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Mobile Legends/Heroes/Mathilda
IF / MLBB#102

SEASON 41 PROFILE

Swift Plume

Mathilda

SupportAssassinRoaming

Mathilda dashes with Guiding Wind, grants a shield and offers an ally a route into or out of danger. Circling Eagle lets her orbit a target before landing, giving the team valuable mobility when allies actually use the option she provides.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Mathilda guide for Season 41

DAMAGE
Magic
ATTACK
Ranged
SPECIALTY
Initiator / Guard
MAIN POSITIONS
Roaming
IN THE GAME SINCE
12 December 2020
  1. 01EARLY GAME

    Move to charge Ancestral Guidance and cast Guiding Wind when a teammate can use the dash. Do not cross a bush without leaving them an exit.

  2. 02MID GAME

    Around Turtle, mark the target with Circling Eagle and decide where to land during the flight. The shield can support an engage or extract the jungler after Retribution.

  3. 03LATE GAME

    Late in the game, reserve Guiding Wind for the marksman when the enemy has an assassin. Opening every fight while the back line remains alone wastes half of Mathilda's kit.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

Roam Favor Tempo

Default ranked roam setup that turns Mathilda into a repeat engage and rescue tool with Favor, Flask, mana sustain, ultimate resets, and late revive insurance.

10,650 GOLD
  1. WHAT IT DOES

    +18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

    Magic Defense
    +18
    Movement Speed
    +40
  2. WHAT IT DOES

    +300 HP. +60 Magic Power. +10% Cooldown Reduction. 12% Healing Effect. Blessing: When casting a healing or shielding skill, if the target's HP is below 35% or falls below 35% within 3 seconds, they will get a (100*Hero Level)) that lasts 3 seconds. When this effect triggers, it also reduces the cooldown of the caster's skills by 2 seconds. (This effect can only trigger once every 60 seconds on the same target, and will not trigger on self-only healing and shield skills.)

    HP
    +300
    Magic Power
    +60
    Cooldown Reduction
    +10%
  3. WHAT IT DOES

    +300 HP. +75 Magic Power. +15% Cooldown Reduction. Mana Spring: Regenerates 15% of Max Mana every 10s in total. Magic Mastery: Max CD Reduction increased by 5%.

    HP
    +300
    Magic Power
    +75
    Cooldown Reduction
    +15%
  4. WHAT IT DOES

    +600 HP. +30 Adaptive Attack. +15% Cooldown Reduction. Timestream: Hero kills or assists reduce the Ultimate's current cooldown by 30%.

    HP
    +600
    Adaptive Attack
    +30
    Cooldown Reduction
    +15%
  5. WHAT IT DOES

    +850 HP. +20 Physical Defense. +20 Magic Defense. +10% Cooldown Reduction. Bless: Received Shield and HP Regen effects are increased by 25%.

    HP
    +850
    Physical Defense
    +20
    Magic Defense
    +20
    Cooldown Reduction
    +10%
  6. WHAT IT DOES

    +800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

    HP
    +800
    Physical Defense
    +15
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Healing Effect
+12%
Cooldown Reduction
+10%
Movement Speed
+6%
STANDARD TALENT

Gain 4% extra Movement Speed.

STANDARD TALENT

Cooldowns of Battle Spells and equipment's active skills are reduced by 12% initially. Each hero kill or assist grants an additional 1% reduction, up to 8 stacks.

CORE TALENT

After damaging an enemy hero, allied heroes deal 6% more damage to them and gain 10% Movement Speed. Duration: 3 seconds. Cooldown: 4 seconds.

BATTLE SPELL + BLESSING
120s
Flicker

Blinks the hero a short distance in the chosen direction. It can be used to engage, reposition, escape, or cross some walls.

Favor

Every 15 seconds, the next healing or shield restores 400 extra HP to the nearby allied hero with the lowest HP. Self-only skills cannot trigger it.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+18 Physical Defense. +40 Movement Speed. Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20

Physical Defense
+18
Movement Speed
+40
↔
WHAT IT DOES

+18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

Magic Defense
+18
Movement Speed
+40

Warrior Boots FOR Tough BootsUse when the enemy draft is mostly physical contact damage and has limited chain crowd control.

WHAT IT DOES

+40 Physical Defense. +5% Movement Speed. +40 Magic Defense. Fortress Shield: For each enemy hero within 5 units, Hybrid Defense is increased by 8, up to 40. Lifebane: Reduces Shield and HP Regen effects of nearby enemies within 5 units to 60% of normal for 1 second.

Physical Defense
+40
Movement Speed
+5%
Magic Defense
+40
↔
WHAT IT DOES

+850 HP. +20 Physical Defense. +20 Magic Defense. +10% Cooldown Reduction. Bless: Received Shield and HP Regen effects are increased by 25%.

HP
+850
Physical Defense
+20
Magic Defense
+20
Cooldown Reduction
+10%

Dominance Ice FOR OracleUse when sustain fighters, attack-speed marksmen, or shield-heavy divers are the main problem.

WHAT IT DOES

+400 HP. +45 Adaptive Attack. +5% Cooldown Reduction. Frozen (active): Become frozen, untargetable, and immune to damage for 2 seconds (100 seconds cooldown). Cannot move or cast skills while frozen, but skills already cast won't be interrupted.

HP
+400
Adaptive Attack
+45
Cooldown Reduction
+5%
↔
WHAT IT DOES

+800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

HP
+800
Physical Defense
+15

Winter Crown FOR ImmortalityUse when one predictable dive combo can be stalled after Guiding Wind or Circling Eagle has already started.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Mathilda gains Ancestral Guidance while moving. When it is fully charged, her next Basic Attack is enhanced, dealing 200 Magic Damage to the target and granting her 80 Movement Speed that decays over 2.5 seconds.

  2. HOW IT WORKS

    Mathilda resonates with the power of her ancestors for 4 seconds, attracting more wisps as she moves, up to 6. When the skill ends or is cast again, the wisps seek nearby enemies, each dealing 275–500 Magic Damage and briefly revealing their positions. Subsequent wisps deal 40% damage to the same target.

  3. HOW IT WORKS

    Mathilda leaps in the selected direction and creates a field around herself. She gains a shield and 25% Movement Speed for 3 seconds. Allied heroes who enter the field receive a shield equal to 60% of Mathilda's and gain Guiding Wind for 4 seconds. The first ally to trigger Guiding Wind travels to Mathilda and receives the same Movement Speed bonus. Mathilda cannot be displaced this way while using Circling Eagle. The field disappears 2 seconds after she leaves it.

  4. HOW IT WORKS

    Mathilda applies a Soul Mark to the target enemy hero and circles around them for up to 3.5 seconds. During this time, her wisps fly toward nearby enemy heroes and deal 40 Magic Damage each; Soul Bloom prioritizes the marked target. Mathilda can then select an area to dash toward. At the end of the duration, she dashes at the marked target, deals 320–400 Magic Damage, knocks enemies in her path airborne for 0.6 seconds and transfers the Soul Mark to the first enemy hero knocked airborne. Mathilda gains Control Immunity and a shield for the skill's duration.

IF / LIVE META

Mathilda in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERD
WIN RATE
44.69%
PICK RATE
0.16%
BAN RATE
0.3%
WIN-RATE CHANGE
-0.31 pp
OUR READING

Mathilda is a niche choice here. The result is worth watching, but a low pick rate means it should not be read in isolation.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026USED IN COMPETITION
PICKS
13
RECORD
7-6
BANS
26
DRAFT PRESENCE
34.51%

Mathilda has appeared in the tournament draft 39 times. This is tournament context, not a global verdict on the hero.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Mathilda's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

5documented patches

5 patches shown

  1. v2.1.88BUFF
    17 June 2026
    • BUFFSkill 1: Magic Bonus: 80% → 125%
    • BUFFUltimate: Impact Damage of Dash: 320-400 → 320-480
    • BUFFUltimate: Base Damage per Wisp: 40 at all levels → 40-60
    • BUFFUltimate: Shield's Magic Bonus: 160% → 180%
    • BUFFUltimate: Mana Cost: 150-210 → 120-160
    Check original notes · MLBBHub
  2. v1.8.20ADJUSTMENT
    • ADJUSTMENTSoul Bloom: Damage: 350-625 + 100% Magic Power → 275-500 + 80% Magic Power
    • ADJUSTMENTSoul Bloom: Following Damage Decays to 20% → 40%. Damage at three wisps is the same as before. The more wisps she has the higher the damage boost.
    • ADJUSTMENTSoul Bloom: Slightly increased the wisp's duration to better match the changes to her Ultimate.
    • ADJUSTMENTGuiding Wind: Significantly increased the available time of dash for allies after they leave Guiding Wind, giving them more time to choose where they want to dash.
    • ADJUSTMENTGuiding Wind: Cooldown: 15-12s → 12-11s
    • ADJUSTMENTCircling Eagle: New Effect: Mathilda can now select an area to rush to, knocking enemies airborne in her path.
    • ADJUSTMENTCircling Eagle: New Effect: Transfers Soul Mark to the first target knocked by the second-stage dash.
    • ADJUSTMENTCircling Eagle: Reduced the flying speed during the Ultimate's first stage while increasing its max flying duration, allowing Mathilda to better position herself before casing her second-stage dash.
    • ADJUSTMENTCircling Eagle: Improved the Ultimate's flying path. Mathilda will no longer fly toward the target. And if she starts too close to the target, she will fly away from the target first so the target hero can't interrupt her flight by closing in on her.
    Check original notes · MLBB Wiki
  3. v1.6.18ADJUSTMENT
    • NERFSkill 1: Base Damage: 435-685 → 410-660
    • NERFSkill 1: Subsequent Attack's Damage: 35% → 30%
    • BUFFUltimate: Cooldown: 40s → 30s
    • NERFUltimate: Stun Duration: 0.6s → 0.4s
    • BUFFUltimate: Wisp's Magic Power Bonus: 12.5% → 15%
    • BUFFUltimate: Impact's Magic Power Bonus: 80% → 120%
    Check original notes · MLBB Wiki
  4. v1.5.96ADJUSTMENT
    • BUFFPassive: Enhanced Basic Attacks' Base Damage: 160 → 200
    • ADJUSTMENTSkill 1: Base Damage: 460-660 → 435-685
    • BUFFSkill 1: Magic Power Bonus for Damage: 70% → 100%
    • NERFSkill 1: Decay Ratio of Damage dealt to the same target: 35-45% → 35% (for all levels)
    Check original notes · MLBB Wiki
Open the earlier archive · 1 patches
  1. v1.5.46ADJUSTMENT
    • BUFFPassive: Base Damage of enhanced Basic Attacks: 135 → 160
    • BUFFSkill 1: Base Damage: 400-600 → 460-660
    • ADJUSTMENTSkill 1: Wisps can now attack minions as well as enemy heroes.
    • BUFFSkill 1: Decay Ratio: 30-45% → 35-45%
    • ADJUSTMENTMathilda was unduly powerful in harassing enemies together with minion waves in the early game, so we have nerfed her damage during that period and enhanced her role in the team.
    • NERFSkill 1: Base Damage: 500-650 → 400-600
    • BUFFSkill 1: Magic Power Bonus: 60% → 70%
    • ADJUSTMENTSkill 1: Added a warning indicator for Skill 1's area of effect damage.
    • BUFFSkill 2: Ratio of Shield received by allied heroes: 50% → 70%
    • NERFSkill 2: With its duration: 4s → 3s
    • ADJUSTMENTSkill 2: This skill is recommended when cooperating with the following heroes: , , , ,
    • BUFFUltimate: Magic Power Bonus of Damage dealt by Wisps: 10% → 12.5%
    Check original notes · MLBB Wiki
03

THE DRAFT

Mathilda in the draft: strengths, counters and teammates

GOOD INTO

Natalia and Granger depend on maintaining distance, and Guiding Wind delivers a shielded teammate directly to them.

WanwanMarksmanGuinevereFighterYveMage
WATCH OUT FOR

Esmeralda absorbs the shields Mathilda provides, while Faramis denies the outcome of an aggressive engage.

MarcelSupportLeomordFighterFannyAssassin
WORKS WELL WITH

Chip multiplies the team's transport options, and Hylos turns the dash into a safe arrival beside a durable front line.

LolitaSupport / TankFaramisSupport / MageAtlasTank

See all 5 counters, favorable matchups and best teammates for Mathilda

04

COLLECTION

Mathilda skins: what you can get right now

Available now2

Unrestrained Delight, a Mathilda skin
AVAILABLE
Unrestrained Delight
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Dream Groove, a Mathilda skin
AVAILABLE
Dream Groove
ORIGIN / EVENTin-game shop: 749 Diamonds

Permanently available through the in-game shop: 749 Diamonds.

Locked right now2

Floral Crown, a Mathilda skin
NOT AVAILABLE NOW
Floral Crown
ORIGIN / EVENTa limited bundle with a full Diamond rebate (24 June-7 July 2021)

It was obtainable through a limited bundle with a full Diamond rebate (24 June-7 July 2021). It is not currently available.

Dreambound Pixie, a Mathilda skin
NOT AVAILABLE NOW
Dreambound Pixie
ORIGIN / EVENTthe Lucky Flip draw

It was obtainable through the Lucky Flip draw. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Mathilda

01What is the best lane for Mathilda?+

Mathilda is currently played mainly in Roaming. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Mathilda build should I use?+

Start with «Roam Favor Tempo». The other options, «Roam Anti-Sustain Defense» and «Roam Dire Hit Burst», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Mathilda?+

Marcel, Leomord and Fanny are the first counters to consider. Esmeralda absorbs the shields Mathilda provides, while Faramis denies the outcome of an aggressive engage.

04Which Mathilda skins can be obtained now?+

2 skins are marked as obtainable right now. 2 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
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