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Mobile Legends/Heroes/Valir
IF / MLBB#057

SEASON 41 PROFILE

Son of Flames

Valir

MageMid Lane

Ashing builds marks until they stun, Burst Fireball provides ranged damage and slowing, and Searing Torrent pushes enemies away. Valir wins space one skill at a time; chasing forward removes the separation that makes his kit work.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Valir guide for Season 41

DAMAGE
Magic
ATTACK
Ranged
SPECIALTY
Damage / Guard
MAIN POSITIONS
Mid Lane
IN THE GAME SINCE
2018
  1. 01EARLY GAME

    Clear Mid Lane without spending every Burst Fireball charge and keep one ready for an engage from the river.

  2. 02MID GAME

    Push with Searing Torrent when the fighter crosses your front line, then add another Ashing mark as they approach again.

  3. 03LATE GAME

    Vengeance Flame removes debuffs and empowers the following skills. Use it on meaningful crowd control, not for an isolated damage increase.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

Mid Control Default

Default ranked mid build for repeated burn, slow stacking, and safe peel when Valir must control river fights without running out of mana.

10,900 GOLD
  1. WHAT IT DOES

    +300 HP. +60 Magic Power. +5% Movement Speed. Scorch: Burn target for 3s, dealing Magic Damage equal to 1.5% of the target's Max HP per second. Lifebane: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3 seconds.

    HP
    +300
    Magic Power
    +60
    Movement Speed
    +5%
  2. WHAT IT DOES

    +300 HP. +10% Spell Vamp. +60 Magic Power. +7% Movement Speed. Ice Bound: When skill deals damage to an enemy hero, it will slow them by 10% for 2s (stacks up to 3 times). This effect has a 0.4s cooldown

    HP
    +300
    Spell Vamp
    +10%
    Magic Power
    +60
    Movement Speed
    +7%
  3. WHAT IT DOES

    +75 Magic Power. +5% Movement Speed. 10 Magic Penetration. Magic: Magic: Dealing damage to enemy heroes will reduce their Magic Defense by 3+(0.3*Hero Level) for 2 seconds. Stacks up to 3 times.

    Magic Power
    +75
    Movement Speed
    +5%
  4. WHAT IT DOES

    +60 Magic Power. 40% Magic Penetration. Spellbreaker: When attacking an enemy, gains 0.1% extra Magic Penetration for each point of the enemy's Magic Defense, capped at 20%.

    Magic Power
    +60
  5. WHAT IT DOES

    +800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

    HP
    +800
    Physical Defense
    +15
  6. WHAT IT DOES

    +10 Mana Regen. +40 Movement Speed. Mysticism: Getting a kill or assist on an enemy Minion will restore 4% Mana. (An asisst occurs when a Minion dies within 2s after taking damage from the hero.)

    Mana Regen
    +10
    Movement Speed
    +40
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Magic Power
+30
Cooldown Reduction
+5%
Magic Penetration
+8
STANDARD TALENT

Cooldown Reduction is increased by 5% and Mana Regen by 2.

STANDARD TALENT

Equipment can be purchased at 95% of their base price.

CORE TALENT

Dealing damage with skills deals 4% of target's Max HP extra Adaptive Damage and restores 2% Mana on hit. (If the hero does not use Mana, restores 1% HP instead. The extra Adaptive Damage dealt to non-hero units is up to 120. Cooldown: 5 seconds.

BATTLE SPELL
120s
Flicker

Blinks the hero a short distance in the chosen direction. It can be used to engage, reposition, escape, or cross some walls.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+10% Cooldown Reduction. +40 Movement Speed

Cooldown Reduction
+10%
Movement Speed
+40
↔
WHAT IT DOES

+10 Mana Regen. +40 Movement Speed. Mysticism: Getting a kill or assist on an enemy Minion will restore 4% Mana. (An asisst occurs when a Minion dies within 2s after taking damage from the hero.)

Mana Regen
+10
Movement Speed
+40

Magic Boots FOR Demon BootsUse when blue-side rotations are calm enough that cooldown tempo matters more than mana comfort.

WHAT IT DOES

+400 Mana. +75 Magic Power. +10% Cooldown Reduction. Butterfly Goddess: For every 800 Magic Damage dealt to an enemy hero (calculated before damage reduction). a Butterfly Goddess is summoned to attack the enemy hero, dealing Magic Damage equal to 10% of their current HP.

Mana
+400
Magic Power
+75
Cooldown Reduction
+10%
↔
WHAT IT DOES

+75 Magic Power. +5% Movement Speed. 10 Magic Penetration. Magic: Magic: Dealing damage to enemy heroes will reduce their Magic Defense by 3+(0.3*Hero Level) for 2 seconds. Stacks up to 3 times.

Magic Power
+75
Movement Speed
+5%

Wishing Lantern FOR Genius WandUse when enemy tanks and fighters are the main targets standing inside repeated fireballs.

WHAT IT DOES

+90 Magic Power. Guard: Gain a 800 (+100 Total Magic Power) Shield that will regenerate 20s after being damaged. the shield also grants 30 Movement Speed while it lasts and 150 Movement Speed for 1s after it breaks

Magic Power
+90
↔
WHAT IT DOES

+800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

HP
+800
Physical Defense
+15

Blood Wings FOR ImmortalityUse when Valir is not the first dive target and the last slot can stay shielded damage instead of revive insurance.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Valir's skills apply an Ablaze stack and deal Magic Damage equal to 0.6% of the target's Max HP each second for 4 seconds. At three stacks, the fire detonates for Magic Damage equal to 6% of the target's Max HP and stuns them for 1 second. The same target can only be stunned this way once every 7 seconds.

  2. HOW IT WORKS

    Valir launches a fireball that explodes on the first target, dealing 235–410 Magic Damage and slowing them by 30% for 1 second. A lingering flame explodes 1 second later for another 118–205 Magic Damage. Valir stores up to two charges and recovers one every 9 seconds. Hitting an enemy hero or a Legend Creep restores a full charge immediately; hitting a Minion restores half of one.

  3. HOW IT WORKS

    Valir releases a torrent of flames in the selected direction, dealing 200–300 Magic Damage and pushing enemies to the end of its path. When enhanced by Vengeance Flame, the torrent leaves a wall of fire for 4 seconds that deals 80–120 Magic Damage per second. Enemies touched by the torrent or the wall are slowed by 25% for 1 second.

  4. HOW IT WORKS

    Valir removes all debuffs from himself and conjures 4 Vengeance Flames that last 9 seconds. Each subsequent skill consumes 1 Vengeance Flame to deal 30% extra base damage. Both Burst Fireball and Searing Torrent can be enhanced this way. Valir also gains 40% Movement Speed that decays over 3 seconds.

IF / LIVE META

Valir in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERA
WIN RATE
52.53%
PICK RATE
0.94%
BAN RATE
2.19%
WIN-RATE CHANGE
+0.1 pp
OUR READING

Valir is winning above the neutral line without relying on an extremely small pick rate. A strong current result, not a promise that every draft suits the hero.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026USED IN COMPETITION
PICKS
1
RECORD
1-0
BANS
2
DRAFT PRESENCE
2.65%

Valir has appeared in the tournament draft 3 times. This is tournament context, not a global verdict on the hero.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Valir's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

7documented patches

7 patches shown

  1. v2.1.61BUFF
    11 March 2026
    • BUFFBase HP: 2395 → 2380
    • BUFFBase Physical Defense: 20 → 17
    • BUFFPhysical Defense Growth: 4.1 → 4
    • BUFFMovement Speed: 245 → 250
    • BUFFSkill 1: Recharge Interval: 9s at all levels → 9-7s
    • BUFFSkill 1: Mana Cost: 50-90 → 45-70
    • BUFFSkill 2: Mana Cost: 80-110 → 75-100
    Check original notes · MLBBHub
  2. v1.6.10ADJUSTMENT
    • ADJUSTMENTAs a Mage, Valir should be able to clear lanes faster.
    • BUFF/ New Effect: Killing Minions and Creeps with Skill 1 also grants a charge.
    Check original notes · MLBB Wiki
  3. v1.4.94ADJUSTMENT
    • ADJUSTMENTAdjusted label specialty - Burst/Poke to Damage/Guard.
    • NERFIncreased Cooldown: 11-9 seconds → 13-10 seconds.
    Check original notes · MLBB Wiki
  4. v1.4.70ADJUSTMENT
    • NERFBasic Damage of explosion upon enemy hit decreased from 260-410 to 235-410.
    • ADJUSTMENTExplosion damage adjusted accordingly.
    Check original notes · MLBB Wiki
Open the earlier archive · 3 patches
  1. v1.4.60NERF
    • NERFCD increased by 1s at all levels.
    • NERFMana cost increased from 65-90 to 80-110.
    Check original notes · MLBB Wiki
  2. v1.4.28BUFF
    • BUFFThe damage of the fireball increased 10 at all levels.
    • BUFFThe burst damage increased 5 at all levels.
    • BUFFExtra Damage Bonus adjusted from 25%/32.5%/40% to 30%/35%/40%.
    Check original notes · MLBB Wiki
  3. v1.4.20ADJUSTMENT
    • NERFBasic Damage of the first and second phase decreased 30/15 at all levels.
    • NERFBasic Damage of the firewall decreased from 100-150 to 80-120.
    • NERFMagic Damage Bonus decreased from 30% to 24%.
    • NERFThe CD of this skill adjusted from 30s to 36-30s.
    • NERFDamage Bonus decreased from 30%/40%/50% to 25%/32.5%/40%.
    • ADJUSTMENTOptimized the display of Valir's avatar.
    Check original notes · MLBB Wiki
03

THE DRAFT

Valir in the draft: strengths, counters and teammates

GOOD INTO

Fredrinn and Balmond advance from the front and stay nearby, giving Valir time to stack Ashing and push them away again.

FredrinnFighter / TankBalmondFighterAliceTank / Mage
WATCH OUT FOR

Helcurt removes his vision before engaging, while Ling finds routes that avoid Burst Fireball's front line.

RafaelaSupportHelcurtAssassinKajaSupport
WORKS WELL WITH

Gatotkaca holds enemies within range, and Grock walls off the exit opposite Searing Torrent.

HarleyAssassin / MageNataliaAssassinLolitaSupport / Tank

See all 5 counters, favorable matchups and best teammates for Valir

04

COLLECTION

Valir skins: what you can get right now

Available now4

Pale Flame, a Valir skin
AVAILABLE
Pale Flame
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Shikigami Sumonner, a Valir skin
AVAILABLE
Shikigami Sumonner
ORIGIN / EVENTin-game shop: 749 Diamonds

Permanently available through the in-game shop: 749 Diamonds.

Draconic Flame, a Valir skin
AVAILABLE
Draconic Flame
ORIGIN / EVENTin-game shop: 899 Diamonds

Permanently available through the in-game shop: 899 Diamonds.

Infernal Blaze, a Valir skin
AVAILABLE
Infernal Blaze
ORIGIN / EVENTMagic Shop: 200 Magic Cores

Permanently available through the Magic Shop: 200 Magic Cores.

Locked right now6

Dictator, a Valir skin
NOT AVAILABLE NOW
Dictator
ORIGIN / EVENTJanuary 2020 StarLight Pass

It was obtainable through the January 2020 StarLight Pass. It is not currently available.

Demonlord, a Valir skin
NOT AVAILABLE NOW
Demonlord
ORIGIN / EVENTGrand Collection event; recorded release on 3 January 2020

It was obtainable through the Grand Collection event; recorded release on 3 January 2020. It is not currently available.

Phoenix Ikki, a Valir skin
NOT AVAILABLE NOW
Phoenix Ikki
ORIGIN / EVENTMLBB × Saint Seiya collaboration

It was obtainable through the MLBB × Saint Seiya collaboration. It is not currently available.

Leo Ikki, a Valir skin
NOT AVAILABLE NOW
Leo Ikki
ORIGIN / EVENTMLBB × Saint Seiya collaboration

It was obtainable through the MLBB × Saint Seiya collaboration. It is not currently available.

Arcane Seeker, a Valir skin
NOT AVAILABLE NOW
Arcane Seeker
ORIGIN / EVENTthe free Shining Start event, in exchange for 180 Arcane Bandages

It was obtainable through the free Shining Start event, in exchange for 180 Arcane Bandages. It is not currently available.

Kyo Kusanagi, a Valir skin
NOT AVAILABLE NOW
Kyo Kusanagi
ORIGIN / EVENTMLBB × The King of Fighters collaboration

It was obtainable through the MLBB × The King of Fighters collaboration. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Valir

01What is the best lane for Valir?+

Valir is currently played mainly in Mid Lane. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Valir build should I use?+

Start with «Mid Control Default». The other options, «Frontline Burn Lantern» and «Anti-Dive Utility», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Valir?+

Rafaela, Helcurt and Kaja are the first counters to consider. Helcurt removes his vision before engaging, while Ling finds routes that avoid Burst Fireball's front line.

04Which Valir skins can be obtained now?+

4 skins are marked as obtainable right now. 6 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
ValeLunoxChang'eCecilion

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