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Mobile Legends/Heroes/Xavier
IF / MLBB#115

SEASON 41 PROFILE

Defier of Light

Xavier

MageMid Lane

Xavier upgrades his abilities through Transcendence, combines Infinite Extension with Mystic Field for control and fires Dawning Light across the entire map. He can influence a fight happening far away when he correctly reads where the target will be.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Xavier guide for Season 41

DAMAGE
Magic
ATTACK
Ranged
SPECIALTY
Damage / Guard
MAIN POSITIONS
Mid Lane
IN THE GAME SINCE
22 March 2022
  1. 01EARLY GAME

    Send Infinite Extension through Mystic Field to root targets and build Transcendence. Do not place the field so far away that the projectile cannot cross it in time.

  2. 02MID GAME

    Watch side lanes while preparing Turtle and cast Dawning Light on enemies already controlled. The global beam can also clear a wave threatening a turret.

  3. 03LATE GAME

    Late in the game, play behind vision and preserve Flicker for Natalia or Helcurt. Range offers little when Xavier is forced to fire at an assassin already beside him.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

Mid CDR Poke

Default ranked mid setup that keeps Xavier's mana and cooldown engine online so he can repeatedly fish for Transcendence before objectives.

12,050 GOLD
  1. WHAT IT DOES

    +300 HP. +75 Magic Power. +15% Cooldown Reduction. Mana Spring: Regenerates 15% of Max Mana every 10s in total. Magic Mastery: Max CD Reduction increased by 5%.

    HP
    +300
    Magic Power
    +75
    Cooldown Reduction
    +15%
  2. WHAT IT DOES

    +300 HP. +60 Magic Power. +5% Movement Speed. Scorch: Burn target for 3s, dealing Magic Damage equal to 1.5% of the target's Max HP per second. Lifebane: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3 seconds.

    HP
    +300
    Magic Power
    +60
    Movement Speed
    +5%
  3. WHAT IT DOES

    +400 Mana. +75 Magic Power. +10% Cooldown Reduction. Butterfly Goddess: For every 800 Magic Damage dealt to an enemy hero (calculated before damage reduction). a Butterfly Goddess is summoned to attack the enemy hero, dealing Magic Damage equal to 10% of their current HP.

    Mana
    +400
    Magic Power
    +75
    Cooldown Reduction
    +10%
  4. WHAT IT DOES

    +60 Magic Power. 40% Magic Penetration. Spellbreaker: When attacking an enemy, gains 0.1% extra Magic Penetration for each point of the enemy's Magic Defense, capped at 20%.

    Magic Power
    +60
  5. WHAT IT DOES

    +165 Magic Power. Mystery: Gains 21%-35% extra Magic Power(Scales with level).

    Magic Power
    +165
  6. WHAT IT DOES

    +10% Cooldown Reduction. +40 Movement Speed

    Cooldown Reduction
    +10%
    Movement Speed
    +40
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Magic Power
+30
Cooldown Reduction
+5%
Magic Penetration
+8
STANDARD TALENT

Cooldown Reduction is increased by 5% and Mana Regen by 2.

STANDARD TALENT

Movement Speed in the Jungle and River is increased by 10%. This bonus is halved when in combat with enemy heroes, Lord or Turtle.

CORE TALENT

Dealing damage with skills deals 4% of target's Max HP extra Adaptive Damage and restores 2% Mana on hit. (If the hero does not use Mana, restores 1% HP instead. The extra Adaptive Damage dealt to non-hero units is up to 120. Cooldown: 5 seconds.

BATTLE SPELL
120s
Flicker

Blinks the hero a short distance in the chosen direction. It can be used to engage, reposition, escape, or cross some walls.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+10 magicpenFlat. +40 Movement Speed

magicpenFlat
+10
Movement Speed
+40
↔
WHAT IT DOES

+10% Cooldown Reduction. +40 Movement Speed

Cooldown Reduction
+10%
Movement Speed
+40

Arcane Boots FOR Magic BootsUse when the enemy has low early Magic Defense and mid control depends on sharper first-rotation damage.

WHAT IT DOES

+300 HP. +10% Spell Vamp. +60 Magic Power. +7% Movement Speed. Ice Bound: When skill deals damage to an enemy hero, it will slow them by 10% for 2s (stacks up to 3 times). This effect has a 0.4s cooldown

HP
+300
Spell Vamp
+10%
Magic Power
+60
Movement Speed
+7%
↔
WHAT IT DOES

+165 Magic Power. Mystery: Gains 21%-35% extra Magic Power(Scales with level).

Magic Power
+165

Ice Queen Wand FOR Holy CrystalUse when your team needs repeated slows to keep divers and frontliners inside Mystic Field follow-up.

WHAT IT DOES

+90 Magic Power. Guard: Gain a 800 (+100 Total Magic Power) Shield that will regenerate 20s after being damaged. the shield also grants 30 Movement Speed while it lasts and 150 Movement Speed for 1s after it breaks

Magic Power
+90
↔
WHAT IT DOES

+165 Magic Power. Mystery: Gains 21%-35% extra Magic Power(Scales with level).

Magic Power
+165

Blood Wings FOR Holy CrystalUse when the last slot must protect Xavier from flank poke while preserving magic scaling.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Xavier enhances his subsequent skills each time one of them hits an enemy hero. Stage I: successful hits grant 50% Movement Speed that decays over 1.2 seconds. Stage II: subsequent skills become much wider. Stage III: skill cooldowns are reduced by 4 seconds, or 36 seconds for Dawning Light. At Stage III, Xavier enters Transcendence and every skill remains enhanced for 5 seconds; each hit on an enemy hero extends the duration by 1 second.

  2. HOW IT WORKS

    Xavier fires a Mystic Bullet that deals 480–650 Magic Damage to enemies it passes through. The Bullet's flying distance increases each time it hits an enemy or the Mystic Barrier (up to 5 times).

  3. HOW IT WORKS

    Xavier conjures a Mystic Barrier that lasts 5 seconds. Enemies that come into contact with the Barrier will take 220–340 Magic Damage and be slowed by 50%, while allies will gain extra Movement Speed that decays over 1.2 seconds. When hit by Xavier's other skills, the Barrier expands into a forbidden field for 3 seconds, dealing 220–340 Magic Damage to enemies within and immobilizing them for 1.2 seconds.

  4. HOW IT WORKS

    Xavier unleashes a beam of Mystic magic that deals 600–1100 Magic Damage to all enemies along its path. Once cast, he also directly enters the Transcendence state and resets the state's duration.

IF / LIVE META

Xavier in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERC
WIN RATE
48.21%
PICK RATE
0.61%
BAN RATE
0.17%
WIN-RATE CHANGE
-0.08 pp
OUR READING

Xavier sits close to the middle of the field. The draft and player execution currently matter more than a headline number.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026NO PICKS OR BANS

Xavier has not been picked or banned in this event so far. That tells us about this tournament's draft, not whether the hero works in ranked.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Xavier's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

2documented patches

2 patches shown

  1. v2.1.61ADJUSTMENT
    11 March 2026
    • ADJUSTMENTBase HP: 2495 → 2380
    • ADJUSTMENTBase Physical Defense: 15 → 17
    • ADJUSTMENTPhysical Defense Growth: 4.1 → 4
    • ADJUSTMENTSkill 1: Mana Cost: 30-55 → 45-70
    • ADJUSTMENTSkill 2: Cooldown: 13s at all levels → 13-11s
    Check original notes · MLBBHub
  2. v2.1.30BUFF
    4 November 2025
    • BUFFSkill 1: Skill Width in Normal State: 0.6 → 0.9
    • BUFFSkill 1: Mana Cost: 50-75 → 30-55
    • BUFFSkill 2: Immobilizing Time: 1.2s → 0.8s
    • BUFFSkill 2: Skill Width in Normal State: 3.5 → 4.3
    • BUFFSkill 2: Skill Width in Transcendence State: 5.0 → 4.3
    • BUFFUltimate: Skill Width in Normal State: 2.2 → 3.0
    • BUFFUltimate: Skill Width in Transcendence State: 3.8 → 3.0
    Check original notes · MLBBHub
03

THE DRAFT

Xavier in the draft: strengths, counters and teammates

GOOD INTO

Faramis and Diggie group teammates around one area, making Xavier's control and Dawning Light easier to land.

BenedettaAssassin / FighterHylosTankRubyFighter
WATCH OUT FOR

Natalia reaches his position without crossing the corridor, while Lolita blocks Infinite Extension before it activates the field.

NataliaAssassinNatanMarksmanHelcurtAssassin
WORKS WELL WITH

Aulus keeps opponents within range, and Baxia provides deep vision for the global beam.

ValentinaMageChipSupport / TankKhufraTank

See all 5 counters, favorable matchups and best teammates for Xavier

04

COLLECTION

Xavier skins: what you can get right now

Available now2

Verdict of Light, a Xavier skin
AVAILABLE
Verdict of Light
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Satoru Gojo, a Xavier skin
AVAILABLE
Satoru Gojo
ORIGIN / EVENTMLBB × Jujutsu Kaisen collaboration

Available in the MLBB × Jujutsu Kaisen rerun until September 11, 2026; exchange remains open until September 13. Availability may vary by region.

Locked right now2

Hardlight Artificer, a Xavier skin
NOT AVAILABLE NOW
Hardlight Artificer
ORIGIN / EVENTDecember 2024 StarLight Pass

It was obtainable through the December 2024 StarLight Pass. It is not currently available.

Beyond the Clouds Xavier, a Xavier skin
NOT AVAILABLE NOW
Beyond the Clouds Xavier
ORIGIN / EVENTClouds event; recorded release on 1 December 2024

It was obtainable through the Clouds event; recorded release on 1 December 2024. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Xavier

01What is the best lane for Xavier?+

Xavier is currently played mainly in Mid Lane. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Xavier build should I use?+

Start with «Mid CDR Poke». The other options, «Mid Clock Burst» and «Anti-Dive Safety», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Xavier?+

Natalia, Natan and Helcurt are the first counters to consider. Natalia reaches his position without crossing the corridor, while Lolita blocks Infinite Extension before it activates the field.

04Which Xavier skins can be obtained now?+

2 skins are marked as obtainable right now. 2 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
NanaEudoraZhuxinNovaria

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