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Mobile Legends/Heroes/Popol and Kupa
IF / MLBB#094

SEASON 41 PROFILE

Icefield Companions

Popol and Kupa

MarksmanJungleGold Lane

Popol fights alongside Kupa, sets traps through Popol's Surprise and switches between ordering an attack and calling for protection. The pair controls space before a fight begins and punishes anyone who enters without checking the ground.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Popol and Kupa guide for Season 41

DAMAGE
Mixed
ATTACK
Ranged
SPECIALTY
Push / Burst
MAIN POSITIONS
Jungle / Gold Lane
IN THE GAME SINCE
21 April 2020
  1. 01EARLY GAME

    Place traps at lane entrances and send Kupa only when he can be recalled safely. Losing the companion before an important wave removes much of the lane pressure.

  2. 02MID GAME

    Prepare Turtle with traps and cast Bite 'em, Kupa! on whoever triggers them. We Are Angry! should reinforce an established fight rather than open one without vision.

  3. 03LATE GAME

    Late in the game, keep one trap on the marksman's flank and another on the route to Lord. Kupa can block an engage, but cannot survive alone against five.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

Gold Lane Pickoff

Default gold lane setup that turns Popol's trap catch into a fast pick, then uses range or physical immunity to survive the answer.

12,070 GOLD
  1. WHAT IT DOES

    +15% Attack Speed. +40 Movement Speed

    Attack Speed
    +15%
    Movement Speed
    +40
  2. WHAT IT DOES

    +160 Physical Attack. +5% Movement Speed. Despair: Dealing damage to non-Minion enemies below 50% HP grants 25% extra Physical Attack for 2 seconds (takes effect before the damage is dealt).

    Physical Attack
    +160
    Movement Speed
    +5%
  3. WHAT IT DOES

    +20% Attack Speed. +35 Physical Attack. Devour: Basic attacks deal 8% of the target's current HP as extra physical damage (capped at 60 against minions). Devour: Each Basic Attack recovers (10+4* Hero Level) HP, and counts as an Attack Effect

    Attack Speed
    +20%
    Physical Attack
    +35
  4. WHAT IT DOES

    +70 Physical Attack. +10% Cooldown Reduction. +20% Crit Chance. Supreme Warrior: After casting an Ultimate, increase Movement Speed by 30% for 7.5s. This effect has a 15s cooldown.

    Physical Attack
    +70
    Cooldown Reduction
    +10%
    Crit Chance
    +20%
  5. WHAT IT DOES

    +20% Attack Speed. +40 Physical Attack. Armor Buster: Increase Physical Penetration by 30%. Malefic Energy: Increases Basic Attack range by 12%. When hitting a target, gains 10% Movement Speed for 0.5 seconds.

    Attack Speed
    +20%
    Physical Attack
    +40
  6. WHAT IT DOES

    +10% Lifesteal. +20% Attack Speed. +30 Physical Attack. Wind Chant (active): Become immune to all Physical Damage for 2s. (Duration is halved when used by non-marksmen).

    Lifesteal
    +10%
    Attack Speed
    +20%
    Physical Attack
    +30
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Attack Speed
+15%
Adaptive Attack
+16
Adaptive Penetration
+10%
STANDARD TALENT

Gain 10% Extra Attack Speed.

STANDARD TALENT

Physical Attack and Magic Power gained from equipment, emblem, talents, and skills are increased by 8%.

CORE TALENT

Dealing damage with Basic Attacks increases Movement Speed by 30% for 1.5s and restores 75-180 HP (scales with level). Cooldown: 10 seconds.

BATTLE SPELL
120s
Flicker

Blinks the hero a short distance in the chosen direction. It can be used to engage, reposition, escape, or cross some walls.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+10% Lifesteal. +20% Attack Speed. +30 Physical Attack. Dragon Scale: Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). Lifeline: When taking damage that reduces HP below 30%, gains a (120*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.

Lifesteal
+10%
Attack Speed
+20%
Physical Attack
+30
↔
WHAT IT DOES

+10% Lifesteal. +20% Attack Speed. +30 Physical Attack. Wind Chant (active): Become immune to all Physical Damage for 2s. (Duration is halved when used by non-marksmen).

Lifesteal
+10%
Attack Speed
+20%
Physical Attack
+30

Rose Gold Meteor FOR Wind of NatureUse against magic or mixed burst when physical immunity will not stop the first dive.

WHAT IT DOES

+20% Attack Speed. +80 Physical Attack. Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s. Punish: Increase damage by 8% against enemy heroes with higher extra HP.

Attack Speed
+20%
Physical Attack
+80
↔
WHAT IT DOES

+20% Attack Speed. +40 Physical Attack. Armor Buster: Increase Physical Penetration by 30%. Malefic Energy: Increases Basic Attack range by 12%. When hitting a target, gains 10% Movement Speed for 0.5 seconds.

Attack Speed
+20%
Physical Attack
+40

Sea Halberd FOR Malefic GunUse when healing, shields, or high-extra-HP front liners keep the first trapped target alive.

WHAT IT DOES

+800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

HP
+800
Physical Defense
+15
↔
WHAT IT DOES

+10% Lifesteal. +20% Attack Speed. +30 Physical Attack. Wind Chant (active): Become immune to all Physical Damage for 2s. (Duration is halved when used by non-marksmen).

Lifesteal
+10%
Attack Speed
+20%
Physical Attack
+30

Immortality FOR Wind of NatureUse when the game has reached one-death objective fights and the enemy cannot be answered by a single active immunity.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Popol's good care allows Kupa to recover 10% Max HP per second after not taking damage for 5 seconds. When Kupa is down, Popol can pray for 3 seconds to bring it back to the battlefield. Cooldown: 30 seconds. After launching 3 consecutive attacks on the enemy, Kupa will enhance Popol's Enhanced Basic Attack (Popol and Kupa), allowing him to deal 220% Total Physical Attack on hit. Kupa has Max HP and inherits 100% of Popol's other attributes and equipment effects (excluding those of active, jungling, and roaming equipment).

  2. HOW IT WORKS

    Popol throws a spear at the target for 80–170 Physical Damage and orders Kupa to bite them, dealing 100–190 Physical Damage and following up with attacks for 3 seconds. Alpha Wolf Form: Kupa strikes ferociously, stunning the target for 1 second with 3 rapid bites.

    HOW IT WORKS

    Popol prays for Kupa's return on the battlefield. Kupa will return if this skill is not interrupted in 3 seconds.

  3. HOW IT WORKS

    Popol summons Kupa to protect him, gaining a Shield while dealing 240–330 Physical Damage to nearby enemies and slowing them by 35% for 0.5 seconds. Kupa will assist Popol in battle for 3 seconds. Alpha Wolf Form: Kupa darts back to protect its master and knocks nearby enemies airborne for 0.2 seconds. The shield and damage are increased to 125%.

    HOW IT WORKS

    Popol prays for Kupa's return on the battlefield. Kupa will return if this skill is not interrupted in 3 seconds.

  4. HOW IT WORKS

    Popol sets a trap which will detonate after a short delay to the enemy that steps on it, dealing 70–100 Magic Damage, immobilizing it for 1 second, and creating a frost zone for 4 seconds, reducing Movement Speed of enemies within the zone by 20%. Popol can store up to 3 traps at a time and gains 1 charge per 22-16 seconds. Up to 3 traps can be set, each lasting 60 seconds.

  5. HOW IT WORKS

    Popol and Kupa enter the Enraged state for 12 seconds. Both gain 15% Movement Speed and increase their Attack Speed to 1.3 times its normal value. Kupa transforms into Alpha Wolf Form, gains Max HP, enhances its other skills, and fully restores its HP.

IF / LIVE META

Popol and Kupa in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERA
WIN RATE
52.24%
PICK RATE
0.29%
BAN RATE
0.3%
WIN-RATE CHANGE
-0.34 pp
OUR READING

Popol and Kupa is a niche choice here. The result is worth watching, but a low pick rate means it should not be read in isolation.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026NO PICKS OR BANS

Popol and Kupa has not been picked or banned in this event so far. That tells us about this tournament's draft, not whether the hero works in ranked.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Popol and Kupa's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

13documented patches

13 patches shown

  1. v2.1.67ADJUSTMENT
    22 April 2026
    • ADJUSTMENTBase HP: 2300 → 2260
    • ADJUSTMENTBase Physical Defense: 17 → 16
    • ADJUSTMENTSkill 2: Mana Cost: 80-110 → 50-80
    • ADJUSTMENTUltimate: Mana Cost: 60-30 → 50 at all levels
    Check original notes · MLBBHub
  2. v1.8.20ADJUSTMENT
    • ADJUSTMENTWe Are Friends: Kupa's Extra Damage against Creeps: 90% → 150%
    • ADJUSTMENTBite 'em, Kupa!: Cooldown: 6.5s at all levels → 7s-5.2s (scales with level)
    • ADJUSTMENTKupa, Help!: Cooldown: 6.5s at all levels → 5.5s at all levels
    Check original notes · MLBB Wiki
  3. v1.6.50ADJUSTMENT
    • ADJUSTMENTWe Are Friends: Kupa can now correctly inherit 100% of Popol's Attack Speed.
    • ADJUSTMENTBite 'em, Kupa!: Signal Arrow Damage: 100-190 → 80-170
    • ADJUSTMENTBite 'em, Kupa!: Kupa's Base Damage: 120-210 → 100-190
    • ADJUSTMENTBite 'em, Kupa!: Fixed an issue where Kupa could bite 3 times even when not in Alpha Wolf Form.
    • ADJUSTMENTWe Are Angry!: Fixed an issue where Kupa would launch extra Basic Attacks during the 3 rapid bites in Alpha Wolf Form.
    Check original notes · MLBB Wiki
  4. v1.6.42ADJUSTMENT
    • ADJUSTMENTBite 'em, Kupa!: Fixed a bug where Kupa couldn't pounce at the target when they were too far away.
    • ADJUSTMENTKupa, Help!: Popol can now cast this skill when he's affected by control effects (except for Suppression).
    • ADJUSTMENTKupa, Help!: Shield during the Alpha Wolf Form is increased by 25%.
    Check original notes · MLBB Wiki
Open the earlier archive · 9 patches
  1. v1.6.26ADJUSTMENT
    • ADJUSTMENTAttribute: HP Growth: 120 → 140
    • ADJUSTMENTKupa, Help!: Shield's Physical Attack Bonus: 160% → 200%
    Check original notes · MLBB Wiki
  2. v1.6.18ADJUSTMENT
    • ADJUSTMENTAttack Range: 4.6 → 5
    • ADJUSTMENTWe Are Friends: Mark Stacks: 4 - 3
    • ADJUSTMENTWe Are Friends: New Effect: Skill 2 and 3 also add marks on hit.
    • ADJUSTMENTWe Are Friends: Enhanced Basic Attack's Damage: 200% → 220%
    • ADJUSTMENTWe Are Friends: Kupa's HP: 1300 + 70% of Popol's HP → 2000 + 10 * Popol's Physical Attack
    • ADJUSTMENTBite 'em, Kupa!: Popol's Damage: 40-130 → 100-190
    • ADJUSTMENTBite 'em, Kupa!: Kupa's Damage: 200-290 → 120-210
    • ADJUSTMENTKupa, Help!: Shield's Physical Attack Bonus: 120% → 160%
    • ADJUSTMENTKupa, Help!: Damage Boost Ratio in Alpha Wolf Form: 150% → 125%
    • ADJUSTMENTKupa, Help!: Airborne Duration: 0.6s → 0.2s
    • ADJUSTMENTWe Are Angry!: Effect Removed: Kupa gains extra Physical Attack while the skill is active. When Kupa is down, Popol will now automatically summon Kupa after recall (if not in cooldown).
    Check original notes · MLBB Wiki
  3. v1.5.96ADJUSTMENT
    • ADJUSTMENTAttributes: Base HP: 2325 → 2425
    • ADJUSTMENTWe Are Friends: HP inherited by Kupa: 1300 + 80% Popol's HP → 1300 + 70% Popol's HP
    • ADJUSTMENTKupa, Help!: Extra Physical Attack Bonus for Shield: 120% → 160%
    • ADJUSTMENTKupa, Help!: In the Alpha Wolf Form, knock enemies airborne for: 0.6s → 0.4s
    • ADJUSTMENTPopol's Surprise: Trap Charging Time: 18-12s → 22-16s
    Check original notes · MLBB Wiki
  4. v1.5.62ADJUSTMENT
    • ADJUSTMENTPopol's Surprise: New Effect: Traps expose targets' locations.
    Check original notes · MLBB Wiki
  5. v1.5.46ADJUSTMENT
    • ADJUSTMENTPopol's Surprise: New Effect: Deals a small amount of Magic Damage to enemies (70-100 + 20% Magic Power).
    Check original notes · MLBB Wiki
  6. v1.5.16ADJUSTMENT
    • ADJUSTMENTFixed the issue where Popol cannot revive Kupa in some special cases.
    Check original notes · MLBB Wiki
  7. v1.5.08ADJUSTMENT
    • ADJUSTMENTAttributes: Kupa inherits 700+120% of Popol's HP → 1300+80% of Popol's HP.
    • ADJUSTMENTBite 'em, Kupa!: Base Damage: 240-330 → 200-290
    • ADJUSTMENTBite 'em, Kupa!: Physical Attack Bonus 60% → 75%
    • ADJUSTMENTPopol's Surprise: Movement Speed Reduction: 35% → 20%
    • ADJUSTMENTWe Are Angry!: Attack Speed gain: 30%-50% → 30%-70%
    Check original notes · MLBB Wiki
  8. v1.4.86ADJUSTMENT
    • ADJUSTMENTAttribute: Increased Base HP by 100.
    • ADJUSTMENTAttribute: Increased HP Growth by 10.
    • ADJUSTMENTOther: Optimized the Selection Priority Logic for targeted skill when used on Popol and Kupa.
    Check original notes · MLBB Wiki
  9. v1.4.76ADJUSTMENT
    • ADJUSTMENTKupa, Help!: Reduced the animation of the skill.
    • ADJUSTMENTWe Are Angry!: Reduced the HP Boost for Kupa by 500 at all levels, from 2000 / 3000 / 4000 to 1500 / 2500 / 3500.
    • ADJUSTMENTOther: Optimized Kupa’s animation in battle.
    • ADJUSTMENTOther: Fixed an issue where Popol can't revive Kupa if Kupa died while Popol is being resurrected by Immortality.
    • ADJUSTMENTOther: Fixed an issue where Kupa can't benefit from equipment items that Popol purchased while waiting for respawn.
    Check original notes · MLBB Wiki
03

THE DRAFT

Popol and Kupa in the draft: strengths, counters and teammates

GOOD INTO

Masha and Selena approach through side routes where traps can reveal them before they reach a target.

MathildaSupport / AssassinHarithMageKaleaSupport / Fighter
WATCH OUT FOR

Hanabi can spread damage across both companions, while Atlas gains extra value when Popol and Kupa remain together.

AtlasTankCarmillaSupport / TankHanabiMarksman
WORKS WELL WITH

Granger uses Kupa's control to secure Rhapsody, and Lesley fires comfortably at targets revealed by traps.

GrangerMarksmanHarithMageLesleyMarksman / Assassin

See all 5 counters, favorable matchups and best teammates for Popol and Kupa

04

COLLECTION

Popol and Kupa skins: what you can get right now

Available now2

Hunting Pals, a Popol and Kupa skin
AVAILABLE
Hunting Pals
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Tribal Howl, a Popol and Kupa skin
AVAILABLE
Tribal Howl
ORIGIN / EVENTin-game shop: 599 Diamonds

Permanently available through the in-game shop: 599 Diamonds.

Locked right now4

Trouble Makers, a Popol and Kupa skin
NOT AVAILABLE NOW
Trouble Makers
ORIGIN / EVENTNovember 2021 StarLight Pass

It was obtainable through the November 2021 StarLight Pass. It is not currently available.

Soundwave & Ravage, a Popol and Kupa skin
NOT AVAILABLE NOW
Soundwave & Ravage
ORIGIN / EVENTTransformers event; recorded release on 24 May 2022

It was obtainable through the Transformers event; recorded release on 24 May 2022. It is not currently available.

Spirit of the Brush, a Popol and Kupa skin
NOT AVAILABLE NOW
Spirit of the Brush
ORIGIN / EVENTGrand Collection event; recorded release on 10 November 2023

It was obtainable through the Grand Collection event; recorded release on 10 November 2023. It is not currently available.

Proto Hunter, a Popol and Kupa skin
NOT AVAILABLE NOW
Proto Hunter
ORIGIN / EVENTAS 2025 event; recorded release on 27 June 2025

It was obtainable through the AS 2025 event; recorded release on 27 June 2025. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Popol and Kupa

01What is the best lane for Popol and Kupa?+

Popol and Kupa is currently played mainly in Jungle and Gold Lane. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Popol and Kupa build should I use?+

Start with «Gold Lane Pickoff». The other options, «Front-to-Back Anti-Tank» and «Jungle Tempo Pickoff», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Popol and Kupa?+

Atlas, Carmilla and Hanabi are the first counters to consider. Hanabi can spread damage across both companions, while Atlas gains extra value when Popol and Kupa remain together.

04Which Popol and Kupa skins can be obtained now?+

2 skins are marked as obtainable right now. 4 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
NatanMelissaBrodyObsidia

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