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Mobile Legends/Heroes/Roger
IF / MLBB#039

SEASON 41 PROFILE

Dire Wolf Hunter

Roger

FighterMarksmanJungle

Full Moon Curse changes Roger's damage between human and wolf form, while Wolf Transformation moves him from ranged fire into close pursuit. The right entry comes once the target is low enough for wolf form to finish the job.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Roger guide for Season 41

DAMAGE
Physical
ATTACK
Hybrid
SPECIALTY
Finisher / Burst
MAIN POSITIONS
Jungle
IN THE GAME SINCE
25 June 2017
  1. 01EARLY GAME

    Clear from human form and use Open Fire to reduce defence before moving close. Switching to wolf while a camp is still healthy slows the route.

  2. 02MID GAME

    Poke with shots, use Hunter's Steps to reposition, and transform only when the opponent has no clear exit.

  3. 03LATE GAME

    In late fights, return to human form when contact breaks. Roger loses more by crossing the front as a wolf than by waiting for another ranged angle.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

Jungle Snowball Tempo

Default jungle setup for snowball games. Sky Piercer and Windtalker accelerate early kills, while Endless Battle and Ice Retribution keep Roger connected after Open Fire starts the chase.

10,580 GOLD
  1. WHAT IT DOES

    +15% Attack Speed. +40 Movement Speed

    Attack Speed
    +15%
    Movement Speed
    +40
  2. WHAT IT DOES

    +60 Adaptive Attack. +15 Movement Speed. Lethality: After dealing damage to an enemy hero, executes the hero if their HP is lower than 4%. Gains 10 stack(s) of Lifebane for each kill and loses 30% of current stack(s) for each death. Each stack of Lifebane increases the HP threshold of the execute effect by 0.1%, stacking up 80 times

    Adaptive Attack
    +60
    Movement Speed
    +15
  3. WHAT IT DOES

    +35% Attack Speed. +20% Crit Chance. +20 Movement Speed. Typhoon: Every 5–2 seconds (reduced by 0.2 seconds for each Basic Attack), the next Basic Attack will hit up to 3 enemy units for 150–362 Magic Damage. (This attack can critically strike and the damage increases to 200% against Minions.)

    Attack Speed
    +35%
    Crit Chance
    +20%
    Movement Speed
    +20
  4. WHAT IT DOES

    +250 HP. +5 Mana Regen. +8% Hybrid Lifesteal. +60 Physical Attack. +10% Cooldown Reduction. +5% Movement Speed. Divine Justice: After casting a skill, the next Basic Attack within 3 seconds deals 60% Physical Attack as extra True Damage (1.5 seconds cooldown). Chase Fate: Triggering Divine Justice grants 10% extra Movement Speed.

    HP
    +250
    Mana Regen
    +5
    Hybrid Lifesteal
    +8%
    Physical Attack
    +60
    Cooldown Reduction
    +10%
    Movement Speed
    +5%
  5. WHAT IT DOES

    +400 HP. +8% Spell Vamp. +35 Physical Attack. +10% Cooldown Reduction. Fighting Spirit: Attacks grants 12 extra Physical Attack per second for 4 seconds, up to 6 stacks. Deals 10% extra True Damage based on the damage dealt (no damage reduction counted) at full stacks. (Marksmen, Mages, and Supports only receive 50% of these stacked effects.)

    HP
    +400
    Spell Vamp
    +8%
    Physical Attack
    +35
    Cooldown Reduction
    +10%
  6. WHAT IT DOES

    +60 Physical Attack. Armor Buster: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

    Physical Attack
    +60
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Adaptive Penetration
+14
Adaptive Attack
+10
Movement Speed
+3%
STANDARD TALENT

Gain 5 Adaptive Penetration. Gain Physical Penetration if extra Physical Attack is higher than extra Magic Power; otherwise, gain Magic Penetration.

STANDARD TALENT

Damage against Lord and Turtle is increased by 15%. This bonus is halved against regular Creeps and doesn't affect the damage of Retribution.

CORE TALENT

When damaging heroes below 30% HP, instantly recover 15% of Lost HP and gains 20% Movement Speed. Additional Effect: Reset cooldown upon killing an enemy hero. Duration: 3 seconds. Cooldown: 30 seconds.

BATTLE SPELL
35s
Retribution

Deals true damage to a creep or minion and enables Jungle equipment. After enough jungle participation, it upgrades and helps secure Turtle and Lord.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

Magic Defense
+18
Movement Speed
+40
↔
WHAT IT DOES

+15% Attack Speed. +40 Movement Speed

Attack Speed
+15%
Movement Speed
+40

Tough Boots FOR Swift BootsUse when magic burst or chain control stops Roger before he can switch forms and finish the chase.

WHAT IT DOES

+20% Attack Speed. +80 Physical Attack. Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s. Punish: Increase damage by 8% against enemy heroes with higher extra HP.

Attack Speed
+20%
Physical Attack
+80
↔
WHAT IT DOES

+400 HP. +8% Spell Vamp. +35 Physical Attack. +10% Cooldown Reduction. Fighting Spirit: Attacks grants 12 extra Physical Attack per second for 4 seconds, up to 6 stacks. Deals 10% extra True Damage based on the damage dealt (no damage reduction counted) at full stacks. (Marksmen, Mages, and Supports only receive 50% of these stacked effects.)

HP
+400
Spell Vamp
+8%
Physical Attack
+35
Cooldown Reduction
+10%

Sea Halberd FOR War AxeUse when sustain, shields, or high-extra-HP front liners are keeping Roger's first target alive.

WHAT IT DOES

+160 Physical Attack. +5% Movement Speed. Despair: Dealing damage to non-Minion enemies below 50% HP grants 25% extra Physical Attack for 2 seconds (takes effect before the damage is dealt).

Physical Attack
+160
Movement Speed
+5%
↔
WHAT IT DOES

+400 HP. +8% Spell Vamp. +35 Physical Attack. +10% Cooldown Reduction. Fighting Spirit: Attacks grants 12 extra Physical Attack per second for 4 seconds, up to 6 stacks. Deals 10% extra True Damage based on the damage dealt (no damage reduction counted) at full stacks. (Marksmen, Mages, and Supports only receive 50% of these stacked effects.)

HP
+400
Spell Vamp
+8%
Physical Attack
+35
Cooldown Reduction
+10%

Blade of Despair FOR War AxeUse when you are ahead and the team needs a stronger low-HP execute window instead of bruiser uptime.

WHAT IT DOES

+800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

HP
+800
Physical Defense
+15
↔
WHAT IT DOES

+60 Physical Attack. Armor Buster: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

Physical Attack
+60

Immortality FOR Malefic RoarUse before final Lord fights when one failed pounce would otherwise end the game.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Roger can freely switch between human and wolf forms. In human form, Roger's Basic Attacks and skills deal additional damage equal to (+target's 4% Current HP). In wolf form, Roger's Basic Attack and skills deal additional damage equal to (+target's 4% Lost HP). This effect can only deal up to 60 additional damage against Creeps.

  2. HOW IT WORKS

    Roger fires two quick shots in the target direction, dealing 250–500 Physical Damage in total to the enemy hit. The first shot is a hunter net that slows the enemy by 80% for 1.5 seconds, while the second is a bullet that reduces the enemy's Physical Defense by 10–30 for 5 seconds.

    HOW IT WORKS

    Roger lunges at the enemy, becoming untargetable while dealing 250–500 Physical Damage to up to 3 enemies in the area. Getting a kill or assist will reduce the cooldown of this skill by 80%.

  3. HOW IT WORKS

    Roger gains 20%–40% Movement Speed and 20%–40% Attack Speed for 2.5 seconds.

    HOW IT WORKS

    Roger lets out a howl, increasing his Attack Speed to 1.15–1.4 times for 5 seconds. Within this duration, he gains 50% Movement Speed if an enemy hero below 40% HP is within his vision.

  4. HOW IT WORKS

    Roger lunges in the target direction and turns into wolf form, dealing 150–300 Physical Damage to enemies hit and slowing enemies by 90% for 0.8 seconds. Passive: In Wolf form, Roger gains 20–65 Physical and Magic Defense and 25 Movement Speed.

    HOW IT WORKS

    Roger rolls in the target direction and reverts back to human form, gaining a shield for 1.5 seconds.

IF / LIVE META

Roger in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERC
WIN RATE
48.73%
PICK RATE
0.31%
BAN RATE
0.12%
WIN-RATE CHANGE
+0.01 pp
OUR READING

Roger is a niche choice here. The result is worth watching, but a low pick rate means it should not be read in isolation.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026USED IN COMPETITION
PICKS
1
RECORD
1-0
BANS
0
DRAFT PRESENCE
0.88%

Roger has appeared in the tournament draft 1 times. This is tournament context, not a global verdict on the hero.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Roger's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

4documented patches

4 patches shown

  1. v1.6.34ADJUSTMENT
    • ADJUSTMENTRoger's fallen behind on the Pro field.
    • BUFFAttribute: HP Growth: 158.5 → 168.5
    • BUFFAttribute: Extra Physical & Magic Defense in Wolf Form: 20-50 → 20-60
    Check original notes · MLBB Wiki
  2. v1.5.24ADJUSTMENT
    • ADJUSTMENTWe've weakened his ability to take damage and restrict enemies.
    • NERFPassive: Slow Effect: 20% → 10%
    • NERFPassive: Physical & Magic Defense Boost: 40-100 → 20-50
    Check original notes · MLBB Wiki
  3. v1.2.86BUFF
    • BUFFIncreased projectile radius by 50%
    Check original notes · MLBB Wiki
  4. v1.1.94ADJUSTMENT
    • ADJUSTMENTImproved touch and feel, increased transformation speed, slightly decreased movement distance.
    • ADJUSTMENTRemoved duration time extension
    • NERFDuration adjusted from 2 sec to 2.5 sec for basic attack
    • NERFDuration adjusted from 3 sec to 5 sec for basic attack
    Check original notes · MLBB Wiki
03

THE DRAFT

Roger in the draft: strengths, counters and teammates

GOOD INTO

Gusion and Yin can fall into execution range after Open Fire, and Roger has the movement to follow their escape.

BeatrixMarksmanHarleyAssassin / MageAliceTank / Mage
WATCH OUT FOR

Yve controls the space wolf form needs to cross, while Uranus survives too long for the transformation to secure a quick finish.

Yu ZhongFighterHiraraAssassinEstesSupport
WORKS WELL WITH

Granger supplies the opening ranged burst and Ixia covers the area while Roger enters onto the injured target.

HarithMageBeatrixMarksmanGrangerMarksman

See all 5 counters, favorable matchups and best teammates for Roger

04

COLLECTION

Roger skins: what you can get right now

Available now2

Dark Gent, a Roger skin
AVAILABLE
Dark Gent
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Phantom Hunter, a Roger skin
AVAILABLE
Phantom Hunter
ORIGIN / EVENTin-game shop: 899 Diamonds

Permanently available through the in-game shop: 899 Diamonds.

Locked right now7

Dr. Beast, a Roger skin
NOT AVAILABLE NOW
Dr. Beast
ORIGIN / EVENTLucky Box draw; recorded release on 2 October 2017

It was obtainable through the Lucky Box draw; recorded release on 2 October 2017. It is not currently available.

Anubis, a Roger skin
NOT AVAILABLE NOW
Anubis
ORIGIN / EVENTFebruary 2018 StarLight Pass

It was obtainable through the February 2018 StarLight Pass. It is not currently available.

Cyborg Werewolf, a Roger skin
NOT AVAILABLE NOW
Cyborg Werewolf
ORIGIN / EVENTlimited sales and returns in the in-game shop

It was obtainable through the limited sales and returns in the in-game shop. It is not currently available.

Phantom Ranger, a Roger skin
NOT AVAILABLE NOW
Phantom Ranger
ORIGIN / EVENTM3 World Championship Pass

It was obtainable through the M3 World Championship Pass. It is not currently available.

Fiend Hunter, a Roger skin
NOT AVAILABLE NOW
Fiend Hunter
ORIGIN / EVENTM3 World Championship Pass

It was obtainable through the M3 World Championship Pass. It is not currently available.

Grimlock, a Roger skin
NOT AVAILABLE NOW
Grimlock
ORIGIN / EVENTTransformers event; recorded release on 24 May 2022

It was obtainable through the Transformers event; recorded release on 24 May 2022. It is not currently available.

Invoker's Restraint, a Roger skin
NOT AVAILABLE NOW
Invoker's Restraint
ORIGIN / EVENTMetro Zero event; recorded release on 8 August 2025

It was obtainable through the Metro Zero event; recorded release on 8 August 2025. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Roger

01What is the best lane for Roger?+

Roger is currently played mainly in Jungle. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Roger build should I use?+

Start with «Jungle Snowball Tempo». The other options, «Jungle On-Hit Frontline» and «Gold Lane Crit Inspire», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Roger?+

Yu Zhong, Hirara and Estes are the first counters to consider. Yve controls the space wolf form needs to cross, while Uranus survives too long for the transformation to secure a quick finish.

04Which Roger skins can be obtained now?+

2 skins are marked as obtainable right now. 7 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
LeomordMartisPopol and KupaBarats

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