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Mobile Legends/Heroes/Zhask
IF / MLBB#050

SEASON 41 PROFILE

The King of Swarms

Zhask

MageMid Lane

Nightmaric Spawn installs a creature that attacks for Zhask, while Dominator's Descent turns him into a larger version of the spawn. His play revolves around that position; moving the summon too late forces all pressure to be rebuilt.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Zhask guide for Season 41

DAMAGE
Magic
ATTACK
Ranged
SPECIALTY
Chase / Damage
MAIN POSITIONS
Mid Lane
IN THE GAME SINCE
2017
  1. 01EARLY GAME

    Place Nightmaric Spawn where it reaches the wave without exposing it to a skill that can remove it for free.

  2. 02MID GAME

    Align Mind Eater between Zhask and the spawn so both beams cross the same target and trigger the crowd control.

  3. 03LATE GAME

    During sieges, use Dominator's Descent when the enemy commits into your area. Spending it to chase beyond range abandons the turret or objective.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

Mid Spawn Pressure

Default ranked setup built around repeated spawn hits: Glowing Wand applies anti-sustain, Genius Wand stacks shred, and Lightning Truncheon gives wave and pick burst once enemies stay inside the spawn zone.

11,980 GOLD
  1. WHAT IT DOES

    +300 HP. +60 Magic Power. +5% Movement Speed. Scorch: Burn target for 3s, dealing Magic Damage equal to 1.5% of the target's Max HP per second. Lifebane: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3 seconds.

    HP
    +300
    Magic Power
    +60
    Movement Speed
    +5%
  2. WHAT IT DOES

    +75 Magic Power. +5% Movement Speed. 10 Magic Penetration. Magic: Magic: Dealing damage to enemy heroes will reduce their Magic Defense by 3+(0.3*Hero Level) for 2 seconds. Stacks up to 3 times.

    Magic Power
    +75
    Movement Speed
    +5%
  3. WHAT IT DOES

    +400 Mana. +75 Magic Power. +10% Cooldown Reduction. Resonate: Every 6 seconds, the next skill that deals damage will resonate, dealing (120% Magic Power) extra Magic Damage to up to 3 enemies and speeding up the hero by 30%, which decays over 2 seconds.

    Mana
    +400
    Magic Power
    +75
    Cooldown Reduction
    +10%
  4. WHAT IT DOES

    +165 Magic Power. Mystery: Gains 21%-35% extra Magic Power(Scales with level).

    Magic Power
    +165
  5. WHAT IT DOES

    +60 Magic Power. 40% Magic Penetration. Spellbreaker: When attacking an enemy, gains 0.1% extra Magic Penetration for each point of the enemy's Magic Defense, capped at 20%.

    Magic Power
    +60
  6. WHAT IT DOES

    +10% Cooldown Reduction. +40 Movement Speed

    Cooldown Reduction
    +10%
    Movement Speed
    +40
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Magic Power
+30
Cooldown Reduction
+5%
Magic Penetration
+8
STANDARD TALENT

Cooldown Reduction is increased by 5% and Mana Regen by 2.

STANDARD TALENT

Movement Speed in the Jungle and River is increased by 10%. This bonus is halved when in combat with enemy heroes, Lord or Turtle.

CORE TALENT

Dealing damage with skills deals 4% of target's Max HP extra Adaptive Damage and restores 2% Mana on hit. (If the hero does not use Mana, restores 1% HP instead. The extra Adaptive Damage dealt to non-hero units is up to 120. Cooldown: 5 seconds.

BATTLE SPELL
120s
Flicker

Blinks the hero a short distance in the chosen direction. It can be used to engage, reposition, escape, or cross some walls.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+10 magicpenFlat. +40 Movement Speed

magicpenFlat
+10
Movement Speed
+40
↔
WHAT IT DOES

+10% Cooldown Reduction. +40 Movement Speed

Cooldown Reduction
+10%
Movement Speed
+40

Arcane Boots FOR Magic BootsUse when your team lacks early magic penetration and the enemy mid cannot force repeated all-ins before level 4.

WHAT IT DOES

+90 Magic Power. Guard: Gain a 800 (+100 Total Magic Power) Shield that will regenerate 20s after being damaged. the shield also grants 30 Movement Speed while it lasts and 150 Movement Speed for 1s after it breaks

Magic Power
+90
↔
WHAT IT DOES

+165 Magic Power. Mystery: Gains 21%-35% extra Magic Power(Scales with level).

Magic Power
+165

Blood Wings FOR Holy CrystalUse when assassins can reach Zhask before he fuses with Nightmaric Spawn.

WHAT IT DOES

+400 HP. +45 Adaptive Attack. +5% Cooldown Reduction. Frozen (active): Become frozen, untargetable, and immune to damage for 2 seconds (100 seconds cooldown). Cannot move or cast skills while frozen, but skills already cast won't be interrupted.

HP
+400
Adaptive Attack
+45
Cooldown Reduction
+5%
↔
WHAT IT DOES

+165 Magic Power. Mystery: Gains 21%-35% extra Magic Power(Scales with level).

Magic Power
+165

Winter Crown FOR Holy CrystalUse when one dive combo decides every objective fight and Flicker alone is not enough space.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Upon death, Zhask summons a frenzied Nightmaric Spawn on the spot, which gradually loses HP over time until death.

  2. HOW IT WORKS

    Zhask summons a Nightmaric Spawn that inherits 55%–100% of his attributes (HP, Hybrid Defense and Magic Power). Nightmaric Spawn automatically attacks nearby enemies by firing a Death Ray at the target, dealing 55 Magic Damage and slowing them by up to 30% for 0.6 seconds. If Zhask moves too far away, Nightmaric Spawn disappears. Death Ray counts as a Basic Attack but cannot land a Critical Hit. Fusion Enhanced: Nightmaric Spawn deals 180% damage and can be repositioned.

  3. HOW IT WORKS

    Zhask fires a piercing mental missile in the selected direction, dealing 300–540 Magic Damage. Nightmaric Spawn then attacks enemies with Mind Eater, dealing 120 Magic Damage and stunning them for 0.5 seconds. Fusion Enhanced: Mind Eater deals 540–975 additional Magic Damage.

  4. HOW IT WORKS

    Zhask releases a swarm (6) of Hive Clones in the targeted direction. The clones will explode and deal 55–100 Magic Damage to enemies on contact, reducing their Movement Speed by 80% for 1 second. If Hive Clones find no target, they will burrow into the ground and ambush enemies passing by. Fusion Enhanced: Zhask releases several (15) swarms of Hive Clones. Subsequent damage dealt to the same target decays to 20%.

  5. HOW IT WORKS

    Zhask summons Nightmaric Spawn at the selected location and fuses with it. The Nightmaric Spawn inherits 100% of Zhask's attributes and gains additional bonuses, while Zhask's skills are enhanced for the duration. Recast: Zhask immediately leaves the Nightmaric Spawn and ends the enhancement.

IF / LIVE META

Zhask in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERB
WIN RATE
51.78%
PICK RATE
0.4%
BAN RATE
0.61%
WIN-RATE CHANGE
+0.34 pp
OUR READING

Zhask is a niche choice here. The result is worth watching, but a low pick rate means it should not be read in isolation.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026NO PICKS OR BANS

Zhask has not been picked or banned in this event so far. That tells us about this tournament's draft, not whether the hero works in ranked.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Zhask's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

7documented patches

7 patches shown

  1. v2.1.61BUFF
    11 March 2026
    • BUFFBase HP: 2280 → 2380
    • BUFFBase Physical Defense: 15 → 17
    • BUFFPhysical Defense Growth: 3.5 → 4
    • BUFFMovement Speed: 240 → 250
    • BUFFSkill 3: Mana Cost: 60-120 → 60-105
    • BUFFUltimate: Cooldown: 60-50s → 48-40s
    • BUFFUltimate: Mana Cost: 100-200 → 120-180
    Check original notes · MLBBHub
  2. v1.6.66ADJUSTMENT
    • ADJUSTMENTDecimation (Zhask): Revamped Effect: Upon death, Zhask summons a frenzied Nightmaric Spawn on the spot, which loses HP over time until death.
    • ADJUSTMENTDecimation (Zhask): Fixed an issue where the Nightmaric Spawn wouldn't attack enemy heroes in certain cases.
    • ADJUSTMENTDecimation (Zhask): Optimized the targeting of Mind Eater cast by the Nightmaric Spawn.
    • ADJUSTMENTDominator's Descent: The Nightmaric Spawn recovers HP based on the damage dealt by its Basic Attacks for the skill duration.
    • NERFDominator's Descent: Enhanced Nightmaric Spawn's HP slightly reduced.
    Check original notes · MLBB Wiki
  3. v1.5.96BUFF
    • BUFFDominator's Descent: Increased HP after enhancing Nightmaric Spawn: 500-2500 → 1000-3000
    Check original notes · MLBB Wiki
  4. v1.5.88ADJUSTMENT
    • NERFHive Clones (Fusion Enhanced)
    • NERFDamage after the fifth swarm of Nightmaric Clone decays.
    • BUFFDominator's Descent: Greatly increased Nightmaric Spawn's Base HP after it is enhanced.
    • NERFDominator's Descent: Slightly reduced Basic Attacks' Base Damage after Nightmaric Spawn is enhanced.
    • ADJUSTMENTDominator's Descent: Fixed an issue where, in some situations, Nightmaric Spawn's HP would be reset to full after it is enhanced.
    Check original notes · MLBB Wiki
Open the earlier archive · 3 patches
  1. v1.4.94ADJUSTMENT
    • ADJUSTMENTAdjusted label specialty - Push/Poke to Chase/Damage.
    • ADJUSTMENTIssue Fixes Fixed the issue where the enhanced Nightmaric Spawn doesn't lose HP when being attacked by creeps.
    Check original notes · MLBB Wiki
  2. v1.4.76ADJUSTMENT
    • NERFMind Eater: Reduced the Basic Damage from 360-570 to 300-540.
    • NERFMind Eater: Reduced the Fusion Enhanced Damage from 600-1035 to 540-975.
    • ADJUSTMENTHive Clones: Adjusted the Basic Damage from 140-200 to 110-200.
    Check original notes · MLBB Wiki
  3. v1.3.52ADJUSTMENT
    • ADJUSTMENTFixed a problem where the Nightmaric Spawn wrongly deals damage to the turrets.
    Check original notes · MLBB Wiki
03

THE DRAFT

Zhask in the draft: strengths, counters and teammates

GOOD INTO

Wanwan and Jawhead must enter an area occupied by the spawn, taking damage before completing their play.

DiggieSupportKajaSupportValentinaMage
WATCH OUT FOR

Baxia withstands the pressure and reduces recovery, while Natan can attack the summon from angles Zhask struggles to cover.

BelerickTankNatanMarksmanAliceTank / Mage
WORKS WELL WITH

Harley forces retreats into the spawn's zone, and Selena prepares an immobile target for the double Mind Eater.

HarleyAssassin / MageKhaleedFighterCyclopsMage

See all 5 counters, favorable matchups and best teammates for Zhask

04

COLLECTION

Zhask skins: what you can get right now

Available now2

Crystallized Predator, a Zhask skin
AVAILABLE
Crystallized Predator
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Extraterrestrial, a Zhask skin
AVAILABLE
Extraterrestrial
ORIGIN / EVENTin-game shop: 749 Diamonds

Permanently available through the in-game shop: 749 Diamonds.

Locked right now3

Bone Flamen, a Zhask skin
NOT AVAILABLE NOW
Bone Flamen
ORIGIN / EVENTLucky Box draw; recorded release on 24 March 2018

It was obtainable through the Lucky Box draw; recorded release on 24 March 2018. It is not currently available.

Cancer, a Zhask skin
NOT AVAILABLE NOW
Cancer
ORIGIN / EVENTZodiac Summon

It was obtainable through the Zodiac Summon. It is not currently available.

Death's Shadow, a Zhask skin
NOT AVAILABLE NOW
Death's Shadow
ORIGIN / EVENTOctober 2024 StarLight Pass

It was obtainable through the October 2024 StarLight Pass. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Zhask

01What is the best lane for Zhask?+

Zhask is currently played mainly in Mid Lane. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Zhask build should I use?+

Start with «Mid Spawn Pressure». The other options, «Ultimate Tempo» and «Anti-Dive Scaling», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Zhask?+

Belerick, Natan and Alice are the first counters to consider. Baxia withstands the pressure and reduces recovery, while Natan can attack the summon from angles Zhask struggles to cover.

04Which Zhask skins can be obtained now?+

2 skins are marked as obtainable right now. 3 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
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