The opening is about gold and survival. Force a kill only after the opponent has spent an escape or battle spell.
After the first turret, rotate toward the objective while collecting safe waves; chasing empty fights delays the build.
Late in the game, hit the closest safe target. Crossing the fight to reach the enemy marksman usually ends badly.
Reference combo: S1 → S1 → S1 (3 casts). Practise the order, but do not force it while the target still has an escape.
