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Mobile Legends/Heroes/Hirara
IF / MLBB#133

SEASON 41 PROFILE

Fallen Scarlet

Hirara

AssassinJungle

Hirara has only two abilities because each represents one of her fans: Meisen-e provides mobility and Kaerazu area damage. Twin Fans: Ukifune connects both weapons, making careful alternation and a planned exit central to the hero.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Hirara guide for Season 41

DAMAGE
Physical
ATTACK
Melee
SPECIALTY
Chase / Finisher
MAIN POSITIONS
Jungle
IN THE GAME SINCE
17 June 2026
  1. 01EARLY GAME

    Complete the clear and use Meisen-e between camps without revealing a visit too early. Kaerazu should cover both the target and its likely escape.

  2. 02MID GAME

    Around Turtle, enter after the enemy spends its first stun, knock-up or root and alternate the fans on Yve, Gloo or another locked target. Do not spend all movement before the enemy jungler appears.

  3. 03LATE GAME

    Late in the game, look for a short assassination and return to the team. Cyclops, Saber or Edith can punish the moment Meisen-e ends.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

Jungle Burst Default

Safe ranked jungle setup that follows the confirmed Hunter Strike and Blade of Despair core, then adds Ice Retribution and late revive value for controlled second entries.

11,850 GOLD
  1. WHAT IT DOES

    +18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

    Magic Defense
    +18
    Movement Speed
    +40
  2. WHAT IT DOES

    +80 Physical Attack. +10% Cooldown Reduction. 15 Physical Penetration. Retribution: Dealing damage to an enemy hero or Creep for 5 times in a row and grants 50% extra Movement Speed that decays rapidly over 3s. This effect has 8s cooldown.

    Physical Attack
    +80
    Cooldown Reduction
    +10%
  3. WHAT IT DOES

    +160 Physical Attack. +5% Movement Speed. Despair: Dealing damage to non-Minion enemies below 50% HP grants 25% extra Physical Attack for 2 seconds (takes effect before the damage is dealt).

    Physical Attack
    +160
    Movement Speed
    +5%
  4. WHAT IT DOES

    +250 HP. +70 Physical Attack. 15 Physical Penetration. Ambush: If no damage is taken or dealt within 5s, the next Basic Attack will deal extra Physical Damage equal to 160 plus 40% Physical Attack, and inflict 40% slow effects upon the target for 1.5s.

    HP
    +250
    Physical Attack
    +70
  5. WHAT IT DOES

    +60 Physical Attack. Armor Buster: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

    Physical Attack
    +60
  6. WHAT IT DOES

    +800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

    HP
    +800
    Physical Defense
    +15
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

STANDARD TALENT

Gain 5 Adaptive Penetration. Gain Physical Penetration if extra Physical Attack is higher than extra Magic Power; otherwise, gain Magic Penetration.

STANDARD TALENT

Damage against Lord and Turtle is increased by 15%. This bonus is halved against regular Creeps and doesn't affect the damage of Retribution.

CORE TALENT

When damaging heroes below 30% HP, instantly recover 15% of Lost HP and gains 20% Movement Speed. Additional Effect: Reset cooldown upon killing an enemy hero. Duration: 3 seconds. Cooldown: 30 seconds.

BATTLE SPELL
Retribution

Deals true damage to a creep or minion and enables Jungle equipment. After enough jungle participation, it upgrades and helps secure Turtle and Lord.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+10% Cooldown Reduction. +40 Movement Speed

Cooldown Reduction
+10%
Movement Speed
+40
↔
WHAT IT DOES

+18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

Magic Defense
+18
Movement Speed
+40

Magic Boots FOR Tough BootsUse when the enemy draft has low hard crowd control and Hirara can value cooldown tempo over resilience.

WHAT IT DOES

+10% Lifesteal. +20% Attack Speed. +30 Physical Attack. Dragon Scale: Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). Lifeline: When taking damage that reduces HP below 30%, gains a (120*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.

Lifesteal
+10%
Attack Speed
+20%
Physical Attack
+30
↔
WHAT IT DOES

+800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

HP
+800
Physical Defense
+15

Rose Gold Meteor FOR ImmortalityUse against magic burst that clips Hirara during entry before a revive would create a real trade.

WHAT IT DOES

+20% Attack Speed. +80 Physical Attack. Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s. Punish: Increase damage by 8% against enemy heroes with higher extra HP.

Attack Speed
+20%
Physical Attack
+80
↔
WHAT IT DOES

+250 HP. +70 Physical Attack. 15 Physical Penetration. Ambush: If no damage is taken or dealt within 5s, the next Basic Attack will deal extra Physical Damage equal to 160 plus 40% Physical Attack, and inflict 40% slow effects upon the target for 1.5s.

HP
+250
Physical Attack
+70

Sea Halberd FOR Blade of the HeptaseasUse when healing, shields, or high-extra-HP frontliners erase the first combo before the carry is reachable.

WHAT IT DOES

+250 HP. +5 Mana Regen. +8% Hybrid Lifesteal. +60 Physical Attack. +10% Cooldown Reduction. +5% Movement Speed. Divine Justice: After casting a skill, the next Basic Attack within 3 seconds deals 60% Physical Attack as extra True Damage (1.5 seconds cooldown). Chase Fate: Triggering Divine Justice grants 10% extra Movement Speed.

HP
+250
Mana Regen
+5
Hybrid Lifesteal
+8%
Physical Attack
+60
Cooldown Reduction
+10%
Movement Speed
+5%
↔
WHAT IT DOES

+250 HP. +70 Physical Attack. 15 Physical Penetration. Ambush: If no damage is taken or dealt within 5s, the next Basic Attack will deal extra Physical Damage equal to 160 plus 40% Physical Attack, and inflict 40% slow effects upon the target for 1.5s.

HP
+250
Physical Attack
+70

Endless Battle FOR Blade of the HeptaseasUse when fights run long enough to land a basic after each skill: Divine Justice's true damage and move-speed proc out-value a single Ambush hit Hirara rarely sets up in extended skirmishes.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Hirara has only two skills, representing her two weapons: Meisen-e and Kaerazu. Drag one skill onto the other to cast a combo skill. Hirara has 2 Crimson / Death Energy. Casting a combo skill consumes 1 Crimson / Death Energy. Energy recovery time is the same as the cooldown of Meisen-e. Consuming Energy interrupts the recovery process. Hirara only deals 30(+4*Hero Level)% damage to minions.

  2. HOW IT WORKS

    Hirara rides the waves using Meisen-e, performing up to two Joystick dashes; the first goes in the direction she is facing. Each dash deals 150 Physical Damage to enemies hit.

  3. HOW IT WORKS

    Hirara uses Kaerazu to unleash the Crimson Maple, dealing 150 Physical Damage to enemies in a fan-shaped area. After a short delay, the target area is struck again for twice the initial Crimson Maple damage.

  4. HOW IT WORKS

    Hirara enhances Meisen-e with the power of Kaerazu to cast a combo skill. After casting the first joystick dash of Meisen-e, she spins, dealing 2.5 times the Crimson Maple damage and immobilizing enemies for 0.8s.

  5. HOW IT WORKS

    Hirara enhances Kaerazu with the power of Meisen-e to cast a combo skill. She becomes untargetable and immobilized for up to 1s. After 0.6s, she deals 3 times Crimson Maple damage, and can then cast the second joystick dash of Meisen-e to end these states early.

IF / LIVE META

Hirara in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERA
WIN RATE
52.14%
PICK RATE
0.56%
BAN RATE
52.15%
WIN-RATE CHANGE
+0.5 pp
OUR READING

Hirara is being removed from a large share of drafts. The ban rate matters as much as the win rate here: plenty of players do not want to face the pick at all.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026USED IN COMPETITION
PICKS
56
RECORD
32-24
BANS
37
DRAFT PRESENCE
82.3%

Hirara has appeared in the tournament draft 93 times. This is tournament context, not a global verdict on the hero.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Hirara's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

1documented patches

1 patches shown

  1. v2.1.88ADJUSTMENT
    17 June 2026
    • ADJUSTMENTHirara was added as a new hero.
    Check original notes · MLBBHub
03

THE DRAFT

Hirara in the draft: strengths, counters and teammates

GOOD INTO

Yve and Gord need to remain still to get full value from their zones, giving Hirara a clear entry.

AtlasTankFlorynSupportHanzoAssassin
WATCH OUT FOR

Cyclops stops the movement, while Saber locks Hirara down before she can alternate fans.

BrunoMarksmanLunoxMagePhoveusFighter
WORKS WELL WITH

Angela supports the entry without revealing its angle, and Floryn keeps Hirara alive even when she exits through another side.

AngelaSupportYveMageJoyAssassin

See all 5 counters, favorable matchups and best teammates for Hirara

04

COLLECTION

Hirara skins: what you can get right now

Available now1

Gilded Embers, a Hirara skin
AVAILABLE
Gilded Embers
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Locked right now0

Limited and retired skins will appear here with their original event.

05

QUICK ANSWERS

The questions players ask about Hirara

01What is the best lane for Hirara?+

Hirara is currently played mainly in Jungle. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Hirara build should I use?+

Start with «Jungle Burst Default». The other options, «Snowball Execute» and «Sustain Reset Jungle», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Hirara?+

Bruno, Lunox and Phoveus are the first counters to consider. Cyclops stops the movement, while Saber locks Hirara down before she can alternate fans.

04Which Hirara skins can be obtained now?+

1 skin is marked as obtainable right now. There are no other catalogued skins locked behind a retired event at this time.

SAME ROLE OR LANEView all heroes
LingKarinaHayabusaNatalia

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