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Mobile Legends/Heroes/Gord
IF / MLBB#023

SEASON 41 PROFILE

Professor of the Mystics

Gord

MageMid Lane

Mystic Favor rewards four consecutive hits, Mystic Injunction keeps damage on an area, and Mystic Gush cuts through the fight with a sustained beam. Gord contributes heavily from range, but standing still during the ultimate makes him an obvious target.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Gord guide for Season 41

DAMAGE
Magic
ATTACK
Ranged
SPECIALTY
Poke / Burst
MAIN POSITIONS
Mid Lane
IN THE GAME SINCE
November 2016
  1. 01EARLY GAME

    Clear Mid Lane by placing Mystic Injunction across both wave and opponent, while keeping Mystic Projectile for the approach.

  2. 02MID GAME

    Chain Mystic Projectile's stun into the damage zone before channelling Mystic Gush. Without prior control, the enemy can leave or interrupt you.

  3. 03LATE GAME

    Around Lord, play across the wall and change position after each cast. Gord survives through distance, not durability.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

Mid Control Default

Default mid build for ranked games where Gord needs cooldown tempo, anti-sustain burn, and Ice Queen Wand slows to keep enemies inside his repeated skill hits.

11,840 GOLD
  1. WHAT IT DOES

    +300 HP. +75 Magic Power. +15% Cooldown Reduction. Mana Spring: Regenerates 15% of Max Mana every 10s in total. Magic Mastery: Max CD Reduction increased by 5%.

    HP
    +300
    Magic Power
    +75
    Cooldown Reduction
    +15%
  2. WHAT IT DOES

    +300 HP. +60 Magic Power. +5% Movement Speed. Scorch: Burn target for 3s, dealing Magic Damage equal to 1.5% of the target's Max HP per second. Lifebane: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3 seconds.

    HP
    +300
    Magic Power
    +60
    Movement Speed
    +5%
  3. WHAT IT DOES

    +300 HP. +10% Spell Vamp. +60 Magic Power. +7% Movement Speed. Ice Bound: When skill deals damage to an enemy hero, it will slow them by 10% for 2s (stacks up to 3 times). This effect has a 0.4s cooldown

    HP
    +300
    Spell Vamp
    +10%
    Magic Power
    +60
    Movement Speed
    +7%
  4. WHAT IT DOES

    +60 Magic Power. 40% Magic Penetration. Spellbreaker: When attacking an enemy, gains 0.1% extra Magic Penetration for each point of the enemy's Magic Defense, capped at 20%.

    Magic Power
    +60
  5. WHAT IT DOES

    +165 Magic Power. Mystery: Gains 21%-35% extra Magic Power(Scales with level).

    Magic Power
    +165
  6. WHAT IT DOES

    +10% Cooldown Reduction. +40 Movement Speed

    Cooldown Reduction
    +10%
    Movement Speed
    +40
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Magic Power
+30
Cooldown Reduction
+5%
Magic Penetration
+8
STANDARD TALENT

Cooldown Reduction is increased by 5% and Mana Regen by 2.

STANDARD TALENT

Equipment can be purchased at 95% of their base price.

CORE TALENT

Dealing damage with skills deals 4% of target's Max HP extra Adaptive Damage and restores 2% Mana on hit. (If the hero does not use Mana, restores 1% HP instead. The extra Adaptive Damage dealt to non-hero units is up to 120. Cooldown: 5 seconds.

BATTLE SPELL
120s
Flicker

Blinks the hero a short distance in the chosen direction. It can be used to engage, reposition, escape, or cross some walls.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+10 magicpenFlat. +40 Movement Speed

magicpenFlat
+10
Movement Speed
+40
↔
WHAT IT DOES

+10% Cooldown Reduction. +40 Movement Speed

Cooldown Reduction
+10%
Movement Speed
+40

Arcane Boots FOR Magic BootsUse when the enemy mid cannot punish you early and flat Magic Penetration matters more than rotation frequency.

WHAT IT DOES

+400 Mana. +75 Magic Power. +10% Cooldown Reduction. Butterfly Goddess: For every 800 Magic Damage dealt to an enemy hero (calculated before damage reduction). a Butterfly Goddess is summoned to attack the enemy hero, dealing Magic Damage equal to 10% of their current HP.

Mana
+400
Magic Power
+75
Cooldown Reduction
+10%
↔
WHAT IT DOES

+300 HP. +10% Spell Vamp. +60 Magic Power. +7% Movement Speed. Ice Bound: When skill deals damage to an enemy hero, it will slow them by 10% for 2s (stacks up to 3 times). This effect has a 0.4s cooldown

HP
+300
Spell Vamp
+10%
Magic Power
+60
Movement Speed
+7%

Wishing Lantern FOR Ice Queen WandUse when your team already has enough slows and Gord is free to channel into high-HP targets.

WHAT IT DOES

+90 Magic Power. Guard: Gain a 800 (+100 Total Magic Power) Shield that will regenerate 20s after being damaged. the shield also grants 30 Movement Speed while it lasts and 150 Movement Speed for 1s after it breaks

Magic Power
+90
↔
WHAT IT DOES

+165 Magic Power. Mystery: Gains 21%-35% extra Magic Power(Scales with level).

Magic Power
+165

Blood Wings FOR Holy CrystalUse when late fights are decided by whether Gord survives the first dive attempt after casting Mystic Gush.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    After Gord hits an enemy 4 times with Basic Attacks or skills within a short period, the next hit deals 120 additional True Damage and slows them by 20% for 1 second. The slow stacks up to twice.

  2. HOW IT WORKS

    Gord conjures a Mystic Orb that bounces in the target direction and explodes on the first enemy hit, dealing 270–495 Magic Damage to enemies in the area, while stunning them and revealing their locations for 1 second.

  3. HOW IT WORKS

    Gord creates an energy field in the target area, dealing 55–105 Magic Damage every 0.3 seconds to enemies inside, up to 13 times.

  4. HOW IT WORKS

    Gord unleashes an energy beam in the target direction, dealing 90–160 Magic Damage to enemies hit every 0.2 seconds, up to 16 times. Its direction can be adjusted with the joystick.

IF / LIVE META

Gord in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERA
WIN RATE
52.45%
PICK RATE
1.01%
BAN RATE
2.02%
WIN-RATE CHANGE
-1.16 pp
OUR READING

Gord is winning above the neutral line without relying on an extremely small pick rate. A strong current result, not a promise that every draft suits the hero.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026USED IN COMPETITION
PICKS
19
RECORD
9-10
BANS
8
DRAFT PRESENCE
23.89%

Gord has appeared in the tournament draft 27 times. This is tournament context, not a global verdict on the hero.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Gord's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

12documented patches

12 patches shown

  1. v2.1.95NERF
    4 August 2026
    • NERFPassive: Base Damage: 140 → 120
    • NERFUltimate: Base Damage: 110-210 → 90-160
    Check original notes · MLBBHub
  2. v2.1.61BUFF
    11 March 2026
    • BUFFBase HP: 2357 → 2380
    • BUFFHP Growth: 142.5 → 145
    • BUFFBase Physical Defense: 13 → 17
    • BUFFMovement Speed: 240 → 250
    • BUFFPassive: Damage: 140 (+ 60% Total Magic Power) → 140 +(8* Hero Level) (+ 40% Total Magic Power)
    • BUFFSkill 1: Damage: 270-495 (+ Total 80% Magic Power) → 225-425 (+ 65% Total Magic Power)
    • BUFFSkill 1: Cooldown: 10 - 7.5s → 8-6s
    • BUFFSkill 1: Mana Cost: 90-115 → 80-110
    • BUFFSkill 2: Damage: 30-80 (+14% Total Magic Power) → 30-60 (+10% Total Magic Power)
    Check original notes · MLBBHub
  3. v1.6.26BUFF
    • BUFFMystic Gush: Base Damage: 200-320 → 220-350
    Check original notes · MLBB Wiki
  4. v1.4.94ADJUSTMENT
    • ADJUSTMENTAdjusted label specialty - Damage/Poke to Poke/Burst.
    Check original notes · MLBB Wiki
Open the earlier archive · 8 patches
  1. v1.4.76NERF
    • NERFMystic Projectile: Increased the Cooldown from 9-7 seconds to 10-7.5 seconds.
    Check original notes · MLBB Wiki
  2. v1.4.60NERF
    • NERFMystic Projectile: CD increased from 8-5.5s to 9-7s.
    Check original notes · MLBB Wiki
  3. v1.4.44ADJUSTMENT
    • ADJUSTMENTRevamped the sound effects of the voiceover of Gord's "Skin No. 1 Controller".
    • NERFMystic Projectile: The CD adjusted from 7s-5.5s to 8s-5.5s.
    Check original notes · MLBB Wiki
  4. v1.4.28ADJUSTMENT
    • ADJUSTMENTMystic Gush: Basic Damage adjusted from 145+SkillLevel45 to 140+SkillLevel60.
    • NERFMystic Gush: Magic Bonus decreased from 0.6 to 0.5.
    Check original notes · MLBB Wiki
  5. v1.4.20ADJUSTMENT
    • ADJUSTMENTMystic Injunction: Now the bouncing damage of this skill is same as the actual display.
    • ADJUSTMENTMystic Gush: The duration of Slowing Effect adjusted to 1s.
    • BUFFMystic Gush: The Slowing Effect increased from 10% to 20%.
    Check original notes · MLBB Wiki
  6. v1.4.14BUFF
    • BUFFMystic Injunction: Mana Cost decreased 30 at all levels.
    • BUFFMystic Projectile: Slowing Effect after stunning enemies increased from 50% to 60%.
    Check original notes · MLBB Wiki
  7. v1.2.88ADJUSTMENT
    • NERFMystic Gush: Adjusted basic damage to 170/210/250 from 190/235/280.
    • ADJUSTMENTMystic Gush: Increased the speed of changing the beam's direction.
    Check original notes · MLBB Wiki
  8. v1.2.86ADJUSTMENT
    • ADJUSTMENTRevamped: [Professor of the Mystic] - [Gord]
    • ADJUSTMENTNew Origin Story, New Look and Effects.
    • ADJUSTMENTSkill 1: [Mystic Projectile] — Gord throws a magic bomb at a designated area that then jumps forward twice. Upon coming in contact with an enemy unit, the bomb deals Magic Damage in the area and causes a stun effect.
    • ADJUSTMENTSkill 2: [Mystic Injunction] — Slightly increased this skill's CD to 8/7 7/7 4/7.1/6 8/6.5 from 8/7.5/7/6.5/6/5.5.
    • ADJUSTMENTPassive: [Mystic Favor] — Changed damage type to True Damage from Magic Damage. Adjusted Magic Damage to 0.7
    Check original notes · MLBB Wiki
03

THE DRAFT

Gord in the draft: strengths, counters and teammates

GOOD INTO

Barats and Fredrinn provide large, slow bodies that Mystic Favor and Mystic Gush can hit consistently.

BaratsTank / FighterFredrinnFighter / TankAliceTank / Mage
WATCH OUT FOR

Natalia and Helcurt reach Gord's fixed position and can stop his damage before the channel completes.

NataliaAssassinHelcurtAssassinHarleyAssassin / Mage
WORKS WELL WITH

Valentina and Diggie add enough control or protection for Gord to keep the beam on the enemy group.

KhufraTankRogerFighter / MarksmanDiggieSupport

See all 5 counters, favorable matchups and best teammates for Gord

04

COLLECTION

Gord skins: what you can get right now

Available now3

Professor of Hell, a Gord skin
AVAILABLE
Professor of Hell
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Conqueror, a Gord skin
AVAILABLE
Conqueror
ORIGIN / EVENTMagic Shop: 200 Magic Cores

Permanently available through the Magic Shop: 200 Magic Cores.

Cyber Hacker, a Gord skin
AVAILABLE
Cyber Hacker
ORIGIN / EVENTin-game shop: 899 Diamonds

Permanently available through the in-game shop: 899 Diamonds.

Locked right now4

Christmas Carnival, a Gord skin
NOT AVAILABLE NOW
Christmas Carnival
ORIGIN / EVENTChristmas event; recorded release in December 2016

It was obtainable through the Christmas event; recorded release in December 2016. It is not currently available.

No.1 Controller, a Gord skin
NOT AVAILABLE NOW
No.1 Controller
ORIGIN / EVENT2019 StarLight Fest

It was obtainable through the 2019 StarLight Fest. It is not currently available.

New Baron, a Gord skin
NOT AVAILABLE NOW
New Baron
ORIGIN / EVENTRanked Season 21 reward

It was obtainable through the Ranked Season 21 reward. It is not currently available.

Imperator Vitalis, a Gord skin
NOT AVAILABLE NOW
Imperator Vitalis
ORIGIN / EVENTJune 2025 StarLight Pass

It was obtainable through the June 2025 StarLight Pass. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Gord

01What is the best lane for Gord?+

Gord is currently played mainly in Mid Lane. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Gord build should I use?+

Start with «Mid Control Default». The other options, «Frontline Melter» and «Anti-Dive Survival», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Gord?+

Natalia, Helcurt and Harley are the first counters to consider. Natalia and Helcurt reach Gord's fixed position and can stop his damage before the channel completes.

04Which Gord skins can be obtained now?+

3 skins are marked as obtainable right now. 4 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
KaguraHarithCyclopsVexana

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