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Mobile Legends/Heroes/Chang'e
IF / MLBB#061

SEASON 41 PROFILE

Moon Palace Immortal

Chang'e

MageMid Lane

Trouble Maker stacks slowing through repeated hits, Crescent Moon grants a shield and empowers the other skills, and Meteor Shower fires thirty meteors in a line. Chang'e must protect that shield; without it she loses range, damage and much of her pressure.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Chang'e guide for Season 41

DAMAGE
Magic
ATTACK
Ranged
SPECIALTY
Poke / Burst
MAIN POSITIONS
Mid Lane
IN THE GAME SINCE
30 May 2018
  1. 01EARLY GAME

    Activate Crescent Moon before clearing and cast Starmoon Shockwave from an angle that does not expose the shield to free damage.

  2. 02MID GAME

    Meteor Shower works across corridors, objectives or a wave that must disappear quickly. Track the opponent by turning the line without moving closer.

  3. 03LATE GAME

    Late in the game, wait until Lolita or another important block is occupied before channelling. Losing all thirty meteors into a known defence removes your contribution.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

Mid Siege Default

Default mid build for ranked games where Chang'e wants early Genius Wand shred, Holy Crystal damage, and enough late mana to keep sieging.

11,850 GOLD
  1. WHAT IT DOES

    +75 Magic Power. +5% Movement Speed. 10 Magic Penetration. Magic: Magic: Dealing damage to enemy heroes will reduce their Magic Defense by 3+(0.3*Hero Level) for 2 seconds. Stacks up to 3 times.

    Magic Power
    +75
    Movement Speed
    +5%
  2. WHAT IT DOES

    +165 Magic Power. Mystery: Gains 21%-35% extra Magic Power(Scales with level).

    Magic Power
    +165
  3. WHAT IT DOES

    +90 Magic Power. Guard: Gain a 800 (+100 Total Magic Power) Shield that will regenerate 20s after being damaged. the shield also grants 30 Movement Speed while it lasts and 150 Movement Speed for 1s after it breaks

    Magic Power
    +90
  4. WHAT IT DOES

    +60 Magic Power. 40% Magic Penetration. Spellbreaker: When attacking an enemy, gains 0.1% extra Magic Penetration for each point of the enemy's Magic Defense, capped at 20%.

    Magic Power
    +60
  5. WHAT IT DOES

    +300 HP. +75 Magic Power. +15% Cooldown Reduction. Mana Spring: Regenerates 15% of Max Mana every 10s in total. Magic Mastery: Max CD Reduction increased by 5%.

    HP
    +300
    Magic Power
    +75
    Cooldown Reduction
    +15%
  6. WHAT IT DOES

    +10% Cooldown Reduction. +40 Movement Speed

    Cooldown Reduction
    +10%
    Movement Speed
    +40
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Magic Power
+30
Cooldown Reduction
+5%
Magic Penetration
+8
STANDARD TALENT

Gain 10% Extra Attack Speed.

STANDARD TALENT

Movement Speed in the Jungle and River is increased by 10%. This bonus is halved when in combat with enemy heroes, Lord or Turtle.

CORE TALENT

Dealing damage with skills deals 4% of target's Max HP extra Adaptive Damage and restores 2% Mana on hit. (If the hero does not use Mana, restores 1% HP instead. The extra Adaptive Damage dealt to non-hero units is up to 120. Cooldown: 5 seconds.

BATTLE SPELL
120s
Flicker

Blinks the hero a short distance in the chosen direction. It can be used to engage, reposition, escape, or cross some walls.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+10 magicpenFlat. +40 Movement Speed

magicpenFlat
+10
Movement Speed
+40
↔
WHAT IT DOES

+10% Cooldown Reduction. +40 Movement Speed

Cooldown Reduction
+10%
Movement Speed
+40

Arcane Boots FOR Magic BootsUse when the enemy mid and roamer cannot punish you early and flat Magic Penetration matters more than cooldown tempo.

WHAT IT DOES

+300 HP. +60 Magic Power. +5% Movement Speed. Scorch: Burn target for 3s, dealing Magic Damage equal to 1.5% of the target's Max HP per second. Lifebane: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3 seconds.

HP
+300
Magic Power
+60
Movement Speed
+5%
↔
WHAT IT DOES

+300 HP. +75 Magic Power. +15% Cooldown Reduction. Mana Spring: Regenerates 15% of Max Mana every 10s in total. Magic Mastery: Max CD Reduction increased by 5%.

HP
+300
Magic Power
+75
Cooldown Reduction
+15%

Glowing Wand FOR Enchanted TalismanUse when the enemy relies on healing, shields, or HP-stacking frontliners and your mana discipline is stable.

WHAT IT DOES

+400 HP. +45 Adaptive Attack. +5% Cooldown Reduction. Frozen (active): Become frozen, untargetable, and immune to damage for 2 seconds (100 seconds cooldown). Cannot move or cast skills while frozen, but skills already cast won't be interrupted.

HP
+400
Adaptive Attack
+45
Cooldown Reduction
+5%
↔
WHAT IT DOES

+300 HP. +75 Magic Power. +15% Cooldown Reduction. Mana Spring: Regenerates 15% of Max Mana every 10s in total. Magic Mastery: Max CD Reduction increased by 5%.

HP
+300
Magic Power
+75
Cooldown Reduction
+15%

Winter Crown FOR Enchanted TalismanUse when one dive combo can break Crescent Moon and kill you before Meteor Shower finishes.

WHAT IT DOES

+300 HP. +10% Spell Vamp. +60 Magic Power. +7% Movement Speed. Ice Bound: When skill deals damage to an enemy hero, it will slow them by 10% for 2s (stacks up to 3 times). This effect has a 0.4s cooldown

HP
+300
Spell Vamp
+10%
Magic Power
+60
Movement Speed
+7%
↔
WHAT IT DOES

+90 Magic Power. Guard: Gain a 800 (+100 Total Magic Power) Shield that will regenerate 20s after being damaged. the shield also grants 30 Movement Speed while it lasts and 150 Movement Speed for 1s after it breaks

Magic Power
+90

Ice Queen Wand FOR Blood WingsUse when your team needs repeated slows to keep fighters inside Meteor Shower rather than extra shield value.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Each time Chang'e deals damage to an enemy, she leaves a mark on them. Each mark reduces the target's Movement Speed by 1%, stacking up to 20%.

  2. HOW IT WORKS

    Chang'e sends an energy sphere in the target direction, dealing 350–500 Magic Damage to enemies in its path and slowing them by 10% for 1.5 seconds. Crescent Moon: The Crescent Moon will send 4 extra energy spheres along with Chang'e's, each dealing 20% damage. The slow effect can stack (up to 20%).

  3. HOW IT WORKS

    Chang'e summons the Crescent Moon, gaining a permanent Shield and 10% Movement Speed until the Shield is destroyed. Each time Chang'e casts a skill, she also gains 50% Movement Speed that decays over 2.5 seconds. Crescent Moon makes each Basic Attack deal 20 additional Magic Damage twice. Whenever Chang'e deals Magic Damage with a Basic Attack or skill, this skill's cooldown is reduced by 0.2 seconds.

  4. HOW IT WORKS

    Chang'e fires 30 meteors in the target direction over 4 seconds, each dealing 60 Magic Damage to the first enemy hit. This skill deals 100% extra damage to Minions and Creeps. Chang'e also gains 10% Movement Speed for the duration. Crescent Moon: The Crescent Moon also fires meteors along with Chang'e, each dealing 33% damage.

IF / LIVE META

Chang'e in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERC
WIN RATE
48.34%
PICK RATE
0.73%
BAN RATE
0.57%
WIN-RATE CHANGE
+0.13 pp
OUR READING

Chang'e sits close to the middle of the field. The draft and player execution currently matter more than a headline number.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026NO PICKS OR BANS

Chang'e has not been picked or banned in this event so far. That tells us about this tournament's draft, not whether the hero works in ranked.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Chang'e's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

15documented patches

15 patches shown

  1. v2.1.61ADJUSTMENT
    11 March 2026
    • ADJUSTMENTBase HP: 2380 → 2320
    • ADJUSTMENTHP Growth: 145.5 → 145
    • ADJUSTMENTBase Physical Defense: 16 → 17
    • ADJUSTMENTPhysical Defense Growth: 3.7 → 4
    • ADJUSTMENTMovement Speed: 250 → 240
    • ADJUSTMENTSkill 1: Mana Cost: 70-95 → 60-85
    • ADJUSTMENTSkill 2: Mana Cost: 60-110 → 60 at all levels
    • ADJUSTMENTUltimate: Mana Cost: 150-250 → 120-160
    Check original notes · MLBBHub
  2. v2.1.30ADJUSTMENT
    4 November 2025
    • ADJUSTMENTSkill 1: Cooldown: 7s at all levels → 7-5s
    • ADJUSTMENTSkill 2: Crescent Moon Damage: 20 (+ 35% Total Physical Attack) (+35% Total Magic Power) → 20 (+35% Total Magic Power)
    Check original notes · MLBBHub
  3. v1.6.50ADJUSTMENT
    • ADJUSTMENTSkill 2's casting experience optimized, Basic Attack damage increased.
    • BUFFCrescent Moon: Burst Movement Speed Boost: 30% → 50%
    • NERFCrescent Moon: Continuous Movement Speed Boost: 15% → 10%
    • BUFFCrescent Moon: Basic Attack's Total Extra Damage: 40 + 40% Physical Attack + 50% Magic Power → 40 + 30% Physical Attack + 70% Magic Power
    Check original notes · MLBB Wiki
  4. v1.5.88ADJUSTMENT
    • ADJUSTMENTChang'e is puzzled, wondering why the power her Crescent Moon has been sensing is waning.
    • NERFSkill 1: Base Damage: 300-500 → 300-450
    • NERFUltimate: Movement Speed Boost: 20% → 10%
    Check original notes · MLBB Wiki
Open the earlier archive · 11 patches
  1. v1.5.18ADJUSTMENT
    12 October 2020
    • ADJUSTMENTWe've weakened her in the early game while keeping her the same in the late game.
    • NERFSkill 2: Base Shield: 400-650 → 300-500
    • BUFFSkill 2: Magic Power Bonus: 120% → 150%
    • NERFUltimate: Base Damage: 60-100 → 50-80
    • BUFFUltimate: Magic Power Bonus: 25% → 30%
    Check original notes · MLBB Wiki
  2. v1.5.16ADJUSTMENT
    • NERFSkill 1: Base slow effect: 40% → 20%
    • NERFSkill 1: Max slow effect: 75% → 40%
    • NERFSkill 1: Base Damage: 340-540 → 300-500
    • BUFFSkill 2: Base damage of Crescent Moon Basic Attack: 0 → 20
    • NERFSkill 2: Magic Power Bonus: 30% → 25%
    Check original notes · MLBB Wiki
  3. v1.4.94ADJUSTMENT
    • ADJUSTMENTAdjusted label specialty - Reap/Poke to Poke/Burst.
    Check original notes · MLBB Wiki
  4. v1.4.76BUFF
    • BUFFIncreased the Magic Power Ratio of each meteor from 20% to 25%.
    Check original notes · MLBB Wiki
  5. v1.4.70BUFF
    • BUFFTotal Magic Power bonus increased from 80% to 120%.
    Check original notes · MLBB Wiki
  6. v1.4.60BUFF
    • BUFFMovement SPD Boost increased from initial 30% (decays 15% per 1s) to initial 40% (decays 15 per 2.5s).
    Check original notes · MLBB Wiki
  7. v1.4.36BUFF
    • BUFFAdjusted the Basic Damage of each Meteor from [35 + (Skill Level*30)] to [40 + (Skill Level*20)].
    • BUFFThe Magic Bonus increased from 0.15 to 0.2.
    Check original notes · MLBB Wiki
  8. v1.3.80BUFF
    • BUFFPhysical Bonus increased from 0.15 to 0.2. Magic Bonus increased from 0.2 to 0.3.
    Check original notes · MLBB Wiki
  9. v1.3.74ADJUSTMENT
    • ADJUSTMENTAdjusted the Movement Speed increased to 15% at all levels.
    Check original notes · MLBB Wiki
  10. v1.2.78ADJUSTMENT
    • ADJUSTMENT[Run, Rabbit! Run!] has been changed to [Let the Moonlight Brunel]: Chang'e summons a Moonlight Hologram at the designated location that continuously reduces enemy movement speeds. After some time, Chang'e pulls enemy units to the center, dealing Magic Damage. Enemy units caught in this final attack suffer a severe speed reduction. Cooldown has been adjusted to 9 seconds at all levels.
    • ADJUSTMENTLucky Bunny: Reduced maximum stacks from 50 to 40. Reduced stacks lost upon death from 25 to 15.
    • ADJUSTMENTRefined the voice acting for Chang'e.
    Check original notes · MLBB Wiki
  11. v1.2.74ADJUSTMENT
    • ADJUSTMENTBIU!BIU!BIU!: Optimized the projectile firing rhythm. Reduced the cooldown by 1 second at max level.
    • ADJUSTMENTBunny Bomb: Improved the speed of the main projectile and optimized the zoning logic of the secondary projectiles. Base damage adjusted from 120/180/240 to 150/200/250. Damage will now decay when hitting the same target.
    • ADJUSTMENTLucky Bunny: Reworked - When Change deals damage to enemy heroes with her skills, she receives stacks of "Bunny Blessing". Upon reaching 50 stacks of "Bunny Blessing". the stacks are converted into a buff that increases her Magic Power. When she dies, Chang'e loses part of her Bunny Blessing stacks. but the Magic Power buff will not be affected.
    • ADJUSTMENTMagic Power bonuses for all skills have been adjusted based on her reworked passive skill.
    • ADJUSTMENTOptimized her background story.
    Check original notes · MLBB Wiki
03

THE DRAFT

Chang'e in the draft: strengths, counters and teammates

GOOD INTO

X.Borg and Barats offer predictable paths where Meteor Shower can accumulate many hits.

DiggieSupportAliceTank / MageX.BorgFighter
WATCH OUT FOR

Lolita reflects the barrage, while Claude can jump onto Chang'e before the channel completes its damage.

LolitaSupport / TankPopol and KupaMarksmanGlooTank
WORKS WELL WITH

Gloo keeps bodies in the meteor line, and Johnson's crash fixes a clear place to aim.

YveMageBaxiaTankHarleyAssassin / Mage

See all 5 counters, favorable matchups and best teammates for Chang'e

04

COLLECTION

Chang'e skins: what you can get right now

Available now4

Moonstruck, a Chang'e skin
AVAILABLE
Moonstruck
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Crimson Moon, a Chang'e skin
AVAILABLE
Crimson Moon
ORIGIN / EVENTin-game shop: 599 Diamonds

Permanently available through the in-game shop: 599 Diamonds.

Floral Elfo, a Chang'e skin
AVAILABLE
Floral Elfo
ORIGIN / EVENTin-game shop: 749 Diamonds

Permanently available through the in-game shop: 749 Diamonds.

Vine Cradle, a Chang'e skin
AVAILABLE
Vine Cradle
ORIGIN / EVENTin-game shop: 899 Diamonds

Permanently available through the in-game shop: 899 Diamonds.

Locked right now6

Lunar Magic, a Chang'e skin
NOT AVAILABLE NOW
Lunar Magic
ORIGIN / EVENTJune 2020 Lucky Box

It was obtainable through the June 2020 Lucky Box. It is not currently available.

Strawberry Parfait, a Chang'e skin
NOT AVAILABLE NOW
Strawberry Parfait
ORIGIN / EVENTNovember 2020 StarLight Pass

It was obtainable through the November 2020 StarLight Pass. It is not currently available.

Moon Artist, a Chang'e skin
NOT AVAILABLE NOW
Moon Artist
ORIGIN / EVENTSanrio event; recorded release on 5 March 2022

It was obtainable through the Sanrio event; recorded release on 5 March 2022. It is not currently available.

New Moon, a Chang'e skin
NOT AVAILABLE NOW
New Moon
ORIGIN / EVENTLunar Festival event; recorded release on 18 January 2023

It was obtainable through the Lunar Festival event; recorded release on 18 January 2023. It is not currently available.

Tech Tensai, a Chang'e skin
NOT AVAILABLE NOW
Tech Tensai
ORIGIN / EVENTThe Aspirants event; recorded release on 5 March 2024

It was obtainable through The Aspirants event; recorded release on 5 March 2024. It is not currently available.

Moonglow Troupe, a Chang'e skin
NOT AVAILABLE NOW
Moonglow Troupe
ORIGIN / EVENTSeason 37 first-recharge reward

It was obtainable through the Season 37 first-recharge reward. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Chang'e

01What is the best lane for Chang'e?+

Chang'e is currently played mainly in Mid Lane. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Chang'e build should I use?+

Start with «Mid Siege Default». The other options, «Split-Push Attack Speed» and «Anti-Dive Control», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Chang'e?+

Lolita, Popol and Kupa and Gloo are the first counters to consider. Lolita reflects the barrage, while Claude can jump onto Chang'e before the channel completes its damage.

04Which Chang'e skins can be obtained now?+

4 skins are marked as obtainable right now. 6 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
SelenaKaditaValeValentina

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