently played mainly in Jungle and Roaming. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Saber build should I use?+

Start with «Jungle Pickoff Default». The other options, «Roam Dire Hit Execute» and «Jungle Armor Breaker», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Saber?+

Diggie, Hanzo and Leomord are the first counters to consider. Argus can survive the execution and Fredrinn can absorb the full combo, leaving Saber exposed after he commits.

04Which Saber skins can be obtained now?+

4 skins are marked as obtainable right now. 4 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
HelcurtYi Sun-shinLancelotHarley

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