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Mobile Legends/Heroes/Joy
IF / MLBB#118

SEASON 41 PROFILE

Flash of Miracle

Joy

AssassinJungle

Joy chains Meow, Rhythm of Joy! to the beat and unlocks Ha, Electrifying Beats! after completing her dashes. The reward comes from maintaining rhythm while crossing enemies, not from pressing the dash as quickly as possible.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Joy guide for Season 41

DAMAGE
Magic
ATTACK
Melee
SPECIALTY
Chase / Damage
MAIN POSITIONS
Jungle
IN THE GAME SINCE
18 November 2022
  1. 01EARLY GAME

    Practise the rhythm on monsters and use Leonin Crystal as a safe point for continuing the chain. Do not enter a lane with low energy or no target for the next dash.

  2. 02MID GAME

    Around Turtle, engage after the first stun, knock-up or root has been spent, then complete the rhythm before casting the ultimate. A rushed dash reduces the value of the entire sequence.

  3. 03LATE GAME

    Late in the game, avoid Cyclops, Moskov or Eudora until they use Star Power Lockdown, Spear of Misery or Ball Lightning. Joy can cross the front line, but needs to finish the chain to survive inside.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

Jungle Pickoff Tempo

Default jungle setup for games where Joy can reach Genius Wand into Starlium Scythe and punish isolated carries with full-rhythm entries.

11,980 GOLD
  1. WHAT IT DOES

    +10 magicpenFlat. +40 Movement Speed

    magicpenFlat
    +10
    Movement Speed
    +40
  2. WHAT IT DOES

    +75 Magic Power. +5% Movement Speed. 10 Magic Penetration. Magic: Magic: Dealing damage to enemy heroes will reduce their Magic Defense by 3+(0.3*Hero Level) for 2 seconds. Stacks up to 3 times.

    Magic Power
    +75
    Movement Speed
    +5%
  3. WHAT IT DOES

    +6 Mana Regen. +8% Hybrid Lifesteal. +75 Magic Power. +10% Cooldown Reduction. Crisis: In 3s after using the skill, the caster's next Basic Attack will apply additional 90 (+60% Total Magic Power) True Damage with a cooldown of 1.5s. Then briefly gains 10% Movement Speed

    Mana Regen
    +6
    Hybrid Lifesteal
    +8%
    Magic Power
    +75
    Cooldown Reduction
    +10%
  4. WHAT IT DOES

    +165 Magic Power. Mystery: Gains 21%-35% extra Magic Power(Scales with level).

    Magic Power
    +165
  5. WHAT IT DOES

    +90 Magic Power. Guard: Gain a 800 (+100 Total Magic Power) Shield that will regenerate 20s after being damaged. the shield also grants 30 Movement Speed while it lasts and 150 Movement Speed for 1s after it breaks

    Magic Power
    +90
  6. WHAT IT DOES

    +60 Magic Power. 40% Magic Penetration. Spellbreaker: When attacking an enemy, gains 0.1% extra Magic Penetration for each point of the enemy's Magic Defense, capped at 20%.

    Magic Power
    +60
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Magic Power
+30
Cooldown Reduction
+5%
Magic Penetration
+8
STANDARD TALENT

Gain 5 Adaptive Penetration. Gain Physical Penetration if extra Physical Attack is higher than extra Magic Power; otherwise, gain Magic Penetration.

STANDARD TALENT

Movement Speed in the Jungle and River is increased by 10%. This bonus is halved when in combat with enemy heroes, Lord or Turtle.

CORE TALENT

Dealing damage greater than 7% of an enemy hero's Max HP 3 times within 5s will scorch the target for an additional 162-750 Adaptive Damage (scales with level). Cooldown 15 seconds.

BATTLE SPELL
35s
Retribution

Deals true damage to a creep or minion and enables Jungle equipment. After enough jungle participation, it upgrades and helps secure Turtle and Lord.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

Magic Defense
+18
Movement Speed
+40
↔
WHAT IT DOES

+10 magicpenFlat. +40 Movement Speed

magicpenFlat
+10
Movement Speed
+40

Tough Boots FOR Arcane BootsUse when control duration matters more than early magic penetration during the first dash chain.

WHAT IT DOES

+300 HP. +60 Magic Power. +5% Movement Speed. Scorch: Burn target for 3s, dealing Magic Damage equal to 1.5% of the target's Max HP per second. Lifebane: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3 seconds.

HP
+300
Magic Power
+60
Movement Speed
+5%
↔
WHAT IT DOES

+90 Magic Power. Guard: Gain a 800 (+100 Total Magic Power) Shield that will regenerate 20s after being damaged. the shield also grants 30 Movement Speed while it lasts and 150 Movement Speed for 1s after it breaks

Magic Power
+90

Glowing Wand FOR Blood WingsUse when shield, healing, or high-HP frontliners are keeping targets alive through the ultimate pulses.

WHAT IT DOES

+400 HP. +45 Adaptive Attack. +5% Cooldown Reduction. Frozen (active): Become frozen, untargetable, and immune to damage for 2 seconds (100 seconds cooldown). Cannot move or cast skills while frozen, but skills already cast won't be interrupted.

HP
+400
Adaptive Attack
+45
Cooldown Reduction
+5%
↔
WHAT IT DOES

+90 Magic Power. Guard: Gain a 800 (+100 Total Magic Power) Shield that will regenerate 20s after being damaged. the shield also grants 30 Movement Speed while it lasts and 150 Movement Speed for 1s after it breaks

Magic Power
+90

Winter Crown FOR Blood WingsUse when one late-game burst combo can kill Joy after she commits Beat Energy into the backline.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Each time Joy's skill hits a non-Minion enemy, it deals 100 Magic Damage plus 80% of her Total Magic Power and grants her 60% Movement Speed that decays over 4 seconds. Hitting the Leonin Crystal also grants the Movement Speed effect. This effect has a 4-second cooldown for each target. Joy's Basic Attacks deal 65 Magic Damage plus 65% of her Total Magic Power.

  2. HOW IT WORKS

    Joy summons a Leonin Crystal at the target location, dealing 200 Magic Damage and slowing nearby enemies by 30% for 1 second. The crystal lasts 2 seconds and can serve as a springboard for Meow, Rhythm of Joy.

  3. HOW IT WORKS

    Joy dashes in the selected direction, dealing 120 Magic Damage. Hitting an enemy or the Leonin Crystal lets her cast the skill again within 0.8 seconds and grants one Beat Energy. Casting on the beat doubles the damage and grants an 80-point shield for 3 seconds. Joy can chain up to four casts.

  4. HOW IT WORKS

    Joy gains 15 Physical and Magic Defense and 30% Movement Speed. Over the next 4 seconds, she releases eight pulses that deal 120 Magic Damage each. Every on-beat cast of Meow, Rhythm of Joy increases the Ultimate's damage by 40%; hitting every beat also grants 40% Spell Vamp. The skill unlocks when Joy has Beat Energy. Casting it with three Beat Energy removes her debuffs and makes her immune to slowing effects while it is active.

IF / LIVE META

Joy in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERC
WIN RATE
48.56%
PICK RATE
0.18%
BAN RATE
0.33%
WIN-RATE CHANGE
+0.61 pp
OUR READING

Joy is a niche choice here. The result is worth watching, but a low pick rate means it should not be read in isolation.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026USED IN COMPETITION
PICKS
1
RECORD
1-0
BANS
1
DRAFT PRESENCE
1.77%

Joy has appeared in the tournament draft 2 times. This is tournament context, not a global verdict on the hero.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Joy's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

6documented patches

6 patches shown

  1. v1.9.68NERF
    14 May 2025
    • NERFReduced Joy's mid-to-late-game damage while her Ultimate is unavailable.
    Check original notes · reddit.com
  2. v1.8.78ADJUSTMENT
    23 April 2024
    • NERFUltimate: Control Immunity was replaced by Slow Immunity.
    • BUFFUltimate: Damage no longer decreases with each hit.
    • ADJUSTMENTUltimate, damage per hit: 135-235 (+50% Total Magic Power) → 120-200 (+40% Total Magic Power).
    Check original notes · liquipedia.net
  3. v1.8.30ADJUSTMENT
    7 November 2023
    • NERFSkill 2: Removed Control Immunity during Beat Time.
    • BUFFSkill 2 Cooldown: 12-9s → 8s at all levels.
    • ADJUSTMENTUltimate now unlocks after one on-beat Skill 2 cast; damage still scales with on-beat casts.
    • BUFFUltimate: Four on-beat casts grant Control Immunity for its duration.
    • BUFFUltimate Cooldown: 40-24s → 24s at all levels.
    • NERFUltimate Damage: 150-270 (+55% Total Magic Power) → 135-235 (+50% Total Magic Power).
    Check original notes · oneesports.gg
  4. v1.7.82NERF
    16 May 2023
    • NERFPassive Damage: 200 (+80% Magic Power) → 100 (+100% Magic Power).
    • NERFUltimate Base Damage: 180-270 → 150-270.
    Check original notes · liquipedia.net
Open the earlier archive · 2 patches
  1. v1.7.68ADJUSTMENT
    • NERFPassive: Removed the shield.
    • BUFFPassive: Skills deal an additional instance of damage to non-Minion units.
    • ADJUSTMENTSkill 2 Max Uses: 5 → 4.
    • BUFFSkill 2: Hitting on beat grants a shield.
    • ADJUSTMENTUltimate, Skill 2 casts required to unlock: 5 → 4.
    • BUFFUltimate: Grants Physical and Magic Defense while active.
    • BUFFUltimate, on-beat damage increase: 30% → 40%.
    Check original notes · liquipedia.net
  2. v1.7.44NERF
    • NERFPassive Base Shield: 300 → 200.
    • NERFSkill 2 Cooldown: 8-6s → 12-9s.
    Check original notes · oneesports.gg
03

THE DRAFT

Joy in the draft: strengths, counters and teammates

GOOD INTO

X.Borg and Sun provide several dash targets and struggle to hold Joy during her rhythm.

BaxiaTankKhufraTankBaneFighter / Mage
WATCH OUT FOR

Cyclops roots her, while Moskov can break the sequence with control and displacement.

PhoveusFighterFredrinnFighter / TankRubyFighter
WORKS WELL WITH

Martis occupies the centre of the fight, while Masha forces opponents to spend answers before Joy enters.

HiraraAssassinLeomordFighterBaxiaTank

See all 5 counters, favorable matchups and best teammates for Joy

04

COLLECTION

Joy skins: what you can get right now

Available now2

Feline Ranger, a Joy skin
AVAILABLE
Feline Ranger
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Royal Protector, a Joy skin
AVAILABLE
Royal Protector
ORIGIN / EVENTin-game shop: 599 Diamonds

Permanently available through the in-game shop: 599 Diamonds.

Locked right now1

Exostar Scout, a Joy skin
NOT AVAILABLE NOW
Exostar Scout
ORIGIN / EVENTApril 2025 StarLight Pass

It was obtainable through the April 2025 StarLight Pass. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Joy

01What is the best lane for Joy?+

Joy is currently played mainly in Jungle. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Joy build should I use?+

Start with «Jungle Pickoff Tempo». The other options, «Jungle Anti-Sustain» and «EXP Sustain Duel», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Joy?+

Phoveus, Fredrinn and Ruby are the first counters to consider. Cyclops roots her, while Moskov can break the sequence with control and displacement.

04Which Joy skins can be obtained now?+

2 skins are marked as obtainable right now. 1 more is kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
KarinaNolanAlucardSaber

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