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Mobile Legends/Heroes/Yve
IF / MLBB#101

SEASON 41 PROFILE

Astrowarden

Yve

MageMid Lane

Yve slows through Void Crystal, builds Galactic Power and lays a large board over the fight with Real World Manipulation. She dominates narrow entrances from range, although the ultimate ties her to a position assassins can identify.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Yve guide for Season 41

DAMAGE
Magic
ATTACK
Ranged
SPECIALTY
Burst / Poke
MAIN POSITIONS
Mid Lane
IN THE GAME SINCE
12 February 2021
  1. 01EARLY GAME

    Clear with Void Blast and place Void Crystal between opponents and the route they want to use. Do not step forward for one more hit if it removes turret cover.

  2. 02MID GAME

    Open Real World Manipulation from outside the pit and use the first inputs to close exits. The shield helps, but does not replace side vision.

  3. 03LATE GAME

    Around Lord, change the channel position on each attempt. Hayabusa, Hanzo or Hirara will punish a repeated spot even if it worked the first time.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

Mid Zone Control

Default ranked mid build that keeps Yve's cooldown loop, slow stacking, burn pressure, and late penetration online for objective zones.

10,940 GOLD
  1. WHAT IT DOES

    +300 HP. +75 Magic Power. +15% Cooldown Reduction. Mana Spring: Regenerates 15% of Max Mana every 10s in total. Magic Mastery: Max CD Reduction increased by 5%.

    HP
    +300
    Magic Power
    +75
    Cooldown Reduction
    +15%
  2. WHAT IT DOES

    +300 HP. +10% Spell Vamp. +60 Magic Power. +7% Movement Speed. Ice Bound: When skill deals damage to an enemy hero, it will slow them by 10% for 2s (stacks up to 3 times). This effect has a 0.4s cooldown

    HP
    +300
    Spell Vamp
    +10%
    Magic Power
    +60
    Movement Speed
    +7%
  3. WHAT IT DOES

    +300 HP. +60 Magic Power. +5% Movement Speed. Scorch: Burn target for 3s, dealing Magic Damage equal to 1.5% of the target's Max HP per second. Lifebane: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3 seconds.

    HP
    +300
    Magic Power
    +60
    Movement Speed
    +5%
  4. WHAT IT DOES

    +60 Magic Power. 40% Magic Penetration. Spellbreaker: When attacking an enemy, gains 0.1% extra Magic Penetration for each point of the enemy's Magic Defense, capped at 20%.

    Magic Power
    +60
  5. WHAT IT DOES

    +90 Magic Power. Guard: Gain a 800 (+100 Total Magic Power) Shield that will regenerate 20s after being damaged. the shield also grants 30 Movement Speed while it lasts and 150 Movement Speed for 1s after it breaks

    Magic Power
    +90
  6. WHAT IT DOES

    +10% Cooldown Reduction. +40 Movement Speed

    Cooldown Reduction
    +10%
    Movement Speed
    +40
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Magic Power
+30
Cooldown Reduction
+5%
Magic Penetration
+8
STANDARD TALENT

Cooldown Reduction is increased by 5% and Mana Regen by 2.

STANDARD TALENT

Movement Speed in the Jungle and River is increased by 10%. This bonus is halved when in combat with enemy heroes, Lord or Turtle.

CORE TALENT

Dealing damage with skills deals 4% of target's Max HP extra Adaptive Damage and restores 2% Mana on hit. (If the hero does not use Mana, restores 1% HP instead. The extra Adaptive Damage dealt to non-hero units is up to 120. Cooldown: 5 seconds.

BATTLE SPELL
120s
Flicker

Blinks the hero a short distance in the chosen direction. It can be used to engage, reposition, escape, or cross some walls.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+10 magicpenFlat. +40 Movement Speed

magicpenFlat
+10
Movement Speed
+40
↔
WHAT IT DOES

+10% Cooldown Reduction. +40 Movement Speed

Cooldown Reduction
+10%
Movement Speed
+40

Arcane Boots FOR Magic BootsUse when your team already covers cooldown tempo and early Magic Penetration matters more than repeated poke cycles.

WHAT IT DOES

+400 Mana. +75 Magic Power. +10% Cooldown Reduction. Butterfly Goddess: For every 800 Magic Damage dealt to an enemy hero (calculated before damage reduction). a Butterfly Goddess is summoned to attack the enemy hero, dealing Magic Damage equal to 10% of their current HP.

Mana
+400
Magic Power
+75
Cooldown Reduction
+10%
↔
WHAT IT DOES

+90 Magic Power. Guard: Gain a 800 (+100 Total Magic Power) Shield that will regenerate 20s after being damaged. the shield also grants 30 Movement Speed while it lasts and 150 Movement Speed for 1s after it breaks

Magic Power
+90

Wishing Lantern FOR Blood WingsUse against high-HP front lines that stay inside Void Crystal and Starfield long enough to trigger current-HP damage.

WHAT IT DOES

+400 HP. +45 Adaptive Attack. +5% Cooldown Reduction. Frozen (active): Become frozen, untargetable, and immune to damage for 2 seconds (100 seconds cooldown). Cannot move or cast skills while frozen, but skills already cast won't be interrupted.

HP
+400
Adaptive Attack
+45
Cooldown Reduction
+5%
↔
WHAT IT DOES

+90 Magic Power. Guard: Gain a 800 (+100 Total Magic Power) Shield that will regenerate 20s after being damaged. the shield also grants 30 Movement Speed while it lasts and 150 Movement Speed for 1s after it breaks

Magic Power
+90

Winter Crown FOR Blood WingsUse when one diver can still reach Yve before the Starfield zone has forced the fight apart.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Yve gains a stack of Galactic Power each time she hits an enemy hero with Void Blast or Void Crystal (up to 10 stacks). Each stack of Galactic Power allows Yve to launch an extra attack on the next Real World Manipulation cast and increases the amount of shield gained by 5%.

  2. HOW IT WORKS

    Yve detonates Galactic Energy at the target location, dealing 350–600 Magic Damage to enemies in the area. Successfully hitting an enemy grants Yve 55% extra Movement Speed, halved if she hits a non-hero enemy, that decays over 1 second.

  3. HOW IT WORKS

    Yve summons a Void Crystal at the target location, dealing 220–420 Magic Damage to nearby enemies. Use Again: Yve commands the Crystal to fire materialized energy in the target direction for 2.7 seconds, dealing 105–180 Magic Damage every 0.45 seconds to enemies hit and slowing them by 30%. Enemies hit multiple times are slowed by an extra 6% for each hit after the first (up to 60%).

  4. HOW IT WORKS

    Yve creates a Starfield for 15 seconds, gaining Displacement Immunity and a Shield. During this time, tapping or sliding on the screen launches up to 15 attacks. Tap: deals 340–540 Magic Damage in the target area. Slide: deals 65–125 Magic Damage every 0.45 seconds for 2.7 seconds and slows enemies by 50%. Enemies entering or leaving the Starfield are immobilized for 0.8 seconds, once per target. The Starfield remains if Yve is controlled, except by Suppression.

IF / LIVE META

Yve in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERB
WIN RATE
50.97%
PICK RATE
0.06%
BAN RATE
0.05%
WIN-RATE CHANGE
+0.26 pp
OUR READING

Yve is a niche choice here. The result is worth watching, but a low pick rate means it should not be read in isolation.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026USED IN COMPETITION
PICKS
20
RECORD
9-11
BANS
17
DRAFT PRESENCE
32.74%

Yve has appeared in the tournament draft 37 times. This is tournament context, not a global verdict on the hero.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Yve's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

8documented patches

8 patches shown

  1. v2.1.61NERF
    11 March 2026
    • NERFBase HP: 2530 → 2320
    • NERFHP Growth: 185 → 145
    • NERFBase Physical Defense: 19 → 16
    • NERFPhysical Defense Growth: 4.3 → 4
    • NERFPassive: Shield: 50 (+ 10* Hero Level) (+ 20% Total Magic Power) → 120 (+ 10* Hero Level) (+50% Total Magic Power)
    • NERFSkill 2: Cooldown: 14-12s → 14-10s
    • NERFSkill 2: Base Slow Effect: 30% → 20%
    • NERFSkill 2: Max Slow Effect: 60% → 40%
    • NERFUltimate: Slow Effect: 60% → 40% Optimized the camera angle when casting the Ultimate. Moved Killing Notifications to the left during the Ultimate.
    Check original notes · MLBBHub
  2. v1.8.20ADJUSTMENT
    • ADJUSTMENTVoid Blast: The extra damage at the center no longer affects Minions.
    Check original notes · MLBB Wiki
  3. v1.8.08NERF
    • NERFSkill 2: Slow Effect: 25%-75% → 15%-40%
    • NERFUltimate: Slow Effect from Swipe: 75% → 40%
    • NERFUltimate: Cooldown: 58-50s → 60s
    Check original notes · MLBB Wiki
  4. v1.6.50NERF
    • NERFVoid Blast: Cooldown: 4.5-2.5s → 6-2.5s
    • NERFReal World Manipulation: Cooldown: 55-45s → 65-55s
    • NERFReal World Manipulation: Mana Cost: 110-190 → 180-260
    Check original notes · MLBB Wiki
Open the earlier archive · 4 patches
  1. v1.6.26NERF
    • NERFUltimate: Slide Attack's Base Damage: 105-165 → 65-125
    Check original notes · MLBB Wiki
  2. v1.6.18ADJUSTMENT
    • ADJUSTMENTSkill 1: New Effect: Hitting an enemy with Skill 1 grants 55% extra Movement Speed (halved for non-hero enemies).
    • ADJUSTMENTSkill 1: New Effect: Hitting an enemy hero in the center area reduces the skill's cooldown by 0.5s.
    • BUFFSkill 1: Mana Cost: 75-100 → 65-90
    • NERFSkill 1: Base Damage: 180-330 + 80% Magic Power → 170-320 + 70% Magic Power
    • NERFSkill 1: Extra Damage Against Enemies in the Center: 180-330 + 80% Magic Power → 145-295 + 60% Magic Power
    • ADJUSTMENTUltimate: New Effect: The Ultimate can now be interrupted by the enemy, while each Passive stack refunds 3% of the Ultimate's cooldown.
    Check original notes · MLBB Wiki
  3. v1.5.96NERF
    • NERFUltimate: Shield: 500-900 + 150% Magic Power → 400-800 + 120% Magic Power
    • NERFUltimate: Immobilizing Effect Duration: 0.5s → 0.3s
    Check original notes · MLBB Wiki
  4. v1.5.70ADJUSTMENT
    • NERFSkill 1: Damage per Hit: 200-375 + 90% Magic Power → 180-330 + 80% Magic Power
    • NERFSkill 2: Each Hit's Base Damage: 110-210 → 90-165
    • NERFUltimate: Tap Damage: 400-550 + 120% Magic Power → 360-490 + 110% Magic Power
    • NERFUltimate: Base Slide Damage: 130-210 → 105-165
    • ADJUSTMENTUltimate: The former slow effect inflicted when touching the edge of her starfield has been replaced with 0.5s immobilization instead.
    • ADJUSTMENTUltimate: New Effect: Yve now gains a large Shield upon casting her Ultimate (500-900 +150% Magic Power, an amount that scales with her Passive stacks to a maximum of 150%). This Shield lasts for 3 seconds after her Ultimate ends, then disappears.
    • BUFFUltimate: We've greatly increased the response speed when attacking with her Ultimate.
    • BUFFUltimate: Slightly adjusted the perspective when using her Ultimate, to improve accuracy when using her starfield.
    • ADJUSTMENTUltimate: Fixed an issue where the "Hero Lock Mode" could prevent you from sliding when using the Ultimate.
    Check original notes · MLBB Wiki
03

THE DRAFT

Yve in the draft: strengths, counters and teammates

GOOD INTO

Lolita and Aulus advance through visible routes and suffer repeated slows before reaching Yve.

AtlasTankHiraraAssassinLapu-LapuFighter
WATCH OUT FOR

Hayabusa and Chip bypass the zone and reach the channel position.

MathildaSupport / AssassinSoraFighter / AssassinChipSupport / Tank
WORKS WELL WITH

Wanwan breaks weaknesses on slowed targets, while Bruno finishes opponents trying to leave the board.

DiggieSupportBaxiaTankChang'eMage

See all 5 counters, favorable matchups and best teammates for Yve

04

COLLECTION

Yve skins: what you can get right now

Available now2

Forest Hymn, a Yve skin
AVAILABLE
Forest Hymn
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Ruin Protectress, a Yve skin
AVAILABLE
Ruin Protectress
ORIGIN / EVENTin-game shop: 599 Diamonds

Permanently available through the in-game shop: 599 Diamonds.

Locked right now1

Flame Lotus, a Yve skin
NOT AVAILABLE NOW
Flame Lotus
ORIGIN / EVENTthe October 2025 StarLight Pass

It was obtainable through the October 2025 StarLight Pass. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Yve

01What is the best lane for Yve?+

Yve is currently played mainly in Mid Lane. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Yve build should I use?+

Start with «Mid Zone Control». The other options, «Frontline Siege» and «Anti-Dive Control», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Yve?+

Mathilda, Sora and Chip are the first counters to consider. Hayabusa and Chip bypass the zone and reach the channel position.

04Which Yve skins can be obtained now?+

2 skins are marked as obtainable right now. 1 more is kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
ZhuxinZetianValentinaXavier

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