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Mobile Legends/Heroes/Faramis
IF / MLBB#076

SEASON 41 PROFILE

Soul Binder

Faramis

SupportMageMid LaneRoaming

Faramis crosses terrain with Shadow Stampede, pulls enemies with him and gives the whole team another chance through Nether Realm. The ultimate cannot fix a bad fight by itself, but it does force opponents to spend damage and time before securing real kills.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Faramis guide for Season 41

DAMAGE
Magic
ATTACK
Ranged
SPECIALTY
Guard / Charge
MAIN POSITIONS
Mid Lane / Roaming
IN THE GAME SINCE
18 May 2019
  1. 01EARLY GAME

    Generate fragments through Vicious Retrieval and use Shadow Stampede to check routes, not to cross alone into five enemies. From mid lane, clear the wave before disappearing from the map.

  2. 02MID GAME

    Reach Turtle with Nether Realm ready and place it where teammates can continue dealing damage. Casting it too far back may save lives while still conceding the objective.

  3. 03LATE GAME

    Around Lord or the base, wait for opponents to commit major damage ultimates. Casting too late saves nobody; casting too early lets the enemy simply disengage.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

Mid Ultimate Tempo

Default mid setup that rushes mana, cooldown, and ultimate resets before adding anti-sustain damage and late magic scaling.

10,950 GOLD
  1. WHAT IT DOES

    +300 HP. +75 Magic Power. +15% Cooldown Reduction. Mana Spring: Regenerates 15% of Max Mana every 10s in total. Magic Mastery: Max CD Reduction increased by 5%.

    HP
    +300
    Magic Power
    +75
    Cooldown Reduction
    +15%
  2. WHAT IT DOES

    +600 HP. +30 Adaptive Attack. +15% Cooldown Reduction. Timestream: Hero kills or assists reduce the Ultimate's current cooldown by 30%.

    HP
    +600
    Adaptive Attack
    +30
    Cooldown Reduction
    +15%
  3. WHAT IT DOES

    +300 HP. +60 Magic Power. +5% Movement Speed. Scorch: Burn target for 3s, dealing Magic Damage equal to 1.5% of the target's Max HP per second. Lifebane: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3 seconds.

    HP
    +300
    Magic Power
    +60
    Movement Speed
    +5%
  4. WHAT IT DOES

    +60 Magic Power. 40% Magic Penetration. Spellbreaker: When attacking an enemy, gains 0.1% extra Magic Penetration for each point of the enemy's Magic Defense, capped at 20%.

    Magic Power
    +60
  5. WHAT IT DOES

    +90 Magic Power. Guard: Gain a 800 (+100 Total Magic Power) Shield that will regenerate 20s after being damaged. the shield also grants 30 Movement Speed while it lasts and 150 Movement Speed for 1s after it breaks

    Magic Power
    +90
  6. WHAT IT DOES

    +10% Cooldown Reduction. +40 Movement Speed

    Cooldown Reduction
    +10%
    Movement Speed
    +40
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Magic Power
+30
Cooldown Reduction
+5%
Magic Penetration
+8
STANDARD TALENT

Cooldown Reduction is increased by 5% and Mana Regen by 2.

STANDARD TALENT

Equipment can be purchased at 95% of their base price.

CORE TALENT

Dealing damage greater than 7% of an enemy hero's Max HP 3 times within 5s will scorch the target for an additional 162-750 Adaptive Damage (scales with level). Cooldown 15 seconds.

BATTLE SPELL
120s
Flicker

Blinks the hero a short distance in the chosen direction. It can be used to engage, reposition, escape, or cross some walls.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

Magic Defense
+18
Movement Speed
+40
↔
WHAT IT DOES

+10% Cooldown Reduction. +40 Movement Speed

Cooldown Reduction
+10%
Movement Speed
+40

Tough Boots FOR Magic BootsUse when chain crowd control is the real threat and you can still reach cooldown cap through items.

WHAT IT DOES

+400 HP. +45 Adaptive Attack. +5% Cooldown Reduction. Frozen (active): Become frozen, untargetable, and immune to damage for 2 seconds (100 seconds cooldown). Cannot move or cast skills while frozen, but skills already cast won't be interrupted.

HP
+400
Adaptive Attack
+45
Cooldown Reduction
+5%
↔
WHAT IT DOES

+90 Magic Power. Guard: Gain a 800 (+100 Total Magic Power) Shield that will regenerate 20s after being damaged. the shield also grants 30 Movement Speed while it lasts and 150 Movement Speed for 1s after it breaks

Magic Power
+90

Winter Crown FOR Blood WingsUse when a dive assassin can kill Faramis before Nether Realm is cast.

WHAT IT DOES

+300 HP. +10% Spell Vamp. +60 Magic Power. +7% Movement Speed. Ice Bound: When skill deals damage to an enemy hero, it will slow them by 10% for 2s (stacks up to 3 times). This effect has a 0.4s cooldown

HP
+300
Spell Vamp
+10%
Magic Power
+60
Movement Speed
+7%
↔
WHAT IT DOES

+90 Magic Power. Guard: Gain a 800 (+100 Total Magic Power) Shield that will regenerate 20s after being damaged. the shield also grants 30 Movement Speed while it lasts and 150 Movement Speed for 1s after it breaks

Magic Power
+90

Ice Queen Wand FOR Blood WingsUse when your team needs repeated slows to keep marked targets inside follow-up damage.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Every 4 seconds, Faramis's next skill that hits an enemy hero or summoned unit creates a soul fragment. Absorbing it restores HP and grants 2 Magic Power, up to 40 stacks. When Faramis dies, each stored fragment reduces his respawn timer by 3%, up to 90%. Enemies that die nearby can also drop fragments.

  2. HOW IT WORKS

    Faramis enters the Shadow state for 3 seconds, gaining 70% extra Movement Speed, 25 extra Physical and Magic Defense, 20% cooldown reduction for this skill, and the ability to move through terrain. Enemy heroes who touch Faramis in this state take 250–400 Magic Damage and receive a Nether Mark. When Faramis leaves the Shadow state, he drags all marked enemy heroes toward him and deals 250–400 Magic Damage. Recast to leave the Shadow state early and pull marked enemies immediately. The range at which Faramis can absorb soul fragments is increased while this skill is active.

  3. HOW IT WORKS

    Faramis releases Nether energy in a fan-shaped area, dealing 330–480 Magic Damage. The energy then splits and bounces to nearby enemies for 200–300 Magic Damage; it can split twice after hitting a hero and once after hitting another unit.

  4. HOW IT WORKS

    Faramis turns the surrounding area into the Nether Realm for 6 seconds. Allied heroes inside, including Faramis, enter Specter state, gain 400–800 HP plus 10% extra HP, and receive 50% Movement Speed for 1 second. When Specter ends, the hero clears all debuffs and briefly enters a Resurrection state. Leaving the Nether Realm ends Specter.

IF / LIVE META

Faramis in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERB
WIN RATE
50.73%
PICK RATE
0.09%
BAN RATE
0.37%
WIN-RATE CHANGE
+0.01 pp
OUR READING

Faramis is a niche choice here. The result is worth watching, but a low pick rate means it should not be read in isolation.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026NO PICKS OR BANS

Faramis has not been picked or banned in this event so far. That tells us about this tournament's draft, not whether the hero works in ranked.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Faramis's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

6documented patches

6 patches shown

  1. v2.1.61ADJUSTMENT
    11 March 2026
    • ADJUSTMENTBase HP: 2422 → 2500
    • ADJUSTMENTHP Growth: 181 → 185
    • ADJUSTMENTPhysical Defense Growth: 4.2 → 4.5
    • ADJUSTMENTMovement Speed: 245 → 240
    • ADJUSTMENTSkill 1: Mana Cost: 70-120 → 85-135
    • ADJUSTMENTSkill 2: Mana Cost: 45-70 → 60-90
    • ADJUSTMENTUltimate: Cooldown: 80s at all levels → 90-70s
    Check original notes · MLBBHub
  2. v2.1.30BUFF
    4 November 2025
    • BUFFSkill 2: Mana Cost: 75-125 → 45-70
    Check original notes · MLBBHub
  3. v1.8.08ADJUSTMENT
    • NERFSkill 2: Nether Energy Bounces on Hero Hits: 3 → 2
    • BUFFSkill 2: Magic Power Bonus: 72% → 86%
    Check original notes · MLBB Wiki
  4. v1.4.94ADJUSTMENT
    • ADJUSTMENTAdjusted label specialty - Initiator/Crowd Control to Guard/Charge.
    Check original notes · MLBB Wiki
Open the earlier archive · 2 patches
  1. v1.4.86ADJUSTMENT
    • ADJUSTMENTIssue Fixes
    • ADJUSTMENTFixed an issue where the soul state of some heroes will disappear when they are using transforming skills after being resurrected by Faramis.
    Check original notes · MLBB Wiki
  2. v1.3.88ADJUSTMENT
    • ADJUSTMENTFixed a bug where his Ultimate wouldn't resurrect teammates.
    • ADJUSTMENTOptimized the display effects of his skills.
    Check original notes · MLBB Wiki
03

THE DRAFT

Faramis in the draft: strengths, counters and teammates

GOOD INTO

Gloo exposes itself while attached to a target, and Wanwan needs real kills to extend her ultimate; Nether Realm disrupts both plans.

MashaFighter / TankDiggieSupportZhuxinMage
WATCH OUT FOR

Estes can win the sustain battle without waiting for a second life, while Kaja can pull Faramis away from the position where he needs to protect the team.

FredrinnFighter / TankIxiaMarksmanRubyFighter
WORKS WELL WITH

Lolita keeps the team together inside a defensible area, while Edith can use the extra life to finish transforming and counterattack.

MathildaSupport / AssassinLolitaSupport / TankKhufraTank

See all 5 counters, favorable matchups and best teammates for Faramis

04

COLLECTION

Faramis skins: what you can get right now

Available now2

Dark Necro, a Faramis skin
AVAILABLE
Dark Necro
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Summer Sparks, a Faramis skin
AVAILABLE
Summer Sparks
ORIGIN / EVENTin-game shop: 749 Diamonds

Permanently available through the in-game shop: 749 Diamonds.

Locked right now3

Royal Magus, a Faramis skin
NOT AVAILABLE NOW
Royal Magus
ORIGIN / EVENTSeason 27 first-recharge reward

It was obtainable through the Season 27 first-recharge reward. It is not currently available.

Infernal Magister, a Faramis skin
NOT AVAILABLE NOW
Infernal Magister
ORIGIN / EVENTMythic 2023 event; recorded release on 22 November 2018; originally offered for 40 Mythic Coins

It was obtainable through the Mythic 2023 event; recorded release on 22 November 2018; originally offered for 40 Mythic Coins. It is not currently available.

Enigmatic Wayfarer, a Faramis skin
NOT AVAILABLE NOW
Enigmatic Wayfarer
ORIGIN / EVENTRanked Season 37 reward

It was obtainable through the Ranked Season 37 reward. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Faramis

01What is the best lane for Faramis?+

Faramis is currently played mainly in Mid Lane and Roaming. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Faramis build should I use?+

Start with «Mid Ultimate Tempo». The other options, «Roam Purify Utility» and «Mid Frontline Burn», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Faramis?+

Fredrinn, Ixia and Ruby are the first counters to consider. Estes can win the sustain battle without waiting for a second life, while Kaja can pull Faramis away from the position where he needs to protect the team.

04Which Faramis skins can be obtained now?+

2 skins are marked as obtainable right now. 3 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
YveLuo YiCecilionRafaela

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