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Mobile Legends/Heroes/Kaja
IF / MLBB#062

SEASON 42 PROFILE

Nazar King

Kaja

SupportRoaming

Kaja is no longer a single-target kidnapper. Soaring Wings lets him cross obstacles and strike while flying, while Divine Binding traps several enemies inside a lasso he can drag.

DATA REVIEWED 13.10.2026 · PATCH 2.2.16

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Kaja guide for Season 42

DAMAGE
Magic
ATTACK
Melee
SPECIALTY
Initiator / Charge
MAIN POSITIONS
Roaming
IN THE GAME SINCE
25 April 2018
  1. 01EARLY GAME

    Use Ring of Order to heal, apply Paralysis and reduce several enemies' damage before committing to the engage.

  2. 02MID GAME

    Enter with Soaring Wings, use terrain to change the angle and hit heroes or creeps to extend the flight.

  3. 03LATE GAME

    Place Divine Binding where enemies must either leave the area or become trapped. Drag the lasso towards your team to close the space.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

Encourage Frontline Roam

Durability-first roam setup for games where Kaja must stand in front with the tank line instead of only hunting flank angles.

11,400 GOLD
  1. WHAT IT DOES

    +18 Physical Defense. +40 Movement Speed. Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20

    Physical Defense
    +18
    Movement Speed
    +40
  2. WHAT IT DOES

    +40 Physical Defense. +5% Movement Speed. +40 Magic Defense. Fortress Shield: For each enemy hero within 5 units, Hybrid Defense is increased by 8, up to 40. Lifebane: Reduces Shield and HP Regen effects of nearby enemies within 5 units to 60% of normal for 1 second.

    Physical Defense
    +40
    Movement Speed
    +5%
    Magic Defense
    +40
  3. WHAT IT DOES

    +920 HP. +4 HP Regen. +40 Physical Defense. Deter: When hit by a skill, reduces the attacker's Physical Damage by 6% for 2s (this effect stacks up to 3 times).

    HP
    +920
    HP Regen
    +4
    Physical Defense
    +40
  4. WHAT IT DOES

    +950 HP. +12 HP Regen. +40 Magic Defense. Holy Blessing: Taking Magic Damage grants 6-20 Magic Defense (scales with level) for 5s, up to 6 stacks (1 stack only every 0.6s).

    HP
    +950
    HP Regen
    +12
    Magic Defense
    +40
  5. WHAT IT DOES

    +1800 HP. +20 HP Regen. Recovery: After 5s out of combat, recover 2.5% Total HP per second. Defender: Upon taking more than 500 damage in a single instance, recover 30 (+0.3% Total HP)% HP from the excess damage beyond that amount.

    HP
    +1800
    HP Regen
    +20
  6. WHAT IT DOES

    +800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

    HP
    +800
    Physical Defense
    +15
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

HP
+500
Hybrid Defense
+10
HP Regen
+4
STANDARD TALENT

Gain 225 extra max HP.

STANDARD TALENT

When HP is below 50%, Damage Reduction is increased by 5%.

CORE TALENT

After the next Basic Attack, deal 100(+7% Total HP) Magic Damage to nearby enemies. Cooldown: 15s.

BATTLE SPELL + BLESSING
120s
Flicker

Blinks the hero a short distance in the chosen direction. It can be used to engage, reposition, escape, or cross some walls.

Encourage

Grants the hero and nearby allies 20 Hybrid Defense. It is the roaming option for strengthening a team in sustained fights.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

Magic Defense
+18
Movement Speed
+40
↔
WHAT IT DOES

+18 Physical Defense. +40 Movement Speed. Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20

Physical Defense
+18
Movement Speed
+40

Tough Boots FOR Warrior BootsUse when chain crowd control or magic poke is the main reason Kaja cannot reach ult range.

WHAT IT DOES

+900 HP. +2 HP Regen. +48 Magic Defense. Shield: Upon taking Magic Damage, gains 25% Magic Damage Reduction for 3s (applies before taking damage). Regains this effect 5s after leaving combat.

HP
+900
HP Regen
+2
Magic Defense
+48
↔
WHAT IT DOES

+950 HP. +12 HP Regen. +40 Magic Defense. Holy Blessing: Taking Magic Damage grants 6-20 Magic Defense (scales with level) for 5s, up to 6 stacks (1 stack only every 0.6s).

HP
+950
HP Regen
+12
Magic Defense
+40

Athena's Shield FOR Radiant ArmorUse against one-shot magic burst from heroes who front-load their damage into one combo.

WHAT IT DOES

+70 Physical Defense. 20% Critical Damage Reduction. Bladed Armor: When struck by a Basic Attack, deals Physical Damage equal to 30% of the incoming damage (calculated before Damage Reduction) plus 20% of the hero's Physical Defense to the attacker and slows them by 15% for 1s.

Physical Defense
+70
↔
WHAT IT DOES

+1800 HP. +20 HP Regen. Recovery: After 5s out of combat, recover 2.5% Total HP per second. Defender: Upon taking more than 500 damage in a single instance, recover 30 (+0.3% Total HP)% HP from the excess damage beyond that amount.

HP
+1800
HP Regen
+20

Blade Armor FOR Guardian HelmetUse when a fed marksman is forced to hit Kaja during peel fights and regen is too slow to matter.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Every 6 seconds, Kaja readies Wrath Sanction. His next Basic Attack releases lightning that deals 100 Magic Damage, bounces up to three times, and applies Paralysis. It deals double damage to Minions and Creeps. Paralysis slows enemies by about 90% for 0.4 seconds and reduces their damage by 8% for 4 seconds, stacking up to four times.

  2. HOW IT WORKS

    Kaja releases a circular electric blade that expands and returns. It deals 135 Magic Damage on both passes and applies Paralysis. Each hit restores 100 HP to Kaja, reduced to 30% on repeated hits against the same enemy.

  3. HOW IT WORKS

    Kaja dashes to the target area, gaining Control Immunity during the dash. On arrival, he deals 250–425 Magic Damage, knocking back and stunning nearby enemies for 0.5 seconds, then enters the Soaring state. The Soaring state lasts 6.6 seconds. During this time, he ignores obstacles and gains 15% Movement Speed, but his turn radius is restricted. He can use Basic Attacks while moving, dealing 100 (+2% target's Max HP magic damage) to surrounding enemies. Upon entering the Soaring state, the cooldown of Soaring Wings 2 is reduced to 4 seconds (unaffected by Cooldown Reduction). Hitting a hero or creep extends the Soaring state by 2.6 seconds.

  4. HOW IT WORKS

    Kaja throws a Primal Lightning Lasso at the target area. After 0.5 seconds, enemy heroes still inside take 360–600 Magic Damage and are trapped for 2.5 seconds. Kaja can drag the lasso while it is active, shrinking its radius and pulling enemies caught on its edge without interrupting their skills.

IF / LIVE META

Kaja in ranked and pro play

AUTOMATIC SNAPSHOT28 Oct 2026
CURRENT TIERB
WIN RATE
50.05%
PICK RATE
0.53%
BAN RATE
14.03%
WIN-RATE CHANGE
+0.28 pp
OUR READING

Kaja sits close to the middle of the field. The draft and player execution currently matter more than a headline number.

Seven-day ranked data, updated 28 Oct 2026 · MLBBHub · cross-checked with MLBB.io

Historical tournament snapshot, checked 28 Oct 2026

PRO / MLBB Mid Season Cup 2026USED IN COMPETITION
PICKS
2
RECORD
1-1
BANS
2
DRAFT PRESENCE
3.54%

Kaja has appeared in the tournament draft 4 times. This is tournament context, not a global verdict on the hero.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Kaja's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

16documented patches

16 patches shown

  1. v2.2.16BUFF
    16 September 2026
    • BUFFSkill 1: Cooldown: 7s → 5.5s
    Check original notes · MLBBHub
  2. v2.1.95ADJUSTMENT
    4 August 2026
    • ADJUSTMENTKaja received a rework.
    Check original notes · MLBBHub
  3. v1.6.10ADJUSTMENT
    • BUFFAttribute: Base Physical Defense: 16 → 21
    • ADJUSTMENTPassive: New Effect: Enhanced Basic Attack restores HP.
    • ADJUSTMENTSkill 1: New Effect: Damaging Minions also reduces the Passive's cooldown by 0.3s.
    • BUFFSkill 2: Cooldown: 13-11s → 13-10s
    • NERFSkill 2: Magic Power Bonus: 120% → 80%
    • NERFUltimate: Magic Power Bonus: 150% → 100%
    • NERFUltimate: Magic Defense Reduction: 10-30 → 10-20
    • ADJUSTMENTUltimate: Removed the Magic Defense boost.
    Check original notes · MLBB Wiki
  4. v1.5.32ADJUSTMENT
    • ADJUSTMENTWe've slightly enhanced his farming speed.
    • BUFFPassive: Extra Damage of Enhanced Basic Attack to Minions and Creeps: 4% → 12% (of Max HP)
    • ADJUSTMENTPassive: Optimized the first two recommended builds.
    Check original notes · MLBB Wiki
Open the earlier archive · 12 patches
  1. v1.5.08ADJUSTMENT
    • ADJUSTMENTAs a Fighter Kaja lacks pushing ability and durability in the early game. Thus, we have strengthened him in these aspects.
    • BUFFAttributes: Base HP: 2459 → 2609
    • BUFFSkill 1: Base Damage: 120~270 → 135~285
    Check original notes · MLBB Wiki
  2. v1.4.94ADJUSTMENT
    • ADJUSTMENTSince the suppression effect of Kaja's ultimate cannot be purified, we've found that he becomes quite difficult for players to deal with and his burst capability is overpowered in the early game. Thus we have reduced his crowd control area and early game burst damage, while having his sustained damage capability strengthened.
    • BUFFIncreased Magic Power Ratio: 70% → 100%.
    • NERFReduced Max HP Bonus Damage: 6% → 4%.
    • BUFFReduced Cooldown: 8-6.5 seconds → 7-5 seconds.
    • BUFFReduced Mana Cost: 60-110 → 50-75.
    • NERFReduced Base Damage: 150-350 → 120-270.
    • NERFReduced the Skill Range by 15%.
    • ADJUSTMENTPartially Adjusted label specialty - Initiator/Charge to Control/Charge.
    Check original notes · MLBB Wiki
  3. v1.4.70ADJUSTMENT
    • BUFFTotal Magic Power bonus increased from 80% to 120%.
    • NERFBasic Damage decreased from 360 to 300.
    • NERFDamage Growth decreased from 180 to 150.
    Check original notes · MLBB Wiki
  4. v1.4.44ADJUSTMENT
    • NERFRemoved the short movement speed boost after moving.
    • NERFReduced the movement speed.
    • BUFFThe Basic Damage of the enhanced basic attack increased by 50.
    • NERFThe extra damage now is equintal to 6% of the target's max HP instead of 5%.
    Check original notes · MLBB Wiki
  5. v1.4.36NERF
    • NERFAttribute: Basic HP decreased from 2609 to 2459.
    Check original notes · MLBB Wiki
  6. v1.4.28NERF
    • NERFAdjusted its Cooldown to 60s at all levels.
    Check original notes · MLBB Wiki
  7. v1.3.96ADJUSTMENT
    • ADJUSTMENTAdjusted Basic Damage to 110+SkillLevel*40 from 150+SkillLevel*30.
    • ADJUSTMENTOptimized the display effects of her skills.
    Check original notes · MLBB Wiki
  8. v1.3.80NERF
    • NERFThe blink distance slightly shortened.
    Check original notes · MLBB Wiki
  9. v1.3.74NERF
    • NERFSlightly shortened the blink distance of this skill.
    Check original notes · MLBB Wiki
  10. v1.3.04ADJUSTMENT
    • ADJUSTMENTFixed a bug where the ATK SPD may be incorrect.
    Check original notes · MLBB Wiki
  11. v1.3.02BUFF
    • BUFFAttribute: Adjusted HP Growth to 190 from 210.
    Check original notes · MLBB Wiki
  12. v1.2.98NERF
    • NERFAdjusted Magic Scaling Ratio to 0.6 from 0.2, and improved the skill description.
    • NERFAdjusted Magic Scaling Ratio to 1.5 from 1.2.
    Check original notes · MLBB Wiki
03

THE DRAFT

Kaja in the draft: strengths, counters and teammates

GOOD INTO

Fanny and Mathilda struggle when Divine Binding covers their exit and Kaja's flight crosses the same obstacles.

ValirMageEstesSupportAkaiTank
WATCH OUT FOR

Chip can answer with additional teammates, while Bane punishes Soaring Wings' predictable route with Deadly Catch.

OdetteMageHanabiMarksmanLunoxMage
WORKS WELL WITH

Minsitthar blocks exits from the lasso, and Yin can remove the enemy Kaja drags towards the team.

AuroraMageOdetteMageRafaelaSupport

See all 5 counters, favorable matchups and best teammates for Kaja

04

COLLECTION

Kaja skins: catalogue and acquisition

Confirmed availability2

Commandment, a Kaja skin
AVAILABLE
Commandment
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Horror Whiplash, a Kaja skin
AVAILABLE
Horror Whiplash
ORIGIN / EVENTin-game shop: 599 Diamonds

Permanently available through the in-game shop: 599 Diamonds.

Limited and upcoming4

Kaminari, a Kaja skin
EVENT / UPCOMING
Kaminari
ORIGIN / EVENTJune 2019 StarLight Pass

It was obtainable through the June 2019 StarLight Pass. Availability depends on the event or a new rotation. Check the client.

Skyblocker, a Kaja skin
EVENT / UPCOMING
Skyblocker
ORIGIN / EVENTLucky Box draw; recorded release on 14 December 2019

It was obtainable through the Lucky Box draw; recorded release on 14 December 2019. Availability depends on the event or a new rotation. Check the client.

Crow Magician, a Kaja skin
EVENT / UPCOMING
Crow Magician
ORIGIN / EVENTRanked Season 20 reward

It was obtainable through the Ranked Season 20 reward. Availability depends on the event or a new rotation. Check the client.

Inferno Taskmaster, a Kaja skin
EVENT / UPCOMING
Inferno Taskmaster
ORIGIN / EVENTLucky Flip

It was obtainable through the Lucky Flip. Availability depends on the event or a new rotation. Check the client.

05

QUICK ANSWERS

The questions players ask about Kaja

01What is the best lane for Kaja?+

Kaja is currently played mainly in Roaming. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Kaja build should I use?+

Start with «Encourage Frontline Roam». The other options, «Cage Engage Roam» and «Soaring Thunderbolt Roam», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Kaja?+

Odette, Hanabi and Lunox are the first counters to consider. Chip can answer with additional teammates, while Bane punishes Soaring Wings' predictable route with Deadly Catch.

04Which Kaja skins can be obtained now?+

2 non-default skins have confirmed availability at this review. 4 more are limited or upcoming, with the original acquisition method recorded. Check the current event or shop in your client before spending.

SAME ROLE OR LANEView all heroes
MathildaFaramisSaberKhufra

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