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Mobile Legends/Heroes/Carmilla
IF / MLBB#092

SEASON 41 PROFILE

Shadow of Twilight

Carmilla

SupportTankRoaming

Carmilla steals defence through Vampire Pact and links several enemies with Curse of Blood, spreading damage and control from one target to the others. She multiplies her team's impact against a grouped formation, but loses much of that value when opponents stay apart.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Carmilla guide for Season 41

DAMAGE
Magic
ATTACK
Melee
SPECIALTY
Crowd Control / Damage
MAIN POSITIONS
Roaming
IN THE GAME SINCE
17 January 2020
  1. 01EARLY GAME

    Check bushes carefully and charge Bloodbath before entering. Crimson Flower restores health at close range, so avoid engages that leave Carmilla alone.

  2. 02MID GAME

    Cast Curse of Blood across two or more enemies before the team spends major abilities. Linking an isolated tank barely changes the fight.

  3. 03LATE GAME

    Around Lord, hold a side angle and wait for Popol and Kupa or Chip to draw teammates together. Flicker can place the curse where opponents believed they were separated.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

Roam Favor CC Link

Default ranked roam setup built around Favor, Flask, Fleeting Time, and Dominance Ice so Carmilla can survive mid-fight, steal defenses with Crimson Flower, and link as many enemies as possible with Curse of Blood.

10,590 GOLD
  1. WHAT IT DOES

    +18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

    Magic Defense
    +18
    Movement Speed
    +40
  2. WHAT IT DOES

    +300 HP. +60 Magic Power. +10% Cooldown Reduction. 12% Healing Effect. Blessing: When casting a healing or shielding skill, if the target's HP is below 35% or falls below 35% within 3 seconds, they will get a (100*Hero Level)) that lasts 3 seconds. When this effect triggers, it also reduces the cooldown of the caster's skills by 2 seconds. (This effect can only trigger once every 60 seconds on the same target, and will not trigger on self-only healing and shield skills.)

    HP
    +300
    Magic Power
    +60
    Cooldown Reduction
    +10%
  3. WHAT IT DOES

    +600 HP. +30 Adaptive Attack. +15% Cooldown Reduction. Timestream: Hero kills or assists reduce the Ultimate's current cooldown by 30%.

    HP
    +600
    Adaptive Attack
    +30
    Cooldown Reduction
    +15%
  4. WHAT IT DOES

    +40 Physical Defense. +5% Movement Speed. +40 Magic Defense. Fortress Shield: For each enemy hero within 5 units, Hybrid Defense is increased by 8, up to 40. Lifebane: Reduces Shield and HP Regen effects of nearby enemies within 5 units to 60% of normal for 1 second.

    Physical Defense
    +40
    Movement Speed
    +5%
    Magic Defense
    +40
  5. WHAT IT DOES

    +850 HP. +20 Physical Defense. +20 Magic Defense. +10% Cooldown Reduction. Bless: Received Shield and HP Regen effects are increased by 25%.

    HP
    +850
    Physical Defense
    +20
    Magic Defense
    +20
    Cooldown Reduction
    +10%
  6. WHAT IT DOES

    +800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

    HP
    +800
    Physical Defense
    +15
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Healing Effect
+12%
Cooldown Reduction
+10%
Movement Speed
+6%
STANDARD TALENT

Gain 4% extra Movement Speed.

STANDARD TALENT

Cooldowns of Battle Spells and equipment's active skills are reduced by 12% initially. Each hero kill or assist grants an additional 1% reduction, up to 8 stacks.

CORE TALENT

After damaging an enemy hero, allied heroes deal 6% more damage to them and gain 10% Movement Speed. Duration: 3 seconds. Cooldown: 4 seconds.

BATTLE SPELL + BLESSING
120s
Flicker

Blinks the hero a short distance in the chosen direction. It can be used to engage, reposition, escape, or cross some walls.

Favor

Every 15 seconds, the next healing or shield restores 400 extra HP to the nearby allied hero with the lowest HP. Self-only skills cannot trigger it.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+900 HP. +2 HP Regen. +48 Magic Defense. Shield: Upon taking Magic Damage, gains 25% Magic Damage Reduction for 3s (applies before taking damage). Regains this effect 5s after leaving combat.

HP
+900
HP Regen
+2
Magic Defense
+48
↔
WHAT IT DOES

+850 HP. +20 Physical Defense. +20 Magic Defense. +10% Cooldown Reduction. Bless: Received Shield and HP Regen effects are increased by 25%.

HP
+850
Physical Defense
+20
Magic Defense
+20
Cooldown Reduction
+10%

Athena's Shield FOR OracleUse when a burst mage can remove Carmilla before she links the backline with Curse of Blood.

WHAT IT DOES

+950 HP. +12 HP Regen. +40 Magic Defense. Holy Blessing: Taking Magic Damage grants 6-20 Magic Defense (scales with level) for 5s, up to 6 stacks (1 stack only every 0.6s).

HP
+950
HP Regen
+12
Magic Defense
+40
↔
WHAT IT DOES

+850 HP. +20 Physical Defense. +20 Magic Defense. +10% Cooldown Reduction. Bless: Received Shield and HP Regen effects are increased by 25%.

HP
+850
Physical Defense
+20
Magic Defense
+20
Cooldown Reduction
+10%

Radiant Armor FOR OracleUse against repeated magic poke or burn that chips Carmilla before objective fights.

WHAT IT DOES

+920 HP. +4 HP Regen. +40 Physical Defense. Deter: When hit by a skill, reduces the attacker's Physical Damage by 6% for 2s (this effect stacks up to 3 times).

HP
+920
HP Regen
+4
Physical Defense
+40
↔
WHAT IT DOES

+850 HP. +20 Physical Defense. +20 Magic Defense. +10% Cooldown Reduction. Bless: Received Shield and HP Regen effects are increased by 25%.

HP
+850
Physical Defense
+20
Magic Defense
+20
Cooldown Reduction
+10%

Antique Cuirass FOR OracleUse when physical skill burst from assassins or fighters reaches Carmilla during her Crimson Flower channel.

WHAT IT DOES

+1550 HP. +20 HP Regen. Recovery: Regenerates 2.5% Max HP per second (reduced to 0.5% Max HP per second over 5s after taking damage).

HP
+1550
HP Regen
+20
↔
WHAT IT DOES

+800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

HP
+800
Physical Defense
+15

Guardian Helmet FOR ImmortalityUse when recalls are costing map control and the enemy cannot instantly punish the missing revive.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Each time Carmilla deals damage to an enemy hero, she steals 7–11 Physical Defense & Magic Defense (scales with level) from them. The stolen Physical and Magic Defense can stack up to 5 times and last 5 seconds. However, Carmilla can only steal defense from the same enemy hero once every 5 seconds.

  2. HOW IT WORKS

    Carmilla summons two Crimson Flowers that circle around her for 5 seconds dealing 100–200 Magic Damage each time they hit an enemy and slowing them by 10% for 0.8 seconds (the slow effect stacks up to 50%). The circling speed of the Crimson Flowers also increases with each hit. Carmilla recovers HP each time a Crimson Flower deals damage (only recovers 30% of that amount when hitting Minions).

  3. HOW IT WORKS

    Carmilla accumulates Bloodbath Energy, gaining 70% Movement Speed that decays over 4.5 seconds. Use Again: Carmilla unleashes the accumulated Bloodbath Energy on the target enemy hero or Creep, dealing 150–300 Magic Damage and stunning them for 0.6 seconds. The damage and stun duration scale with the accumulation time (up to 100%).

  4. HOW IT WORKS

    Cecilion summons Carmilla to become a Vermeil Shadow as she wraps herself around him, granting him a Shield. Use Again: Carmilla leaves Cecilion and charges at the target location, gaining an equal shield while dealing 500 Magic Damage to enemies hit and slowing them by 30% for 1 second. The cooldowns of her Crimson Flower and Bloodbath will also reset.

  5. HOW IT WORKS

    Carmilla casts Curse of Blood at the target location, slowing enemies hit by 50%. After 0.8 seconds, enemies still inside the area take 450–750 Magic Damage, are immobilized for 1 second, slowed by 30% and linked for 5 seconds. When a linked enemy takes damage or is affected by control, every other linked target takes 50% of the damage and receives the same control effect for 100% of its duration. Enemies can move away from one another to break the link.

IF / LIVE META

Carmilla in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERA
WIN RATE
51.49%
PICK RATE
0.77%
BAN RATE
1.74%
WIN-RATE CHANGE
0 pp
OUR READING

Carmilla sits close to the middle of the field. The draft and player execution currently matter more than a headline number.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026USED IN COMPETITION
PICKS
2
RECORD
1-1
BANS
2
DRAFT PRESENCE
3.54%

Carmilla has appeared in the tournament draft 4 times. This is tournament context, not a global verdict on the hero.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Carmilla's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

8documented patches

8 patches shown

  1. v2.1.88BUFF
    17 June 2026
    • BUFFSkill 1: Base Damage: 65-130 → 85-135
    • BUFFPassive: Stolen Hybrid Defense: 7-11 → 6-13
    Check original notes · MLBBHub
  2. v1.5.52BUFF
    • BUFFSkill 1: Base HP Regen: 50-150 → 75-150
    • BUFFSkill 1: Magic Power Bonus: 25% → 35%
    • BUFFSkill 2: Cast Range increased by 25%
    Check original notes · MLBB Wiki
  3. v1.5.46ADJUSTMENT
    • ADJUSTMENTAs a support with special skill effects, Carmilla has relatively strong solo abilities but offers fewer team benefits than other supports. As a result, she can only give an unsatisfactory gaming experience despite her high win rate. Therefore, we decided to further enhance her mobility and teamwork ability at the cost of a certain proportion of damage output and survivability. We'll be paying close attention to her performance and considering possible subsequent adjustments.
    • NERFPassive: Defense stolen from enemies: 10-20 → 6.4-12
    • NERFSkill 1: Base Damage: 100-250 → 100-200
    • NERFSkill 1: Base HP Regen: 60-150 → 50-150
    • ADJUSTMENTSkill 1: Slow Effect: 30% → 10% (capped at 5 stacks)
    • BUFFSkill 2: Max Movement Speed Increase: 60% → 70%
    • BUFFSkill 2: Decay Time of Bloodbath Energy Accumulation from full to zero: 1.5s → 2s
    • BUFFSkill 2: Duration of Bloodbath Energy Accumulation: 4s → 4.5s
    • NERFUltimate: Max Slow Effect: 90% → 80%
    • BUFFUltimate: Ratio of transmitted Damage and Control among targets with the Curse of Blood: 50% → 70%
    • ADJUSTMENTUltimate: Optimized recommended Builds.
    Check original notes · MLBB Wiki
  4. v1.5.38ADJUSTMENT
    • ADJUSTMENTThe casting's of Carmilla's Ultimate makes it difficult for her to hit an enemy quicker than the opponent, and its transmittable damage cannot be maximized after Skill 2 is used. Theyfore, we've adjusted the casting of her Ultimate based in player feedback. In addition, we've also adjusted her skill cast ranges to strengthen her power in melee combat.
    • NERFSkill 2: Cast Range reduced by 50%
    • NERFUltimate: Cast Range reduced by 10%
    • ADJUSTMENTUltimate: Direction: Manual → Auto-aim
    • ADJUSTMENTWe expect more interactions within this couple.
    • NERFMoonlit Waltz (if allied with )
    • NERFDamage of Shield: 400 + 40*LV → 200 + 200*LV
    • NERFSlow Effect: 60% → 30%
    Check original notes · MLBB Wiki
Open the earlier archive · 4 patches
  1. v1.4.94ADJUSTMENT
    • ADJUSTMENTPartially Adjusted label specialty - Crowd Control/Initiator to Crowd Control/Damage.
    Check original notes · MLBB Wiki
  2. v1.4.70ADJUSTMENT
    • ADJUSTMENTBeing able to constantly harass her opponent with a high movement speed makes Carmilla hard to deal with. After careful consideration, we decided to remove the movement speed boost provided by her skill 1, Crimson Flower, and improve her durability in return.
    • ADJUSTMENT:
    • BUFFHP restored on each hit increased from 50-125 to 60-150.
    • NERFRemoved the movement speed boost.
    Check original notes · MLBB Wiki
  3. v1.4.60ADJUSTMENT
    • ADJUSTMENT:
    • BUFFSlightly increased the range.
    Check original notes · MLBB Wiki
  4. v1.4.50ADJUSTMENT
    • NERFBasic Damage decreased by 20.
    • NERFHP Regen decreased by 10.
    • BUFFMana Cost decreased by 10 at all levels.
    • NERFStunning Time decreased from 0.75s to 0.6s.
    • NERFThe passed damage decreased from 70% to 50%.
    • ADJUSTMENTTo see what's new, click to Expand
    • ADJUSTMENTIf Carmilla and Cecilion are in a team and they are close to each other, Cecilion can use "" to transform Carmilla into a Vermeil Shadow attaching to him. Carmilla can use any one of her skills to land on the battlefield, providing shield for self, refreshing the CD of non-Ultimate skills, dealing damage to enemies and slowing them.
    • ADJUSTMENTNow if Carmilla and Cecilion are in the same team, Carmilla can purchase the "Broken Heart" from the Shop. If Carmilla owns this item, Cecilion can’t use " " during the match.
    Check original notes · MLBB Wiki
03

THE DRAFT

Carmilla in the draft: strengths, counters and teammates

GOOD INTO

Chip and Popol and Kupa cluster units and teammates around one area, making multi-target links easier.

LeomordFighterPopol and KupaMarksmanGlooTank
WATCH OUT FOR

X.Borg applies pressure from range, while Valentina can steal an ultimate capable of turning Carmilla's own strength against her.

X.BorgFighterHanzoAssassinTerizlaFighter / Tank
WORKS WELL WITH

Chip gathers opponents for the curse, and Marcel adds control that can spread through the link.

FlorynSupportAngelaSupportMathildaSupport / Assassin

See all 5 counters, favorable matchups and best teammates for Carmilla

04

COLLECTION

Carmilla skins: what you can get right now

Available now4

Wisteria Countess, a Carmilla skin
AVAILABLE
Wisteria Countess
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Magician Girl, a Carmilla skin
AVAILABLE
Magician Girl
ORIGIN / EVENTin-game shop: 599 Diamonds

Permanently available through the in-game shop: 599 Diamonds.

Phantom Countess, a Carmilla skin
AVAILABLE
Phantom Countess
ORIGIN / EVENTin-game shop: 749 Diamonds

Permanently available through the in-game shop: 749 Diamonds.

Astral Arcana, a Carmilla skin
AVAILABLE
Astral Arcana
ORIGIN / EVENTin-game shop: 899 Diamonds

Permanently available through the in-game shop: 899 Diamonds.

Locked right now0

Limited and retired skins will appear here with their original event.

05

QUICK ANSWERS

The questions players ask about Carmilla

01What is the best lane for Carmilla?+

Carmilla is currently played mainly in Roaming. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Carmilla build should I use?+

Start with «Roam Favor CC Link». The other options, «Roam Encourage Frontline» and «Roam Purify Sustain», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Carmilla?+

X.Borg, Hanzo and Terizla are the first counters to consider. X.Borg applies pressure from range, while Valentina can steal an ultimate capable of turning Carmilla's own strength against her.

04Which Carmilla skins can be obtained now?+

4 skins are marked as obtainable right now. There are no other catalogued skins locked behind a retired event at this time.

SAME ROLE OR LANEView all heroes
AtlasChipMinotaurMarcel

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