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Mobile Legends/Heroes/Karrie
IF / MLBB#040

SEASON 41 PROFILE

Lost Star

Karrie

MarksmanGold Lane

Lightwheel Mark detonates at five stacks and deals true damage based on the target's health. Speedy Lightwheel doubles the discs on each attack, making Karrie a direct answer to tanks relying on large health pools.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Karrie guide for Season 41

DAMAGE
Physical
ATTACK
Ranged
SPECIALTY
Finisher / Damage
MAIN POSITIONS
Gold Lane
IN THE GAME SINCE
2017
  1. 01EARLY GAME

    In Gold Lane, use Spinning Lightwheel to control the wave and begin stacking marks only when Phantom Step can still take you out.

  2. 02MID GAME

    Trigger Speedy Lightwheel once a stable target is in front. Switching targets halfway through the marks delays true damage.

  3. 03LATE GAME

    Late in the game, attack the tank occupying your safe space. Karrie does not need to cross the fight to be decisive; her passive already makes the front line a valid target.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

Gold Lane Default

Default gold lane setup that keeps Karrie's trinity core intact, then buys range or physical immunity based on who can reach her.

10,970 GOLD
  1. WHAT IT DOES

    +15% Attack Speed. +40 Movement Speed

    Attack Speed
    +15%
    Movement Speed
    +40
  2. WHAT IT DOES

    +20% Attack Speed. +35 Physical Attack. Devour: Basic attacks deal 8% of the target's current HP as extra physical damage (capped at 60 against minions). Devour: Each Basic Attack recovers (10+4* Hero Level) HP, and counts as an Attack Effect

    Attack Speed
    +20%
    Physical Attack
    +35
  3. WHAT IT DOES

    +30% Attack Speed. +30 Physical Attack. +5% Movement Speed. Corrosion: Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5s. Stacks up to 5 times. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.

    Attack Speed
    +30%
    Physical Attack
    +30
    Movement Speed
    +5%
  4. WHAT IT DOES

    +15% Attack Speed. +55 Physical Attack. Swift: Every 1% of critical chance gained will increase attack speed by 1%. Endless Strike: After every 2 non-critical Basic Attacks. the Attack Speed of the next Basic Attack is increased by 80% (and Attack Speed cap is increased to 500%) and triggers Attack Effects an additional 2 time(s).

    Attack Speed
    +15%
    Physical Attack
    +55
  5. WHAT IT DOES

    +20% Attack Speed. +40 Physical Attack. Armor Buster: Increase Physical Penetration by 30%. Malefic Energy: Increases Basic Attack range by 12%. When hitting a target, gains 10% Movement Speed for 0.5 seconds.

    Attack Speed
    +20%
    Physical Attack
    +40
  6. WHAT IT DOES

    +10% Lifesteal. +20% Attack Speed. +30 Physical Attack. Wind Chant (active): Become immune to all Physical Damage for 2s. (Duration is halved when used by non-marksmen).

    Lifesteal
    +10%
    Attack Speed
    +20%
    Physical Attack
    +30
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Attack Speed
+15%
Adaptive Attack
+16
Adaptive Penetration
+10%
STANDARD TALENT

Gain 5 Adaptive Penetration. Gain Physical Penetration if extra Physical Attack is higher than extra Magic Power; otherwise, gain Magic Penetration.

STANDARD TALENT

Physical Attack and Magic Power gained from equipment, emblem, talents, and skills are increased by 8%.

CORE TALENT

Dealing damage with Basic Attacks increases Movement Speed by 30% for 1.5s and restores 75-180 HP (scales with level). Cooldown: 10 seconds.

BATTLE SPELL
120s
Flicker

Blinks the hero a short distance in the chosen direction. It can be used to engage, reposition, escape, or cross some walls.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+60 Physical Attack. Armor Buster: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

Physical Attack
+60
↔
WHAT IT DOES

+20% Attack Speed. +40 Physical Attack. Armor Buster: Increase Physical Penetration by 30%. Malefic Energy: Increases Basic Attack range by 12%. When hitting a target, gains 10% Movement Speed for 0.5 seconds.

Attack Speed
+20%
Physical Attack
+40

Malefic Roar FOR Malefic GunUse when the enemy front line stacks Physical Defense and you can already hit safely.

WHAT IT DOES

+10% Lifesteal. +20% Attack Speed. +30 Physical Attack. Dragon Scale: Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). Lifeline: When taking damage that reduces HP below 30%, gains a (120*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.

Lifesteal
+10%
Attack Speed
+20%
Physical Attack
+30
↔
WHAT IT DOES

+10% Lifesteal. +20% Attack Speed. +30 Physical Attack. Wind Chant (active): Become immune to all Physical Damage for 2s. (Duration is halved when used by non-marksmen).

Lifesteal
+10%
Attack Speed
+20%
Physical Attack
+30

Rose Gold Meteor FOR Wind of NatureUse against magic burst or mixed dive where physical immunity will not stop the first engage.

WHAT IT DOES

+20% Attack Speed. +80 Physical Attack. Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s. Punish: Increase damage by 8% against enemy heroes with higher extra HP.

Attack Speed
+20%
Physical Attack
+80
↔
WHAT IT DOES

+20% Attack Speed. +40 Physical Attack. Armor Buster: Increase Physical Penetration by 30%. Malefic Energy: Increases Basic Attack range by 12%. When hitting a target, gains 10% Movement Speed for 0.5 seconds.

Attack Speed
+20%
Physical Attack
+40

Sea Halberd FOR Malefic GunUse when a healer, shield support, or high-extra-HP fighter is keeping the first target alive.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Karrie's Basic Attacks and skills apply a stack of Lightwheel Mark on hit. Once a target has 5 stacks of Lightwheel Marks, the marks will turn into a lightwheel, dealing True Damage equal to 6%-8% of the target's Max HP to them (only up to 300 damage against Creeps).

  2. HOW IT WORKS

    Karrie releases a sphere of surging energy in the target direction, dealing 250–375 Physical Damage to enemies in its path. The sphere will stop upon hitting an enemy hero or reaching its max travel distance, continuously dealing 150–200 Physical Damage to nearby enemies and slowing them by 80% for 1s.

  3. HOW IT WORKS

    Karrie dashes in the target direction while throwing a lightwheel at the nearest enemy, dealing 150–275 Physical Damage and applying a stack of Lightwheel Mark on them. When in Dual Wield state, Karrie throws two lightwheels instead.

  4. HOW IT WORKS

    Karrie enters the Dual Wield state for 6 seconds, gaining 20% Movement Speed and throwing two lightwheels with each Basic Attack. Each lightwheel deals 50%–70% Basic Attack damage and inherits a portion of Attack Effects.

IF / LIVE META

Karrie in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERC
WIN RATE
47.43%
PICK RATE
0.62%
BAN RATE
1.74%
WIN-RATE CHANGE
-0.63 pp
OUR READING

Karrie is struggling to convert games in this rank. That does not erase good matchups, but blind-picking the hero is difficult to justify right now.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026USED IN COMPETITION
PICKS
15
RECORD
5-10
BANS
12
DRAFT PRESENCE
23.89%

Karrie has appeared in the tournament draft 27 times. This is tournament context, not a global verdict on the hero.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Karrie's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

1documented patches

1 patches shown

  1. v2.1.67NERF
    22 April 2026
    • NERFBase HP: 2278 → 2320
    • NERFHP Growth: 165 → 160
    • NERFSkill 1: Mana Cost: 40-65 → 65 at all levels
    • NERFUltimate: Mana Cost: 70-90 → 100-150
    Check original notes · MLBBHub
03

THE DRAFT

Karrie in the draft: strengths, counters and teammates

GOOD INTO

Alice, Barats and Uranus stack health and remain nearby, exactly the profile Lightwheel Mark shreds most efficiently.

AliceTank / MageGrockTank / FighterUranusTank
WATCH OUT FOR

Sun forces stacks to be split across clones, while Lolita can deny projectiles during Speedy Lightwheel.

SunFighterMinsittharFighterRafaelaSupport
WORKS WELL WITH

Kalea controls the target long enough to maintain all five marks, and Yve limits the routes opponents can use to reach Karrie.

HarithMageChipSupport / TankZhuxinMage

See all 5 counters, favorable matchups and best teammates for Karrie

04

COLLECTION

Karrie skins: what you can get right now

Available now4

Rising Star, a Karrie skin
AVAILABLE
Rising Star
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Bladed Mantis, a Karrie skin
AVAILABLE
Bladed Mantis
ORIGIN / EVENTin-game shop: 599 Diamonds

Permanently available through the in-game shop: 599 Diamonds.

Jester, a Karrie skin
AVAILABLE
Jester
ORIGIN / EVENTin-game shop: 749 Diamonds

Permanently available through the in-game shop: 749 Diamonds.

Ice Talon, a Karrie skin
AVAILABLE
Ice Talon
ORIGIN / EVENTin-game shop: 899 Diamonds

Permanently available through the in-game shop: 899 Diamonds.

Locked right now6

Dragon Queen, a Karrie skin
NOT AVAILABLE NOW
Dragon Queen
ORIGIN / EVENTJanuary 2018 StarLight Pass

It was obtainable through the January 2018 StarLight Pass. It is not currently available.

Hawkwatch, a Karrie skin
NOT AVAILABLE NOW
Hawkwatch
ORIGIN / EVENTLucky Box draw; recorded release on 5 February 2019

It was obtainable through the Lucky Box draw; recorded release on 5 February 2019. It is not currently available.

Gill-Girl, a Karrie skin
NOT AVAILABLE NOW
Gill-Girl
ORIGIN / EVENTthe April Fool's Day event; it later returned in limited sales

It was obtainable through the April Fool's Day event; it later returned in limited sales. It is not currently available.

Neon Lightwheel, a Karrie skin
NOT AVAILABLE NOW
Neon Lightwheel
ORIGIN / EVENT2020 StarLight Fest

It was obtainable through the 2020 StarLight Fest. It is not currently available.

Wheel of Justice, a Karrie skin
NOT AVAILABLE NOW
Wheel of Justice
ORIGIN / EVENTSeason 23 first-recharge reward

It was obtainable through the Season 23 first-recharge reward. It is not currently available.

Breath of Naraka, a Karrie skin
NOT AVAILABLE NOW
Breath of Naraka
ORIGIN / EVENTKishin Densetsu event; recorded release on 7 February 2025

It was obtainable through the Kishin Densetsu event; recorded release on 7 February 2025. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Karrie

01What is the best lane for Karrie?+

Karrie is currently played mainly in Gold Lane. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Karrie build should I use?+

Start with «Gold Lane Default». The other options, «Front-to-Back Anti-Tank» and «Safe Late Game», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Karrie?+

Sun, Minsitthar and Rafaela are the first counters to consider. Sun forces stacks to be split across clones, while Lolita can deny projectiles during Speedy Lightwheel.

04Which Karrie skins can be obtained now?+

4 skins are marked as obtainable right now. 6 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
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