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Mobile Legends/Heroes/Ixia
IF / MLBB#121

SEASON 41 PROFILE

Arclight Outlaw

Ixia

MarksmanGold Lane

Ixia applies Starlium Charge through attacks and abilities, restores health when marks complete and deploys Full Barrage across a huge area. The ultimate can win an entire fight, but locks her position and direction during its most dangerous moment.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Ixia guide for Season 41

DAMAGE
Physical
ATTACK
Ranged
SPECIALTY
Finisher / Damage
MAIN POSITIONS
Gold Lane
IN THE GAME SINCE
8 July 2023
  1. 01EARLY GAME

    Complete marks with Dual Beam and basic attacks without missing minions. Star Helix pulls inward and can also repel an entry, so decide which function matters before spending it.

  2. 02MID GAME

    Around Turtle, open Full Barrage from outside the pit and aim through the escape route rather than only at the objective. Flicker should remain available if Kadita or Wanwan finds a side angle.

  3. 03LATE GAME

    Late in the game, wait for Diggie or Harith's control before channelling. Cancelling early to survive is better than maintaining the animation while an assassin is already on top of Ixia.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

Gold Lane Default

Standard gold lane build that maximizes Siphon Starlium damage through raw physical attack while keeping enough attack speed to proc the passive consistently.

11,920 GOLD
  1. WHAT IT DOES

    +15% Attack Speed. +40 Movement Speed

    Attack Speed
    +15%
    Movement Speed
    +40
  2. WHAT IT DOES

    +30% Attack Speed. +30 Physical Attack. +5% Movement Speed. Corrosion: Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5s. Stacks up to 5 times. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.

    Attack Speed
    +30%
    Physical Attack
    +30
    Movement Speed
    +5%
  3. WHAT IT DOES

    +20% Attack Speed. +35 Physical Attack. Devour: Basic attacks deal 8% of the target's current HP as extra physical damage (capped at 60 against minions). Devour: Each Basic Attack recovers (10+4* Hero Level) HP, and counts as an Attack Effect

    Attack Speed
    +20%
    Physical Attack
    +35
  4. WHAT IT DOES

    +160 Physical Attack. +5% Movement Speed. Despair: Dealing damage to non-Minion enemies below 50% HP grants 25% extra Physical Attack for 2 seconds (takes effect before the damage is dealt).

    Physical Attack
    +160
    Movement Speed
    +5%
  5. WHAT IT DOES

    +60 Physical Attack. Armor Buster: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

    Physical Attack
    +60
  6. WHAT IT DOES

    +10% Lifesteal. +20% Attack Speed. +30 Physical Attack. Wind Chant (active): Become immune to all Physical Damage for 2s. (Duration is halved when used by non-marksmen).

    Lifesteal
    +10%
    Attack Speed
    +20%
    Physical Attack
    +30
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Attack Speed
+15%
Adaptive Attack
+16
Adaptive Penetration
+10%
STANDARD TALENT

Gain 10% Extra Attack Speed.

STANDARD TALENT

Physical Attack and Magic Power gained from equipment, emblem, talents, and skills are increased by 8%.

CORE TALENT

Basic Attacks slow enemies by 50% and reduce their Attack Speed by 30%. Duration: 1 second. Cooldown: 10 seconds (each Basic Attack reduces it bv 1 seconds, down to 3 seconds).

BATTLE SPELL
120s
Flicker

Blinks the hero a short distance in the chosen direction. It can be used to engage, reposition, escape, or cross some walls.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+15% Attack Speed. +55 Physical Attack. Swift: Every 1% of critical chance gained will increase attack speed by 1%. Endless Strike: After every 2 non-critical Basic Attacks. the Attack Speed of the next Basic Attack is increased by 80% (and Attack Speed cap is increased to 500%) and triggers Attack Effects an additional 2 time(s).

Attack Speed
+15%
Physical Attack
+55
↔
WHAT IT DOES

+160 Physical Attack. +5% Movement Speed. Despair: Dealing damage to non-Minion enemies below 50% HP grants 25% extra Physical Attack for 2 seconds (takes effect before the damage is dealt).

Physical Attack
+160
Movement Speed
+5%

Golden Staff FOR Blade of DespairUse when you need faster passive procs and the enemy team is not especially tanky.

WHAT IT DOES

+10% Lifesteal. +20% Attack Speed. +30 Physical Attack. Dragon Scale: Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). Lifeline: When taking damage that reduces HP below 30%, gains a (120*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.

Lifesteal
+10%
Attack Speed
+20%
Physical Attack
+30
↔
WHAT IT DOES

+10% Lifesteal. +20% Attack Speed. +30 Physical Attack. Wind Chant (active): Become immune to all Physical Damage for 2s. (Duration is halved when used by non-marksmen).

Lifesteal
+10%
Attack Speed
+20%
Physical Attack
+30

Rose Gold Meteor FOR Wind of NatureUse against magic burst or mixed dive where physical immunity will not stop the first engage.

WHAT IT DOES

+20% Attack Speed. +80 Physical Attack. Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s. Punish: Increase damage by 8% against enemy heroes with higher extra HP.

Attack Speed
+20%
Physical Attack
+80
↔
WHAT IT DOES

+60 Physical Attack. Armor Buster: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

Physical Attack
+60

Sea Halberd FOR Malefic RoarUse when a healer, shield support, or high-extra-HP fighter is keeping the front line alive.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Ixia's Basic Attacks and skills apply 1 Starlium Charge stack to enemies on hit. When she uses a Basic Attack against an enemy with 2 stacks, the attack consumes them and becomes Siphon Starlium, dealing Physical Damage equal to 150% of her Total Physical Attack. Ixia recovers HP equal to the damage dealt, reduced to 20% against non-hero units. Siphon Starlium can trigger on every enemy in front of Ixia within her Basic Attack range, but it cannot critically strike. Ixia's Basic Attacks cannot trigger Lifesteal.

  2. HOW IT WORKS

    Ixia fires 2 Starlium-charged energy beams along the ground in the target direction, dealing 120–225 Physical Damage to enemies in a rectangular area and slowing enemy heroes by 40%. Upon hitting an enemy hero, Ixia also gains 40% Movement Speed for 3 seconds. Enemies hit by both beams will take double damage.

  3. HOW IT WORKS

    Ixia launches a canister of Starlium energy in the target direction, knocking back nearby enemies, and pulling enemies in range to the center line after a short delay (approximately 0.5 seconds) and dealing 200–300 Physical Damage.

  4. HOW IT WORKS

    Ixia disassembles her weapon into 6 smaller weapons and enters the Barrage state for 4 seconds. In this state, Ixia's Basic Attacks and skills can hit enemies in a large fan-shaped area but not outside of it. Ixia's Basic Attacks can hit up to 6 enemy units (prioritizes heroes), and Siphon Starlium will fire simultaneously with her normal Basic Attacks.

IF / LIVE META

Ixia in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERC
WIN RATE
48.34%
PICK RATE
0.8%
BAN RATE
1.36%
WIN-RATE CHANGE
-0.14 pp
OUR READING

Ixia sits close to the middle of the field. The draft and player execution currently matter more than a headline number.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026USED IN COMPETITION
PICKS
1
RECORD
1-0
BANS
0
DRAFT PRESENCE
0.88%

Ixia has appeared in the tournament draft 1 times. This is tournament context, not a global verdict on the hero.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Ixia's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

3documented patches

3 patches shown

  1. v2.1.67ADJUSTMENT
    22 April 2026
    • ADJUSTMENTMovement Speed: 240 → 250
    • ADJUSTMENTBase HP: 2320 → 2260
    • ADJUSTMENTHP Growth: 170 → 155
    • ADJUSTMENTBase Physical Defense: 17 → 16
    • ADJUSTMENTSkill 1: Base Damage: 50-250 → 100-250
    • ADJUSTMENTSkill 1: Mana Cost: 40-65 → 35-60
    • ADJUSTMENTSkill 2: Mana Cost: 75-100 → 65-90
    • ADJUSTMENTUltimate: Mana Cost: 75-105 → 120 at all levels
    Check original notes · MLBBHub
  2. v2.1.61NERF
    11 March 2026
    • NERFPassive: HP Regen Against Non-Hero Units: 20 (+150* Lifesteal)% → 10 (+150* Lifesteal)%
    • NERFSkill 1: Damage: 75-300 (+ 80% Total Physical Attack) → 50-250 (+70% Total Physical Attack)
    Check original notes · MLBBHub
  3. v1.8.20ADJUSTMENT
    • ADJUSTMENTFull Barrage: Cast Range: 9 → 11
    • ADJUSTMENTFull Barrage: The angle is slightly narrowed so that the furthest width remains the same.
    • ADJUSTMENTFull Barrage: Siphon Starlium and Basic Attacks can be cast at the same time during her Ultimate.
    • ADJUSTMENTFull Barrage: Removed Effect: Siphon Starlium's damage and Attack Speed bonus during her Ultimate.
    • ADJUSTMENTFull Barrage: Cooldown: 48-40s → 54-42s
    • ADJUSTMENTFull Barrage: Duration: 5s → 4s
    Check original notes · MLBB Wiki
03

THE DRAFT

Ixia in the draft: strengths, counters and teammates

GOOD INTO

Estes and Floryn group teammates together, giving Full Barrage several targets inside one cone.

EstesSupportRafaelaSupportFlorynSupport
WATCH OUT FOR

Wanwan moves through the zone, while Hanzo threatens the channel position from range.

KaditaMage / AssassinClaudeMarksmanAtlasTank
WORKS WELL WITH

Diggie prevents control from ending the ultimate, and Harith keeps enemies within its reach.

HarithMageDiggieSupportPopol and KupaMarksman

See all 5 counters, favorable matchups and best teammates for Ixia

04

COLLECTION

Ixia skins: what you can get right now

Available now1

Shifting Sand, a Ixia skin
AVAILABLE
Shifting Sand
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Locked right now2

Dynamic Streak, a Ixia skin
NOT AVAILABLE NOW
Dynamic Streak
ORIGIN / EVENTMarch 2024 StarLight Pass

It was obtainable through the March 2024 StarLight Pass. It is not currently available.

Invoker's Command, a Ixia skin
NOT AVAILABLE NOW
Invoker's Command
ORIGIN / EVENTMetro Zero event; recorded release on 8 August 2025

It was obtainable through the Metro Zero event; recorded release on 8 August 2025. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Ixia

01What is the best lane for Ixia?+

Ixia is currently played mainly in Gold Lane. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Ixia build should I use?+

Start with «Gold Lane Default». The other options, «Front-to-Back Anti-Tank» and «Safe Late Game», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Ixia?+

Kadita, Claude and Atlas are the first counters to consider. Wanwan moves through the zone, while Hanzo threatens the channel position from range.

04Which Ixia skins can be obtained now?+

1 skin is marked as obtainable right now. 2 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
MiyaBrunoObsidiaLayla

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