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Mobile Legends/Heroes/Kaja
IF / MLBB#062

SEASON 41 PROFILE

Nazar King

Kaja

SupportRoaming

Kaja is no longer a single-target kidnapper. Soaring Wings lets him cross obstacles and strike while flying, while Divine Binding traps several enemies inside a lasso he can drag.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Kaja guide for Season 41

DAMAGE
Magic
ATTACK
Melee
SPECIALTY
Initiator / Charge
MAIN POSITIONS
Roaming
IN THE GAME SINCE
25 April 2018
  1. 01EARLY GAME

    Use Ring of Order to heal, apply Paralysis and reduce several enemies' damage before committing to the engage.

  2. 02MID GAME

    Enter with Soaring Wings, use terrain to change the angle and hit heroes or creeps to extend the flight.

  3. 03LATE GAME

    Place Divine Binding where enemies must either leave the area or become trapped. Drag the lasso towards your team to close the space.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

Cage Engage Roam

Default ranked setup after the 2.1.95 rework. Conceal and Flicker buy the approach angle, Dominance Ice turns the crowd caught in Divine Binding into hybrid defense, and Fleeting Time cycles the 60s cage back on the kills and assists the cage itself creates.

11,200 GOLD
  1. WHAT IT DOES

    +18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

    Magic Defense
    +18
    Movement Speed
    +40
  2. WHAT IT DOES

    +40 Physical Defense. +5% Movement Speed. +40 Magic Defense. Fortress Shield: For each enemy hero within 5 units, Hybrid Defense is increased by 8, up to 40. Lifebane: Reduces Shield and HP Regen effects of nearby enemies within 5 units to 60% of normal for 1 second.

    Physical Defense
    +40
    Movement Speed
    +5%
    Magic Defense
    +40
  3. WHAT IT DOES

    +600 HP. +30 Adaptive Attack. +15% Cooldown Reduction. Timestream: Hero kills or assists reduce the Ultimate's current cooldown by 30%.

    HP
    +600
    Adaptive Attack
    +30
    Cooldown Reduction
    +15%
  4. WHAT IT DOES

    +900 HP. +2 HP Regen. +48 Magic Defense. Shield: Upon taking Magic Damage, gains 25% Magic Damage Reduction for 3s (applies before taking damage). Regains this effect 5s after leaving combat.

    HP
    +900
    HP Regen
    +2
    Magic Defense
    +48
  5. WHAT IT DOES

    +920 HP. +4 HP Regen. +40 Physical Defense. Deter: When hit by a skill, reduces the attacker's Physical Damage by 6% for 2s (this effect stacks up to 3 times).

    HP
    +920
    HP Regen
    +4
    Physical Defense
    +40
  6. WHAT IT DOES

    +800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

    HP
    +800
    Physical Defense
    +15
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

STANDARD TALENT

Gain 4% extra Movement Speed.

STANDARD TALENT

Cooldowns of Battle Spells and equipment's active skills are reduced by 12% initially. Each hero kill or assist grants an additional 1% reduction, up to 8 stacks.

CORE TALENT

After damaging an enemy hero, allied heroes deal 6% more damage to them and gain 10% Movement Speed. Duration: 3 seconds. Cooldown: 4 seconds.

BATTLE SPELL
Flicker

Blinks the hero a short distance in the chosen direction. It can be used to engage, reposition, escape, or cross some walls.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+950 HP. +12 HP Regen. +40 Magic Defense. Holy Blessing: Taking Magic Damage grants 6-20 Magic Defense (scales with level) for 5s, up to 6 stacks (1 stack only every 0.6s).

HP
+950
HP Regen
+12
Magic Defense
+40
↔
WHAT IT DOES

+900 HP. +2 HP Regen. +48 Magic Defense. Shield: Upon taking Magic Damage, gains 25% Magic Damage Reduction for 3s (applies before taking damage). Regains this effect 5s after leaving combat.

HP
+900
HP Regen
+2
Magic Defense
+48

Radiant Armor FOR Athena's ShieldUse against sustained magic poke where Athena's Shield is consumed before the real engage.

WHAT IT DOES

+70 Physical Defense. 20% Critical Damage Reduction. Bladed Armor: When struck by a Basic Attack, deals Physical Damage equal to 30% of the incoming damage (calculated before Damage Reduction) plus 20% of the hero's Physical Defense to the attacker and slows them by 15% for 1s.

Physical Defense
+70
↔
WHAT IT DOES

+920 HP. +4 HP Regen. +40 Physical Defense. Deter: When hit by a skill, reduces the attacker's Physical Damage by 6% for 2s (this effect stacks up to 3 times).

HP
+920
HP Regen
+4
Physical Defense
+40

Blade Armor FOR Antique CuirassUse when the main physical threat is a basic-attack marksman rather than a skill-burst fighter.

WHAT IT DOES

+18 Physical Defense. +40 Movement Speed. Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20

Physical Defense
+18
Movement Speed
+40
↔
WHAT IT DOES

+18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

Magic Defense
+18
Movement Speed
+40

Warrior Boots FOR Tough BootsUse against low-CC physical drafts where stacked physical defense matters more than control reduction.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Every 6 seconds, Kaja readies Wrath Sanction. His next Basic Attack releases lightning that deals 100 Magic Damage, bounces up to three times, and applies Paralysis. It deals double damage to Minions and Creeps. Paralysis slows enemies by about 90% for 0.4 seconds and reduces their damage by 8% for 4 seconds, stacking up to four times.

  2. HOW IT WORKS

    Kaja releases a circular electric blade that expands and returns. It deals 135 Magic Damage on both passes and applies Paralysis. Each hit restores 100 HP to Kaja, reduced to 30% on repeated hits against the same enemy.

  3. HOW IT WORKS

    Kaja dashes to the target area, gaining Control Immunity during the dash. On arrival, he deals 250–425 Magic Damage, knocking back and stunning nearby enemies for 0.5 seconds, then enters the Soaring state. The Soaring state lasts 6.6 seconds. During this time, he ignores obstacles and gains 15% Movement Speed, but his turn radius is restricted. He can use Basic Attacks while moving, dealing 100 (+2% target's Max HP magic damage) to surrounding enemies. Upon entering the Soaring state, the cooldown of Soaring Wings 2 is reduced to 4 seconds (unaffected by Cooldown Reduction). Hitting a hero or creep extends the Soaring state by 2.6 seconds.

  4. HOW IT WORKS

    Kaja throws a Primal Lightning Lasso at the target area. After 0.5 seconds, enemy heroes still inside take 360–600 Magic Damage and are trapped for 2.5 seconds. Kaja can drag the lasso while it is active, shrinking its radius and pulling enemies caught on its edge without interrupting their skills.

IF / LIVE META

Kaja in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERC
WIN RATE
46.97%
PICK RATE
0.63%
BAN RATE
47.05%
WIN-RATE CHANGE
-0.21 pp
OUR READING

Kaja is being removed from a large share of drafts. The ban rate matters as much as the win rate here: plenty of players do not want to face the pick at all.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026USED IN COMPETITION
PICKS
2
RECORD
1-1
BANS
2
DRAFT PRESENCE
3.54%

Kaja has appeared in the tournament draft 4 times. This is tournament context, not a global verdict on the hero.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Kaja's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

15documented patches

15 patches shown

  1. v2.1.95ADJUSTMENT
    4 August 2026
    • ADJUSTMENTKaja received a rework.
    Check original notes · MLBBHub
  2. v1.6.10ADJUSTMENT
    • BUFFAttribute: Base Physical Defense: 16 → 21
    • ADJUSTMENTPassive: New Effect: Enhanced Basic Attack restores HP.
    • ADJUSTMENTSkill 1: New Effect: Damaging Minions also reduces the Passive's cooldown by 0.3s.
    • BUFFSkill 2: Cooldown: 13-11s → 13-10s
    • NERFSkill 2: Magic Power Bonus: 120% → 80%
    • NERFUltimate: Magic Power Bonus: 150% → 100%
    • NERFUltimate: Magic Defense Reduction: 10-30 → 10-20
    • ADJUSTMENTUltimate: Removed the Magic Defense boost.
    Check original notes · MLBB Wiki
  3. v1.5.32ADJUSTMENT
    • ADJUSTMENTWe've slightly enhanced his farming speed.
    • BUFFPassive: Extra Damage of Enhanced Basic Attack to Minions and Creeps: 4% → 12% (of Max HP)
    • ADJUSTMENTPassive: Optimized the first two recommended builds.
    Check original notes · MLBB Wiki
  4. v1.5.08ADJUSTMENT
    • ADJUSTMENTAs a Fighter Kaja lacks pushing ability and durability in the early game. Thus, we have strengthened him in these aspects.
    • BUFFAttributes: Base HP: 2459 → 2609
    • BUFFSkill 1: Base Damage: 120~270 → 135~285
    Check original notes · MLBB Wiki
Open the earlier archive · 11 patches
  1. v1.4.94ADJUSTMENT
    • ADJUSTMENTSince the suppression effect of Kaja's ultimate cannot be purified, we've found that he becomes quite difficult for players to deal with and his burst capability is overpowered in the early game. Thus we have reduced his crowd control area and early game burst damage, while having his sustained damage capability strengthened.
    • BUFFIncreased Magic Power Ratio: 70% → 100%.
    • NERFReduced Max HP Bonus Damage: 6% → 4%.
    • BUFFReduced Cooldown: 8-6.5 seconds → 7-5 seconds.
    • BUFFReduced Mana Cost: 60-110 → 50-75.
    • NERFReduced Base Damage: 150-350 → 120-270.
    • NERFReduced the Skill Range by 15%.
    • ADJUSTMENTPartially Adjusted label specialty - Initiator/Charge to Control/Charge.
    Check original notes · MLBB Wiki
  2. v1.4.70ADJUSTMENT
    • BUFFTotal Magic Power bonus increased from 80% to 120%.
    • NERFBasic Damage decreased from 360 to 300.
    • NERFDamage Growth decreased from 180 to 150.
    Check original notes · MLBB Wiki
  3. v1.4.44ADJUSTMENT
    • NERFRemoved the short movement speed boost after moving.
    • NERFReduced the movement speed.
    • BUFFThe Basic Damage of the enhanced basic attack increased by 50.
    • NERFThe extra damage now is equintal to 6% of the target's max HP instead of 5%.
    Check original notes · MLBB Wiki
  4. v1.4.36NERF
    • NERFAttribute: Basic HP decreased from 2609 to 2459.
    Check original notes · MLBB Wiki
  5. v1.4.28NERF
    • NERFAdjusted its Cooldown to 60s at all levels.
    Check original notes · MLBB Wiki
  6. v1.3.96ADJUSTMENT
    • ADJUSTMENTAdjusted Basic Damage to 110+SkillLevel*40 from 150+SkillLevel*30.
    • ADJUSTMENTOptimized the display effects of her skills.
    Check original notes · MLBB Wiki
  7. v1.3.80NERF
    • NERFThe blink distance slightly shortened.
    Check original notes · MLBB Wiki
  8. v1.3.74NERF
    • NERFSlightly shortened the blink distance of this skill.
    Check original notes · MLBB Wiki
  9. v1.3.04ADJUSTMENT
    • ADJUSTMENTFixed a bug where the ATK SPD may be incorrect.
    Check original notes · MLBB Wiki
  10. v1.3.02BUFF
    • BUFFAttribute: Adjusted HP Growth to 190 from 210.
    Check original notes · MLBB Wiki
  11. v1.2.98NERF
    • NERFAdjusted Magic Scaling Ratio to 0.6 from 0.2, and improved the skill description.
    • NERFAdjusted Magic Scaling Ratio to 1.5 from 1.2.
    Check original notes · MLBB Wiki
03

THE DRAFT

Kaja in the draft: strengths, counters and teammates

GOOD INTO

Fanny and Mathilda struggle when Divine Binding covers their exit and Kaja's flight crosses the same obstacles.

BeatrixMarksmanValirMageGuinevereFighter
WATCH OUT FOR

Chip can answer with additional teammates, while Bane punishes Soaring Wings' predictable route with Deadly Catch.

ArlottFighter / AssassinBrunoMarksmanOdetteMage
WORKS WELL WITH

Minsitthar blocks exits from the lasso, and Yin can remove the enemy Kaja drags towards the team.

BaxiaTankBrunoMarksmanValentinaMage

See all 5 counters, favorable matchups and best teammates for Kaja

04

COLLECTION

Kaja skins: what you can get right now

Available now2

Commandment, a Kaja skin
AVAILABLE
Commandment
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Horror Whiplash, a Kaja skin
AVAILABLE
Horror Whiplash
ORIGIN / EVENTin-game shop: 599 Diamonds

Permanently available through the in-game shop: 599 Diamonds.

Locked right now4

Kaminari, a Kaja skin
NOT AVAILABLE NOW
Kaminari
ORIGIN / EVENTJune 2019 StarLight Pass

It was obtainable through the June 2019 StarLight Pass. It is not currently available.

Skyblocker, a Kaja skin
NOT AVAILABLE NOW
Skyblocker
ORIGIN / EVENT2019/12 Lucky Box

It was obtainable through the 2019/12 Lucky Box. It is not currently available.

Crow Magician, a Kaja skin
NOT AVAILABLE NOW
Crow Magician
ORIGIN / EVENTRanked Season 20 reward

It was obtainable through the Ranked Season 20 reward. It is not currently available.

Inferno Taskmaster, a Kaja skin
NOT AVAILABLE NOW
Inferno Taskmaster
ORIGIN / EVENTLucky Flip

It was obtainable through the Lucky Flip. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Kaja

01What is the best lane for Kaja?+

Kaja is currently played mainly in Roaming. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Kaja build should I use?+

Start with «Cage Engage Roam». The other options, «Encourage Frontline Roam» and «Soaring Thunderbolt Roam», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Kaja?+

Arlott, Bruno and Odette are the first counters to consider. Chip can answer with additional teammates, while Bane punishes Soaring Wings' predictable route with Deadly Catch.

04Which Kaja skins can be obtained now?+

2 skins are marked as obtainable right now. 4 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
MathildaFaramisFrancoMarcel

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