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Mobile Legends/Heroes/Khufra
IF / MLBB#078

SEASON 41 PROFILE

Desert Tyrant

Khufra

TankRoaming

Khufra covers a huge distance with Tyrant's Revenge and turns Bouncing Ball into a no-dash zone. He does not need a spectacular engage every minute; simply standing between an enemy and their escape can disable an assassin's entire plan.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Khufra guide for Season 41

DAMAGE
Mixed
ATTACK
Hybrid
SPECIALTY
Initiator / Crowd Control
MAIN POSITIONS
Roaming
IN THE GAME SINCE
12 March 2019
  1. 01EARLY GAME

    Charge Tyrant's Revenge out of vision and aim at the route the opponent must cross, not their current position. If it misses, retreat before activating Bouncing Ball without support.

  2. 02MID GAME

    Around Turtle, reserve Bouncing Ball for Natalia, Mathilda or any hero that depends on a dash. Tyrant's Rage becomes much stronger when it can push targets into a wall.

  3. 03LATE GAME

    At Lord, control one flank and force the enemy to reveal themselves. Committing on Brody or Beatrix may justify the risk; spending everything on the front line leaves the back line free.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

Roam Anti-Dash Conceal

Default ranked Khufra setup for punishing blink-heavy drafts with hidden S1 angles, Conceal starts, and enough HP to keep Bouncing Ball active after the engage.

11,060 GOLD
  1. WHAT IT DOES

    +18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

    Magic Defense
    +18
    Movement Speed
    +40
  2. WHAT IT DOES

    +1200 HP. +20 Magic Defense. Burning Soul: Deals Magic Damage equal to 1.2% of hero's Max HP per second to nearby enemies. This damage is increased by 125→350 against creeps and minions (scales with level). Curse: Dealing damage with Burning Soul will reduce the Target's Hybrid Defense by 3→9 for 3 seconds.

    HP
    +1200
    Magic Defense
    +20
  3. WHAT IT DOES

    +40 Physical Defense. +5% Movement Speed. +40 Magic Defense. Fortress Shield: For each enemy hero within 5 units, Hybrid Defense is increased by 8, up to 40. Lifebane: Reduces Shield and HP Regen effects of nearby enemies within 5 units to 60% of normal for 1 second.

    Physical Defense
    +40
    Movement Speed
    +5%
    Magic Defense
    +40
  4. WHAT IT DOES

    +920 HP. +4 HP Regen. +40 Physical Defense. Deter: When hit by a skill, reduces the attacker's Physical Damage by 6% for 2s (this effect stacks up to 3 times).

    HP
    +920
    HP Regen
    +4
    Physical Defense
    +40
  5. WHAT IT DOES

    +900 HP. +2 HP Regen. +48 Magic Defense. Shield: Upon taking Magic Damage, gains 25% Magic Damage Reduction for 3s (applies before taking damage). Regains this effect 5s after leaving combat.

    HP
    +900
    HP Regen
    +2
    Magic Defense
    +48
  6. WHAT IT DOES

    +800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

    HP
    +800
    Physical Defense
    +15
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

HP
+500
Hybrid Defense
+10
HP Regen
+4
STANDARD TALENT

Gain 225 extra max HP.

STANDARD TALENT

When HP is below 50%, Damage Reduction is increased by 5%.

CORE TALENT

After the next Basic Attack, deal 100(+7% Total HP) Magic Damage to nearby enemies. Cooldown: 15s.

BATTLE SPELL + BLESSING
120s
Flicker

Blinks the hero a short distance in the chosen direction. It can be used to engage, reposition, escape, or cross some walls.

Conceal

Conceals the group and grants 40% Movement Speed for five seconds. It ends when dealing or taking damage. Cooldown: 60 seconds.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+55 Movement Speed. +35% Slow Reduction

Movement Speed
+55
Slow Reduction
+35%
↔
WHAT IT DOES

+18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

Magic Defense
+18
Movement Speed
+40

Rapid Boots FOR Tough BootsUse when crowd control is light and Khufra needs faster bush-to-bush angles before the first Turtle fight.

WHAT IT DOES

+950 HP. +12 HP Regen. +40 Magic Defense. Holy Blessing: Taking Magic Damage grants 6-20 Magic Defense (scales with level) for 5s, up to 6 stacks (1 stack only every 0.6s).

HP
+950
HP Regen
+12
Magic Defense
+40
↔
WHAT IT DOES

+900 HP. +2 HP Regen. +48 Magic Defense. Shield: Upon taking Magic Damage, gains 25% Magic Damage Reduction for 3s (applies before taking damage). Regains this effect 5s after leaving combat.

HP
+900
HP Regen
+2
Magic Defense
+48

Radiant Armor FOR Athena's ShieldUse against repeated magic poke or burn damage that chips Khufra before he can start with Tyrant's Revenge.

WHAT IT DOES

+1550 HP. +20 HP Regen. Recovery: Regenerates 2.5% Max HP per second (reduced to 0.5% Max HP per second over 5s after taking damage).

HP
+1550
HP Regen
+20
↔
WHAT IT DOES

+800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

HP
+800
Physical Defense
+15

Guardian Helmet FOR ImmortalityUse when your team is winning vision but Khufra enters every objective setup too low to threaten a clean wall slam.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Every 12 seconds, Khufra activates the Spell Curse left by Esmeralda and enhances his next Basic Attack. The enhanced attack gains 4.9 units of range, deals damage equal to 120% of his Total Physical Attack, slows the target by 30% for 1.5 seconds and restores 8% of Khufra's Max HP on hit. Each time one of Khufra's skills applies a control effect to an enemy hero, Spell Curse's cooldown is reduced by 4 seconds.

  2. HOW IT WORKS

    Khufra charges and launches himself in a direction, dealing Physical Damage based partly on his Max HP. He stops when he reaches maximum range or hits an enemy hero, then damages nearby enemies and knocks them airborne. Charging longer increases the travel distance and knock-up duration.

  3. HOW IT WORKS

    Khufra wraps himself into a bouncing ball, increasing his Physical and Magic Defense. Enemy heroes who try to dash through him are knocked airborne. Each bounce deals Magic Damage based partly on Khufra's Max HP and heavily slows nearby enemies.

  4. HOW IT WORKS

    Khufra pulls back all enemy targets around him toward his front, dealing 300–600 Physical Damage and slowing them down for 1.25–1.75 seconds. If the enemies are knocked against walls, extra Physical Damage equal to 150% of this skill's damage will be inflicted upon them, and they will be stunned, instead of slowed.

IF / LIVE META

Khufra in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERS
WIN RATE
54.57%
PICK RATE
0.34%
BAN RATE
2.33%
WIN-RATE CHANGE
-0.11 pp
OUR READING

Khufra is a niche choice here. The result is worth watching, but a low pick rate means it should not be read in isolation.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026USED IN COMPETITION
PICKS
2
RECORD
0-2
BANS
0
DRAFT PRESENCE
1.77%

Khufra has appeared in the tournament draft 2 times. This is tournament context, not a global verdict on the hero.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Khufra's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

11documented patches

11 patches shown

  1. v2.1.88BUFF
    17 June 2026
    • BUFFKhufra received a buff.
    Check original notes · MLBBHub
  2. v2.1.40BUFF
    18 December 2025
    • BUFFPassive: Cooldown: 12s → 8s
    Check original notes · MLBBHub
  3. v1.6.18ADJUSTMENT
    • ADJUSTMENTadded role Added Secondary Role: Tank → Tank/Support
    Check original notes · MLBB Wiki
  4. v1.5.32NERF
    • NERFTyrant's Revenge: Max Moving Distance reduced by 14%
    • NERFBouncing Ball: Unable to block the Battle Spell - Flicker
    Check original notes · MLBB Wiki
Open the earlier archive · 7 patches
  1. v1.5.24ADJUSTMENT
    • NERFTyrant's Revenge: Base Damage: 150-250 → 50-100
    • ADJUSTMENTTyrant's Revenge: Max HP Bonus of Damage: 7.5%-10% → 7%-12%
    • NERFBouncing Ball: Physical & Magic Defense Boost: 50%-100% → 30%-100%
    • NERFBouncing Ball: Max HP Bonus of Damage: 3.5-6% → 3-6%
    Check original notes · MLBB Wiki
  2. v1.4.94ADJUSTMENT
    • BUFFTyrant's Revenge: Increased Base Damage: 80-230 → 150-250.
    • ADJUSTMENTTyrant's Revenge: Adjusted Max HP Bonus Damage: 10% → 7.5%.
    • NERFBouncing Ball: Reduced Slow Duration: 0.5 seconds → 0.2 seconds.
    • ADJUSTMENTBouncing Ball: Adjusted Max HP Bonus Damage: 5% → 3.5%.
    • ADJUSTMENTBouncing Ball: Adjusted the Bonus Physical Defense Gain and Bonus Magic Defense Gain from 60% to 50%.
    • ADJUSTMENTBouncing Ball: switched Switched label specialty - Crowd Control/Initiator to Initiator/Crowd Control
    Check original notes · MLBB Wiki
  3. v1.4.76ADJUSTMENT
    • NERFBouncing Ball: Reduced the Max HP Bonus Damage from 6% to 5%.
    • ADJUSTMENTBouncing Ball: Adjusted the Basic Damage from 30-105 to 50-100.
    Check original notes · MLBB Wiki
  4. v1.4.60ADJUSTMENT
    • ADJUSTMENTOptimized the skill animation.
    • NERFBouncing Ball: Physical & Magic DEF Boost reduced from 75%-100% to 60%-100%.
    Check original notes · MLBB Wiki
  5. v1.4.28NERF
    • NERFAttribute: Decreased Basic HP by 80.
    • NERFSpell Curse: The damage bonus of Basic Damage decreased from 8% of the target's Max HP to 6% of the target's Max HP.
    Check original notes · MLBB Wiki
  6. v1.3.80NERF
    • NERFBouncing Ball: Now the skill deals 6% Basic Damage of target;s max HP instead of 7%.
    Check original notes · MLBB Wiki
  7. v1.3.74ADJUSTMENT
    • NERFBouncing Ball: Now the skill deals 7% Basic Damage of target's max HP instead of 8%
    • ADJUSTMENTBouncing Ball: Optimized the vibration experience.
    • BUFFTyrant's Revenge: Now more obtacles can be passed over.
    • ADJUSTMENTOptimized Khufra's SKILL ICON: We've created some interesting details for these two old enemies.
    Check original notes · MLBB Wiki
03

THE DRAFT

Khufra in the draft: strengths, counters and teammates

GOOD INTO

Natalia and Mathilda need movement skills to enter or leave, and Bouncing Ball turns those dashes into knock-ups.

NovariaMageLunoxMageLapu-LapuFighter
WATCH OUT FOR

Alice can remain in the fight and heal without relying on jumps, while Aulus is happy to hit a large tank standing in front of him.

JoyAssassinPopol and KupaMarksmanNatanMarksman
WORKS WELL WITH

Natalia benefits from the vision and control Khufra creates, while Saber receives a stationary target for his burst.

ChipSupport / TankMarcelSupportFaramisSupport / Mage

See all 5 counters, favorable matchups and best teammates for Khufra

04

COLLECTION

Khufra skins: what you can get right now

Available now2

Desert Owl, a Khufra skin
AVAILABLE
Desert Owl
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Apophis, a Khufra skin
AVAILABLE
Apophis
ORIGIN / EVENTin-game shop: 599 Diamonds

Permanently available through the in-game shop: 599 Diamonds.

Locked right now5

Gentleman Thief, a Khufra skin
NOT AVAILABLE NOW
Gentleman Thief
ORIGIN / EVENTValentine event; recorded release on 1 November 2023

It was obtainable through the Valentine event; recorded release on 1 November 2023. It is not currently available.

Volcanic Overlord, a Khufra skin
NOT AVAILABLE NOW
Volcanic Overlord
ORIGIN / EVENTGrand Collection event; recorded release on 9 September 2020

It was obtainable through the Grand Collection event; recorded release on 9 September 2020. It is not currently available.

Dreadful Clown, a Khufra skin
NOT AVAILABLE NOW
Dreadful Clown
ORIGIN / EVENTMarch 2021 StarLight Pass

It was obtainable through the March 2021 StarLight Pass. It is not currently available.

Iron Hook, a Khufra skin
NOT AVAILABLE NOW
Iron Hook
ORIGIN / EVENTSeason 28 first-recharge reward

It was obtainable through the Season 28 first-recharge reward. It is not currently available.

Cursed Scroll, a Khufra skin
NOT AVAILABLE NOW
Cursed Scroll
ORIGIN / EVENTthe free Project NEXT challenge (17 September-19 October 2025)

It was obtainable through the free Project NEXT challenge (17 September-19 October 2025). It is not currently available.

05

QUICK ANSWERS

The questions players ask about Khufra

01What is the best lane for Khufra?+

Khufra is currently played mainly in Roaming. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Khufra build should I use?+

Start with «Roam Anti-Dash Conceal». The other options, «Roam Frontline Encourage» and «Roam Vengeance Anti-Physical», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Khufra?+

Joy, Popol and Kupa and Natan are the first counters to consider. Alice can remain in the fight and heal without relying on jumps, while Aulus is happy to hit a large tank standing in front of him.

04Which Khufra skins can be obtained now?+

2 skins are marked as obtainable right now. 5 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
BaxiaAtlasCarmillaTigreal

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