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Mobile Legends/Heroes/Diggie
IF / MLBB#048

SEASON 41 PROFILE

Timekeeper

Diggie

SupportRoaming

Auto Alarm Bomb stacks threats in an area, Reverse Time pulls an enemy back to a previous position, and Time Journey cleanses the team. Diggie forces opponents to reconsider an engage; when the ultimate is ready, their crowd control can disappear at once.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Diggie guide for Season 41

DAMAGE
Magic
ATTACK
Ranged
SPECIALTY
Guard / Poke
MAIN POSITIONS
Roaming
IN THE GAME SINCE
19 November 2017
  1. 01EARLY GAME

    Place Alarm Bombs in entrances and bushes before the objective spawns without taking waves or camps from teammates.

  2. 02MID GAME

    Use Reverse Time on someone who has already engaged to deny the retreat, or on the assassin crossing towards your marksman.

  3. 03LATE GAME

    Hold Time Journey for the crowd control that decides the fight. Spending it on a minor slow leaves the enemy ultimate unanswered.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

Roam CDR Default

Standard ranked roam setup built around CDR, team-wide shield value, anti-heal coverage, and enough durability to survive after pressing Time Journey.

10,910 GOLD
  1. WHAT IT DOES

    +300 HP. +60 Magic Power. +10% Cooldown Reduction. 12% Healing Effect. Blessing: When casting a healing or shielding skill, if the target's HP is below 35% or falls below 35% within 3 seconds, they will get a (100*Hero Level)) that lasts 3 seconds. When this effect triggers, it also reduces the cooldown of the caster's skills by 2 seconds. (This effect can only trigger once every 60 seconds on the same target, and will not trigger on self-only healing and shield skills.)

    HP
    +300
    Magic Power
    +60
    Cooldown Reduction
    +10%
  2. WHAT IT DOES

    +600 HP. +30 Adaptive Attack. +15% Cooldown Reduction. Timestream: Hero kills or assists reduce the Ultimate's current cooldown by 30%.

    HP
    +600
    Adaptive Attack
    +30
    Cooldown Reduction
    +15%
  3. WHAT IT DOES

    +40 Physical Defense. +5% Movement Speed. +40 Magic Defense. Fortress Shield: For each enemy hero within 5 units, Hybrid Defense is increased by 8, up to 40. Lifebane: Reduces Shield and HP Regen effects of nearby enemies within 5 units to 60% of normal for 1 second.

    Physical Defense
    +40
    Movement Speed
    +5%
    Magic Defense
    +40
  4. WHAT IT DOES

    +920 HP. +4 HP Regen. +40 Physical Defense. Deter: When hit by a skill, reduces the attacker's Physical Damage by 6% for 2s (this effect stacks up to 3 times).

    HP
    +920
    HP Regen
    +4
    Physical Defense
    +40
  5. WHAT IT DOES

    +800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

    HP
    +800
    Physical Defense
    +15
  6. WHAT IT DOES

    +10% Cooldown Reduction. +40 Movement Speed

    Cooldown Reduction
    +10%
    Movement Speed
    +40
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Healing Effect
+12%
Cooldown Reduction
+10%
Movement Speed
+6%
STANDARD TALENT

Gain 4% extra Movement Speed.

STANDARD TALENT

Cooldowns of Battle Spells and equipment's active skills are reduced by 12% initially. Each hero kill or assist grants an additional 1% reduction, up to 8 stacks.

CORE TALENT

After damaging an enemy hero, allied heroes deal 6% more damage to them and gain 10% Movement Speed. Duration: 3 seconds. Cooldown: 4 seconds.

BATTLE SPELL
100s
Revitalize

Creates a five-second healing area that restores allied HP and improves the HP regeneration and shields they receive inside it.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+900 HP. +2 HP Regen. +48 Magic Defense. Shield: Upon taking Magic Damage, gains 25% Magic Damage Reduction for 3s (applies before taking damage). Regains this effect 5s after leaving combat.

HP
+900
HP Regen
+2
Magic Defense
+48
↔
WHAT IT DOES

+920 HP. +4 HP Regen. +40 Physical Defense. Deter: When hit by a skill, reduces the attacker's Physical Damage by 6% for 2s (this effect stacks up to 3 times).

HP
+920
HP Regen
+4
Physical Defense
+40

Athena's Shield FOR Antique CuirassUse against double-magic comps where burst magic damage lands before the front line can body-block it.

WHAT IT DOES

+1550 HP. +20 HP Regen. Recovery: Regenerates 2.5% Max HP per second (reduced to 0.5% Max HP per second over 5s after taking damage).

HP
+1550
HP Regen
+20
↔
WHAT IT DOES

+920 HP. +4 HP Regen. +40 Physical Defense. Deter: When hit by a skill, reduces the attacker's Physical Damage by 6% for 2s (this effect stacks up to 3 times).

HP
+920
HP Regen
+4
Physical Defense
+40

Guardian Helmet FOR Antique CuirassUse when map pressure is high and returning to base between fights would cost your team an objective.

WHAT IT DOES

+850 HP. +20 Physical Defense. +20 Magic Defense. +10% Cooldown Reduction. Bless: Received Shield and HP Regen effects are increased by 25%.

HP
+850
Physical Defense
+20
Magic Defense
+20
Cooldown Reduction
+10%
↔
WHAT IT DOES

+800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

HP
+800
Physical Defense
+15

Oracle FOR ImmortalityUse when your ult shield value matters more than a revive, especially into sustained poke where Oracle's Bless passive keeps the frontline up.

WHAT IT DOES

+18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

Magic Defense
+18
Movement Speed
+40
↔
WHAT IT DOES

+10% Cooldown Reduction. +40 Movement Speed

Cooldown Reduction
+10%
Movement Speed
+40

Tough Boots FOR Magic BootsUse when the enemy draft has layered hard CC and you need Fortitude to avoid being chain-stunned before pressing Time Journey.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Upon death, Diggie reverses time and turns to egg form, in which he can continue to move around and gains a new set of skills. He cannot be targeted in egg form and will revive after a period of time.

  2. HOW IT WORKS

    Diggie flings an owl alarm to the target location. The alarm will then remain stationary for 25 seconds or until it reacts to the first enemy in range, chasing them and exploding upon collision. The explosion deals 500–600 Magic Damage to nearby enemies and slows them by 30%. Diggie gains 2 stacks of Dangerous Sparks each time an enemy hero is hit by the explosion (up to 60 stacks), each stack increasing the skill's damage by 1%. Diggie loses half the stacks upon death, but can gain 1 stack of Dangerous Sparks each time his skill hits an enemy hero when in the egg form. Up to 5 owl alarms can exist at the same time.

    HOW IT WORKS

    Diggie displays serious disdain for the enemy, dealing a small amount of damage to surrounding enemies while venting anger.

  3. HOW IT WORKS

    Diggie marks a target enemy hero for 4 seconds and pulls them back to their previous location after the duration ends, dealing 150–400 Magic Damage and slowing it by 80%. If the enemy moves out of the circle, the pull will be triggered early.

    HOW IT WORKS

    In egg form, Diggie performs his hometown dance and deals 5 True Damage to nearby enemies up to ten times.

  4. HOW IT WORKS

    Diggie removes all debuffs on nearby allied heroes (including himself) and grants them Shield and Control Immunity for 3 seconds. He also gains 50% Movement Speed for 0.5 seconds.

    HOW IT WORKS

    Diggie rolls on the ground, praying for the enemy's base to explode immediately. They say it's impossible to happen.

IF / LIVE META

Diggie in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERA
WIN RATE
53.15%
PICK RATE
0.22%
BAN RATE
5.3%
WIN-RATE CHANGE
-0.07 pp
OUR READING

Diggie is a niche choice here. The result is worth watching, but a low pick rate means it should not be read in isolation.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026NO PICKS OR BANS

Diggie has not been picked or banned in this event so far. That tells us about this tournament's draft, not whether the hero works in ranked.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Diggie's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

10documented patches

10 patches shown

  1. v2.1.88ADJUSTMENT
    17 June 2026
    • ADJUSTMENTBase HP: 2347 → 2320
    • ADJUSTMENTHP Growth: 135 → 140
    • ADJUSTMENTBase Physical Defense: 20 → 15
    • ADJUSTMENTPhysical Defense Growth: 3 → 4
    • ADJUSTMENTSkill 1: Mana Cost: 70-120 → 70-95
    • ADJUSTMENTSkill 2: Mana Cost: 90 at all levels → 90-115
    Check original notes · MLBBHub
  2. v1.8.20ADJUSTMENT
    • ADJUSTMENTTime Journey: Shield: 650-1000 + 200% Magic Power → 650-880 + 300% Magic Power
    Check original notes · MLBB Wiki
  3. v1.6.58ADJUSTMENT
    • BUFFAttribute: Base HP: 2351 → 2468
    • BUFFAttribute: Base Physical Defense: 16 → 20
    • NERFAuto Alarm Bomb: Base Damage: 500-800 → 500-600
    • NERFAuto Alarm Bomb: Magic Power Bonus: 120% → 100%
    • NERFAuto Alarm Bomb: No longer runs on charges, with reduced cooldown.
    • BUFFAuto Alarm Bomb: Activation delay slightly reduced.
    • ADJUSTMENTAuto Alarm Bomb: New Effect: Diggie gains 2 stacks of [Dangerous Sparks] each time his owl alarm hits an enemy hero, each stack increasing the skill's damage by 1% (up to 60 stacks). Diggie loses half the stacks upon death, but will gain 1 stack of [Dangerous Sparks] each time his skills hit an enemy hero when in the egg form.
    • BUFFTime Journey: Shield: 400-700 → 600-900
    Check original notes · MLBB Wiki
  4. v1.5.78ADJUSTMENT
    • ADJUSTMENTAuto Alarm Bomb: Reduced the chase duration of Diggie's alarm, but slightly increased its chase speed.
    Check original notes · MLBB Wiki
Open the earlier archive · 6 patches
  1. v1.4.94ADJUSTMENT
    • ADJUSTMENTPartially Adjusted label specialty - Crowd Control/Poke to Guard/Poke.
    Check original notes · MLBB Wiki
  2. v1.4.70ADJUSTMENT
    • NERFAuto Alarm Bomb: Basic Damage decreased by 50 at all levels.
    • NERFTime Journey: Shield Growth reduced from 350 to 150.
    • BUFFTime Journey: Total Magic Power bonus increased from 150% to 200%.
    Check original notes · MLBB Wiki
  3. v1.4.50ADJUSTMENT
    • ADJUSTMENTFixed an issue that the casting process of battle spell Arrival would be interrupted when Diggie upgrades Auto Alarm Bomb.
    Check original notes · MLBB Wiki
  4. v1.4.28ADJUSTMENT
    • ADJUSTMENTReverse Time: Now this skill can remove all negative effects.
    Check original notes · MLBB Wiki
  5. v1.3.96NERF
    • NERFAuto Alarm Bomb: The charge time increased from 10s to 11s.
    Check original notes · MLBB Wiki
  6. v1.3.74ADJUSTMENT
    • NERFTime Journey: Adjusted the Immune time to 3s from 3.9s.
    • ADJUSTMENTTime Journey: Optimized the display effects of his skills.
    Check original notes · MLBB Wiki
03

THE DRAFT

Diggie in the draft: strengths, counters and teammates

GOOD INTO

Atlas and Tigreal depend on one major crowd-control skill that Time Journey can undo for the entire team.

ValeMageKhufraTankTigrealTank
WATCH OUT FOR

Estes wins the extended healing exchange, while Hilda can cross bomb zones without offering an easy Reverse Time target.

NatanMarksmanLancelotAssassinEstesSupport
WORKS WELL WITH

Ixia fires across the protected area, and Luo Yi uses the predictable position created by Reverse Time.

YveMageValentinaMageIxiaMarksman

See all 5 counters, favorable matchups and best teammates for Diggie

04

COLLECTION

Diggie skins: what you can get right now

Available now3

Pigeoneer, a Diggie skin
AVAILABLE
Pigeoneer
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Constellation, a Diggie skin
AVAILABLE
Constellation
ORIGIN / EVENTin-game shop: 749 Diamonds

Permanently available through the in-game shop: 749 Diamonds.

Circus Clown, a Diggie skin
AVAILABLE
Circus Clown
ORIGIN / EVENTin-game shop: 599 Diamonds

Permanently available through the in-game shop: 599 Diamonds.

Locked right now2

Fairytaler, a Diggie skin
NOT AVAILABLE NOW
Fairytaler
ORIGIN / EVENTthe April 2022 Lucky Flip draw

It was obtainable through the April 2022 Lucky Flip draw. It is not currently available.

Underwood Steward, a Diggie skin
NOT AVAILABLE NOW
Underwood Steward
ORIGIN / EVENTRanked Season 32 reward

It was obtainable through the Ranked Season 32 reward. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Diggie

01What is the best lane for Diggie?+

Diggie is currently played mainly in Roaming. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Diggie build should I use?+

Start with «Roam CDR Default». The other options, «Roam Magic Zoner» and «Roam Anti-Dive Survival», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Diggie?+

Natan, Lancelot and Estes are the first counters to consider. Estes wins the extended healing exchange, while Hilda can cross bomb zones without offering an easy Reverse Time target.

04Which Diggie skins can be obtained now?+

3 skins are marked as obtainable right now. 2 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
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